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That Game Company

Report: Journey can be completed in three hours

Reports from a demonstration in London today suggest thatgamecompany’s latest offering, the enigmatic and beautiful Journey, can be clocked in around three hours.

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That Game Company headlines

  • Hunicke: large publishers can learn from thatgamecompany

    Thatgamecompany’s Robin Hunicke has said that large publishers could stand to learn from the tiny studio’s development process, in order to create games with “continuity and integrity ” in an “intimate and friendly” fashion.

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  • That Game Company's Journey detailed at E3 briefing

    With Flower being one of PSN’s stand-out products, Jenova Chen’s That Game Company’s next step has always been one of interest. Dan Boutros went along to see the firm’s next title, Journey, in LA during E3 week. This is what came back.

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  • Flower "one of the most emotional games of all time," says Jaffe

    God of War director, David Jaffe, has updated his blog to reveal that That Game Company’s Flower is “one of the most emotional games of all time.” “You guys know I’m a disappointed cynic when it comes to video games evoking subtle emotions in players,” he said. “But I’ll tell you what – from what […]

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  • That Game Company's Chen explains Flower

    That Game Company director and co-founder Jenova Chen explained to Kotaku that the theme of Flower is “Life in Balance.” “As reflected in flOw, That Game Company’s goal is explore what is possible to communicate through video games, from the complex concept of evolution and adaptation to the power found in a simple potted flower,” […]

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  • Two new Flower trailers

    Two new video have emerged showing new footage of That Game Company’s latest title, Flower. They look all floaty and motion-controlly to us. Check them out after the drop. By Mike Bowden

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  • GDC: Make games memorable as opposed to long, says flOw dev

    Offbeat theories kicked off the sessions at the Independent Games Summit in San Francisco today, as the first keynote was delivered by That Game Company’s Kellee Santiago, Everyday Shooter developer Jon Mak, and academic developer Pekko Koskinen. The three-person presentation focused on provoking thinking about the relationship between games and gamers. Santiago, the developer of […]

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