Tag Archives: team 17
Fri, Aug 05, 2011 | 16:20 BST
Team 17′s Mark Baldwin has announced on the PS Blog that over the next month, four DLC packs for $4.99 Worms 2: Armageddon will be released.
Wed, Jul 27, 2011 | 17:54 BST
Team 17 has officially announced Worms: Ultimate Mayhem for digital release, after being outed by the Australian Classification Board back in May.
Fri, Oct 21, 2011 | 02:40 BST
Bloody hell, it looks like a news aggregator threw up in here. You’d not believe how much content is through the break.
Tue, May 31, 2011 | 21:58 BST
The usual short, weird, or just plain strange stuff is posted for you below the break.
Fri, Nov 12, 2010 | 16:18 GMT
Team 17′s announced the final part of the Alien Breed series, Alien Breed 3: Descent, will launch on November 17.
Thu, Sep 23, 2010 | 16:14 BST
Team17 has released screens and a trailer for its upcoming Wii release Worms: Battle Islands.
Tue, Aug 31, 2010 | 23:01 BST
UK-based studio Team 17 has said it’s planning to increase the number of downloadable games it produces, and forgo boxed products in the future.
Wed, Aug 04, 2010 | 11:37 BST
Like cheap stuff? Better yet, like cheap games? You’re going to love today even more: Alien Breed: Impact is 50 percent off on Steam.
Fri, Jul 30, 2010 | 19:08 BST
Team 17 boss Martyn Brown has said problems with PSP go have nothing to do with the fact it’s a digital device, but more so because of the price and available library.
Fri, Jun 25, 2010 | 11:37 BST
Team 17 has released a new co-op trailer for the PC version of Alien Breed: Impact.
Sat, May 29, 2010 | 14:57 BST
The ESRB has outed the forthcoming release of Alien Breed 2: Assault.
Wed, May 26, 2010 | 23:58 BST
Team 17 has announced that Alien Breed Evolution will be released on Steam and PSN this summer, complete with a new name.
Tue, Feb 23, 2010 | 19:49 GMT
Team 17′s Martyn Brown has tweeted that a new 2D Worms title is heading to PC.
Fri, Dec 04, 2009 | 17:39 GMT
John Dennis, Team 17’s design manager, has told RPS that each of the three episodes for Alien Breed: Evolution contains a narrative arc that links all three together, along with its own weapons, environments and aliens.
“Each episode is a stand-alone game that can be downloaded and played separately,” said Dennis. “There’s a narrative arc that links the three episodes together, each episode ending on a cliff-hanger that’s resolved at the start of the next episode. So if people download the first episode, we hope they’ll want to find out how the story carries on in later episodes [and] each episode has three unique maps designed specifically for co-op multiplayer.
“Each episode has a unique selection of weapons, environments and aliens, as well as it’s own set-piece battles and boss encounters, so each one has quite a different flavour. They’re all pretty tense affairs though. It still makes me nervous playing the game on “Elite” difficulty, and I’ve been working on the game since the start!
“I’m not sure what the price for each episode will be: I don’t think it’s been decided yet, but each episode’s between 5-8 hours of play, so I’m sure it’ll be good value for money.”
Dennis also said that the team is working hard on the PC version, so it shouldn’t be too much longer before it is released as well.
Hit the link for the full thing.
Fri, Nov 20, 2009 | 21:55 GMT
Team17 has announced that a title update was released for Worms 2: Armageddon on Xbox Live Arcade.
The free update includes design changes, gameplay tweaks and a large list of fixes, which are posted below the break.
It was also announced that more DLC is planned for release during the early part of 2010, but no details on that were provided.
Should you be a Facebook user, Team17 are also holding a Fort design competition for players through here.
Hit the break for more.
Thu, Oct 29, 2009 | 21:27 GMT
Team17′s John Dennis has chatted a bit about Alien Breed Evolution during the Eurogamer Expo in Leeds, and confirmed three episodes for PS3 and Xbox 360.
“In each episode there’s a prologue level, then there are five single-player levels and they’re really large. Much larger than they should have been,” he said. “There are also two set pieces in each episode. For example there’s one where the ship goes through an asteroid field, there’s debris coming up through the floor and the air’s running out.
“There are also two boss battles in each episode, then on top of that there are three multiplayer levels.”
Dennis revealed that each episode will take “five to eight hours” to complete, and the prologues for each will be free to download.
Still no word on a release or price yet.
Tue, Jul 28, 2009 | 20:24 BST
Team 17 boss Martyn Brown has said that claims of bribery from Microsoft over the timed exclusivity of Alien Breed: Evolution for Xbox Live Arcade, are “bollocks”, although understands there are PS3 owners who are pissed at the exclusivity deal.
“I understand that. It’s difficult. Obviously we’d like everything on every platform day one. The LIVE Arcade thing… we get accused of being bribed or we’ve took Microsoft’s money, and it’s all bollocks,” Brown told Videogamer .
“The reason is that we’ve got a long relationship with Microsoft’s first party unit. We get on great with them. In exchange for exclusivity we get a lot more promotion. We’ve got a closer deal with them. That’s just how it is. It’s unfortunate. That’s just how we work.”
The Team 17 boss further went on to cite PSN games, Super Stardust HD and PAIN, as examples of games 360 owners cant get their hands on due to exclusivity.
“They’ve [Sony] got their own exclusives. You look at Super Stardust, which is exclusive to PS3. It works the other way round. For people complaining, at the same time, people on LIVE Arcade can’t play Super Stardust or PAIN or a bunch of titles. It’s just the way the world works really.”
The game’s out on Xbox Live Arcade sometime this Fall with a PSN and PC release sometime later.
Mon, Jul 20, 2009 | 12:23 BST
In a video interview with VG247 last week, Team 17 boss Martyn Brown said that Alien Breed Evolution will release on Xbox Live Arcade first due to the faith Microsoft showed in the developer from an early stage.
“Plus we have a relationship with Microsoft that’s pretty close – a first party publishing relationship,” he said.
“They showed a lot of faith in us early doors and that’s kind of kept going really. I think they’ve got the same kind of games on there: it’s the same kind of audience really.
“I’m not suggesting the PS3 is any less than that, but we just feel that’s the market for the game.
“It will come to PS3 and it will come to PC as well, but intially it’ll be Live Arcade,” concluded Brown.
Watch the full video interview here.
Wed, Jul 15, 2009 | 07:17 BST
Team 17 boss Martyn Brown’s told VG247 that downloadable actioner Alien Breed Evolution should appeal to Xbox 360 fans’ traditional loves in Halo and Gears of War.
The UK studio manager said the title, the first of a trilogy that’s cost $2.5 million to develop so far, could replicate the company’s significant online console success with Worms.
“It’s a very different game,” he said. “What Worms has allowed us to do is make Evolution in the first place. To be able to do that and remind people where we’re from has been a fantastic opportunity.
“I’d like to think it’s going to appeal to the Gears of War crowd, the Halo crowd, and all the rest of it.
“It’s a very casual, pick-up-and-play title, but it’s shit-hot, really.”
Brown said the game was a significant venture for the developer.
“It’s a big risk for us. We’ve piled a lot of cash into it, but we’ve made a game that we believe in [for the] first time in a few years.”
There’s a seven-minute video interview with Martyn after the break, shot at Develop in Brighton yesterday. You can see first footage of the game – the first part of which releases later this year as a timed 360 exclusive before heading to PS3 and PC – here.
Tue, Jul 14, 2009 | 15:57 BST
Team 17′s Martyn Brown has told VG247 that the Alien Breed trilogy will be released on PS3, but for now it’s a timed Xbox 360 exclusive.
The first episode will have five levels, each at an hour long. There’s another three hours of co-op, which is separate content.
More on our interview with Martyn is on the way, via a video interview.