Tag Archives: Paul Wedgwood
Thu, Apr 11, 2013 | 14:04 BST
Splash Damage’s Paul Wedgwood added to F2P Summit speaker line up
Splash Damage’s Paul Wedgwood has been added to the F2P Summit speaker line up.
Tue, Jan 24, 2012 | 13:53 GMT
Splash Damage to announce new titles on PC and “completely new” platforms
Fri, Oct 07, 2011 | 03:46 BST
Splash Damage has multiplayer ‘in its heart’
With Brink DLC still on ongoing concern, Splash Damage isn’t ready to talk about its next project – but it’s certain to be multiplayer.
Tue, Jul 26, 2011 | 15:09 BST
Splash Damage: Crunch time “inevitable”, but “respect for staff” is key
Mon, May 09, 2011 | 21:26 BST
Over the top: Wedgwood on tech, teams and Brink’s ship
With Brink launching tomorrow in the US and Friday in the EU, we speak to game director and Splash Damage boss Paul Wedgwood about the challenge of making a new IP, transforming into a multi-platform studio, and what comes next.
Mon, May 02, 2011 | 01:11 BST
Wedgwood: Go big “or go bust”
Splash Damage CEO Paul Wedgwood has said with Brink, as with all its titles, the developer has aimed for AAA status, and would rather go under than compromise on that.
Mon, Apr 18, 2011 | 15:00 BST
SD’s Wedgwood not worried over Brink reception despite new IP status
Splash Damage boss Paul Wedgwood has said he isn’t worried about Brink’s launch as a new IP, telling VG247 it isn’t an issue for the UK developer.
Tue, Apr 19, 2011 | 09:08 BST
Brink video feature and screens from “villain base”
Bethesda took Johnny to Utah last week for the publisher’s E3 showcase, netting a huge amount of new in-game Brink footage, an interview with Splash Damage boss Paul Wedgwood and some new screens.
Wed, Mar 16, 2011 | 23:12 GMT
Wedgwood: Brink will make multiplayer with strangers fun
Splash Damage co-founder Paul Wedgwood has said Brink aims to be more fun than other multiplayer shooters, which apparently consist of being shot, sexually assaulted, and verbally abused.
Tue, Mar 01, 2011 | 08:22 GMT
Splash Damage “just focused” on Brink before anything else
What’s next for Splash Damage? Brink 2? Brink 3? Something else? Brink 1 DLC? CEO Paul Wedgwood is staying “focused” on the task at hand for now: developing Brink.
Thu, Oct 07, 2010 | 00:27 BST
Brink is “definitely a shooter at its heart”, says Splash Damage boss

Splash Damage is a developer on a mission with Brink, and it wants you to come along for the ride.
Your mission, should you chose to accept it, is to dive straight into the game’s single-player mode with its vast customization skills, and start causing mayhem and destruction at will. The best part? You don’t have to go it alone.
Oh, sure, you be a lone-wolf running about the “ultra-realistic toon-style” game world fighting enemies and doing loads of crazy things – but sometimes you may feel the need for a wingman. Sometimes you may even feel the need to face-off with real people instead of AI, and that is where Brink has you covered. Whether it be co-op, or multiplayer, the game allows you seamlessly open it up on the fly so that you are instantly playing co-op, multiplayer, or going up against enemies controlled by other players.
During gamescom, VG247 was given the opportunity to play the game, which Keza described as a mix between Borderlands and Team Fortress 2 that was both adaptable and excellently balanced. Luckily, you won’t have to wait much longer to play it.
This is exactly what Splash Damage is aiming for, and studio boss Paul Wedgwood, who spoke to us during the Eurogamer Expo, seems very confident of the game’s success.
[Interview by Joe Anderson]
Sat, Aug 21, 2010 | 20:55 BST
Brink delayed so more time could be spent “balancing and polishing”

Loads of people were disappointed to learn Brink was delayed into 2011, but according to Splash Damage CEO Paul Wedgwood, it wasn’t because the team are a bunch of taunting sadists - the game just needed more time in the Beta phase.
Sat, Aug 21, 2010 | 18:22 BST
Splash Damage “found the transition from PC to consoles” to be “a challenge”

Paul Wedgwood has said Splash Damage had to hire folks who were familiar with console development to lend a hand with Brink, due to the firm being more of a PC developer.
Sat, Aug 21, 2010 | 10:23 BST
Interview – Brink’s Paul Wedgwood

Chatting with Splash Damage CEO Paul Wedgwood is always a treat – even if it comes shortly after the disappointing news that Brink won’t see the light of day in 2010.
We sat down with the lord of all things multiplayer and shooty during last week’s QuakeCon, where we talked shop about why Brink held down its S.M.A.R.T. button and sprinted out of 2010, what form the game’s DLC might take, the difficulties of multiplatform development, putting the color back in shooters, how a truly cross-platform multiplayer game might work, and tons more. Seriously, if you crawled out of bed this morning and thought to yourself, “Gee, I sure want to hear Paul Wedgwood talk about everything ever today,” then you came to the right place.
Read the full interview after the break!
[Interview by Nathan Grayson]
Mon, Jun 28, 2010 | 18:19 BST
Shooters for Move, Kinect have “amazing potential,” says Splash Damage

Splash Damage CEO Paul Wedgwood has said that shooters with PlayStation Move and Kinect support could have “amazing potential”.
Fri, May 07, 2010 | 13:15 BST
Splash Damage “still talking” about possible Brink co-op demo

Splash Damage CEO Paul Wedgwood’s said that the studio is “still talking” about a possible co-op-based demo for upcoming FPS Brink.
Tue, May 04, 2010 | 18:35 BST
Brink rocks France – impressions round-up

Brink rocked France last week big time. Sadly, it never got to do the same thing to US press in Las Vegas due to a certain Icelandic volcano. But nonetheless, the Splash Damage shooter came out big, and impressed many.
Get rounded-up after the break.
Wed, May 05, 2010 | 10:43 BST
Bethesda, VG247 invades France – everything in one place

We came, we saw, we conquered.
We were in France last week, just outside Paris, to see some of Bethesda’s future titles for this and next year, such as Rage, Fallout: New Vegas, Brink and Hunted: The Demon’s Forge.
We spoke, drank and watched games throughout the two-day event, all for you. Get everything below.



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