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Bethesda Splash Damage game running on PS3 and Xbox 360, announcement "later this year"

Speaking exclusive to VG247 at Develop in Brighton yesterday, Splash Damage owner and creative boss Paul Wedgwood confirmed that the company's Bethesda-funded game will be a multi-format affair.

"We're about six months in and we have the basics up and running on the PS3, and 360's pretty straightforward," said the exec.

"We haven't announced the platforms we're working on at the moment, but certainly our development approach is to dip our fingers into everything and just experiment. That's really the place that we're in. We're in a research and development phase. We have the engine running in all kinds of forms on all kinds of platforms and we're just trying to work out what's appropriate and what works and what doesn't work."

Wedgwood refused to be drawn into specifics, saying Bethesda would handle the press.

"Bethesda aren't going to announce exactly what the project is until later in the year," he said.

Wedgwood did, however, say that Splash Damage is traditionally seen as a PC, multiplayer-heavy developer, so the change to multi-format development has been a significant shift for the firm.

"The big change is that we were previously a pure multiplayer combat developer, exclusively for the PC, so the Enemy Territory: Quake Wars you see on other platforms at the moment was developed by other developers.

"We've now made the transition to being a cross-platform, or multi-platform developer. We are creating something entirely original and new, building a brand new universe and dipping out toes into next generation console development as well. It's proving to be pretty good fun. Frankly, I was scared witless."

The game is seen by both Bethesda and Wedgwood as very much a triple A project. Wedgwood told us the firm's ramping up to a 20,000 square foot office to deal with the title.

Announcement soon, hopefully.

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Enemy Territory: Quake Wars

PS3, Xbox 360, PC

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Patrick Garratt

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Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
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