Tag Archives: Introversion
Tue, Apr 16, 2013 | 16:08 BST
Introversion, Obsidian Entertainment and Red Thread Games sessions have been announced for Rezzed as part of the preliminary schedule for the event.
Wed, Mar 20, 2013 | 18:56 GMT
Fri, Dec 14, 2012 | 14:35 GMT
Introversion has announced the availability of Alpha version 5 for Prison Architect. The build includes new features such as staff-only zones prisoners are not allowed to enter, and emergency service callout which includes firemen, and improvements have been made to the foundations tool. The firm said the tool improvements are now “much more intuitive and intelligent” to use. If you are not currently involved in the Alpha, you can join through here and gain immediate access to the latest build and all future updates, as well as a copy of the game when it is finished. A video of Alpha 5 is below.
Thu, Nov 01, 2012 | 14:49 GMT
Developer Introversion has announced that Alpha version 3 of its prison simulator, Prison Architect, is now available.
Mon, Oct 29, 2012 | 15:29 GMT
Prison Architect is the grim new sim title from indie studio Introversion. VG247′s Dave Cook speaks with the dev about death row, shanking and the poor treatment of indies in the console market today.
Wed, Sep 26, 2012 | 17:20 BST
Would you exchange cash for the chance to play an alpha version of Prison Architect? Introversion wants to know, and is tempting players with early access to its intriguing title.
Sun, Dec 11, 2011 | 22:55 GMT
Darwinia developer Introversion has given a first look at its next project, Prison Architect.
Tue, Nov 29, 2011 | 21:47 GMT
Tue, Nov 22, 2011 | 21:16 GMT
The latest Humble Indie Bundle packs in four award-winning games along with two bonuses for those who beat the average price.
Wed, Oct 19, 2011 | 05:52 BST
Subversion, the game once touted as Darwinia developer Introversion’s magnum opus, has been put on hold – indefinitely.
Thu, Mar 10, 2011 | 19:46 GMT
Fri, Mar 04, 2011 | 11:32 GMT
Friday shorts, part 1: Fruit Ninja acquiring “next big thing” status, John Romero’s still hardcore, much more
If we tried to write up all the little stories, all we’d do is write all day. What?
Tue, Aug 24, 2010 | 15:57 BST
If ever one needed proof Steam was a good portal for independent developers, Introversion, of Defcon and Darwinia fame, is it: the company has credited the digital distribution service as actually saving the company.
Thu, Apr 30, 2009 | 13:36 BST
Introversion’s Chris Delay has written up an account of the company’s “truly terrible” 2008 in the firm’s blog, claiming that everything he worked on last year was a “failure”.
“It’s hard for me to look back, because I see Subversion on hold so much of the time, and I see my major time sinks (Chronometer, Defcon DS, Multiwinia) all as failures, not even projects I wanted to work on, and now have to live with them all going sour,” said the developer.
Delay admits in the piece that Introversion nearly folded last year, but that new finding is now giving the firm hope.
“We’re back on the ascendancy, with a truly terrible year behind us, and a new sense of clarity and purpose,” he added.
It’s sobering stuff.
Mon, Apr 20, 2009 | 07:40 BST
Introversion just announced a DS SKU of DEFCON, which is a pleasant thing to happen on a Monday morning. It’s out in the third quarter.
“With the DSi flying off the shelves recently, we believe that there will be particular interest in a finished DS product with such a great track record, especially as the RTS/Strategy sector is so poorly served on the platform,“ said Introversion director Mark Morris.
Good luck with it, Mark. Press release after the break.
Wed, Apr 01, 2009 | 10:54 BST
Defcon developer Introversion’s posted up what looks to be a highly-detailed run through of how Microsoft greenlights XBLA games.
Darwinia+ is the subject, obviously, a title that apparently had “unprecedented approval” from the platform holder.
Mon, Oct 27, 2008 | 00:15 GMT
Introversion’s released a new demo for Multiwinia and announced a special offer for the game on Steam this weekend.
Buy before tomorrow and your $10 purchase will include the original Darwinia for free.
And why the new demo? The first one didn’t include any multiplayer options, apparently.
Go to the official site for the download.
Thu, Oct 16, 2008 | 10:20 BST
According to this CVG story, all XBLA games must run on a 14″ TV.
“Microsoft has extremely strict technical certification requirements that you have to get right. One of the biggest challenges is that your game has got to be playable on a 14-inch CRT television,” said Introversion boss Mark Morris, currently working on the Arcade version of Darwinia.
“So you have to do all this visibility work in case someone is playing it on a composite cable through a TV, to make sure they can still read all of the text and tell exactly what’s going on.”
More XBLA technical restriction news and it happens. Don’t you dare touch that dial.
Mon, Aug 25, 2008 | 20:22 BST
Introversion sent word this afternoon that its site is now taking pre-orders for Multwinia: Survival of the Flattest.
“There will be a three-tiered pre-order menu; digital download, digital download plus boxed unit, or customers will be able to treat themselves and purchase our limited edition special pack presented in a beautiful custom-made Darwinian tin,” said a rep by email.
“These Darwinia logo-embossed tins will be exclusive to the Introversion Store and will contain DVDs of both Multiwinia and Darwinia, a fantastic coffee-table book featuring award-winning artwork from both games, the complete postcard set of Multiwinia cartoons and our very own Darwinian foam toys, loved by journalists and fans alike!”
Pricing and details through the link.
Mon, Jul 28, 2008 | 15:18 BST
Philips announced this afternoon that Multiwinia is to be amBX-enabled, meaning the multiplayer strategy follow-up with flash and fan along with all amBX kit.
“Our agreement with Introversion builds on a hugely successful relationship between amBX and Introversion through DEFCON and Darwinia,” said amBX marketing boss Jo Cooke.
“amBX will produce an exhilarating gaming experience for Multiwinia players. As players fly higher into the sky, the amBX lighting will intensify and the desk fans will blow harder, to recreate the Jet Stream.
“The coloured satellite lights, fan bursts and wrist rumbler will recreate explosions and the wall washer lighting will even reflect the environment as players fly through the different landscapes. Multiplayer gaming has never felt or looked so good.”
The game’s going to be shown on the amBX stand at Develop this week.
Press release after the break.