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Ghost Recon: Wildlands GDC teaser shows off its incredible landscapes and hints at how they were built

Ghost Recon: Wildlands boasts dramatic and expansive scenery.

Cover image for YouTube video

Ghost Recon: Wildlands isn't out yet, so we don't know how well it works as a game - but we do know the tech behind it is impressive, and it certainly looks very pretty as a result.

Ubisoft is justifiably very proud of the work it has put into the landscapes of Ghost Recon: Wildlands, and, generously, will be sharing its experiences with other developers at GDC 2017 next month.

To hype everyone up and get bums on seats for this presentation, GDC has released a teaser trailer showing off some of the scenery in Ghost Recon: Wildlands, including a bit of a peek at how they are created and fine tuned. While the full show probably won't be of much interest to those of us who aren't developers, it's still pretty cool to take a little look at it.

Ghost Recon: Wildlands releases in early March on PC, PS4 and Xbox One, but if you can't wait, you can download the Ghost Recon: Wildlands open beta client now.

Ubisoft has a number of big open world games now (Assassin's Creed, Far Cry, Watch Dogs, The Division, Steep) and as one of the first publishers to fully embrace the genre and multi-studio development it has a wealth of experience in creating these enormous sandboxes. Ghost Recon: Wildlands oviously benefits from that legacy - but can it live up to it?

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Ghost Recon

Nintendo GameCube, PS2, Xbox, PC

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Brenna Hillier avatar

Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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