Project Cars delayed until March 2015 [Update]

Friday, 17 October 2014 11:49 GMT By Sherif Saed

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Project Cars has been delayed until March 2015, Namco Bandai has confirmed after rumors of the delay surfaced earlier.

project cars

UPDATE 3

In a statement released by the company, Namco said it moved the Slight Mad Studios racer to March 20 in order to polish the game and provide it with a release date which “allows the game the greatest chance of success and visibility.”

“Our goal has always been to deliver a landmark title that encompasses the wishes and desires of racing fans from all around the world; something with features and content powered by the community that provide a truly unforgettable and pioneering experience,” said studio boss boss Ian Bell.

“Whilst a tough decision to make, the change in release date allows the game the greatest chance of success and visibility, and the opportunity to polish the game even further to the high standards that both ourselves and our community demand and expect. We’re eager for you all to see what we’ve been working on in just a few months.”

The original story and previous updates are as follows:

UPDATE 2:

An alleged screencab of the forum post we referred to earlier – obtained by Nowgamer – can be found below. It’s supposedly written by development director Andy Garton.

project-cars delay forum post

UPDATE: Publisher Bandai Namco has provided the following statement in reply to our email, “we don’t have any information to share.”

As ever, we’ll keep you updated should we hear more.

Original story: Slightly Mad Studios has not made an official announcement, but according to Nowgamer, the news was announced on the game’s backer-only forum.

A post had also appeared last night on the game’s sub-Reddit, titled ‘bad news’, which could be alluding to the same thing.

We’ve dropped Bandai Namco a line and will update the story when we hear back.

Project Cars was slated for release November 21 on PC, PlayStation 4 and Xbox One, with a Wii U version pegged for 2015.

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