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One of the PS3′s most beautiful games is coming to PS4 and Vita

Monday, 21st July 2014 00:22 GMT By Brenna Hillier

According to the Korean Rating Board, The Unfinished Swan is headed to PS4 and Vita.

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The Unfinished Swan is one of SCE Santa Monica’s “incubated” titles, birthed by indie team Giant Sparrow during its tenancy and released to critical acclaim on PS3 in 2012.

Now, the first-person puzzle adventure has been listed by the Korean Rating Board for PS4 and Vita.

Nerither Sony nor Giant Sparrow have made any comment on the listings, but the Korean Rating Board is almost always a reliable indicator of upcoming western announcements.

In The Unfinished Swan, players use paint to expose the shape of the environment and find routes between locations. It’s pretty glorious, and gloriously pretty in a way screenshots can’t really do justice; I promise, it’s not entirely visually bland. You won’t be seeing these blinding white walls as much as you might expect.

Apart from these apparent ports, Giant Sparrow is now working on a mysterious project codenamed Edith Finch, the second of three games signed with Sony.

Thanks, Joystiq.

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7 Comments

  1. Dr.Ghettoblaster

    Eh….the game was just ok at best. Really.

    #1 5 months ago
  2. TD_Monstrous69

    Loved this game, hope I can just download it for PS4 like I could with Flower.

    #2 5 months ago
  3. TheWulf

    I’m wary about this. I’d normally jump on an art game as I wasn’t aware of this one, but after Journey, I don’t know how I feel about Sony’s choice in regards to art games. Journey was very pop culture art, mixed with some overly common science-fantasy themes from the ’70s/’80s and riddled with the designer’s own personal biases to the point where the message is so heavy-handed and clumsily delivered that it feels more like propaganda than any kind of actual art.

    Art is subtle, it doesn’t really beat you over the head with something. But in my entire time in Journey, I felt like I was being told that collectivism and fundamentalism are how society should function, that having traits unique from the godhead was a bad thing; I was also told that technology was very much the cause of societal decay, and objectively technology itself, rather than the misuse of it, so primitivism was the only way to go; I was also told that the creation of the holy deity, the first one, and his intended journey was more important than any of one’s own aspirations, so acting out the role of the created and walking a set path was the correct thing to do, and that all of creation was as it was intended to be.

    So I just felt that the game was hammering me with collectivism, creationism, and primitivism. That’s not what I want from art. I want to be able to draw my own conclusions from the experience, rather than being told something repeatedly, over and over. I suppose that for the mainstream, if you’re not actually familiar with art, Journey can indeed look like it. But the way it’s handled feels more like propaganda to me.

    Not that it IS propaganda, mind you, just the way it’s handled fits the tenets of propaganda more than art. Art is someone showing you their soul and letting you draw your own conclusions, propaganda is the repeated and forceful use of a message to get you to believe the same as the creator of the propaganda. Journey felt oh so much like the latter.

    It doesn’t help that as an agnostic, transhumanist, and introvert, I find the tenets of Journey to be repugnant and somewhat contrary to my being. They’re not contrary to the masses, though, the ideas in Journey were very populist ones. So I think that’s why it ended up being so well liked, it told people what they wanted to hear.

    Be collectivist: Not hard for an extroverted mindset, because they gain more of a sense of self with the more humans they have around, and alone, they become almost without personality.

    Be primitivist: A lot of people believe that we’re going too far with technology. Even technology aimed at the extroverts, like Google Glass, is being hated on by primitivists.

    Believe the Creation myth: A surprising amount of people do, because it’s easier to understand and it more succinctly explains things to a less educated mind than evolution does. Evolution is a clumsy, awkward explanation. But life is a clumsy, awkward thing.

    And that’s why it’s popular. Those are popular beliefs.

    And, again, it used themes which were beautiful but unfamiliar to many, I suspect. To the contrary, the themes used by Journey I’ve seen used many times before, in books and comic books alike.

    So, yeah. After Journey, I’m wary of Sony’s art. I question the veracity of it.

    #3 5 months ago
  4. polygem

    @TheWulf
    The message I got from the game was that death means nothing but that life is precious anyway because through life your soul can gain spiritual knowledge which once earned stays forever. The message that the soul is eternal and that all living species have the same right to live a life in which their soul stays unharmed and gets the chance to progress. The game managed to move me. Imo they did a great job with it.

    #4 5 months ago
  5. psxman

    Vita should be a great format for this. I’d happily buy this again.
    Also, Terry Gilliam voice talent ftw.

    #5 5 months ago
  6. Revolting

    Excellent, this is one I always regretted missing, last generation. I will happily leap on this, if it is in fact happening.

    #6 5 months ago
  7. Fragpuss

    Come on portstation 4 a joke’s a joke…. how about some real ps4 games now please?

    #7 5 months ago

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