H1Z1 developer Sony Online Entertainment has revealed new details on its zombie sandbox MMO’s structure-building mechanic, wildlife eco-system and combat at E3 2014.
Ahead of its Steam Early Access release, you can check out the H1Z1 E3 2014 trailer to get a glimpse of Sony’s harrowing, uncompromising world.
Though its world is savage and similar to that found in Bohemias’s DayZ, senior designer Jimmy Whisenhunt has discussed some of its vital changes with PCGamesN.
“In the beginning, we just wanted to do sandbox games,” he began before explaining some of the finer yet stark survival changes, such as having to boil water before drinking it from a lake, drying off your clothes so you don’t get sick and being aware of nature’s ecosystem. There are wolves in the world, for example, that will attack players, deer and zombies, but serve as a food source for players. It’s the circle of death man.
Players can also make structures starting from flimsy homes to fortresses and even what SOE calls the Governor’s Mansion. We’re guessing that once this particular homestead is erected that everyone will want a bed to sleep in within its walls. That’s going to lead to a lot of in-fighting if what we’ve learned from The Walking Dead is any measure.
“Once you start building these fortresses and the governor’s mansion and all that stuff, eventually resources are going to start getting scarce,” Whisenhunt added, and so groups will need to move on to hunt for more resource-rich lands, leaving their structures behind. The neat thing is, trees that were chopped down to make those homes will grow back, wildlife will return and the whole process starts over.
Check out PCGamesN’s interview above, as there’s a lot more in there. What do you think?
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