8 things Far Cry 4 has to do better than Far Cry 3: an open letter to Ubisoft

Friday, 16th May 2014 10:40 GMT By Patrick Garratt

Can Far Cry 4 be better than Far Cry 3? Yes. Here’s how. WARNING: PROPER FAR CRY 3 SPOILERS (AND SOME BOOBS) AHEAD.

Far Cry 4 is out this November. We are excited. But let’s not get those glasses rose-tinted about Far Cry 3. Amazing it may have been, but perfect it was not. We know you’re watching, Ubisoft. This is what you have to do to make Far Cry 4 even better than Far Cry 3.


1 – Go easy on the stereotypes

Come on. White hero men, “traditional” South Pacific islanders, black woman in tribal gear, the crazy German, ja; Far Cry 3 was stereotypes a-go-go. Let’s hope Far Cry 4 is a little less “obvious”.


2 – Drop the awkward sex scenes

Far Cry 3′s sex scenes were all bit cringey. Do them better. But definitely keep the bit where climax includes being stabbed in the chest with a knife. Because that’s the best kind of sex.

3 – More variety in the outposts

We know you tried, Ubisoft. The lack of variety in checkpoints was one of the biggest criticisms of Far Cry 2, so the format changed for the third game. But while the respawning checkpoint on the road thing was rightfully done away with, the outposts in Far Cry 3 were all the same. They got harder, and the sequence of attack, don’t set the alarm off, set the alarm off, murder everything in sight was really well done, but after the twentieth time it was old. There are 33 outposts in Far Cry 3. If there’s a similar sort of number in Far Cry 4, you’ve got to mix it up.

4 – More flight

We’re assuming Far Cry 4 is set in the Himalayas for a reason. The flight in Far Cry 3 awesome, but there needs to be more of it, more variety than just the hang glider. Microlights? Helicopters? Throw in some heli-skiing and we’re good.


5 – More fist-fighting animals

Punching sharks was a Far Cry 3 highlight. Build on it. We want in-air eagle combat and yeti-wrestling.

6 – More drugs

The drugs sections in Far Cry 3 were brave and used prominently in pre-release marketing. Go drugs mental this time, Ubisoft. Let’s have it. Heroin, chillums, the full nine yards. Show them who’s boss.

7 – Better pace

Far Cry 3 was an amazing game, but the timing of Vaas’s demise was a gamble which just didn’t pay off. It felt as though the plot ended prematurely, and the second half, in which the aim was the bring down Hoyt, was almost an afterthought. Pacing story is unbelievably hard in any medium, and nigh-on impossible in an open-world action game (I would imagine: what the fuck do I know?), but, allowing players to abruptly complete what they thought was the story’s main aim halfway through the game felt wrong. More Vaas would have been a good thing.

8 – Better side-missions

This was probably the biggest Far Cry 3 fail for me. I hardly did any of the hunting or assassination missions because after a couple of times standing around in a wood trying (and mainly failing) to shoot a goose, or whatever, I realised that I didn’t need to continue beyond crafting a bigger bag or wallet. It was boring. Either make it interesting or drop it. I don’t want to feel as though all the side stuff was bolted on to make as much use of the open environment as possible without enough thought as to whether or not it’s enjoyable.

Make all these thing right, Ubisoft. Because if Far Cry 4 is better than Far Cry 3, I doubt I’ll be playing much else this Christmas.




  1. schnide

    “More fist-fighting animals

    Punching sharks was a Far Cry 3 highlight. Build on it. We want in-air eagle combat and yeti-wrestling.”

    No it wasn’t, you’re just trying to be funny. Ellie Gibson does this kind of “humour” on Eurogamer and she gets slated for it in the comments section. You guys are better than that. This change of tone lately in VG247 is awful.

    #1 7 months ago
  2. Patrick Garratt

    @schnide Punching sharks was great. Just because I enjoyed it doesn’t mean you have to, does it?

    #2 7 months ago
  3. DoubleM

    What’s happening to VG247? First it’s cheap headlines and now we’re having toplists everyday?

    #3 7 months ago
  4. Erthazus

    They should improve level design (33 outposts were almost identical and the tactics were the same ) and have more armored vehicles in it. Tanks, Helicopters and etc.

    I think it’s more important than fist fight with sharks :D

    #4 7 months ago
  5. unacomn

    I’m voting for better Main Missions as well.
    Like, you know, missions that take into account that the game is open world.
    Not missions I failed, because I tried to get to the point required with a hang-glider, and fail the mission because I overshot the area by 5 meters.
    (Also known as the “We forgot how to make open world games after Far Cry 2″ Syndrome”

    #5 7 months ago
  6. Patrick Garratt

    @DoubleM Just things to click on. You may get something more interesting in about… three minutes.

    #6 7 months ago
  7. DoubleM

    Also add 25 Peter Moore photos to that. What are you guys doing with the site?

    #7 7 months ago
  8. YoungZer0

    I really hope we play an asian character for once, not some american teen who got lost on a trip or something and liberates dem poor folks from their dictator.

    #8 7 months ago
  9. Patrick Garratt

    @DoubleM Giving you things to look at!

    #9 7 months ago
  10. Patrick Garratt

    @YoungZer0 Yeah. They do need to tone all that down, IMO.

    #10 7 months ago
  11. YoungZer0


    Tactics were the same? No they weren’t. The main selling point of it was that you can approach the missions any way you want. If the tactics were the same then it’s only because you kept using the same ones.

    #11 7 months ago
  12. YoungZer0

    @Patrick Garratt

    Not too much though, I rather have a few more stereotypes (The crazy german is one? Really?) than bland and boring characters. At least it’s not Just Cause 2. They should keep them colorful.

    Still, Asian Main Protagonist. Make it happen, Ubi.

    #12 7 months ago
  13. Patrick Garratt

    @unacomn The best mission was the burning weed field, I reckon. There was that one in the gorge as well, but you’re right: it wasn’t open world. I suppose it’s a positive that there’s still so much they can do with it, but I definitely agree with you. Some innovation in mission design would be welcome. They could do some great stuff with high mountains, etc.

    #13 7 months ago
  14. DoubleM

    @Pat I don’t know if you meant the Halo news, but yes, keep the Halo news, and lose these shit. (btw, I have to give it you, It’s probably some kinda psychological shit, but I feel the need to click on these toplists and read every point at least; Even if I hate myself for it)

    Sorry, but another question: I’m using an adblocker, are you getting paid for my clicks or not?

    #14 7 months ago
  15. Erthazus

    @YoungZer0 They were the almost the same. It’s a sandbox game yes, but the base infiltration was always at the similar fashion. No surprises at all.
    Of course it is cool that you can use C4 at your jeep and do cool stuff but this stuff get’s old when the second island is on the horizon.

    #15 7 months ago
  16. Patrick Garratt

    @DoubleM Not if you’re ad-blocking, nope!

    #16 7 months ago
  17. Patrick Garratt

    @Erthazus Nothing’s more important than hitting animals.

    #17 7 months ago
  18. CyberMarco

    I really like this kind of articles, simple layout straight to the point! :)

    Now about the game, I really liked the game and I was happy that you could play stealthily, well whenever that worked that is. Maybe they should try to polish that a bit more.

    Regarding the hunting/crafting and side missions, it became a tedious chore after a while. About the pace, if you played the main story ignoring the side missions it was nice and very interesting. Personally I felt I was wasting time doing secondary mission and went straight to the story.

    I think the story reached its best part after killing Vaas I was really pumped for what was coming next, albeit the choice that Citra gave you was a bit lame IMO.

    Let’s see how FC4 turns out. At least now we wont have to wait 1 and a half year for release.

    P.S. Isn’t the right thing to right Vaas’ instead of Vaas’s? Or maybe I learned it the wrong way at school! :P

    #18 7 months ago
  19. schnide

    @Patrick Garratt

    No, but “I liked punching sharks” is different to “Punching sharks was the highlight of [game x].” Show me a single review that says it was a highlight, and we’ll agree to disagree. Otherwise it seems like you’re just trying to be funny.

    (And my bet is you didn’t punch sharks for very long, if at all).

    #19 7 months ago
  20. schnide


    Also, the drug sections in FC3 sucked.

    #20 7 months ago
  21. Patrick Garratt

    @schnide I am sort of trying to be funny. But it honestly was a highlight for me. I’d never been able to punch a shark in a game before. You can punch as many as you like. You just jump in the water, get attacked, and punch the shark.

    The drugs stuff was alright. You don’t see that sort of thing very often, so it did stand out. But they need to double down on it.

    #21 7 months ago
  22. FreeZZa

    The biggest flaws of Far Cry 3 for me were the incredibly empty world and the terrible protagonist. Yeah, there were a few side-missions, but they sucked – as stated above. Besides that it was empty and just didn’t feel like a sandbox-game. And the framerate on the 360 sucked ass.

    #22 7 months ago
  23. YoungZer0

    Jesus Christ, guys. You’re such party poopers. Let the man have some fun.

    #23 7 months ago
  24. schnide

    @Patrick Garratt

    Except you can’t do that, because more often than not, you’d get killed.

    The drugs sections were trying to be that old classic “mature” gameplay but the point was that they just hindered movement, contributing overall to the notoriously bad storytelling in Far Cry 3.

    You’re a better writer than having to try and resort to the “ANIMALS, BECAUSE THEY’RE FUNNY (?!)” jokes bargain bucket. You talk about punching sharks, but you may just end up jumping it ;)

    #24 7 months ago
  25. Patrick Garratt

    @schnide But I genuinely did like the punching shark bit! I honestly liked it. And I know I’m better than writing about fighting a pretend shark in a video game, but those bills won’t pay themselves, I’m afraid.

    #25 7 months ago
  26. schnide

    @Patrick Garratt

    Well.. at least you’re honest.

    #26 7 months ago
  27. Patrick Garratt

    @schnide (I really did like punching the shark. And my shark-punch GIF is awesome.)

    #27 7 months ago
  28. Takeshi

    A great place for me to vent about FC4. Thanks, Patrick.

    I went from FC2 which was so underwhelming to FC3 so my impression of FC3 is so strong since the sequel improved on so many things. There was a better feel to how you moved, stealth was improved. Just such a wonderful game considering how many grey hairs I acquired during my time playing FC2.

    1 – Go easy on the stereotypes
    I would certainly enjoy playing an Asian protagonist considering I am half Asian myself.

    2 – Drop the awkward sex scenes
    Well, it was done well in my opinion. Sure, it didn’t really play a role other than to make male gamers feel empowered. That’s why I liked it? :D

    3 – More variety in the outposts
    I wasn’t bothered do this much in FC3. As others say, I made it a challenge for myself to do it stealthy to get the bonus. Maybe that’s why I didn’t get bored. Absolutely loved the predator-ish approach it presented. Take off a few with my sniper, go a little bit closer with my bow, and then get up in their face with mah’ knife.

    4 – More flight
    Absolutely, I’ll be very disappointed if we don’t get more options considering we’re in the Himalayas. INB4 a feature about the Himalayas from Ubisoft highlighting the changes in environments and what they mean for FC4. Which I hope we’re getting. I don’t know much about the Himalayas.

    I fucking loved running up to a high point and then just gliding from there with my Wingsuit.

    5 – More fist-fighting animals
    Yes, won’t complain. Cool if there was more than one animation for each creature.

    7 – Better pace
    The pace was fine except for Vaas’ premature exit. The game would have definitely been better if he was the big bad. Of course, this should have been balanced. So Jason and Vass didn’t meet each other several times throughout the game and they would both miraculously survive until the end. As in the villain just exiting “I’ll kill you next time.” No.

    8 – Better side-missions
    FC3 was such an improvement to FC2 that it didn’t bother me much. I loved getting all the achievements through uPlay. I won’t complain about more variety however.

    The only thing that’s worrying for me is the theory that Ubisoft is fast-tracking this game. FC3 felt awesome because a lot of time had been spent on it. I’ll feel it immediately if that is not the case with FC4.

    #28 7 months ago
  29. silkvg247

    FC3 was too repetitive in almost every regard.. basically sandbox done wrong.

    It’s the first game I completed without doing all the side missions (doing the side missions almost made me give up playing, they were so dull).

    #29 7 months ago
  30. schnide


    “Sure, it didn’t really play a role other than to make male gamers feel empowered.”

    Can I suggest that if those scenes made you feel empowered, you try having actual sex some time? You’ll find they’re quite different things, and then you’ll just be embarrassed by what Far Cry 3 did in its place.

    #30 7 months ago
  31. Panthro


    Speaking for most of us we don’t have time for sex, I have my Runescape clan to maintain, my buildings on Rust which need taken care of and most of all my reputation on Dota, I never miss a game that is taking place involving my guild, sex isn’t important and I have seen enough POV porn to know it isn’t anything close to the feeling of climbing the ranks in a Dota tournament and then coming out on top.

    #31 7 months ago
  32. karma

    “8 – Better side-missions

    This was probably the biggest Far Cry 3 fail for me. I hardly did any of the hunting or assassination missions because after a couple of times standing around in a wood trying (and mainly failing) to shoot a goose, or whatever, I realised that I didn’t need to continue beyond crafting a bigger bag or wallet. It was boring. Either make it interesting or drop it. I don’t want to feel as though all the side stuff was bolted on to make as much use of the open environment as possible without enough thought as to whether or not it’s enjoyable.”


    Actually I liked the hunting mechanics. I mean yeah, the crafting could have been more diverse, (craft traps, new weapons and other tools etc) but having to work for the materials needed to craft was pretty cool.

    The looting could have been done better though. Finding a furry dice, a poker card, a single match etc. lol. It was just credit to spend in the store, and since you could earn every weapon by unlocking them anyway, it meant the player often ended up with a full wallet and pack with nothing to buy.

    I'd have preferred loot / salvage to be items I can actually use or craft with.

    BTW the idea that fixing slight problems by simply removing them from the game entirely (ME2 *cough*) is a total design cop out in my honest opinion. Thats how games end up feeling stripped down and boring. Its like taking your car stereo out because it jumps when you go over a bump. I'd rather have driving music and put up with the hiccups than not have any at all. :P

    #32 7 months ago
  33. bobbymcsteels

    By far one of the worst articles I have ever read. I feel embarrassed by the fact this website is a professional source of knowledge.

    I appreciated that people want to see certain things in video game form (myself included) but I would in now way, shape or form publish an article that describes a climactic sex act with a knife in the chest as ‘the best kind of sex’ or wants more drug related gameplay in the next Far Cry game ‘Go drugs mental this time’.

    There are some seriously messed up people in this world, that already have bizarrely skewed outlook on the world we live in, so lets no fuel the ‘Computer games are evil’ argument but spewing out this kind of bile that could potentially further screw up already screwed up and impressionable people.

    This was probably written as a joke, but seriously Patrick Garratt, it’s not a funny one.

    #33 7 months ago
  34. Patrick Garratt

    @bobbymcsteels I can’t work out if you’re joking or not.

    #34 7 months ago
  35. schnide



    #35 7 months ago
  36. Patrick Garratt

    @Panthro Comment of the century.

    #36 7 months ago
  37. man with food

    @33 Wut? Lighten up.

    These articles give the site variety, sometimes I’m too lazy to read a blog so instead I bookmark them and come here, then I have a quick fun read with pretty pictures and gifs and shit. Ive been enjoying them

    #37 7 months ago
  38. DjCowHerder

    As much as I tried, Far Cry 3 had me bored rather quickly. It was on the 360 as well, and it was clearly showing the systems age.

    #38 7 months ago
  39. Takeshi

    @DjCowHerder FC3 was beautiful on PC, and I wasn’t even maxing it at that time.

    #39 7 months ago
  40. IntrovertedOne

    VG247 is going to crap, please return to the previous format. (the article was fine, it just belongs more on kotaku than here).
    So many good game franchises are ruined by “making them more accessible”(AKA dumbing them down) please stop doing the same to this site.

    #40 7 months ago
  41. gsxrlove

    If I could only ask for one thing to be improved from FC3 then it would be the online lag in comparison to something like BF3. It made multiplayer quite frustrating imo.

    #41 7 months ago
  42. Panthro


    Yeah I wish there was more lag to.

    #42 7 months ago
  43. sebastien rivas

    Sorry but it really sounded personal demand at times to be honest. Though I agree with this article paragraph 3,7, and 8.
    The rest, I don;t see why we have to see a Far cry II on steroids, it could have lots of variants or complete change and be even better. After all, it is all about the weaving and harmony.

    #43 7 months ago
  44. Dirkster_Dude

    The whole hunting thing had to much variety whereas the various outposts you liberated for the rebels didn’t have enough. The optional dungeons in the last Tomb Raider game would work very well in terms of co-opting the towers. Halve the numbers of towers with the variety of the Tomb Raider optional dungeons would work very well and not see like such a grind. You have a massive drug operation with forts and vehicles and all kinds of weapons yet can’t afford a helicopter for transport around the island? Sort of a letdown when you think about it.

    #44 7 months ago

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