Unreal Tournament to be crafted with the players, will be free, and moddable

Thursday, 8th May 2014 19:39 GMT By Stephany Nunneley

Epic Games has announced development on Unreal Tournament has started and the game will be free, moddable, and developed in concert with the players.


“We’re happy to announce that we’re going to do this together, with you,” said senior programmer Steve Polge. “We know that fans of the game are as passionate about Unreal Tournament as we are. We know that you have great ideas and strong opinions about where the game should go and what it should be.

“So let’s do something radical and make this game together, in the open, and for all of us.”

Epic outlined the plans for URT in the press release. Those plans are as follows:

  • We’ve created a small team of UT veterans that are beginning work on the project starting today.
  • From the very first line of code, the very first art created and design decision made, development will happen in the open, as a collaboration between Epic, UT fans and UE4 developers. We’ll be using forums for discussion, and Twitch streams for regular updates.
  • If you are a fan and you want to participate, create a free account and join the forum discussion.
  • All code and content will be available live to UE4 developers on GitHub.
  • The game will be true to its roots as a competitive FPS.
  • Development will be focused on Windows, Mac and Linux.

Epic said it will take “many months until the game is playable by gamers,” as the development is starting from scratch. Once playable it will be free, not free to play. Just free in the true sense of the word.

“We’ll eventually create a marketplace where developers, modders, artists and gamers can give away, buy and sell mods and content,” Polge added.”Earnings from the marketplace will be split between the mod/content developer, and Epic. That’s how we plan to pay for the game.

“A lot of this is brand new for Epic, and we don’t yet have everything figured out. Things will probably definitely go wrong from time to time, and when they do, we’ll have to work through them together. There will be a lot of tough decisions to make, and not every feature will make it into the game.

“We hope you’ll join us. It’s going to be fun.”

To get involved, sign up for a free account here to join Unreal Engine 4 community.



  1. Joe Musashi

    “Bah. Looks last-gen. Old engine. Textures are terrible. Just more enemies on screen. LOL Epic can’t afford proper development. Keyboard and mouse is so old hat. Needs to be 8k res at 120fps or no sale. These guys have no clue.”


    #1 8 months ago
  2. Erthazus

    It’s fantastic that we are getting Next Unreal Tournament on Unreal Engine 4 but the problem goes when it is free (even without microtransactions). Everything depends on the development really.

    But their idea on making money of the modders sounds really good.

    #2 8 months ago
  3. ManuOtaku

    I dont know why, cannot pinpoint exactly why that is, but i got the feeling is not coming to consoles, but maybe it is just me.

    #3 8 months ago
  4. Xbone

    @ManuOtaku And it should not. Its a competitive FPS game. It should not be on consoles.

    #4 8 months ago
  5. ManuOtaku

    @Xbone why not?, console gamers are competitive as well, and like this type of games.

    #5 8 months ago
  6. super3001

    it will be on consoles for sure

    #6 8 months ago
  7. Hcw87

    A 100% open community-made free game will most likely never end up on consoles. How would it work anyway? Consoles don’t even allow mods. Even for patches to be published they need to go through a long certification process.

    This makes all the sense in the world being a PC exclusive.

    #7 8 months ago
  8. Panthro


    With all that custom content creation, would totally work.

    You guys would get a stripped down game with no content, and then have to pay for every little piece of DLC they put out. They know that works on consoles.

    Or they can just put it out on PC and get a massive community behind it to create free content.

    Good guy Epic today.

    #8 8 months ago
  9. ManuOtaku

    @Panthro silly me, i forgot of those kind of tactics, probably you are right, there is a good chance this comed to consoles.

    #9 8 months ago
  10. Erthazus

    @ManuOtaku Because Unreal Tournament is very PC specific multiplayer game and it can’t come to consoles unless it is the same as Unreal tournament 3 which was the reason why series tanked.

    #10 8 months ago
  11. silverstorm

    @1 LAWL

    #11 8 months ago
  12. TheWulf

    The consoles aren’t at fault for UT4 not landing on them, their hardware is probably sound enough when heavily optimised for, and it could support mods and user-created content. The problem… is the gatekeepers. Sony, Microsoft (XBox division), and Nintendo don’t want you to have more MEANINGFUL content in your games, it’s bad for business.

    Now, I say meaningful, because a game can be artificially extended with grind, cheevos, and whatnot. However, meaningful content would be similar to, say, very good DLC or expansion packs. The issue there is that if they were to open the platforms to modding, they’d have people getting more meaningful content out of their games and… NO ONE WOULD BE PAYING FOR IT! Gasp!

    That won’t do, will it? That’s just not cricket. Content that’s not paid for? Perish the thought! Blimey! Can’t have that. Can’t have that at all.

    And there’s the issue. A console manufacturer bases part of their revenue on royalties — so if someone sells a game via their system, they get a cut. If a mod adds 10 hours more of meaningful content to a game, it means that no one gets paid for that, and the console manufacturers, in turn, don’t get paid. This is what I dislike most about console politics, the reason that consoles are closed and proprietary is simply greed. There is no other reason. It is just… greed.

    They don’t want you to have mods because they can’t make you pay for mods. The reason that you can’t have that sweet bike in Fallout 3 is because they can’t make you pay for that sweet bike in Fallout 3. From their perspective, if they’re going to be providing the game, any new content in the game should make them a profit. It doesn’t even matter if they’re not hosting the content on their own servers or not, they want money from it.

    Valve is the opposite of this. They embrace modding, and they want to offer services to modders, to host their projects for free. They do that with the cream of the crop, so that more people will see them. They even want to help modders make money, because that’s just how Valve is. It’s their nature.

    And this is part and parcel of why the PC is my favourite platform. You’d never have Sony, Microsoft (XBox division), or Nintendo saying, hey, yeah, sure, you can have your mod hosted freely by us, adding meaningful content to games, without it costing anyone anything. That’s unthinkable for a console manufacturer, because the bottom line is always money. They don’t understand how money could be made from mods, because they’re essentially old world dinosaurs. They haven’t kept up with the times.

    You can make mods work for you, to make older games more desirable. A mod can turn a game that someone wouldn’t purchase into a game that they would. Plenty of mods have done that for plenty of games. Yet they fail to understand this, all they see is mods that add meaningful content to games which they aren’t making money off-of. It’s a very stupid practise. They want to keep you locked down into their proprietary cycle so that you can finish one game, then go off and buy another.

    Finish a game. Buy another. Finish a game. Buy another. DOWNLOAD A MO–FIRE THAT MAN. Finish a game. Buy another.


    The consoles could handle UT4 just fine. It’s just that Sony, Microsoft (XBox division), and Nintendo don’t want any of this hippie-dippy bullshit on their fine, upstanding, capitalist games machines. >_> Which is kind of funny, really. They could be making more money by allowing for mods, but… they’re too stuck in the past to realise it.

    Proprietary console manufacturers are basically the MPAA and the RIAA of the gaming world, angry at things like Netflix for existing and making money in ways they’ll never understand.

    And that’s why I’m a PC gamer, first and foremost.

    Put simply, and shortly: The business that can be found on the PC is run by people who’re quite the opposite of the profound stupidity we see so rampant in the console market. I find that stupidity insulting and annoying.

    #12 8 months ago
  13. TheWulf

    With the above said and done…

    They’re doing this with the code open to the public? That’s amazingly brave. That means that the mods on offer will have much more of an impact than they otherwise might have. They’re really serious about this, and… honestly, I’m intrigued. I love open development. Big fan. Honestly, UT ’99 and UT2k4 was some of the most fun I’d had with a first-person shooter. Mods were a big part of that.

    #13 8 months ago
  14. lubu


    well said

    #14 8 months ago
  15. Stoopid_Snot

    It seem like nobody really here played UT3 on consoles. Yes UT will be always a PC priority game as it always was but the PS3 version of UT3 (don’t know about the 360) had the Titan DLC released for free and had the option to mod the game, to either download maps, skins or just game mods in general, yes they ware limited in comparison with the PC version but I don’t think most of them (if not all) ware due to system limitation but simply because they had to be made (ported) for the PS3… just have a look at which ware to include PS3 download links for the mods, and before anybody says anything about playing on a controller is far less accurate… well I do agree but Epic did add a Mouse/Keyboard support for the console version as well. If the next UT shows up on consoles I would not be surprised if it would implement all of these features in the console version as a last (different) note I would like to remind everybody how it was said that crossplatform will never happen and then Portal 2 happened

    #15 8 months ago
  16. Gekidami

    “Consoles don’t even allow mods.”

    #16 8 months ago
  17. Talkar

    This is what happens when the abomination that is Cliff B, isn’t a part of Epic. Good stuff.

    #17 8 months ago
  18. Panthro


    Laughable mods but mods nontheless.

    #18 8 months ago
  19. Gekidami

    Mods that add new characters, weapons, maps, game modes and whole new ways to play are laughable?

    The only thing thats “laughable” is how much of a biased console hating PC fanboy you are.

    #19 8 months ago
  20. Panthro


    I was playing War Thunder on my PS4 yesterday. Just saying.

    Sorry for not loving those shit mods.
    They look shit, I wouldn’t download them on my PC, because as I said, they are shit.
    I still acknowledged them as mods though, so don’t cry to much.

    #20 8 months ago

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