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Unreal Tournament to be crafted with the players, will be free, and moddable

Thursday, 8 May 2014 19:39 GMT By Stephany Nunneley

Epic Games has announced development on Unreal Tournament has started and the game will be free, moddable, and developed in concert with the players.

unrealtournament33

“We’re happy to announce that we’re going to do this together, with you,” said senior programmer Steve Polge. “We know that fans of the game are as passionate about Unreal Tournament as we are. We know that you have great ideas and strong opinions about where the game should go and what it should be.

“So let’s do something radical and make this game together, in the open, and for all of us.”

Epic outlined the plans for URT in the press release. Those plans are as follows:

  • We’ve created a small team of UT veterans that are beginning work on the project starting today.
  • From the very first line of code, the very first art created and design decision made, development will happen in the open, as a collaboration between Epic, UT fans and UE4 developers. We’ll be using forums for discussion, and Twitch streams for regular updates.
  • If you are a fan and you want to participate, create a free account and join the forum discussion.
  • All code and content will be available live to UE4 developers on GitHub.
  • The game will be true to its roots as a competitive FPS.
  • Development will be focused on Windows, Mac and Linux.

Epic said it will take “many months until the game is playable by gamers,” as the development is starting from scratch. Once playable it will be free, not free to play. Just free in the true sense of the word.

“We’ll eventually create a marketplace where developers, modders, artists and gamers can give away, buy and sell mods and content,” Polge added.”Earnings from the marketplace will be split between the mod/content developer, and Epic. That’s how we plan to pay for the game.

“A lot of this is brand new for Epic, and we don’t yet have everything figured out. Things will probably definitely go wrong from time to time, and when they do, we’ll have to work through them together. There will be a lot of tough decisions to make, and not every feature will make it into the game.

“We hope you’ll join us. It’s going to be fun.”

To get involved, sign up for a free account here to join Unreal Engine 4 community.

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20 Comments

  1. Joe Musashi

    “Bah. Looks last-gen. Old engine. Textures are terrible. Just more enemies on screen. LOL Epic can’t afford proper development. Keyboard and mouse is so old hat. Needs to be 8k res at 120fps or no sale. These guys have no clue.”

    JM

    #1 11 months ago
  2. Erthazus

    It’s fantastic that we are getting Next Unreal Tournament on Unreal Engine 4 but the problem goes when it is free (even without microtransactions). Everything depends on the development really.

    But their idea on making money of the modders sounds really good.

    #2 11 months ago
  3. ManuOtaku

    I dont know why, cannot pinpoint exactly why that is, but i got the feeling is not coming to consoles, but maybe it is just me.

    #3 11 months ago
  4. Xbone

    @ManuOtaku And it should not. Its a competitive FPS game. It should not be on consoles.

    #4 11 months ago
  5. ManuOtaku

    @Xbone why not?, console gamers are competitive as well, and like this type of games.

    #5 11 months ago
  6. super3001

    it will be on consoles for sure

    #6 11 months ago
  7. Hcw87

    A 100% open community-made free game will most likely never end up on consoles. How would it work anyway? Consoles don’t even allow mods. Even for patches to be published they need to go through a long certification process.

    This makes all the sense in the world being a PC exclusive.

    #7 11 months ago
  8. Panthro

    @ManuOtaku

    With all that custom content creation, would totally work.

    You guys would get a stripped down game with no content, and then have to pay for every little piece of DLC they put out. They know that works on consoles.

    Or they can just put it out on PC and get a massive community behind it to create free content.

    Good guy Epic today.

    #8 11 months ago
  9. ManuOtaku

    @Panthro silly me, i forgot of those kind of tactics, probably you are right, there is a good chance this comed to consoles.

    #9 11 months ago
  10. Erthazus

    @ManuOtaku Because Unreal Tournament is very PC specific multiplayer game and it can’t come to consoles unless it is the same as Unreal tournament 3 which was the reason why series tanked.

    #10 11 months ago
  11. silverstorm

    @1 LAWL

    #11 11 months ago
  12. TheWulf

    The consoles aren’t at fault for UT4 not landing on them, their hardware is probably sound enough when heavily optimised for, and it could support mods and user-created content. The problem… is the gatekeepers. Sony, Microsoft (XBox division), and Nintendo don’t want you to have more MEANINGFUL content in your games, it’s bad for business.

    Now, I say meaningful, because a game can be artificially extended with grind, cheevos, and whatnot. However, meaningful content would be similar to, say, very good DLC or expansion packs. The issue there is that if they were to open the platforms to modding, they’d have people getting more meaningful content out of their games and… NO ONE WOULD BE PAYING FOR IT! Gasp!

    That won’t do, will it? That’s just not cricket. Content that’s not paid for? Perish the thought! Blimey! Can’t have that. Can’t have that at all.

    And there’s the issue. A console manufacturer bases part of their revenue on royalties — so if someone sells a game via their system, they get a cut. If a mod adds 10 hours more of meaningful content to a game, it means that no one gets paid for that, and the console manufacturers, in turn, don’t get paid. This is what I dislike most about console politics, the reason that consoles are closed and proprietary is simply greed. There is no other reason. It is just… greed.

    They don’t want you to have mods because they can’t make you pay for mods. The reason that you can’t have that sweet bike in Fallout 3 is because they can’t make you pay for that sweet bike in Fallout 3. From their perspective, if they’re going to be providing the game, any new content in the game should make them a profit. It doesn’t even matter if they’re not hosting the content on their own servers or not, they want money from it.

    Valve is the opposite of this. They embrace modding, and they want to offer services to modders, to host their projects for free. They do that with the cream of the crop, so that more people will see them. They even want to help modders make money, because that’s just how Valve is. It’s their nature.

    And this is part and parcel of why the PC is my favourite platform. You’d never have Sony, Microsoft (XBox division), or Nintendo saying, hey, yeah, sure, you can have your mod hosted freely by us, adding meaningful content to games, without it costing anyone anything. That’s unthinkable for a console manufacturer, because the bottom line is always money. They don’t understand how money could be made from mods, because they’re essentially old world dinosaurs. They haven’t kept up with the times.

    You can make mods work for you, to make older games more desirable. A mod can turn a game that someone wouldn’t purchase into a game that they would. Plenty of mods have done that for plenty of games. Yet they fail to understand this, all they see is mods that add meaningful content to games which they aren’t making money off-of. It’s a very stupid practise. They want to keep you locked down into their proprietary cycle so that you can finish one game, then go off and buy another.

    Finish a game. Buy another. Finish a game. Buy another. DOWNLOAD A MO–FIRE THAT MAN. Finish a game. Buy another.

    See?

    The consoles could handle UT4 just fine. It’s just that Sony, Microsoft (XBox division), and Nintendo don’t want any of this hippie-dippy bullshit on their fine, upstanding, capitalist games machines. >_> Which is kind of funny, really. They could be making more money by allowing for mods, but… they’re too stuck in the past to realise it.

    Proprietary console manufacturers are basically the MPAA and the RIAA of the gaming world, angry at things like Netflix for existing and making money in ways they’ll never understand.

    And that’s why I’m a PC gamer, first and foremost.

    Put simply, and shortly: The business that can be found on the PC is run by people who’re quite the opposite of the profound stupidity we see so rampant in the console market. I find that stupidity insulting and annoying.

    #12 11 months ago
  13. TheWulf

    With the above said and done…

    They’re doing this with the code open to the public? That’s amazingly brave. That means that the mods on offer will have much more of an impact than they otherwise might have. They’re really serious about this, and… honestly, I’m intrigued. I love open development. Big fan. Honestly, UT ’99 and UT2k4 was some of the most fun I’d had with a first-person shooter. Mods were a big part of that.

    #13 11 months ago
  14. lubu

    @TheWulf

    well said

    #14 11 months ago
  15. Stoopid_Snot

    It seem like nobody really here played UT3 on consoles. Yes UT will be always a PC priority game as it always was but the PS3 version of UT3 (don’t know about the 360) had the Titan DLC released for free and had the option to mod the game, to either download maps, skins or just game mods in general, yes they ware limited in comparison with the PC version but I don’t think most of them (if not all) ware due to system limitation but simply because they had to be made (ported) for the PS3… just have a look at UT3MOD.com which ware to include PS3 download links for the mods, and before anybody says anything about playing on a controller is far less accurate… well I do agree but Epic did add a Mouse/Keyboard support for the console version as well. If the next UT shows up on consoles I would not be surprised if it would implement all of these features in the console version as a last (different) note I would like to remind everybody how it was said that crossplatform will never happen and then Portal 2 happened

    #15 11 months ago
  16. Gekidami

    “Consoles don’t even allow mods.”
    https://www.youtube.com/watch?v=0lc5cYOVwSs
    https://www.youtube.com/watch?v=VCDEm4SlwkE
    https://www.youtube.com/watch?v=0-6zTR09WIc

    #16 11 months ago
  17. Talkar

    This is what happens when the abomination that is Cliff B, isn’t a part of Epic. Good stuff.

    #17 11 months ago
  18. Panthro

    @Gekidami

    Laughable mods but mods nontheless.

    #18 11 months ago
  19. Gekidami

    Mods that add new characters, weapons, maps, game modes and whole new ways to play are laughable?

    The only thing thats “laughable” is how much of a biased console hating PC fanboy you are.

    #19 11 months ago
  20. Panthro

    @Gekidami

    I was playing War Thunder on my PS4 yesterday. Just saying.

    Sorry for not loving those shit mods.
    They look shit, I wouldn’t download them on my PC, because as I said, they are shit.
    I still acknowledged them as mods though, so don’t cry to much.

    #20 11 months ago

Comments are now closed on this article.

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    A short teaser for Star Wars: Battlefront has been posted by EA on Twitter. Well, that speeder isn't going anywhere. Can someone give us a lift to @SW_Celebration http://t.co/srEVrAA0zl #SWCA https://t.co/4W4LG8myke — EAStarWars (@EAStarWars) March 25, 2015 The teaser shows vehicles which we could be using in the game, but it mainly shows the snowy landscape […]

  • Pillars of Eternity releases today – get all the review scores here

    Pillars of Eternity, which still stands as the second most-funded video game on Kickstarter, finally releases today. It’s also getting some rather positive reviews scores, which we’ve rounded up for you. The isometric, party-based RPG from Obsidian Entertainment was one of the first video game projects to take to Kickstarter, and hit its $1.1 million […]

  • Take an in-depth look at Evolve’s Behemoth monster and four new hunters

    Evolve’s fourth monster, the Behemoth, as well as the four new hunters are shown off in new gameplay video. Evolve’s latest gameplay trailer gives everyone a good look at each of the four new hunters and the massive Behemoth monster. The hunters can be bought either separately or though the hunting pass, while the monster […]

  • PS4 firmware update 2.50 causing issues with Killzone: Shadow Fall

    The suspend/resume feature in PlayStation 4′s 2.50 firmware update is causing some issues with Killzone: Shadow Fall. Killzone: Shadow Fall developer Guerrilla has said that the game is experiencing some issues in some instance where the suspend/resume feature is used. The timing of when players put the game in suspend mode does have an effect, […]

  • Bungie on Destiny matchmaking: “We believe there’s no substitute for a pre-made team”

    Crazy though this may seem, it’s possible that Destiny shipped according to plan. History points to community as a crucial component, far from the contingency that many now suspect. Paul Davies spoke to Bungie for clarity. “The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing […]

  • Bloodborne works with suspend/resume, but only offline

    PlayStation 4′s newly-added suspend/resume feature works with Bloodborne as you’d expect, but only while offline. PlayStation 4 received the long-awaited suspend/resume feature today as part of firmware 2.50, and people are starting to test it out with various games. Bloodborne does work with the feature, but only if you play offline. Playing online is arguably […]

  • This is what Crossy Road looks like in first-person

    Crossy Road is fun and addictive. But in first-person, it’s mostly frightening. YouTube user Andy Front Films likes Crossy Road so much he decided to show off what it would look like in first-person. If crossing roads quickly and watching around for cars and trains, all of this as the camera chases you felt intense […]

  • Take a small behind-the-scenes peek at Mass Effect 4

    BioWare cinematic director Ken Thain has given us a very slim look behind the scenes at some motion capture work from the upcoming Mass Effect game. The upcoming Mass Effect game, whether it ends up being called Mass Effect 4 or not, will most definitely incorporate some form of motion capture work. How do we […]

  • Borderlands: The Handsome Collection – 8GB day one patch on PS4, 16GB on Xbox One

    Day one patches for Borderlands: The Handsome Collection are pretty hefty. Both the PlayStation 4 and Xbox One versions of Borderlands: The Handsome Collection require players to download lots of gigabytes to make the experience as smooth as possible. The PlayStation 4 version has an 8.31GB day one patch. The Xbox One version however has […]

  • Get a PlayStation 4 with Bloodborne and The Last of Us for $435

    If you’ve been waiting for the perfect game to get to buy a PlayStation 4, there’s no better time than the present. Amazon is offering a good PlayStation 4 bundle at the moment. For $434.99, you get a PlayStation 4 console, The Last of Us, and Bloodborne. The Last of Us is of course the […]

  • Upcoming Battlefield Hardline patch to nerf the K10, buff battle rifles

    Battlefield Hardline’s first patch will focus on weapon balance and a few changes have been proposed. Battlefield Hardline lead multiplayer designer Thaddeus Sasser posted a few of the balance changes that the team is considering for the next patch. K10: reduce bullet damage to 33 Saiga and PTR: reduce recoil to bring more in line […]

  • Call of Duty: Black Ops 3 and a new Resident Evil game coming this year, according to research firm

    According to digital games analyst SuperData, a new Resident Evil game is due this fall and that this year’s Call of Duty is Black Ops 3. In its latest report on digital console games, research and analytics firm SuperData revealed that a new Resident Evil is coming this fall. “We anticipate this month’s downturn to […]

  • Bloodborne: you can add gestures to your messages

    As players get deeper into Bloodborne, they keep uncovering so many of its little new additions, including this one. Bloodborne, like all of the Souls games before it, allows players to leave messages for other players. These messages could be used to point players towards impending doom, treasure, or just be sarcastic and witty. What […]

  • PlayStation 4 firmware update 2.50 is now live

    PlayStation 4 firmware update version 2.50 has started rolling out. Reports are coming in saying that Yukimura, PlayStation 4′s firmware 2.50 has been made available to download. The update is clocking in at just 245mb, so get downloading. 2.50 brings with it many new additions, including the suspend/resume feature, backup and restore, accessibility options and […]

  • Harley Quinn DLC for Batman: Arkham Knight is a prequel

    Batman: Arkham Knight’s Harley Quinn pre-order DLC is set before the events of the main game, according to Amazon’s description. Today we learned a few details about the pre-order DLC for Batman: Arkham Knight, namely the Harley Quinn one. According to the description on Amazon, the DLC takes place in the lead-up to the events […]

  • Bloodborne Vicar Amelia summon mystery solved

    Bloodborne players unable to summon near Vicar Amelia: here’s your solution. Bloodborne’s secrets are unfolding by the hour as clever players piece together From Software’s cunning design. Yesterday we reported problems summoning in the Cathedral Ward, before the Vicar Amelia boss fight. It turns out this isn’t a bug – or if it is, it’s […]

  • Steven Spielberg will direct film adaption of Ready Player One

    Steven Spielberg will direct the film adaption of the sci-fi, virtual world, video game themed novel Ready Player One by Ernest Cline. Warner Bros. bought the rights to the film in June 2010 and hired screenwriter Zak Penn to rewrite the previous draft written by Eric Eason, according to Deadline. The book takes place in […]

  • Bloodborne players with PS4 headsets shouldn’t forget about the custom audio

    Here’s a friendly reminder for Bloodborne players with PS4 headsets: be sure to download the Headset Companion App from the PlayStation store if you haven’t already. As previously reported, the game supports a custom Bloodborne audio mode which can be uploaded. It contains custom audio created by developers specifically tuned to enhance the audio. This […]

  • EA explains why FIFA Ultimate Team transfer prices are now platform specific

    EA has posted a blog entry explaining its FIFA Ultimate Team transfer market price ranges which now include platform-specific pricing in order to best the coin sellers. EA said it has implemented the changes to FUT over the last several weeks because it should be “fair and fun for every player,” ultimately coming to the […]

  • Game of Thrones: Episode 3 – The Sword in the Darkness now available

    In case you forgot, Game of Thrones: Episode 3 – The Sword in the Darkness was released today. It is available on Mac, PC, PlayStation 3, PS4, Xbox 360 and Xbox One. The third episode releases on iOS devices and Android tomorrow, March 26. The Sword in the Darkness finds Asher Forrester heading to Mereen […]

  • Bloodborne players are already documenting their crazy antics

    Bloodborne has been available for almost two days now in North America, and already players are posting interesting clips and character customization choices for the game. Below are interesting takes on creating a character and videos of a frustrating death and another full of blood coming from a very painful place – monster or not. […]

  • FIFA Ultimate Team celebrates sixth year in existence with giveaways

    FIFA Ultimate Team is celebrating its sixth year in existence with special events running from today until March 29. According to EA, every FUT fan will be handed one free pack every day, and those who play at least one match in the FUT Birthday Cup will have a chance to win rare “tradable In-Forms” […]

  • Halo Online is a F2P PC game in development exclusively for Russia – video

    Halo Online is a free-to-play game which will launch this spring in Russia, and is in development with Saber Interactive. According the reveal event attended by IGN Russia, the game was designed to run well on lower-end PCs and runs on a modified Halo 3 engine. The game is set on a secret UNSC space […]

  • SteamWorld Dig Xbox One release expected in late May

    SteamWorld Dig is coming to Xbox One, developer Image & Form has announced. A firm release date hasn’t been announced, but the studio expects the title to arrive on the system in late May. “We’re preparing quite an elaborate Easter egg for the Xbox One version – a gaming thing that we really wanted to […]

  • SMITE celebrating first anniversary with a sale on skins, Ultimate God Pack

    Hi-Rez Studios is celebrating the first anniversary of SMITE with a sale. From today through Friday, March 27, the Ultimate God Pack, which includes all current and future Gods, will run you $19.99. Alll individual pre-launch skins are 50% off, and all Gem Packs will award bonus gems. In addition, from March 27-29, all SMITE […]

  • Borderlands 2 has sold around 12 million copies, says Gearbox

    Speaking with Microsoft’s Major Nelson in his podcast, Gearbox Software boss Randy Pitchford stated Borderlands 2 has sold somewhere around the 12 million mark. As of August 2014, it was announced by Take-Two in its financial report the 2012 game had sold-in 10 million units. Pitchford noted in the podcast he learned of the figures […]

  • Broken Age releasing on PS4 and Vita same day as Act 2 on PC

    Double Fine Productions has announced it will release Broken Age on the PlayStation Store next month. Act 2 will also be released on PC. The full Broken Age adventure will release on PlayStation 4 and Vita on April 28 in North America and April 29 in Europe. It features cross-buy and cross-save. Broken Age Act […]

  • Star Citizen earned another $1 million within two weeks – total hits $76 million

    Star Citizen continues its funding streak with backers pumping another $1 million into the game’s development in the last two weeks. The total earned for the space sim has now reached $76 million ($76,015,532 to be exact) with 851,395 backers contributing to the staggering figure. Star Citizen’s latest update was version 1.1 which included two […]

  • Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline top Media Create charts

    Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline were the big ticket debuts during the March 16-2 period in Japan, with each game claiming the top three slots on the Media Create charts, respectively. Final Fantasy Type-0 HD moved 92,094 on PlayStation 4, while Resident Evil Revelations 2 moved 73,373 units on […]

  • You can now learn English or Spanish on Xbox One with the Rosetta App

    Want to learn English or Spanish? Rosetta Stone has an App for that on Xbox One. According to the language teaching firm, Rosetta Stone’s Discover Languages, the new application teaches English and Spanish by way of immersive simulation. Users will virtually travel to learn vocabulary and grammar “necessary for real-world interactions.” Here’s how it works: […]

  • PayDay 2 and PayDay: The Heist have sold over 9 million units combined

    The PayDay franchise is a lucrative IP for Starbreeze and Overkill, as both games combined have sold over 9 million copies as of November 2014. The company has also sold over 8 million paid DLC packages since PayDay 2 was released in 2013 (via NeoGAF). In its Q2 half year report issued in February, net […]

  • Nintendo wants to “surprise” customers with NX, not expand upon existing hardware

    Nintendo president Satoru Iwata has firm wants to “surprise” players with its new NX system. Speaking in an interview with Nikkei, translated by Kotaku, Iwata wouldn’t go into details on the new system, but stated expanding on a current gaming system would be “dull.” “In the past few years, the idea of what [encompasses] a […]

  • Kojima Station show suspended

    In another episode in the the ongoing kerfuffle between Hideo Kojima and Konami, the publisher has suspended the Kojima Station web show. Recent tweets from the newly created Japanese Metal Gear Solid account confirm that Kojima Station will not be broadcast tomorrow, but would not provide a date for the next episode. The Tweets were […]

  • Watch Battle Royale for free this weekend on Xbox Live

    Square Enix is celebrating the launch of Final Fantasy Type-0 HD by offering Xbox Live members in the UK a free rental of Battle Royale. Starting Saturday, March 28 and through Sunday, March 29, Xbox Live members in the UK will be able to rent Battle Royale through the Xbox Video Store, for free. The […]

  • Bloodborne journal, part 1: managing anxiety on the path to the Cleric Beast

    Bloodborne is both like and unlike the Souls games. Brenna descends into Yharnam with reluctance and trepidation. Need help succeeding in Bloodborne? You need our Bloodborne walkthrough and boss guide. Bloodborne isn’t Demon’s Souls or Dark Souls. Let’s get that out of the way right off. I enjoyed both Dark Souls games, but it was […]