Unreal Engine 4 available for $19 per month, 5% royalty fee on published games

Wednesday, 19th March 2014 16:26 GMT By Stephany Nunneley

Epic has announced Unreal Engine 4 will be made available for a $19 per month subscription and a 5% royalty fee on all published games. The new model also grants access “to everything”.


Tim Sweeney, founder and CEO of Epic Games, shared his thoughts on why this is “important not only for Epic Games but the entire games industry.”

“We’re working to build a company that succeeds when UE4 developers succeed,” he said. “Anyone can ship a commercial product with UE4 by paying 5% of gross revenue resulting from sales to users. If your game makes $1,000,000, then we make $50,000. We realize that’s a lot to ask, and that it would be a crazy proposition unless UE4 enables you to build way better games way more productively than otherwise.

“Epic’s goal is to put the engine within reach of everyone interested in building games and 3D content, from indies to large triple-A development teams, and Minecraft creators as well. For $19/month you can have access to everything, including the Unreal Editor in ready-to-run form, and the engine’s complete C++ source code hosted on GitHub for collaborative development.”

Sweeny discusses URE4 in the video below, and a new features video is also available.

Epic’s VP Mark Rein stated that while the company would like to support the business model on consoles, requirements from Sony and Microsoft prevent the subscription option at this time.

“We’d love to. For now you need to be authorized by Microsoft and/or Sony first,” he said on Twitter. “I need to stress that UE4 already runs amazingly on Xbox One and PS4. Lots of devs are already making UE4 games on those platforms.”



  1. Dragon

    I think you should explain that “5% royalty fee” part a bit clearly. Its on gross profit, not gross revenue. Just saying since I got confused and 5% on revenue would have been a bad deal.

    “Any game published commercially must also pay five percent of gross profit to Epic (which could get lucrative very quickly for Epic)”

    #1 9 months ago
  2. Stephany Nunneley

    @Dragon It’s in there now. I am editing 5 articles at once. It’s slamming over here. Have a look now, as it is explained better.

    #2 9 months ago
  3. Dragon

    Thumbs up for putting the Epic quote there, since even engadget got it wrong by saying 5% on gross profit, when its on gross revenue.
    Big difference.

    #3 9 months ago
  4. Cool P

    Interesting, it seems that a lot of applications are moving towards a subscription based model, e.g. Adobe CC, Microsoft Office and now UE. If they follow the same path as games did the next step is going to be free-to-use with in-software purchases.

    Anyway, this I believe this is a good thing as it reduces the entry barrier for new users. Although having to pay multiple subscriptions at the end of the month will be quite hefty.

    #4 9 months ago

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