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Sony’s Project Morpheus VR device will “shape the future of games,” claims Yoshida

Wednesday, 19th March 2014 09:11 GMT By Dave Cook

Sony unveiled its long-rumoured virtual reality headset at GDC 2014 last night, and the company’s President of Worldwide Studios Shuhei Yoshida has penned a blog on the concept, suggesting it could “shape the future of games.”

We have a full report on Sony’s Project Morpheus VR reveal, during which Yoshida confirmed it is distributing dev-kits to developers, with a view to pushing the “boundaries of play.” Early prototype footage suggests the device was in development as far back as 2010, and at present it works together with PS4, PS Move and the PlayStation camera.

Now; Yoshida has penned a post on PS Blog EU that elaborates on some points, starting, “Virtual reality is the next innovation from SCE that we believe will shape the future of games.”

“I have long dreamed about VR and the possibilities it brings in regards to game development,” he went on. “This new technology will deliver a sense of presence, where you as the player actually feel like you’re inside the game and your emotions feel that much more real.

“Our current prototype for Project Morpheus features a head mounted display with 1080p resolution and a 90 degree field of view. Accelerometer and gyroscope sensors built into the head mounted unit as well as PlayStation Camera accurately tracks head orientation and movement, so as your head rotates, the image of the virtual world rotates intuitively in real-time.

“Project Morpheus also features our new 3D audio technology that re-creates stereoscopic sounds in all directions and changes in real-time depending on your head orientation. In addition to PlayStation Camera, Project Morpheus works with DualShock 4 Wireless Controller and PlayStation Move to deliver an easy-to-use, plug-and-play VR experience.”

The plug-and-play issue is one of key concern for VR sceptics, who feel they would have to buy several component parts to get devices like Oculus Rift running. It’s something I discussed with a group of VR-developing studios in my latest roundtable interview.

Yoshia confirmed that Project Morpheus has been in development for over three years, and is playable on the GDC 2014 floor.

What do you think of the device so far?

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8 Comments

  1. Dragon

    Yeah, just promises for now Shu.

    But I have to say, Sony played the long game with this tech pretty well. The 2 parts of this VR system (eye and PS move and, HVZ) are already consumer products. In essence, the further development of this tech could easily have been made on money made from things already having this tech in some form. Also saves them the trouble from starting from zero, and keeps R&D costs low too.

    #1 6 months ago
  2. gomersoul

    I’ll say it so Ireland Michael doesn’t take a bashing, this is shit, just like the move, ps eye and vita. I love Sony and I’m sure theirs will be the best vr headset but 99% of people couldn’t give a shit about this

    #2 6 months ago
  3. KAP

    Innovation is ultimately iterative.
    It’s so easy for a gamer these days to say “nahh I don’t like it!”. Then in the same breath put down the CODs, Steampad etc of the world.

    Maybe when Microsoft brings out their own VR we might see a change of tone like the PS eye then Kinect.

    I guess innovation and image/brand goes hand in hand these days.

    #3 6 months ago
  4. jonnymelamet

    Wasn’t the controller with the lightbar meant to change how people game? The light bar was originally created for move functionality.

    Then the PS Eye became optional, rendering the light bar impotent unless the peripheral was bought.

    A couple of months ago VG247 showed a patent design for a new move system.

    Now this. Sony is very good with creating products. Project Morpheus as a product is fantastic., especially if it doesn’t have a limitation for people who wear glasses.

    MY issue is that neither Sony nor Microsoft, will be able to show a system like this enough attention to properly deliver on a business to consumer level.

    Unless there is a vast array of software a launch, I doubt it will pick up.

    #4 6 months ago
  5. dtyk

    Even if this is shit, I’m not sure why people are complaining. Competition = better overall products = consumers win. If you don’t like it, don’t buy it.

    Some people around here just seem to have a personal vendetta against VR.

    #5 6 months ago
  6. Michael Ireland

    @gomersoul Hahaha. Thank you. It’s all water off my back though. It’s words from strangers on the internet. Doesn’t even register.

    The fact that this requires the PlayStation Move is just going to plummet this stuff even more. Joe Average is not going to want to play his favourite games with a stupid mask over his face. He simply isn’t.

    #6 6 months ago
  7. NocturnalB

    My prediction for the next 5 years: Everyone really starts to jump on board with VR, which if they can fix the motion sickness I’m all for. No doubt Microsoft will be doing a VR set too. All the sudden Kinect and PS Camera have huge potential with more mainstream games especially shooters.

    Aftermarket and potentially even in-house manufacturing of old school-esque gun-mounts for controllers. Keep the headset $200 (although realistically I see $250) or under with the eventual goal of $100-$150 down the road.

    Think about it, console + kinect/camera + headset + controller = incredible full game immersion for just being an at home experience. But like I said, they still need to get the kinks out (i.e. Latency, Motion Sickness), and keep price reasonable.

    I can definitely see a world in a few years where the preferred method for CoD and Battlefield lovers to be a VR headset + camera setup. It really doesn’t sound all that crazy.

    And you still get to use your headphone set of choice!

    #7 6 months ago
  8. NocturnalB

    Imagine how scary horror games could become lol.

    #8 6 months ago

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