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Titanfall: “good news” coming regarding Australian servers

Monday, 10th March 2014 05:24 GMT By Brenna Hillier

Titanfall may be getting local server support in Australia after all, according to a not-very-mysterious comment from Respawn Entertainment boss Vince Zampella.

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Responding to a fan query on Twitter, Zampella all but confirmed Australians can expect local server support.

“We’ll have good news soon for Aussies,” Zampella said.

As a multiplayer-only title, Titanfall naturally requires reliable network performance to function. Although geographically distant servers aren’t the end of the world, for isolated nations like Australia and New Zealand, having servers on the same continental shelf can make a huge difference.

EA has reportedly cancelled Titanfall in South Africa as local Internet infrastructure isn’t up to snuff.

Titanfall arrives on PC and Xbox One on March 11 in North America, on March 13 in Europe and Australia, and on March 14 in the UK. The Xbox 360 version will follow at the end of the month.

Thanks, Ausgamers.

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6 Comments

  1. fengato

    Great to hear. They now have my pre-order.

    #1 10 months ago
  2. TheWulf

    Good grief, the next generation and still no dedicated servers. I actually feel bad for console gamers about that. I mean, I know the problem is that the mouse provides greater accuracy than a pad, and thus imbalances, but that doesn’t mean that you couldn’t run an XBox only server — if they’d release the software for that.

    I just don’t understand why that isn’t a thing. Why not let people host their own servers for console games? You could buy a cheap server which could handle the data and set it up as an XBox Titanfall dedicated server. It would be the simplest thing ever. Then, a provider with good bandwidth could set up a bunch of Australian servers. Problem solved.

    I just don’t quite understand why this isn’t a thing.

    #2 10 months ago
  3. Cathodeo

    @TheWulf
    The reason why it isn’t a thing is because the type of server you’re talking about wouldn’t have the robust connection that a dedicated server in a datacentre would have. The game experience just wouldn’t be that different enough from the peer-to-peer system to justify the money. The Xbox dedicated server approach really is the future because those servers are totally impartial so no annoying server admin kicking you because you’re better than them or because you just jumped into the vehicle that they wanted. Also, we all benefit from the same fast servers with reliable connections that all the big businesses rent from Microsoft and that’s the benefit of economies of scale.

    #3 10 months ago
  4. Docker Al

    While this is promising there’s still no firm news yet. Also, Brenna, the cancellation of the South African release is 100% the fault of Microsoft. They have no Azure servers located there and the local internet infrastructure is not to blame. Presently Australians are expected to play on servers located in Singapore and I will be surprised if that changes before Thursday. At least it looks like progress is being made but we need more than something vague about ‘good news soon’.

    #4 10 months ago
  5. Docker Al

    @ Cathodeo Microsoft have Azure servers located in around 6 countries. The Xbox dedicated server approach you talk of is an absolute joke for players who don’t live in one of those 6 locations. Seriously, Microsoft are just taking the piss. Try telling South Africans how good Microsoft’s server structure is.

    #5 10 months ago
  6. theduckofdeath

    @TheWulf It does more than host the games. They are running the AI from MS servers and maybe other in game calculations, not quite sure. As it stands, they could rapidly make changes to the game. Maybe there are future plans as well, and they don’t want get out of sync or give out server code/executables.

    #6 10 months ago

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