Steam Greenlight passes 50 more games, full list here

Wednesday, 5th March 2014 10:39 GMT By Dave Cook

Steam Greenlight’s voting process has seen another 50 new titles approved and winging their way to Valve’s platform.


It follows Gabe Newell’s Reddit AMA, which saw the Valve founder stressed that there’s a long way to go in bridging the gap between user and creator on Steam.

The full list of newly-greenlit titles goes as follows:

  • 100% Orange Juice
  • 18 Wheels of Steel: Extreme Trucker
  • Age of Blood: The Scourge
  • Atatjrubah
  • Backstage Pass
  • Crawl competitive multiplayer dungeon crawler Powerhoof
  • Crio-Dead; Memory
  • Dacadence
  • Diadra Empty
  • Dino Storm
  • Disrupt
  • Doom & Destiny
  • Fall Weiss
  • Fleisch & Cherry in Crazy Hotel
  • FreeFall Tournament
  • Gang Beasts
  • Grow
  • HuniePop
  • HyperSonic 4
  • Klash: Psychic Warfare
  • Livalink
  • LogicBots
  • Lost Squad
  • Lucent Heart
  • Magicians & Looters
  • Memories of a Fisherman
  • Monstrum
  • My Lands
  • Niko: Through the Dream
  • Nowhere
  • Paper Dungeons
  • Prison Tycoon Alcatraz
  • Project Temporality
  • Red Goddess
  • ReVen
  • Rift Rush
  • Robot Rescue Revolution
  • Sierra Ops

Via Polygon.



  1. TheWulf

    Hey, Dave, have a thing! It has pictures and links of the latest Greenlit titles. Just thought that might be helpful.

    So, personal favourites!


    This fascinates me on multiple levels. Ultimately, there are no good guys in this, just the struggle for survival — but most interesting of all is the glitch aesthetic, implying some kind of simulated reality. I’m a sucker for simulated realities if interesting things are done with them.

    Where does the portal really go?

    Curiosity piqued!


    The growth mechanic (you are what you eat) is fun, as is natural selection through a filter of sheer cuteness. I also think that the really cute approach may attract Pokemon players, too, rather than the kinds of people who often play competitive games. That could, in general, mean a lovelier community of people.

    Usually the jerks and younglings prefer murdering humans rather than engaging in something as admittedly twee as this. This is the first competitive game I haven’t immediately turned away from in a while. I really do think they’re on the right track with this, as this kind of aesthetic is going to turn away a lot of the wrong people.

    There’s going to be so, so much ugh cute, ew furries, just a game for kids that the usual suspects will just shy away from it. There’ll be the odd troll, but the aesthetics will eventually just tweak them out so much that they’ll turn away. Such is the hope.

    Honestly, this is more of an interesting social experiment in my mind than a game. This could engender a really nice, friendly competitive community. We haven’t had too many of those.

    Plus, I admit, I really, really like the aesthetics. I’m almost craving colour at the moment after so much desaturation, and character after so much homogenisation. So yeah.

    The more I watch it, the more I want to play it. It’s just cute, harmless, and silly. It reminds me of Pokemon, and might end up being the first team-based competitive game I actually play a lot of.


    This caught my attention almost immediately. I remember experimental games like this! There was a point in the past when no one was really sure what gaming was, so stuff like Creatures could happen and actually sell. Some games were clearly meant as entertaining experiments.

    We’ve seen a bit of this lately in stuff like Kerbal Space Program, Bob Came in Pieces, and Incredipede, that makes me happy. Still, it’s kind of rare, and although it occasionally pops up, it tends to be combat-oriented.

    So my immediate response to this was that, yes, I want a game where I design and program robots to solve puzzles!

    There have been projects like this in the past, but they either fell through or they’ve been seriously limited in scope. Here’s hoping that this one actually manages to pull off what it’s trying to do.

    Lucent Heart

    I’m not really interested in this as a game, as such. When it comes to Asian MMOs, I prefer the looks of Eden Eternal. Admittedly mostly because…

    I am Iron Frog

    …which is hilarious to me.

    So if I’m not interested, why mention it? Welp… watch the trailer! My goodness do they know how to make a trailer, it was lovely.


    This is my favourite of the lot. They haven’t gotten very far with it, yet, but they sold me on the initial concept. I’ve always wanted more games which provide genuinely alien experiences, which put is in the place of playing a kind of creature that we could barely imagine. In environments which are totally foreign to us. I always felt that this was one of the aspects of incredible potential gaming has.

    I spoke about this in another comments section, but there’s so much you can do with this if you take yourself out of your comfort zone — and they have! Aesthetically this is fascinating, and as a concept it’s inspiring. I definitely want to see where they take this, and how it pans out. It’s also an example of that sort of experimental gameplay that I like.

    If I had to explain it, I kind of feel that “What Spore could have been if the technology and ideologies were there.” sums it up.

    Just growing yourself is an aspect of art an expression in Nowhere, and that’s something that I love. I’ve mentioned before that many games tend to be industrial and practical rather than expressionist. So when we control an avatar of any kind, a vehicle of a person, they tend to be incredibly homogenised. There’s nothing you can do to leave your own creative imprint on something.

    I can understand why that is — people hate having to be creative. Being inside of the box is comfortable. In a game, you have a human with two arms and two legs, it doesn’t challenge you and you don’t have to creative. That, or maybe you have an easily recognisable car, or some fighter plane in space. Not really challenging.

    These things are designed to massage your comfort zone, to whisper sweet nothings in your ear about how it’s okay to be stagnant and unchanging — to just embrace what you know. It’s comfortable to sit down to an instant gratification-based game that’s immediately understandable and requires zero thought from the player.

    Indeed, in the case of stuff like Assassin’s Creed, we’re almost getting games that play themselves. Why even bother thinking at all?

    I crave the inverse of that. I want a game to dump me in something completely strange, where I have to figure out the nature of it, and the mechanics of it for myself. And once I have that understanding, I can leave my own ideological and creative imprints upon that world, and feel like I’ve actually achieved something via that creativity. Thus, instead of getting a comfortably familiar loot drop of Pants of the Sperm Whale, my sense of achievement comes from having painted something unique into existence.

    What Nowhere proves to me is that I’m not the only person out there whose mind works like this, who’s able to see the potential of the completely strange and alien. It also gives me hope for the human race, honestly, that we might be able to empathise outside ourselves. So that we wouldn’t immediately slaughter any alien race to turn up at our doorsteps.

    At this point, it might only be around 10 per cent of our entire species that’s capable (or willing??) to step outside of their comfort zone like this to explore the strange, but at least those people exist.

    And because they do, things are getting very weird and experimental.

    I love it!

    I’m so excited about this because I can’t wait to see what people do with their Nowherians, from those just starting out and learning how it works and their initial, more safe designs, to the ultimately completely bonzo stuff that people very familiar with those systems can achieve. That, for me, was the joy of Spore. A joy that sadly escaped many, many other people. But if you go and take a look at Sporepedia, what some have managed to do with it is amazing.

    I just want this. I kind of want us to have creativity encouraged in our games, rather than just settling into homogenised roles.

    It makes me think of deep sea creatures and how beautiful and strange they can be. Even just in the genus of jellyfish, there’s just so much oddness out there even in our own waters. People seem terrified by it, but I’m fascinated. I love jellyfish. And I’d have fun putting together some form of nifty neon-blacklight jellyfish-like creature.

    Jellyfish are kind of amazing.

    Also mushrooms and other strange forms of micro-life. There’s just so much rad stuff out there we never pay attention to. I mean, there’s this one pintrest board I follow which I adore. They showcase these natural oddities, both flora and fauna, that most people haven’t ever seen. They’re so alien you wouldn’t think they were from earth, but there they are. I could look at those all day.

    Really. Look at all the things.

    And I’m going to shut up, now, because this is something I could talk about all day.

    …where was I? Oh yes! Greenlit stuff.

    (Really though, look at the things.)


    At first, this threw me and I almost immediately lost interest. Why? It’s obviously a Metroid clone, and there’s no denying that. The sad thing is is that the trailer doesn’t immediately do much to tell you what’s different about it. I guess that’s fine to hook existing Metroid fans, but even they’d probably prefer to know why it isn’t.

    I’m glad I stuck with it, though. The first thing in its favour is that it’s a very lovely Metroid clone. Aesthetically this is one of the best things I’ve seen related to that franchise in a long, long time. Next up, the systems for mining and player upgrades are really nifty. I like that you can dig around and possibly discover stuff that way, it adds an element of non-linearity similar to Red Faction.

    The low-light aspects and stealth as well are also quite interesting, it’s a very atmospheric game, that’s for sure. The trailer kept me hanging until the very last moment — on the edge of my seat, I was.

    Let’s not beat around the bush — this is a Metroid game. But it’s done more to advance the franchise than anything has since Prime. If this is, perhaps, a spiritual successor then I welcome it with open arms. It’s doing a lot of things very right. And most importantly, they seem to understand just what made Metroid so unique and odd in the first place. I love how they’ve managed to get the ‘feel’ down, right up to and including the weirdly inhuman but believable animations of the power armour. Samus always did move strangely, and I felt that always helped to illustrate that she wasn’t quite human any more.

    So, even though this is a clone, it’s an innovative one, a pretty one, and a clone of something novel that really isn’t cloned very often at all. I think I’m quite excited for this.

    Super Chibi Knight

    I didn’t hold much hope for this, initially. Then that kind of immediately turned into I want this as soon as I saw it. I really, really want this. I mean, it’s… it’s kind of like Dizzy, as an action RPG. And it’s just nostalgia goggles in the best possible way, at least, for me.

    I can only hope there’ll be some puzzling in there, but even if it’s just RPG-ish stuff, I still want this. It’s lovely. And the more of the trailer I watched, much like with ReVeN, the more it grew on me. Aesthetically it is so, so Dizzy! AND WONDERBOY. Wonderboy was so fun and odd, and this is very reminiscent of it. Well, more Wonderboy II and III but still… woo!

    They took two of my most favourite things and mooshed them together.

    Will it be good? I hope so. I do kind of want this.

    Anyway, just my impressions of my favourites, there.

    #1 10 months ago

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