EverQuest Next – Landmark’s grappling hook makes exploration fun

Thursday, 27th February 2014 22:26 GMT By Brenna Hillier

EverQuest Next – Landmark answers a question we didn’t even know needed asking until we saw this video: “Do MMOs need grappling hooks?” Yes. Yes, they do.

You know how it is in MMOs – you think you’ve found a shortcut but actually you’re now stuck halfway up a mountain, hoping to wall hack your way around and desperately trying to remember if this one has fall damage, before getting stuck between a rock and overgrown mushroom and having to kill off your character.

Maybe that’s just me, actually, but how great does EverQuest Next – Landmark’s traversal look in comparison to the usual endless trotting from place to place? Climbing, diving, grappling – it’s got it all.

Currently in closed alpha testing, Landmark is a world building MMO which will eventually contribute to EverQuest Next itself, which isn’t expected till 2015 at least.

Thanks, Massively.



  1. TheWulf

    The grappling hook is brilliant, I hope that that’s something they keep around for the actual game itself, when that happens. Because, honestly, even just that would help revitalise the MMO genre by giving players greater agency through movement. One of the biggest restrictions in MMOs is always movement. Especially more skill-based movement.

    #1 10 months ago
  2. ij 44

    Great but tone it down – being able to climb up vertical walls faster than I can run (see video) is maybe a bit too much…

    #2 10 months ago

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