BioShock Vita status unknown, analysts feel Irrational closure “hurts prospects for the franchise”

Thursday, 20th February 2014 20:06 GMT By Stephany Nunneley

With the closure of Irrational Games, the fate of both BioShock Vita and the franchise as a whole is rather uncertain, according to analysts and “no updates” regarding the long-awaited Vita version of the first entry in the series.

big daddy's gonna get you

Speaking with CVG, a 2K representative told the site there was “no update” available regarding the status of BioShock Vita.

Last word on the game came from Irrational Games boss Ken Levine himself in August, when he said the project had yet to be greenlit.

Levine said at the time he was still negotiating a deal between Sony and Take-Two.

The comment was one repeated  by Levine on more than one occasion. The game had been expected at some point after the Sony E3 2011 conference.

Meanwhile, Wedbush Securities analyst Michael Pachter feels the franchise itself is in trouble now that the studio has closed, however, he doesn’t see a possible lack of BioShock games in the future hurting Take Two’s worth.

“It hurts the prospects for the franchise long term,” said Pachter to GI International. “The game wasn’t coming out again until 2018 or so, meaning that it isn’t really a big deal to the company’s valuation.”

IDC research manager Lewis Ward doesn’t feel the closure means the last of BioShock, as Take-Two owns the IP. The company will just “farm out the next installment in the 2015 time frame.”

“I think the news is very much mixed. BioShock has proven itself to be a great franchise, albeit primarily when Levine is at the helm,” added James Hardiman of Longbow Research. “Levine created the original BioShock and BioShock Infinite, two of the best reviewed games of all time, but was not involved in BioShock 2, which was generally considered to be a bit of a disappointment.

“So with Irrational no longer involved with BioShock, there is certainly the risk that quality will suffer on the next sequel, although realistically, we probably shouldn’t expect that for another 2-3 years. The good news is the new studio that Levine appears to be building at Take-Two sounds awfully interesting.”

Levine announced last week he was “winding down Irrational Games,” to start a smaller, “more entrepreneurial endeavor at Take-Two.”



  1. PSOCecil

    Bioshock 1 was far better than Bioshock Infinite. Bioshock 2 was better than Bioshock 1 because it was more fun. The plot wasn’t as good, but gameplay’s more important, after all.

    And good gameplay was something that Infinite lacked.

    #1 10 months ago
  2. TheWulf

    The plot wasn’t as good, but gameplay’s more important, after all.

    Couldn’t disagree with that more if I wanted to. For a person above an average level of intelligence, bad writing kills a game.

    It’s sad because Revengeance is actually some of the best writing I’ve seen in a while. Some might balk at that, and snort, and shrivel up their nose, but it’s a very true claim indeed. See, Revengeance was played for laughs, and the delivery of the gags was absolutely perfect, the pacing was fantastic, and the timing was spot on. They clearly knew what they were doing.

    And it’s not always words, but just sometimes a character’s body language. The scene, for example, where Raiden is running a police-cyborg barricade. He speeds towards it and Blade Wolf shakes his head and then engages his protective visor as if to say ‘Really Raiden, really??

    I don’t know how to feel when the standard of writing in Western games has gotten so bad that a translation team handling a game played for jokes is something of an exemplar of good writing by comparison.

    I mean, it should be praised for that. But it shouldn’t be that uncommon.

    And worse, it makes it much harder to take ‘serious issues’ handled in games seriously when they’re not given the proper gravitas through insight. Most of the time it’s just pseudo-intellectual, and the dialogue is stunted.

    The thing is this: Gameplay is easy, writing needs to become more of a focus. If it’s not a focus, then we’ll never see gaming join the more grown up forms of entertainment media out there — like music and books.

    #2 10 months ago
  3. fearmonkey

    At this point its a forgone conclusion that there will be no Bioshock vita sadly…..
    I would be very surprised if it happened, but at this point, would it really sell all that well anyways?

    #3 10 months ago
  4. thegrimmling

    @fearmonkey I like the idea of Bioshock on my PS Vita, but I would not buy it again just to play t on Vita.

    #4 10 months ago
  5. karma

    I think the IP was already damaged goods way before the news IG was closing came along. It happened when a good chunk of the franchises more reputed audience spoke out against it.

    Somewhere along the way, Irrational Games lost its soul, and it showed very much in the work they put out. So while BioShock Infinite looked fantastic, and it was certainly technically accomplished, it just didn’t feel nowhere near as rewarding as its predecessors SS2 and BS1.

    So if this move to start afresh is to rectify that problem, then i’m in full support of Ken and his core development team.

    #5 10 months ago

Comments are now closed on this article.