GDC 2014 organizers have announced new talks from Bungie, Irrational Games, Square Enix and PopCap.
In “Designing the Bungie Animation Workflow”, Bungie’s Richard Lico will discuss how the studio animates character performances and will detail the process by showing the animation work which went into Maya. Raw animation footage will also be shown.
PopCap Games’ senior artist Mark Barrett will provide a session title “The Art of Reanimating Plants vs Zombies 2″, and will be showing never-before-seen concept art, animations, and anecdotes.
“Creating Bioshock Infinite’s Elizabeth” will feature Irrational Games’ Shawn Robertson discussing the “various systems and narrative techniques used to breath life into Elizabeth,” per Gamasutra. Roberts will also show examples of early game builds and provide tips on using art, complex character-centric game systems and narrative in order to create a characters.
Finally, Final Fantasy 14 director Naoki Yoshida will discuss the design process of Final Fantasy 14 from it’s rocky start through its re-release as A Realm Reborn.
GDC 2014 takes place March 17-21 at the Moscone Convention Center in San Francisco.
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