Dungeon Keeper F2P “ridiculous” and not “quite right”, says Molyneux

Sunday, 9th February 2014 22:27 GMT By Brenna Hillier

Dungeon Keeper creator Peter Molyneux has offered some characteristically gentle criticism of the new free-to-play mobile version of the sim, which has taken a critical drubbing, to put it mildly.


Speaking with the BBC, Molyneux didn’t seem impressed by the amount of waiting around players need to do if they won’t want to shell out cash.

“I felt myself turning round saying, ‘What? This is ridiculous. I just want to make a dungeon. I don’t want to schedule it on my alarm clock for six days to come back for a block to be chipped,’” he said.

Having issued this critique, Molyneux tempered it by saying that fans of the original probably just wanted the same game again.

“I don’t think they got it quite right, the balance between keeping it familiar to the fans that were out there but fresh enough and understandable enough for this much bigger mobile audience,” he added.

Dungeon Keeper debuted in 1997 and is considered one of Molyneux’s best efforts. The new version, developed by EA’s Mythic, is so money hungry that Dave has declared it makes the term free-to-play meaningless.

Mythic has said it just made a typical mobile game, but fans did not agree. EA has also been accused of deliberately funnelling fans from leaving negative reviews.

Thanks, Destructoid.



  1. Telepathic.Geometry

    I think that this game – along with Candy Crush – is absolutely fucking shameful in the way they attempt to fleece their consumers showing absolutely no respect for them whatsoever.

    However. I am actually quite enjoying them. I chime in a few times a day to harvest gold and stone, set my dudes to building something or digging, and give them a slap.

    It takes me about 10 minutes a day, and it feels like tending to a bonsai. In short, it actually works for me. It’s weird, I think that these games can be played for free in this way, my only problem with them is that there is no ceiling on how much you can pay. If there were a $50 limit, and that bought you (suitably fast) gem/booster recharge rates, I would not mind.

    But if you played both of those games normally without thinking about money, you’d EASILY clock up hundreds of dollars in a week. That is criminal.

    #1 11 months ago
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    #2 11 months ago

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