Pillars of Eternity won’t release in first half of 2014, says Obsidian

Wednesday, 5 February 2014 11:01 GMT By Dave Cook

Pillars of Eternity developer Obsidian Entertainment has stressed not to expect its Kickstarter-funded RPG this side of 2014.

Speaking with Eurogamer, project lead Josh Sawyer said of the Pillars of Eternity release window, “It’s not going to be in spring.”

He said it’s not coming in the summer either, and when asked if people shouldn’t expect it in the first half of 2014 he replied, “Yeah. It’s going to come later.”

Explaining the time-frame, Sawyer continued, “We foresaw needing a bit more time when the Kickstarter ended. It’s understandable that people don’t know this but when you start a Kickstarter, once it goes live, you can’t change that [estimated release] date. You’re not allowed to change to that date.

“When we started with a million-dollar budget and a relatively modest game with five classes [there are now 11], that was assuming if we get $1m we can make this game and we’ll probably get it done by April. We got almost four-times as much money and that’s a much bigger game, and that doesn’t mean that immediately we just dump four-times as many people on it and it also gets done in April. There’s a lot more stuff to do.

“We knew that at that time. But until we get really close to releasing the game we don’t want a specific release window, because we’re not a publisher, we don’t have to! Virtually nothing good comes from us releasing a date before we’re very confident in it. It’s not going to be in spring; we’re going to be working into spring to get alpha done because it’s a big game.”

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