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Ultra Street Fighter 4 beta patch addresses balance, 'W' Ultras, Red Focus & more

Ultra Street Fighter 4 developer Capcom is gearing up to take the fighter on some location tests, and the studio has released a set of patch notes to let fans know how the game is progressing. It covers Red Focus, the new dual 'W' Ultra option and more.

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It follows my big Ultra Street Fighter 4 interview with Capcom, where we discuss balancing changes, and that mysterious new character.

The notes were published on EventHubs and run down every character's tweaks in full. It's a massive list, so we've only posted the system changes below. Hit the link for the rest.

System

Delay standing

  • Can only be performed against hard knockdown attacks
  • Can be performed by pressing any two buttons as the character hits the ground
  • The word “Technical” will be displayed if performed properly
  • Characters remain on the ground for 11 frames longer than normal

Red Focus

  • Performed by pressing light punch + middle punch + middle kick
  • Takes up two meters
  • Can absorb an infinite number of attacks
  • Damage absorbed builds the Ultra meter at 2x normal speed
  • Does 1.5x damage of a character’s normal focus attack
  • Level 1 and 2 are the same as normal focus and armor effect fades when you release the buttons
  • Level 3 has armor effect until the attack is active

EX Red Focus

  • Performed by pressing light punch + middle punch + middle kick
  • Takes three meters to perform
  • Does 1.5x damage of a character’s normal focus attack

Ultra Combo Double

  • Allows characters the ability to use both Ultra simultaneously
  • Characters either do 75% damage or 60% damage of their normal Ultra damage
  • Character classified under the 60% damage are: Zangief, Cammy, Fei Long, T.Hawk, Makoto, Hakan, Dhalsim, Rose, Akuma, E.Honda, and Hugo
  • Characters classified under the 75% damage are: All remaining characters

Via MP1st.

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