Tomb Raider was profitable and “in the black” by the end of 2013

Friday, 17th January 2014 17:46 GMT By Stephany Nunneley

Tomb Raider’s initial sales may have been disappointing to Square Enix at launch, but the game was profitable in the end, according to executive producer Scot Amos.

Speaking with Eurogamer, Amos said by the end of 2013, Tomb Raider was “in the black” and had crossed “the line of profitability for the last-gen and PC versions.”

The title sold 3.4 million units its first month of availability, but Square seemed to be expecting more sales at launch, hoping to cure losses incurred during the financial year ending March 31. During the period, the company reported a ¥13.7 billion loss, blaming it on a “competitive console market.”

Despite the initial company losses, the firm revises it financial forecast, expecting a return to profitability thanks to the relaunch of Final Fantasy 14 exceeding projections and expectations.

This lead to the confirmation of new titles in the Sleeping Dogs, a Hitman, and Deus Ex franchises.

“Everybody’s expectation is desirable,” said Amos. “I think that, as far as realistic or not, what the market can bear… It’s a very interesting time. How many people can sell games like Clash of Clans or Candy Crush and make that kind of money? Or Minecraft’s sales? Expectations can get shifted so quickly it’s difficult to know what realistic even means anymore.

“As a franchise, Square Enix is clearly invested in us. They already let us get kickstarted on a sequel and they backed us with this [the game's upcoming Definitive Edition]. They’ve always been behind us, regardless of maybe what was said or how it was said in the press, and certainly at the end of the year we’ve actually gone over expectations because we’ve managed to get profitability back.

“And, looking forward, clearly Square and Crystal are invested in the franchise. So, despite how it was said, what was said – we had a lot of people scratching their heads and asking about it – we’re very happy to say that from a partnership internally, we’re committed to it totally. Square Enix talks about it as a key franchise, so we’re very happy with where we’re at.”

Tomb Raider: Definitive Edition is slated for a January 28 release on PS4 and Xbox One.



  1. Djoenz

    SE’s Eidos division produced better games than SE’s own department for the past years. Lame FF titles. LR will fail.

    #1 8 months ago
  2. Legendaryboss

    Okay so Tomb Raider is no longer a “failure”, but what about Hitman and Sleeping Dogs? Still failures?

    #2 8 months ago
  3. melonbuster1

    It was a very good game.. One of the best last year. I purchased it and I will rent the new one for the xbox1. . If I see a ton of changes I will op to buy it from gamefly. But it was a very worthy game and I hope they keep pushing forward with new ones.

    #3 8 months ago
  4. Luciferous

    I’m really looking forward to seeing the actual sequel, wonder where they will take Lara next! Hopefully she’ll get to flex her intellect more than her marksmanship abilities.

    #4 8 months ago
  5. SplatteredHouse

    Their mother ship broadcasted of doom and gloom to all of the world: “Tomb Raider sales under expectation”.
    Now it’s only Eidos’ man that’s stepped up to whisper to a journo of its market success. :/

    #5 8 months ago
  6. bradk825

    I’m glad it ended up being profitable. I loved it and I’d hate to see it be the last one.

    #6 8 months ago
  7. Bashtee

    SE last gen list of good games (my opinion of course):

    -Deus Ex Human Revolution
    -Tomb Raider
    -Hitman Blood Money (I really enjoyed it, please don’t hurt me D:)
    -Sleeping Dogs

    The only good thing SE did was to provide money to get these games produced. Final Fantasy was a complete mess. 13 was bad, 13-2 was better but still bad, Lightning Returns did really bad in Japan, and Final Fantasy 14… 1.0 was a real cluster fuck.

    #7 8 months ago
  8. bradk825

    @7 Blood Money was awesome. Are there people who didn’t like it?

    #8 8 months ago
  9. loki

    PC port not helped for sales. How unexpected …. if you don’t have brain

    #9 8 months ago
  10. salarta

    After massive price cuts in a record-breaking short length of time to get there.

    #10 8 months ago
  11. Panthro


    You have a massive rage boner for PC don’t you.

    “PC port not helped for sales. How unexpected …. if you don’t have brain”

    The ones who have brain know grammar, so you not have brain too?

    #11 8 months ago
  12. Erthazus

    Tomb Rider was mediocre Uncharted clone at best. the game had good start and after that it was a simple console TPS fest with shitty “hiding behind walls” mechanic that is overused this gen.

    #12 8 months ago
  13. Hcw87

    This game is as good compared to Uncharted as Castlevania LoS was compared to God of War. They both come VERY close to being better than their counterparts.

    #13 8 months ago
  14. Ireland Michael

    So there’s two possibilities here.

    1) They spent way too much on the development of the game.
    2) The standard pricing system for games is no longer feasible.

    #14 8 months ago

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