Wii U complaints based on pre-retail SDK, console not more difficult than rivals, devs say

Monday, 13th January 2014 02:16 GMT By Brenna Hillier

A couple of developers have rebutted an anonymous report on the Wii U, which has been sparking heated debate this weekend.

In a couple of tweets collected by Destructoid, Chris Arnold, founder of Ping developer Nami Tentou, rebutted an anonymous report outlining various hardware and development problems with the Wii U.

“Most of the main complaints pointed at in the article from the dev is aimed at pre-retail release SDK problems,” he said.

“I can safely say that the post release SDK kit given to developers now do not contain any of the listed problems and being an early on developer on any new hardware will pose challenges to those unfamiliar. Programming and coding is most of the time trial-and-error.

Wii U game development takes the same amount of work and attention as a Xbox 360 or PS3 game development. They’ve done their process of making their API understandable and useful to seasoned programmers. Wii U development = any other game console development time.”

Meanwhile, Jools Watsham of Mutant Mudds developer Renegage Kid twice told fans that the Wii U is not more difficult to develop for than other platforms.

Although both developers tackled claims made in the article about the Wii U’s architecture, they didn’t discuss matters relating to lack of third-party support and management’s lack of understanding of modern console networks, which were perhaps more concerning.

Many concerns about the Wii U’s hardware and development environment were raised and apparently put straight back to bed in the lead up to its release.

Twitter links: 1, 2, 3, 4, 5, 6,7,



  1. salarta

    … Did anyone else notice that in the process of rebutting Wii U complaints, Chris Arnold implicitly confirmed that the Wii U is essentially last gen?

    If each generation comes with greater difficulty when it comes to game development as has often been stated by developers, and Wii U games take the same amount of work and attention as XBox 360 and PS3 games, then it logically follows that the Wii U is equal to the 360 and PS3, not the PS4 and XBox One.

    #1 12 months ago
  2. Dragon

    ^ Not only that, what did anyone expect someone from Renegade Kid, a company whose games first debut on Ninty platforms, to say?

    There is a reason why the EG article dev remained anonymous. You will only hear positive PR like here from people who are named.

    #2 12 months ago
  3. The_Red

    “they didn’t discuss matters relating to lack of third-party support and management’s lack of understanding of modern console networks, which were perhaps more concerning.”

    Well said. And honestly, it makes sense. Some of the claims from DF article do seem to be closer to a pre-retail SDK, something that both PS4 and XB1 devs have also probably suffered from for some time.

    Sadly, being out of touch with modern features like online and lack of communications are the things that Nintendo has ALWAYS plagued Nintendo. These rebuttals are essentially confirming that those things haven’t changed and in light of Wii U’s terrible performance, lack of 3rd party support and horrible online network (Which stayed down during holidays more than ANY other system or platform).

    #3 12 months ago
  4. thegrimmling

    The WiiU is this generation’s Sega Saturn.

    #4 12 months ago
  5. The_Red

    Interesting note: Most (Not all though) of the people that are disputing the article in question happen to be Wii U only devs in console market. Take Chris Arnold, founder of Ping developer Nami Tentou for example. Wii U is the only console that’s getting his game.

    The article (And general trends / complaints) have already mentioned there is a sense that when your game is fully third party (Coming for PS3/360) Nintendo is a whole lot less interested in helping or communicating with you. In other words, Nintendo is trying to make life easy ONLY for those that are trying to be somewhat exclusive.

    #5 12 months ago
  6. salarta

    @5: Making life easier for companies that are fairly exclusive in comparison to doing it for fully third party companies isn’t as shocking as you make it sound. If Nintendo is going out of its way to intentionally be difficult for fully third parties, then yeah, that’s a problem, but we don’t have anything suggesting that just yet. It’s much more likely that like any company, Nintendo has a lot more commitment to pleasing their regulars to ensure their regulars stay. It doesn’t mean they don’t want to turn non-regulars into regulars, it only means that with finite resources, they’re going to put the emphasis on pleasing who they already have in partnership.

    The more important part of your observation, I believe, is that most of the devs disputing the article are exclusive to the Wii U. They have a vested interest in the success of the Wii U for the success of their own companies. That does NOT mean they’re lying or willfully making things up, but it means that they have a stronger chance of downplaying problems or looking the other way when they happen.

    People that have an interest in something, especially one that has an impact on their professional lives and livelihoods, become very desperate to defend it.

    #6 12 months ago
  7. Joe Musashi

    Reading both this article that prompted this response and also the lengthy Story of the Gamecube article that appeared recently, it really shows Nintendo’s thinking and, particularly, attitude towards 3rd party developers.

    I think many of the issues reported in the Eurogamer article are specific to pre-launch SDK for new hardware (as opposed to, specifically, Nintendo and/or the Wii U) there are still significant issues.

    In anything, there’s going to be things that go wrong. How you handle things when they go wrong is what matters.

    Gamers tend to assume they are the only costumers that matter. But for a console maker, they have many customers. Distributors, retailers and developers are all customers that the platform holder needs to work with and maintain good relationships with.


    #7 12 months ago
  8. Clupula

    @4 – Untrue. The Saturn, at least, had a wealth of games to import if you were a fighting or JRPG fan.

    #8 12 months ago
  9. SCAssassin

    @8 which means nothing because those gems remained in Japan rather than given the chance to come over to the states where the Saturn floundered. There’s handful of japan-only Wii U games I want, quite frankly.

    #9 12 months ago
  10. Clupula

    @9 – You’re missing the point. The Saturn didn’t have just “a handful” of games in Japan. I’m talking dozens of great fighters and JRPG’s that Western fans begged the deaf fools at SoA to release here. I had a huge Saturn collection, 60% of it imports.

    The Wii U? Maybe Dragon Quest X?

    Apples and oranges, me lad.

    #10 12 months ago
  11. bigtakilla

    @1 The dev also stated that it’s just as hard making a game on ANY console, so what are we saying here? All consoles are last gen?

    @2 This I can kind of see where you’re coming from, but the fact that you are willing to listen to “anonymous” (which is the person who made the first article about devs and the Wii U) I’m gonna say that pretty much wins that arguement. I’d rather listen to a third party making an exclusive for the Wii U about the difficulty of making games for the Wii U than “anonymous”.

    @3 What’s the point of discussing something that can be fixed in an update?

    @Clupula You’re also looking at a gens worth of games compared to a year. As far as great rpgs, the Wii U has Monster Hunter 3 Ultimate, Dragon Quest X, upcoming Monolith Soft X and upcoming Shin Megami Tensei X Fire Emblem, and Monster Hunter Online. Not to mention indie games such as Soul Saga, and Edge Of Eternity.

    Then look at the other systems jrpgs coming out next year…. Which are pretty much indie games. They got WRPG’s like Witcher 3 and Deep Down (maybe) coming next year, but any real jrpg won’t come until at least 2015 with the release of Final Fantasy XV and Kingdom Hearts 3 (if they even really come out then).

    About fighting games, it does seem to only have Tekken Tag, and the upcoming Super Smash Bros. For fans of fighters I can see the hope that Nintendo will secure more in that genre. It seems that action games such as Bayo 2, the Wonderful 101, Hyrule Warriors, and Ninja Gaiden 3 Razors Edge is more where they’re going.

    It seems like these comments are very biased and short sighted on this website, which is sad. Lol.

    #11 12 months ago
  12. Jlahoud

    We are just fed up with this anti-Nintendo propaganda …. We are fed up with these stupid articles on Wii U sales….Do you know that Wii U is selling better than XBOX One.. Do you know that Nintendo 3DS is the most popular system on earth now considering he fake media hype over PS4 and Xbox One.. well Nintendo systems are still very popular !!! among real gamers not fake hardcore FPS players

    I believe in Nintendo and Wii U. I have a Wii U
    and a 3DS XL and love both systems.
    you realise that everytime Wii U come up
    with good news…hardware sales are picking up in Japan, EU and US… good games
    are selling now…well there is some corrupted media that come up with negative
    info just to crash the Wii U …montly fools , Michael Pachter EA…they are
    just idiots that don’t know what the gamins is really or are paid by some
    competition just to scare people away …but you know what we are not idiots
    …you can fool some people sometimes but you can’t fool all the people all the
    We are just fed up with this anti-Nintendo propaganda …. We are fed
    up with these stupid articles on Wii U sales

    You want to know the truth:
    Nintendo is the
    best and greatest video games company; Nintendo was there from a long time and
    Nintendo can create the best first party games…What is sony and microsoft
    without thirth partys …a big zero!

    Nintendo has a lot in it’s bag and Nintendo can
    survice on it’s own

    Wii U can be at a best.. a susscful machine like
    like the first Wii or 3DS or more like a Gamecube at worst..but that will never
    stop it from having the best quality gaming on earth.

    …Now that is a genuine gaming compagny…
    Nintendo games are diversified not just old FPS or teams sports games made by EA
    each year wihtout any innovation…

    It the gaming experience the most important thing
    not the spects.

    No matter way you say Nintendo will always come
    up with soming that will drive sceptical people crazy… Because Nintendo is a
    true innovation comapgny and not a follower…

    Nintendo 3DS had also a slow start in 2011 and in
    2013-14 it becase the most susseful sysem is selling like hot
    Doom sayers were predicting a bad future or the 3DS and look a it
    today …it’s the best system saleswise on earth!

    Nintendo will never surrender! Nintendo

    #12 12 months ago
  13. Fin

    Most important part of all this, as others have said, is that no multi-platform dev has disputed anything in the article.
    Also, and this might sound a bit harsh, the devs mentioned are all quite small. It’s quite different making what’s effectively an indie title vs AAA with global multiplayer.


    That’s not actually the case – hardware manufacturers often give most help to the most successful third parties – look at how Microsoft treats Call of Duty compared to its own franchises.
    Internally, first party teams might have a better working relationship with hardware manufacturer support teams, but they tend not to be treated any differently once third parties have information parity (other than having better access to senior management to make feature requests).


    “I’d rather listen to a third party making an exclusive for the Wii U about the difficulty of making games for the Wii U than “anonymous”. ”

    Er, if one of those is going to be biased, as it’s in their interested to keep Nintendo happy, take a guess at which one it is?


    “Do you know that Wii U is selling better than XBOX One”

    #13 12 months ago
  14. GamerWho

    @salarta I didn’t as I don’t think it is possible to confirm something implicitly. Perhaps you inferred it as it sounds like you wanted some way of disparaging the Wii U.

    #14 12 months ago
  15. salarta

    @14: I’ll admit I’m pretty biased against Nintendo these days. I feel like I largely wasted my money on the Wii until 2012 when games like The Last Story and Xenoblade came out here, I had no real games to play for the 3DS until Link Between Worlds came along two and a half years later, and I’m opposed to Nintendo’s approach to video games in general (cheap gimmicks as a replacement for being up to date with competitors, heavily controlling about what content is allowed on the console, etc).

    However, I don’t think this was an excuse to disparage the Wii U. Maybe I’ll look back on it and see it that way in retrospect, but as far as I see it, I simply saw a glaring detail mentioned in the article and pointed it out for others to notice. Implicitly means it’s not something stated outright, but something that is implied (so, the definition of implicit). A dev saying it’s as difficult to make a game for Wii U as making a game for last gen is essentially also saying that it’s not as difficult as making a game for PS4 or XBox One, which slots it in among the last gen consoles.

    #15 12 months ago

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