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Evolve boxart shows monster’s footprint

Tuesday, 7th January 2014 22:01 GMT By Brenna Hillier

Evolve, the Turtle Rock multiplayer shooter headed to PC, PlayStation 4 and Xbox One, is apparently far enough along that 2K Games has already finalised its cover art. Hit the break to see the result.

The footprint you see here is that of the monstrous creature controlled by one player which evolves as matches progress; four other players try to take it down.

Turtle Rock is best known as the original developer of Left 4 Dead. Having parted ways with Valve, it signed with THQ before being snapped up by Take Two for $10.8 million when the former publisher collapsed. Evolve was revealed as GameInformer’s February cover overnight, so we’re expecting loads more information in the next few weeks.

Thanks, GameInformer.

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13 Comments

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  1. Legendaryboss

    A handy vibe, i see.

    #1 7 months ago
  2. noobman

    Whens this coming out?

    #2 7 months ago
  3. Legendaryboss

    ^ This year, fall.

    #3 7 months ago
  4. Tormenter

    Another multiplayer shooter?

    These just prove what a lazy dev is..

    Multiplayer.. easier than writing a plot.

    #4 7 months ago
  5. Vapsyvox

    You must start the reactor, Quaid.

    #5 7 months ago
  6. noobman

    @5 sue me dickhead
    @4 lol stfu, in fact its probably harder developing a multiplayer game only since you have to make the game balanced.

    #6 7 months ago
  7. Panthro

    What if it isn’t a Footprint and it is an upside down Crab man with a stump for an arm.

    Much more interesting.

    #7 7 months ago
  8. noobman

    @7 Mirelurks confirmed.

    #8 7 months ago
  9. FlyBoogy

    Looks a bit like the L4D logo. Nice touch

    #9 7 months ago
  10. xxJPRACERxx

    @5 and 6

    lol!

    #10 7 months ago
  11. Tormenter

    @6

    LMAO.. is that opposed to making it balanced AND writing a plot.

    #11 7 months ago
  12. Kreion

    @11
    No, it’s down to the fact that people don’t always WANT a plot in their games if they’re buying a shooter for its multiplayer. That’s not laziness, that’s effective use of time -.-

    That’s not to say that making a plot is harder/easier than balancing multiplier OR that having both a good plot and a good multiplayer is not ideal – but is it that hard to accept that developers would skimp out on a single player, looking at the way the shooter market’s moving atm?

    #12 7 months ago
  13. Tormenter

    @12

    From my impression of the market that is EXACTLY where we are headed…Big dead games with minimal writing… And as there are so bloody many multiplayer shooter and a whole slew more very soon the market is absolutely saturated.. the people who want to just run around shooting things in a one trick pony show with bad writing will always have their games, they outnumber every bloody thing else atm…. it the thoughful games for players with a few brain cells left that are dying off.

    The next dev that releases news on their next multiplayer shooter should be tied down and given a swift boot in the balls.

    #13 7 months ago