Microsoft has revealed a list of developers which are part of Xbox One’s indie development program ID@Xbox. The firm has also dropped its “requirement” that the games remain exclusive or timed-exclusives to Xbox One.
Microsoft said instead, it is going to work with developers on a case-by-case basis on titles released on other platforms.
“We do not require exclusivity agreements. However, we do ask for day one parity with other console game platforms,” a Microsoft spokesperson told SavyGamer (via Eurogamer).”In instances where games have signed a timed exclusive with another platform, we’ll work with them on a case by case basis.”
The list below, which features 32 developers, is “just a smapling” but gives you an idea of what’s in the pipeline.
- Born Ready
- Definition 6
- Double Eleven
- Double Fine
- Gaijin Games
- Happion Labs
- Hidden Path
- High Voltage Software
- Iron Galaxy
- Jackbox Games
- Ninja Bee
- Other Ocean
- Panic Button
- Signal Studios
- Slightly Mad Studios
- Team 17
- Team Colorblind
- The Men Who Wear Many Hats
- The Odd Gentlemen
- Zeboyd Games
- Zen Studios
Iron Galaxy will be bringing Divekick to Xbox One, and the firm’s Dave Lang told Eurogamer the game will utilize the console’s “unique capabilities”.
“We’ve been working on Xbox One games for a while now, and because of that you can bet Divekick will take advantage of all the platform’s unique capabilities,” he said.
Divekick is also coming to PlayStation 4.
Zeboyd’s RPG Cosmic Star Heroine will be released on Xbox One, the firm confirmed to Eurogamer. The turn-based sci-fi RPG was successfully Kickstarted back in the fall. It will release on the system after the game’s launch on PC, Mac, Linux, PlayStation 4 and Vita in 2014.
Energy Hook from Happion Labs, will be one of the first games released through the program. The game was successful on Kickstarter back in June and will release on Xbox One and PC in early 2014.
“We’re toying around with the devkits now, and so far it’s been a pleasant experience,” he said. “Chris Charla and his team seem to be really trying.”
Chris Charla, director of ID@Xbox said that dev kits have been shipped to more than 50 studios and is just the start.
“We want to make Xbox One a great platform for developers of all scales and sizes for years to come,” he wrote on Xbox Wire. “We’ve been amazed at the response from developers to ID@Xbox, and we really appreciate their patience as we ramp up the program.
“Best of all, the list above is far from comprehensive. It’s just a first selection of the hugely diverse complement of developers who are working on bringing games to Xbox One via ID@Xbox beginning early next year. We’re working closely with developers to bring a wide selection of innovative titles to Xbox One and look forward to sharing more soon.”
Charla also reiterated that Microsoft is still working “behind the scenes” to enable any retail Xbox One to serve as a dev kit as promised at gamescom earlier this year.