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ID@Xbox: Microsoft signs 32 developers – includes Comcept, Double Fine, Slightly Mad

Wednesday, 4th December 2013 14:10 GMT By Stephany Nunneley

Microsoft has revealed a list of developers which are part of Xbox One’s indie development program ID@Xbox. The firm has also dropped its “requirement” that the games remain exclusive or timed-exclusives to Xbox One.

Microsoft said instead, it is going to work with developers on a case-by-case basis on titles released on other platforms.

“We do not require exclusivity agreements. However, we do ask for day one parity with other console game platforms,” a Microsoft spokesperson told SavyGamer (via Eurogamer).”In instances where games have signed a timed exclusive with another platform, we’ll work with them on a case by case basis.”

The list below, which features 32 developers, is “just a smapling” but gives you an idea of what’s in the pipeline.

  • Behaviour
  • Bongfish
  • Born Ready
  • Capybara
  • Comcept
  • Crytek
  • Definition 6
  • Double Eleven
  • Double Fine
  • Drinkbox
  • Gaijin Games
  • Half-Brick
  • Happion Labs
  • Hidden Path
  • High Voltage Software
  • Inis
  • Iron Galaxy
  • Jackbox Games
  • Nicalis
  • Ninja Bee
  • Other Ocean
  • Panic Button
  • Signal Studios
  • Slightly Mad Studios
  • Team 17
  • Team Colorblind
  • The Men Who Wear Many Hats
  • The Odd Gentlemen
  • Vlambeer
  • WayForward
  • Zeboyd Games
  • Zen Studios

Iron Galaxy will be bringing Divekick to Xbox One, and the firm’s Dave Lang told Eurogamer the game will utilize the console’s “unique capabilities”.

“We’ve been working on Xbox One games for a while now, and because of that you can bet Divekick will take advantage of all the platform’s unique capabilities,” he said.

Divekick is also coming to PlayStation 4.

Zeboyd’s RPG Cosmic Star Heroine will be released on Xbox One, the firm confirmed to Eurogamer. The turn-based sci-fi RPG was successfully Kickstarted back in the fall. It will release on the system after the game’s launch on PC, Mac, Linux, PlayStation 4 and Vita in 2014.

Energy Hook from Happion Labs, will be one of the first games released through the program. The game was successful on Kickstarter back in June and will release on Xbox One and PC in early 2014.

Vlambeer, which is also on the list above, said it is considering bringing Nuclear Throne to Xbox One, the game’s producer Rami Ismail told Eurogamer.

“We’re toying around with the devkits now, and so far it’s been a pleasant experience,” he said. “Chris Charla and his team seem to be really trying.”

Chris Charla, director of ID@Xbox said that dev kits have been shipped to more than 50 studios and is just the start.

“We want to make Xbox One a great platform for developers of all scales and sizes for years to come,” he wrote on Xbox Wire. “We’ve been amazed at the response from developers to ID@Xbox, and we really appreciate their patience as we ramp up the program.

“Best of all, the list above is far from comprehensive. It’s just a first selection of the hugely diverse complement of developers who are working on bringing games to Xbox One via ID@Xbox beginning early next year. We’re working closely with developers to bring a wide selection of innovative titles to Xbox One and look forward to sharing more soon.”

Charla also reiterated that Microsoft is still working “behind the scenes” to enable any retail Xbox One to serve as a dev kit as promised at gamescom earlier this year.

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16 Comments

  1. mistermogul

    I suppose this list to for those that have been concerned of a lack of announced software in the pipeline for XB1?

    Not sure why it took MS so long to start courting indie in the first place. Even Nintendo were doing it pro-actively!

    #1 8 months ago
  2. Legendaryboss

    There are a few odd choices Comcept and Crytek? I can understand Comcept partly but Crytek? Unless F2P, Indies and others are included then that makes sense.

    #2 8 months ago
  3. bradk825

    Team 17! They make the best worm-based combat games in the business!

    #3 8 months ago
  4. gamereck36

    M$ is your standard ball sucking company because originally they did not want to support Indies on the XBoner.

    #4 8 months ago
  5. eaglerapida13

    @4 Don’t know if trolling or just stupid

    #5 8 months ago
  6. Major Mayhem 70

    @4
    They never said that they didn’t want to support indies. It was the “hoops” that they were making indies jump through in order to get Xbox One support that many didn’t like.
    Microsoft saw the outrage and removed the “hoops”. Was it for money? Like every business, of course it was about money. Any business that isn’t in it for the loot, is either about to go out of business or already out of business.

    #6 8 months ago
  7. Major Mayhem 70

    @5
    A trolling idiot. It’s all the same. Lol

    #7 8 months ago
  8. twisted spence

    I recon they should sort out the system first , I have never been so gutted about a console choice as I am at the moment .. The ui is ajoke , playing and chatting with friends is a chore instead of the simple over lay we had on the 360 , I’m using my phone to look at messages and achievements because it’s easy to use instead of diving through multiple menus just to see a message … Wtf were they thinking ? The system is buggy , crashes , the controller constantly disconnects (new battery’s are in) kinect is hit and miss , if people are talking In The room you have to tell everyone to be quiet so you can tell it to do stuff . Iv. Been on xbl for 10 years always thought it’s the best online console platform but unless they make some drastic changes I see my xbone going to cex and a ps4 being brought in the new year

    #8 8 months ago
  9. ddtd

    @8 – I’m not running into the issues you are, but they could certainly simplify things a little more.

    IMO, the best solution would be to change the function of the xbox button and make it more like the 360. Have the button bring up a guide like the 360, but have it show apps and such so you can quickly snap or switch instead of having to back out to the dashboard. In fact, they could just make holding the xbox button send you home instead of the one-press.

    Also, I don’t see why they couldn’t bind the full game dvr functions to voice commands. Record That is great for 30 second clips, but making longer vids needs to be more intuitive like that. Why not a Start Recording command?

    #9 8 months ago
  10. Legendaryboss

    Some games from these devs like Divekick are announced for Xbox One. With one dev promising future projects on it.

    #10 8 months ago
  11. Tormenter

    Seriously? After all of Tim’s bitching, DF have signed again with MS.

    What the fuck is wrong with that guy?

    Screw his whinging from now on if he’s going to constantly stick his dick in the lion’s mouth.

    #11 8 months ago
  12. Phoenixblight

    @11 Indies will go where they can to make money, they have to survive. I am also sure MS is doing some Money hatting to these indies to remove all that bad PR.

    #12 8 months ago
  13. Tormenter

    Phoenixblight

    Isn’t that the point though? Wasn’t it lack of money from MS that he was bitching about in the first place?

    #13 8 months ago
  14. antraxsuicide

    @13 But now the X1 indie system is a much better plan for developers. $500 and you’re a developer (when that gets patched in). ID@Xbox even cuts that down since you get a free dev console. The Sony solution is only free for a year, and only for approved developers (read: no one who hasn’t made a name for themselves yet).

    That’s really off putting to amateurs who want to mess around with some cheap games they made. After the first year, the PS4 dev kits go up to $1000, which is definitely going to deter any programmers out there who are messing around.

    #14 8 months ago
  15. Phoenixblight

    @14

    Right now the gates are not open. MS is going after particular indie devs that have some success and have worked on a game that has been on XBLIG. All it is is waiting for MS to flip the switch to allow the Xbox One console to a be a dev kit but doesn’t look to be happening any time soon.

    “the PS4 dev kits go up to $1000, which is definitely going to deter any programmers out there who are messing around.”

    You want to homebrew go do that on the PC. THe Xbox One nor the PS4 won’t be allowing that and there has been no mention of what is the cost to make the Xbox One into a dev kit.

    #15 8 months ago
  16. derpachu

    @11 all talk, but when money is involved, that doesn’t matter.

    #16 8 months ago

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