Deep Down dungeon generator capable of “infinite variations”

Thursday, 14th November 2013 05:05 GMT By Brenna Hillier

In what may practically be true but will almost certainly turn out to be technically inaccurate, Capcom has claimed that PlayStation 4 exclusive Deep Down’s random dungeon generator is capable of “infinite variations”.

The boast appeared in one of a couple of Japanese Facebook posts translated by Gematsu.

The elements of the dungeon that can vary include treasure chests, traps, ladders, and height variation.

Apparently, Capcom has employed a “include as intended” feature to ensure that all elements are indeed random, but also sensible – treasures appear in dead ends, traps include monsters, and warp points always go somewhere interesting.

Capcom said that dungeons are the best part of an RPG – as opposed to travelling in the field, or exploring towns – and that Deep Down is designed to capitalise on that.

The free-to-play multiplayer title is headed to PS4, probably in 2014.



  1. Legion

    “infinite variations” not factual. But surely many variations.

    Hopefully with the majority of the variations being to the point where games don’t seem like just a rehash of the same dungeons over and over.

    As it is now Skyrim has many variations in it’s Dungeon/Cave levels… but even with them being different… they still feel like the same rinse and repeat scenarios. That will be the challenge with this game. Make it feel like you aren’t just fighting the same things over and over in basically the same claustrophobic environment.

    #1 1 year ago
  2. monkeygourmet

    Deep Down : Infinite Brown

    #2 1 year ago

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