In what may practically be true but will almost certainly turn out to be technically inaccurate, Capcom has claimed that PlayStation 4 exclusive Deep Down’s random dungeon generator is capable of “infinite variations”.
The boast appeared in one of a couple of Japanese Facebook posts translated by Gematsu.
The elements of the dungeon that can vary include treasure chests, traps, ladders, and height variation.
Apparently, Capcom has employed a “include as intended” feature to ensure that all elements are indeed random, but also sensible – treasures appear in dead ends, traps include monsters, and warp points always go somewhere interesting.
Capcom said that dungeons are the best part of an RPG – as opposed to travelling in the field, or exploring towns – and that Deep Down is designed to capitalise on that.
The free-to-play multiplayer title is headed to PS4, probably in 2014.
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