Killer Instinct balancing to be tweaked in the cloud, not via patches

Tuesday, 8th October 2013 23:44 GMT By Brenna Hillier

Killer Instinct’s character data will be stored on Microsoft’s cloud servers, allowing Double Helix to issue balancing changes on the fly rather than via patches.

Speaking with GameInformer, producer Torin Rettig explained the unusual setup for the launch day Xbox One fighter.

“All of our variables that go into how a character behaves are going to exist basically in the cloud. Without having to content update or patch the game at all, we can just go in on the cloud and tweak these variables without the player having to know,” he said.

Fewer title updates is a good thing, of course, but fighter fans are likely to have a few concerns. Happily, Rettig said Double Helix will prodice notes for all tweaks, and won’t be making rapid changes without allowing time for the community to adjust to them.

“We need to be very careful about doing knee-jerk kind of tweaks to the game,” he said.

Killer Instinct is a downloadable free-to-play fighter which will launch alongside the Xbox One in November. A reboot of the classic Rare series, it has one all-new character – Sadira.

Thanks, Shoryuken.



  1. monkeygourmet

    That doesn’t make sense for a fighting game. You shouldn’t make changes ‘on the fly’, you need to do proper research over time based on player feedback… patches are fine for this, the system worked.

    What they invented is no solution to a problem that didn’t exist…

    They should have used the cloud to make it run at 1080p instead of this ludicrous scenario…

    #1 1 year ago
  2. dkpunk

    @1 actually it makes patches that address balancing issues obsolete. It alsa states that these tweaks will be listed like a good patch. Im not sure how you came to the assumption no research would be done for these tweaks.

    #2 1 year ago
  3. monkeygourmet


    I’m sure they will do research, but this just seems like an incredibly convoluted way to deliver the changes.

    You’ll still have to wait for feedback, make the changes and inform people what has changed or tweaked. That’s basically the same as what we had before… Given the X1 should be able to download patches etc in the background, this seems like a convoluted process given you can’t update a game without informing players.

    Hence, the older process worked fine. Maybe this is easier for them, but the outcome is identical for the player, so… What’s the point?

    #3 1 year ago
  4. Arcnail

    @3 Where does it say they plan on updating anything without informing the players? Where does it say they’ll make changes on the fly?

    This is a story about applying updates, without the player having to download patches. Many games already to it, they’re called server side patches, and they’ve been out forever, mostly for online PC games of course.

    The only reason this is a story here is that this is a console, and the concept is relatively new. If one can sit down to play, and not have to wait 5, 10, 20 minutes etc for a patch to be installed, and can instead play right away, is that not a good thing?

    #4 1 year ago
  5. Major Mayhem 70

    I think you need to read “every word” and stop skimming man. Rettig says “We need to be very careful about doing knee-jerk kind of tweaks to the game,” he said.

    #5 1 year ago
  6. pcbros

    It’s a bonus no matter how you see it. Is it a breakthrough it patch application? No. Is it nice to have? Yes.

    The less we have to download, the better (whether background or actively).

    #6 1 year ago
  7. Playmaker

    Just someone else trying to be “first” and skimming the article or taking out of context. Slow news day boys lets move Long here.

    I am pumped for this game on XB1!

    #7 1 year ago
  8. Doppleganger

    people feedback? for what? Cloud calculates everything by it self. If it notices everyone is doing the same cheesy move all the time it will make the correct change accordingly.

    I also find it embarrassing that the game does run at 1080p Its a damn fighter game for crying out loud.

    #8 1 year ago
  9. Legendaryboss

    Teh cloud, MS are obsessed well no more than warped puppets.

    #9 1 year ago
  10. Ge0force

    The last Mortal Kombat did the same thing, nothing new here.

    #10 1 year ago

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