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Beyond: Two Souls tugs at the heart, but is it a success?

Tuesday, 8 October 2013 16:00 GMT By Dave Cook

Beyond: Two Souls is a polarising title, one that has seen gamers and critics reappraising what it means to be a game. VG247′s Dave Cook gives his impressions on the final code.

Quantic Dream’s 2010 release Heavy Rain was a gamble. There existed nothing quite like it in the console space at the time, and it sparked debate over the nature of engagement and emotion through play. Love or loathe it, there’s no denying that it provoked a reaction among gamers and critics. If David Cage sought to disrupt the development landscape with the title – for better or worse – then in this critic’s humble opinion, he succeeded.

”If the plot fails to grab you from the off then I truly believe that your overall experience will become marred as a result. It’s not just a movie as several people have suggested with a sneer, but like a film the narrative is its greatest asset.”

During Beyond’s development I’ve seen Cage chastised for daring to ask big questions of the industry. I interview developers a lot for a living, and it’s always refreshing to hear someone speak from the heart, instead of recalling some pre-drafted response from memory. It’s OK to disagree with these people, but their sincerity and conviction makes them worthy targets of debate. When he says all games aren’t about shooting, he’s not having a go at Call of Duty, he’s just asking you to think in broader terms. I categorically agree.

I feel Beyond will be another title that is discussed at length long after launch, but I found it a harder game to categorise than Heavy Rain. It’s a curious experiment that may wash over the ‘core’ gamers and find a comfortable home among those looking for something a bit different. As I played through the story, my fiancé summed it up best. She told me it was the kind of game people like her – those on the fringes of being full-time gamers but not quite there yet – could enjoy at a comfortable pace.

This is exactly what Cage told me he was aiming for when I spoke to him last month. He’s trying to broaden the appeal of gaming by underlining their artistic merit, and to help disprove the tabloid impression that all games are violent, mind-warping evils that only serve to indoctrinate our children. That’s the ambition of course, but does it succeed? Well, that too is up for discussion.

That’s Some Twinkie
Beyond: Two Souls charts the life of Jodie Holmes – played superbly by Ellen Page – a gifted woman tethered to a ghostly spirit called Aiden. The story spans 15 years of her life and is doled out to players out of chronological order, which is actually an intriguing method of plot progression. At first I was concerned that Cage had the writing chops to make such a fragmented story flow and make sense across its span, but if anything it adds a greater layer of mystery to the whole story.

It’s a tale that I – personally – felt compelled to see through. The intrigue guided me along and I think this is both Beyond’s major triumph and biggest downfall. If the plot fails to grab you from the off then I truly believe that your overall experience will become marred as a result. It’s not just a movie as several people have suggested with a sneer, but like a film the narrative is its greatest asset. There are some weak scenes in there and a few ham-fisted attacks to your heartstrings, but by and large there’s a solid plot in there.

Jodie’s journey goes through the motions a little. There’s the awkward first kiss, the rebellious goth years, her first joint and other ‘coming of age’ staples, but Aiden’s presence often saves these clichés from mediocrity. As an abnormal child she’s unable to go outside and live like a normal person. Aiden aside, her best friends are the same lab workers running tests on her. As she grows and becomes curious about the world outside the lab’s sterile, white walls, a great sense of claustrophobia starts to cloud over Jodie, causing her to become more rebellious – and in the end – potentially murderous thanks to her gift.

What I found interesting – and I concede that you might not feel the same way – is how Aiden develops as a character. He’s a silent, faceless entity that we know next to nothing about, yet I definitely became a little more attached to him as the story rolled on. At first he’s seen as a nuisance that refuses to grant Jodie peace, and only serves to cause mayhem wherever she goes. But over time you start to understand that he’s selfishly keeping Jodie to himself as she’s the only person capable of acknowledging him. He cares about Jodie and constantly protects her from harm, yet is her greatest threat. To say more about him would be to spoil the plot.

It’s an interesting dynamic, even if some moments fail to hit their mark. An unfortunate incident at a birthday party is terribly copy-pasted from teen dramas, and there’s a menacing scene in a bar that doesn’t seem all that necessary. The wider supernatural plot also begs the suspension of disbelief, but as I said, the plot drew me in. Like any film, this is a subjective story so it’s clear people will either love or hate it. The key question is – as it was with Heavy Rain – how much of Beyond can be considered a game? This is where I think some people will become divided further.

Are you director or viewer?
In Aiden, Quantic Dream has created a gameplay mechanic that tries to make Beyond: Two Souls feel less like an interactive film or visual novel, and more like a game. The question is, does it succeed? In Heavy Rain there were a lot of blatantly sign-posted QTEs and lengthy dialogue trees that changed depending on your responses, much like the decisions in a Fighting Fantasy ‘Choose Your Own Adventure’ novel. It gave real weight to those moral choices and it felt like the plot shifted significantly when you chose poorly.

I rarely felt that way in Beyond. The story is significantly less malleable than Heavy Rain, and said QTEs largely extend to nudging the right stick in a certain direction when prompted. If someone tries to punch Jodie from the right, you nudge the stick right to block the blow. If you walk past a door that can be opened, a white dot over the handle will indicate which way to push the right stick. The sign-posting may not appear obvious in a UI sense, but it guides you constantly.

”Most of the time I felt less like a participant and more like a viewer, and this is where the player-base will become divided. Do you want passive entertainment, or full-on engagement? It’s difficult to second-guess how people will react to this.”

There are moments where I was unsure as to what – precisely – I was supposed to be doing or looking for. I clumsily walked around with the left stick, looking for that white dot and interacting with everything until the next scene activated. That – to me – is not fun. There are also a few of those annoying moments where you simply have to interact with a set number of objects before another set-piece kicks in. You poke and prod everything in sight just to get the plot moving again. It breaks the pace.

Taking these factors into account, Beyond is vastly more linear than Heavy Rain in terms of gameplay and decision-making. There is one scene where you are given a simple binary choice to either take revenge on someone that has wronged Jodie, or to simply let is slide. Choose the former and you may initially feel a pang of retribution followed by regret at what happens next. These moments work, but they are few and far between. By contrast, a tense scene in a burning building follows the same linear format, yet works due to increased urgency.

Aiden – again – provides the most interesting aspect of Beyond’s gameplay. As the entity you can interact with objects around each scene to trigger a reaction. Chances are you’ve seen the street stand-off, in which SWAT forces corner Jodie in front of a cinema. As the spirit you can float around in first-person and use his powers to choke guards, possess them into shooting one another, hurl cars into their ranks and more. It’s fun and a little devious, but it doesn’t feel as responsive as other games.

What I mean by that is, as Aiden you’re essentially picking an object in a scene, moving both sticks to interact with it, then watching a short reactionary clip as a reward. Now, that may not appeal to the twitch generation, but I was perfectly happy to kick back for a few evenings and simply take it all at my own pace, and I think this is what will speak to people out there most. Treat it as a piece of mildly engaging entertainment and you’ll probably enjoy Beyond, but if you expect something explosive that demands every ounce of your reflexes and skill then you’ve come to the wrong place.

However there is one chapter that takes place in Somalia that really does succeed in a gameplay sense. While Quantic Dream has released a handful of screens from this section, little has been said about how it handles. At this point the game becomes a stealth experience, as Jodie runs through war-torn streets using Aiden to scout ahead for militia. It’s a superb chapter and it’s here that Beyond feels most like a ‘game’. It reminded me of a supernatural Metal Gear Solid and I could have happily played a whole game based on that premise, albeit it fleshed out further.

But still, Beyond: Two Souls is a refreshing game in that there’s still nothing quite like it and Heavy Rain on consoles. I like to try out new concepts and to experience things I’ve never done or seen in games before. Beyond is certainly full of those moments, but it’d be too kind to suggest that I felt highly engaged in those scenes as a player. Most of the time I felt less like a participant and more like a viewer, and this is where the player-base will become divided. Do you want passive entertainment, or full-on engagement? It’s difficult to second-guess how people will react to this.

Visually striking and touching on a wide gamut of themes, Beyond: Two Souls is comfortably David Cage’s new high standard as a writer and director. I can already foresee many gamers vocalising their displeasure at launch, while the casual market will likely accept it over the long-term in silent appreciation – as it did with Heavy Rain. Either way, Cage wanted us to use his game to open up new discussion about the modern gameplay experience. For good or ill, I believe he’s going to succeed in that aim.

Disclosure: To assist in writing this piece, Sony sent Dave a PS3 copy of Beyond: Two Souls.

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20 Comments

  1. Hcw87

    6 from both IGN and Eurogamer which both gave Heavy Rain 9/10 isn’t a good sign.

    Played the demo and enjoyed it, but i really doubt it would feel like it’s worth the money in the end. Heavy Rain had no replay value for me, and there is no Multiplayer or anything to give it some longevity.

    I can also remember Cage saying the QTE’s were supposed to be gone, but there were plenty in the demo.

    I’m changing my pre-order to Batman Arkham Origins i think.

    #1 1 year ago
  2. Klaxusprime

    Please Dave, stick to delivering the news, this site is great because it tries to keep the facts separated from the opinions. For the latter there are already a lot of websites.. Give us some scoop instead of this wall of text!

    Thanks

    #2 1 year ago
  3. jon_

    @1 How can you expect that Heavy Rain has multiplayer? No replay value having more than 10 endings? It seems that you dont know what kind of games you like.

    #3 1 year ago
  4. Edo

    Apparently it’s not…

    #4 1 year ago
  5. Hcw87

    @3
    I very rarely replay games, and i’d still get the same scenes/meet the same people/have mostly the same dialogue even it i replayed Heavy Rain. Doubt this game would be different.

    When i play RPG’s/open ended games like this one, i make decisions like i would do in real life. Playing differently just doesn’t feel the same at all.

    #5 1 year ago
  6. YoungZer0

    @2: A review is and always will be an opinion piece.

    #6 1 year ago
  7. DrDamn

    @Hcw87
    Yeah demo I found interesting, but not something I would want to play a whole game of. I can kind of see where the QTE comment comes from. What you are asked to do is use the controls in a more natural way. You aren’t asked to press a sequence of keys which appear on the screen so much as react to what you see. It fits the game more but the distinction between what it does and what a QTE is is very subtle.

    Not for me but I can see why some would really like it.

    @2
    Just no. Keep doing what you are doing Dave.

    #7 1 year ago
  8. Dave Cook

    @1 Yeah it’s a polarising game. I still feel that many people will really enjoy it regardless of the scores.

    Personally, as I said, the story saw me through as I do like a bit of paranormal movie mystery, but it’ll live or die based on how people respond to the controls and ‘gamey’ parts, and if they get invested in the plot or not.

    So many potential pitfalls, variables and boxes to tick until you become part of Beyond’s target audience. That’s a hazardous path.

    @2 sorry man, was there something specific you didn’t like about the article? These types of blogs are proven to do well for us, so they’ll be staying for the foreseeable future I’m afraid.

    #8 1 year ago
  9. VibraniumSpork

    @2 Objection!

    He gives an unusually measured and well thought-out opinion in my experience. Go on with your bad self Dave.

    #9 1 year ago
  10. Dave Cook

    @7 Definitely more subtle, you nailed it.

    #10 1 year ago
  11. wildBoar

    It’s an abomination to game design that’s what it is..

    Can’t wait to see how ridicilous the plot goes, or how many unnecessary shower sequences there are etc.

    #11 1 year ago
  12. Lv01

    @dave take no notice of comments like @2s.
    your opinion is very much valued, and i personally enjoy reading it as much as i do the news you report.
    keep up the good work!

    #12 1 year ago
  13. ianbenoir

    I personally think that controversial is a good thing. And for that (and absolutely loving Heavy Rain) I’ll give it a try.
    Perhaps its the kind of game that many people are just too young to appreciate.

    #13 1 year ago
  14. manamana

    I just logged in to tell Klaxusprime how bloody stupid wrong he is. Keep it up Dave, great read and interesting opinion as always.

    #14 1 year ago
  15. karma

    I go to movies if I want passive entertainment. I personally only find games enjoyable when they provide engaging, immersive gameplay and deep layers of interactivity like Fallout NV, Stalker, BioShock 1 etc. With games I want to be in a simulated world that I can interact with on a level as close to reality as possible. The world itself doesn’t have to be realistic, just the level of interaction I find in it. That means no QTE’s, no sitting and watching cutscenes, no scripted handholding or leading me around on a leash. I want a dynamic and emergent, simulative experience.

    So yeah, I never played Heavy Rain because I despise games like Dragons Lair, and HR was just an extension of the same design principles. Beyond Two Souls I guessed would be more of the same movie-esque boredom. Its like sitting and being required to press the play/pause button on your DVD player remote every 10 mins throughout a movie. Thats just not enjoyable.

    If I want passive entertainment, then I’ll watch a movie.

    #15 1 year ago
  16. ChandlerL

    Indeed, I’m looking forward to receiving my copy of this title. Judging from your write-up, I should enjoy it as I did Indigo Prophecy (Fahrenheit) and Heavy Rain. For many years I’ve been gravitating more towards games with narrative chops.

    #16 1 year ago
  17. Lateralis_ip

    Great read Dave, I personally can’t wait to try it. Apparently some people discard a game based on graphics (snow?), or if it is an exclusive or whatever. Just enjoy the games.

    #17 1 year ago
  18. fearmonkey

    Great write up Dave. I think the game is right up my alley as I love a good story, and if I had a PS3 it would be a must have to play.

    From the review scores, it seems some people “get it” and some people don’t. I can play a game thats more about the story and less about the gameplay, looking at it more of a interactive story than a game. I don’t think QTE’s and such would bother me,

    Now if they would make a game based on Dark Sorcerer, I’d be a happy man.

    #18 1 year ago
  19. ojinnvoltz

    My problem with David Cage is that he’s a shit writer. He has a lot of bluster about what gaming can/should be, but he can’t back it up with his own body of work. There’s an old interview on 1up.com where he tells them he writes scenes that he thinks are interesting and then he’ll contrive a way for those scenes to fit together. That’s not exactly the best way for cohesive story telling.

    #19 1 year ago
  20. Telepathic.Geometry

    Cheers Dave, valuable review.

    @2: Maybe I’m being a little too harsh, but… Fuck off, cunt.

    #20 1 year ago

Comments are now closed on this article.

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    Destiny is finally getting the vault space upgrade players have been begging for almost since launch week. Destiny players can currently use vault space to store 20 pieces of amour, 20 weapons and 20 general item stacks. In the latest Bungle Weekly Update, the developer revealed that as of patch 1.1.2, due before House of […]

  • Half-Life 2: Update mod applies some sparkle to the original title

    Half-Life 2: Update will be available tomorrow, and thanks to the modding community, those who own the vanilla version of the game can apply a visual update to the 2004 title. The comparison video shows you the differences between the original version, and the version with Half-Life 2: Update applied. Here’s what the mod includes: […]

  • Neverwinter MMO can now be pre-downloaded on Xbox One

    You can now pre-download the free-to-play Neverwinter MMO on Xbox One. The game launches on March 31, but you will still need an Xbox Live Gold account to play it. Based on the Dungeons & Dragons franchise, the game can be downloaded from the Xbox Store.

  • Destiny of Spirits will go offline starting next month

    Sony will be ending service for Destiny of Spirits starting next month, Sony has announced. The free-to-play Destiny of Spirits was released in late March 2014 on Vita, and tasked players with collecting supernatural forces appropriate to their geographical location, and then trading them with others online. Gravity Rush spirits were added to the game […]

  • MotoGP 15 is out this spring on PC, last and current-gen consoles

    MotoGP 15 will be released in June on PC, PlayStation 3, PS4, Xbox 360 and Xbox One, Milestone has announced. Bike, rider and team customization are part of the latest release in the franchise, along with time-trials and enhanced career options. The game features over 20 bike models divided into three classes: MotoGP, Moto 2 […]

  • Cities: Skylines players should check out Nakatomi Plaza and Wayne Enterprises

    Nakatomi Plaza and Wayne Enterprises can now be yours in Cities: Skylines. Die Hard fans will be familiar with Nakatomi Plaza. Those who have never watched the first film and live in Los Angeles know it by its real-life name, FOX Plaza. It was created by Enos Shenk and is available through Steamworks. Those who […]

  • Call of Duty franchise has sold 175M copies, players have thrown 300B grenades

    With the Call of Duty Championship kicking off tomorrow, Activision has sent over a series infographic full of interesting figures such as the number of copies sold over 10 years and how many grenades players have tossed. According to the stats below, the Call of Duty franchise has sold 175 million copies across all platforms […]

  • Save up to 75% on select SEGA games on Steam this weekend

    SEGA has put many of its games on sale through Steam this weekend and the firm has also announced Eastside Hockey Manager is now available through Early Access. The sale runs through March 30. The entire Total War, Company of Heroes and Dawn of War back catalogs are discounted 75% and all associated DLC is […]

  • Batman: Arkham Knight PC confirmed as digital download-only in UK

    Batman: Arkham Knight will indeed be a download-only title on PC in the UK, Warner Bros. has confirmed to VG247. Batman: Arkham Knight will be available as both a physical and digital release for PS4, Xbox One and PC in North America and Europe. Again, in the UK, the PC version will be “available as […]

  • Rainbow Six Siege release date set for October per GameStop Italy – report

    GameStop Italy may have let the release date for Rainbow Six Siege slip if a recent listing is accurate. According to the listing, the game will release on October 16. While this could be a placeholder date, October 16 is a Friday in the UK, the usual day new releases land at retail. The release […]

  • Watch the $1 million Call of Duty Championship right here

    The The Call of Duty Championship takes place this weekend, and you can watch all the action as it unfolds right here. The event takes place in Los Angeles tomorrow March 27 and runs through March 29, and the livestreams are below. 32 teams from five continents and 11 countries will be competing in Call […]

  • Battlefield Hardline: Battlefest kicks off this weekend with Double XP

    A new season of Battlefest kicks off this weekend, and starting today, you will earn Double XP in Battlefield Hardline. Battlefest for Hardline is similar to the event held for Battlefield 4 last year. For the entire month of April and into May, in-game events and competitions will be held by the developers and player […]

  • Don’t forget: the GTA 5 PC pre-order bonus cutoff is March 31

    Just a friendly reminder to those planning on purchasing GTA 5 for PC: you have until March 31 to pre-order if you want all the bonuses on offer. Those who pre-order will be handed $1 million in-game cash plus a bonus $300,000. It is split between GTA 5 and GTA Online: $500,000 for Grand Theft […]

  • Games with Gold offers doubled for April – six games instead of three

    Microsoft’s April Games with Gold collection is being doubled. For the month Xbox Live Gold members will receive six instead of three games free. Here’s what’s on offer: Pool Nation FX: Available all month on Xbox One Child of Light: Available all month on Xbox One Gears of War: Judgment: Available from April 1-15 on […]

  • Pokemon players can grab a code for Shiny Charizard at GAME in April

    Pokemon Omega Ruby and Alpha Sapphire players along with Pokemon X and Y owners can grab a free, rare Shiny Charizard from April 3 at one of GAME’s 320 stores in the UK. The redeemable codes for the character will be made available upon request and no purchase is necessary. Those who pop into one […]

  • F1 2015 will arrive on PC, PS4 and Xbox One in June, includes Mexico circuit

    Codemasters has announced its F1 franchise will make its series debut on PlayStation 4 and Xbox One this June with the release of F1 2015. The game was developed using a new engine and contains improved handling and physics for all vehicles and parts attached. This includes: engine, transmission, aerodynamics, fuel tank, force feedback, suspension […]

  • Mortal Kombat X video confirms Liu Kang as playable character

    Liu Kang has been confirmed as a playable character in Mortal Kombat X in the latest video. You’ll also notice Bo’ Rai Cho in there as well. In the Shaolin trailer above you also get a look at Kung Lao and Kung Jin who is new to the series. Apparently, Raiden’s past champions of the […]

  • Short teaser for Star Wars: Battlefront shows the Battle of Hoth

    A short teaser for Star Wars: Battlefront has been posted by EA on Twitter. Well, that speeder isn't going anywhere. Can someone give us a lift to @SW_Celebration http://t.co/srEVrAA0zl #SWCA https://t.co/4W4LG8myke — EAStarWars (@EAStarWars) March 25, 2015 The teaser shows vehicles which we could be using in the game, but it mainly shows the snowy landscape […]

  • Pillars of Eternity releases today – get all the review scores here

    Pillars of Eternity, which still stands as the second most-funded video game on Kickstarter, finally releases today. It’s also getting some rather positive reviews scores, which we’ve rounded up for you. The isometric, party-based RPG from Obsidian Entertainment was one of the first video game projects to take to Kickstarter, and hit its $1.1 million […]

  • Take an in-depth look at Evolve’s Behemoth monster and four new hunters

    Evolve’s fourth monster, the Behemoth, as well as the four new hunters are shown off in new gameplay video. Evolve’s latest gameplay trailer gives everyone a good look at each of the four new hunters and the massive Behemoth monster. The hunters can be bought either separately or though the hunting pass, while the monster […]

  • PS4 firmware update 2.50 causing issues with Killzone: Shadow Fall

    The suspend/resume feature in PlayStation 4′s 2.50 firmware update is causing some issues with Killzone: Shadow Fall. Killzone: Shadow Fall developer Guerrilla has said that the game is experiencing some issues in some instance where the suspend/resume feature is used. The timing of when players put the game in suspend mode does have an effect, […]

  • Bungie on Destiny matchmaking: “We believe there’s no substitute for a pre-made team”

    Crazy though this may seem, it’s possible that Destiny shipped according to plan. History points to community as a crucial component, far from the contingency that many now suspect. Paul Davies spoke to Bungie for clarity. “The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing […]

  • Bloodborne works with suspend/resume, but only offline

    PlayStation 4′s newly-added suspend/resume feature works with Bloodborne as you’d expect, but only while offline. PlayStation 4 received the long-awaited suspend/resume feature today as part of firmware 2.50, and people are starting to test it out with various games. Bloodborne does work with the feature, but only if you play offline. Playing online is arguably […]

  • This is what Crossy Road looks like in first-person

    Crossy Road is fun and addictive. But in first-person, it’s mostly frightening. YouTube user Andy Front Films likes Crossy Road so much he decided to show off what it would look like in first-person. If crossing roads quickly and watching around for cars and trains, all of this as the camera chases you felt intense […]

  • Take a small behind-the-scenes peek at Mass Effect 4

    BioWare cinematic director Ken Thain has given us a very slim look behind the scenes at some motion capture work from the upcoming Mass Effect game. The upcoming Mass Effect game, whether it ends up being called Mass Effect 4 or not, will most definitely incorporate some form of motion capture work. How do we […]

  • Borderlands: The Handsome Collection – 8GB day one patch on PS4, 16GB on Xbox One

    Day one patches for Borderlands: The Handsome Collection are pretty hefty. Both the PlayStation 4 and Xbox One versions of Borderlands: The Handsome Collection require players to download lots of gigabytes to make the experience as smooth as possible. The PlayStation 4 version has an 8.31GB day one patch. The Xbox One version however has […]

  • Get a PlayStation 4 with Bloodborne and The Last of Us for $435

    If you’ve been waiting for the perfect game to get to buy a PlayStation 4, there’s no better time than the present. Amazon is offering a good PlayStation 4 bundle at the moment. For $434.99, you get a PlayStation 4 console, The Last of Us, and Bloodborne. The Last of Us is of course the […]

  • Upcoming Battlefield Hardline patch to nerf the K10, buff battle rifles

    Battlefield Hardline’s first patch will focus on weapon balance and a few changes have been proposed. Battlefield Hardline lead multiplayer designer Thaddeus Sasser posted a few of the balance changes that the team is considering for the next patch. K10: reduce bullet damage to 33 Saiga and PTR: reduce recoil to bring more in line […]

  • Call of Duty: Black Ops 3 and a new Resident Evil game coming this year, according to research firm

    According to digital games analyst SuperData, a new Resident Evil game is due this fall and that this year’s Call of Duty is Black Ops 3. In its latest report on digital console games, research and analytics firm SuperData revealed that a new Resident Evil is coming this fall. “We anticipate this month’s downturn to […]

  • Bloodborne: you can add gestures to your messages

    As players get deeper into Bloodborne, they keep uncovering so many of its little new additions, including this one. Bloodborne, like all of the Souls games before it, allows players to leave messages for other players. These messages could be used to point players towards impending doom, treasure, or just be sarcastic and witty. What […]

  • PlayStation 4 firmware update 2.50 is now live

    PlayStation 4 firmware update version 2.50 has started rolling out. Reports are coming in saying that Yukimura, PlayStation 4′s firmware 2.50 has been made available to download. The update is clocking in at just 245mb, so get downloading. 2.50 brings with it many new additions, including the suspend/resume feature, backup and restore, accessibility options and […]

  • Harley Quinn DLC for Batman: Arkham Knight is a prequel

    Batman: Arkham Knight’s Harley Quinn pre-order DLC is set before the events of the main game, according to Amazon’s description. Today we learned a few details about the pre-order DLC for Batman: Arkham Knight, namely the Harley Quinn one. According to the description on Amazon, the DLC takes place in the lead-up to the events […]

  • Bloodborne Vicar Amelia summon mystery solved

    Bloodborne players unable to summon near Vicar Amelia: here’s your solution. Bloodborne’s secrets are unfolding by the hour as clever players piece together From Software’s cunning design. Yesterday we reported problems summoning in the Cathedral Ward, before the Vicar Amelia boss fight. It turns out this isn’t a bug – or if it is, it’s […]

  • Steven Spielberg will direct film adaption of Ready Player One

    Steven Spielberg will direct the film adaption of the sci-fi, virtual world, video game themed novel Ready Player One by Ernest Cline. Warner Bros. bought the rights to the film in June 2010 and hired screenwriter Zak Penn to rewrite the previous draft written by Eric Eason, according to Deadline. The book takes place in […]

  • Bloodborne players with PS4 headsets shouldn’t forget about the custom audio

    Here’s a friendly reminder for Bloodborne players with PS4 headsets: be sure to download the Headset Companion App from the PlayStation store if you haven’t already. As previously reported, the game supports a custom Bloodborne audio mode which can be uploaded. It contains custom audio created by developers specifically tuned to enhance the audio. This […]

  • EA explains why FIFA Ultimate Team transfer prices are now platform specific

    EA has posted a blog entry explaining its FIFA Ultimate Team transfer market price ranges which now include platform-specific pricing in order to best the coin sellers. EA said it has implemented the changes to FUT over the last several weeks because it should be “fair and fun for every player,” ultimately coming to the […]

  • Game of Thrones: Episode 3 – The Sword in the Darkness now available

    In case you forgot, Game of Thrones: Episode 3 – The Sword in the Darkness was released today. It is available on Mac, PC, PlayStation 3, PS4, Xbox 360 and Xbox One. The third episode releases on iOS devices and Android tomorrow, March 26. The Sword in the Darkness finds Asher Forrester heading to Mereen […]

  • Bloodborne players are already documenting their crazy antics

    Bloodborne has been available for almost two days now in North America, and already players are posting interesting clips and character customization choices for the game. Below are interesting takes on creating a character and videos of a frustrating death and another full of blood coming from a very painful place – monster or not. […]

  • FIFA Ultimate Team celebrates sixth year in existence with giveaways

    FIFA Ultimate Team is celebrating its sixth year in existence with special events running from today until March 29. According to EA, every FUT fan will be handed one free pack every day, and those who play at least one match in the FUT Birthday Cup will have a chance to win rare “tradable In-Forms” […]

  • Halo Online is a F2P PC game in development exclusively for Russia – video

    Halo Online is a free-to-play game which will launch this spring in Russia, and is in development with Saber Interactive. According the reveal event attended by IGN Russia, the game was designed to run well on lower-end PCs and runs on a modified Halo 3 engine. The game is set on a secret UNSC space […]

  • SteamWorld Dig Xbox One release expected in late May

    SteamWorld Dig is coming to Xbox One, developer Image & Form has announced. A firm release date hasn’t been announced, but the studio expects the title to arrive on the system in late May. “We’re preparing quite an elaborate Easter egg for the Xbox One version – a gaming thing that we really wanted to […]

  • SMITE celebrating first anniversary with a sale on skins, Ultimate God Pack

    Hi-Rez Studios is celebrating the first anniversary of SMITE with a sale. From today through Friday, March 27, the Ultimate God Pack, which includes all current and future Gods, will run you $19.99. Alll individual pre-launch skins are 50% off, and all Gem Packs will award bonus gems. In addition, from March 27-29, all SMITE […]

  • Borderlands 2 has sold around 12 million copies, says Gearbox

    Speaking with Microsoft’s Major Nelson in his podcast, Gearbox Software boss Randy Pitchford stated Borderlands 2 has sold somewhere around the 12 million mark. As of August 2014, it was announced by Take-Two in its financial report the 2012 game had sold-in 10 million units. Pitchford noted in the podcast he learned of the figures […]

  • Broken Age releasing on PS4 and Vita same day as Act 2 on PC

    Double Fine Productions has announced it will release Broken Age on the PlayStation Store next month. Act 2 will also be released on PC. The full Broken Age adventure will release on PlayStation 4 and Vita on April 28 in North America and April 29 in Europe. It features cross-buy and cross-save. Broken Age Act […]

  • Star Citizen earned another $1 million within two weeks – total hits $76 million

    Star Citizen continues its funding streak with backers pumping another $1 million into the game’s development in the last two weeks. The total earned for the space sim has now reached $76 million ($76,015,532 to be exact) with 851,395 backers contributing to the staggering figure. Star Citizen’s latest update was version 1.1 which included two […]

  • Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline top Media Create charts

    Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline were the big ticket debuts during the March 16-2 period in Japan, with each game claiming the top three slots on the Media Create charts, respectively. Final Fantasy Type-0 HD moved 92,094 on PlayStation 4, while Resident Evil Revelations 2 moved 73,373 units on […]

  • You can now learn English or Spanish on Xbox One with the Rosetta App

    Want to learn English or Spanish? Rosetta Stone has an App for that on Xbox One. According to the language teaching firm, Rosetta Stone’s Discover Languages, the new application teaches English and Spanish by way of immersive simulation. Users will virtually travel to learn vocabulary and grammar “necessary for real-world interactions.” Here’s how it works: […]

  • PayDay 2 and PayDay: The Heist have sold over 9 million units combined

    The PayDay franchise is a lucrative IP for Starbreeze and Overkill, as both games combined have sold over 9 million copies as of November 2014. The company has also sold over 8 million paid DLC packages since PayDay 2 was released in 2013 (via NeoGAF). In its Q2 half year report issued in February, net […]

  • Nintendo wants to “surprise” customers with NX, not expand upon existing hardware

    Nintendo president Satoru Iwata has firm wants to “surprise” players with its new NX system. Speaking in an interview with Nikkei, translated by Kotaku, Iwata wouldn’t go into details on the new system, but stated expanding on a current gaming system would be “dull.” “In the past few years, the idea of what [encompasses] a […]