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Total War: Rome 2′s second patch is live, over 100 changes listed

Tuesday, 17 September 2013 12:05 GMT By Dave Cook

Total War: Rome 2 developer The Creative Assembly has pushed out the game’s second patch, that addresses some 100 issues. Get an overview here.

In a press release sent to VG247 this afternoon, publisher Sega confirmed that the patch will be applied the next time you boot up the game. You can find the full patch notes here. You’ll see that Patch 3 is already listed by the studio. It enters beta testing soon.

Here they are, for your convenience:

Technical and Performance Issues

  • Campaign performance optimisations.
  • Campaign AI round time improvements (greatest effect during early game).
  • A new “Limited” option has been added to the “Show AI Player Moves” settings in Single Player an Multiplayer Campaign modes, this enables the player to see all movement of enemy factions, all movement within the players regions, and all movement within sea that the player has ports in during the AI turns.
  • Improved AI recruitment decisions in Campaign modes. Further improvements planned for subsequent patches.
  • Pathfinding optimisation on the Campaign Map.
  • Fix for “Level of Detail” distances scaling incorrectly when the “Field of View” is changed which reduces the chance of the “Intelligent Zoom” [N] key, causing “zombie like” low quality textures on unit faces in battles.
  • A new warning message has been added to loading screen to inform the player when graphics memory is running low, and the game is downgrading the players graphics settings. This can be overriden, allowing the game to use system memory for graphics (VRAM) by ticking the “Unlimited video memory” option in the graphics menu.
  • Increased the frame rate and reduced frame stuttering in battles on certain GPUs.
  • Improved compatibility for graphics cards with multiple GPUs.
  • Added earlier Multiplayer Campaign resyncronisation detection, upon loading save games which allows resyncronisation in more cases.
  • More conservative out-of-the-box graphics settings and resolution for DirectX 10 and 11 on Mobile GPUs
  • Improved the processing speed of the default deployment placement, reducing battle loading times on some battle maps.
  • Fixed battle crash bug caused by the default deployment placement.
  • Crash fix for when the player placed the mouse over a garrison force of a region in Campaign mode.
  • Fix for crash loading save games that were created on the “settlement captured” screen in Campaign modes.
  • Fix for a crash when holding the [SHIFT] and [CTRL] keys down, and selecting a unit card, when no unit cards where previously selected in Campaign and Battle modes.
  • Fix for crash caused by forming a Confederation in Campaign modes.
  • Some desyncronisations have been fixed in multiplayer city / port assault battles.
  • Crash fix for when multiple AI reinforcements arrive in a single player siege battle in Campaign mode.
  • Fix for crash when selecting Custom Battle mode after fighting several different Multiplayer battles.
  • Fix for a crash in 4v4 custom or multiplayer battles caused by the battle AI.
  • Fix for crash when cancelling a game request for a password protected game whilst in a Multiplayer battle lobby.
  • Fix some crashes in multiplayer campaign mode, when one player quit the game, it would cause the other player to crash.
  • Fixed a Multiplayer crash which happened when a client joined a lobby and was being allocated to the wrong slot.
  • Fix for a very rare crash when launching a new campaign.
  • Fixed rare battlefield loading lockup.
  • Fix for a rare crash caused by animal handlers in battles.
  • Fix for crash that happens when AI unit triggers raise banner special ability when no human units are selected in battles.

Gameplay Improvements

  • Reduced infantry run speed, charge speed and acceleration in battles.
  • The low level casualty moral penalties have been significantly reduced in battles.
  • Improved balancing for Food and Squalor in Campaign Mode.
  • Campaign AI is more likely to make a stand when defending its final settlement, but may still seek out another home, if they fear losing the final battle.
  • Encampments battles are no longer incorrectly merged with Coastal battles, which lead to forts floating in the air when a friendly navy reinforced an army in the Fortification stance.
  • Improved ship movement speeds in battles.
  • Shock cavalry run speed and charge speed have been increased in battles.
  • Increased flanking morale penalties.
  • Added icons to indicate activity in the Technology and Faction screens during a campaign.
  • Fix for the boarding/ramming button which showed the incorrect state in certain circumstances in battles.
  • Fix for a bug that sometimes made it impossible to exchange units between a transported land force and another land force on the Campaign map.
  • Fix for armies on the sea getting stuck in patrol stance in Campaign modes.
  • Fixed splitting an embedded army from a navy which sometimes caused the player to get stuck in the Prologue Campaign.
  • Some missions in single player and multiplayer Campaign have been fixed and now execute correctly.
  • When a settlement is captured via a siege battle, with a friendly naval fleet blockading its port, the ownership of the port is now changed correctly to the friendly navy fleet on capture.
  • Fix for AI taking inappropriate sized siege equipment into battle when the user changed the settlement wall height, via the map selection settings, in Custom Battle mode.
  • Fix for defending armies under AI control grouping together at the edge of their deployment zone, during Ambush battles when the player choses to wait before attacking them.
  • Improved AI and scripting in the Raphia Historical Battle.
  • Fixed a bug preventing the player from progressing in The Invasion of Samnium prologue chapter, if they had spent all of their funds before being instructed to recruit a General (and therefore having no funds to do so).
  • The Attribute increases for an agent accompanying an army now activate its associated effects on the general of that army in Campaign modes.
  • Improved AI collision detection with Deployables in battle.
  • In Multiplayer Campaign mode, one player can no longer cancel recruitment during the other players turn.
  • The order of events leading up to the Battle of Bovianum in the prologue have been re-scripted. The player now gets multiple turns to construct siege equipment.
  • Fixed issues with not enough time being given for certain advisor lines to play in different languages in the prologue.
  • Fix for units floating in the air while climbing siege towers in battle, when the tower is placed on a slope.
  • Attacking siege ladders will no longer clip through the gate house in the siege on Bovianum battle during The Invasion of Samnium chapter in Prologue Campaign.
  • The victory screen in Multiplayer Campaign mode now shows the correct title for both players.
  • The Basilica of Vulcan religious building now applies the correct bonus to recruitment cost reduction in Campaign Mode.
  • Added level indicators to the Sanctuary of Austro & Sanctuary of Fraujaz shrines in Campaign mode and the Encyclopaedia.
  • Fix for settlement expansion trapping / blocking units movement on the campaign map in very rare cases.
  • Improved the terrain in a small Barbarian city battle map.
  • Minor bug fixes for Roman and Barbarian siege battle maps.
  • During battles, players are no longer able to un-pause the game while in the options menus.

Usability improvements

  • In Campaign mode, exempting a province from tax will no longer incorrectly adjust the food number in the province info panel left side of the screen.
  • Improved multiplayer lobby discovery, reducing the chance of finding *multiplayer lobbies with the wrong battle type.
  • Removed the red tint from the sky in battles.
  • Fix for “Rome Wasn’t Built in a Day” achievement failing to unlock when its requirements were met in some situations.
  • The “Quaestor” achievement should now unlock correctly, when completing the Prologue campaign
  • Fixed the inability to select the previous faction, when an army is automatically loaded due to a battle type change during battle setup.
  • Improved the clarity of stats displayed for Slaves Economic Effect when placing the mouse over “Slaves” in the Province Details panel on the Campaign map.
  • Fix for rare cases of broken save games in Campaign mode.
  • Fix for Campaign mode bug, where a hostile agent and the players’ ship became stuck in the same position, with neither one able to move.
  • Fix for very rare agent pathfinding issue, which caused the game progression to become impossible in Campaign modes.
  • Removed the ability to loading the wrong type of units into a battle from a saved army pre-set in Custom Battle mode.
  • In Multiplayer battle setup, unit restrictions related to “Battle type” are no longer desynchronised between the host and client, so only the correct units can be chosen.
  • Defending armies in an Ambush Battle can no longer load an army containing *Fixed Artillery and other Siege Equipment.
  • Fixed the tooltip displayed when placing the mouse over the garrison in enemy settlements, while the settlement is under siege.
  • The Public Order “Change per turn” stat is now displayed as the sum of all of its “Contributing Factors” on the Province Info panel in Campaign mode.
  • Right-clicking on the Aggressive, Balanced and Protective stance buttons when Autoresolving a battle in campaign mode will now take the player to the Encyclopedia, where these stances are explained in more detail.
  • More detailed descriptions added to the tooltips for the “Occupy, Loot and Raze” buttons after successfully capturing a settlement on the Campaign map.
  • Improved icons for Province Effects in Campaign mode.
  • Fixed an error with uploading stats when a multiplayer battle was ended prematurely.
  • The “Force March” movement effect on the campaign map (looks like a whirlwind) are now correctly removed from the screen when the AI move their army.
  • Correction to the Assault Hexeres unit card in the Parthia faction during battles, which had no colour mask and appeared black.
  • The buttons to change pages in the Leaderboards menu have been fixed, so more players can be seen on the Leaderboards.
  • The Provinces list in Campaign mode can now be scrolled with the mouse wheel.
  • Units in a recruitment queue, in a province with its capital under siege, now have an “infinity sign” icon to indicate that the “turns to recruit” is infinite while the siege is maintained in Campaign mode.
  • In the “Controls” menu under the “Settings” option in the main menu, when the player modifies the keyboard controls, and saves them, the new name for these controls is now replaces the “Classic Total War” name.
  • Added a tooltip to say “Left-click to remove unit from recruitment queue” for units that are queued for hire in Campaign mode.
  • Added a tooltip to make ruined buildings more obvious in Campaign mode.
  • Added tooltips to “Weather” and “Time of Day” settings in the Custom Battle menu.
  • Fixes and corrections for text in the encyclopaedia have been made.
  • Minor text and grammar corrections in Campaign Modes.
  • Fix for some German text not fitting into the available text space in the campaign mode user interface.
  • Improved text formatting in the Objectives panel in Campaign mode.
  • Added some localisation text fixes for French, Italian, German, Spanish, Czech, Russian, Polish and Turkish.
  • Fixed some missing text on the Diplomacy screen in Campaign modes.
  • Added white outline to Armoured Legionaries unit cards in battle.

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3 Comments

  1. traumadisaster

    Good. Expected. I can get over the occasional ai bug. But i want to see more animations at the line of two units meeting each other, looks like their just pushing into each other and two guys swinging their swords.

    #1 1 year ago
  2. GrimRita

    And its still not enough. Funny how a near perfect scored game needed so much work to do still. Gotta love those corrupt media sites.

    #2 1 year ago
  3. sebastien rivas

    Now there is a patch then perhaps I am going to get it today.

    See you soon guys.

    #3 1 year ago

Comments are now closed on this article.

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    Republique Remastered, which was announced earlier this month, is now available for Mac and PC. The game is 20% off through Steam, GOG and the Humble Store for $19.99 until March 4. Thereafter, it will run you $24.99. The Remastered edition contains all five episodes of the game, with 1-3 available now and the remaining […]

  • LA Cops coming to Xbox One in March

    Isometric shooter LA Cops is coming to Xbox One on March 13. Already on Steam Early Access, the game looks like it’s been heavily inspired by Hotline Miami. Walk into a room, open fire, leave bloody puddles in your wake. It’s being published by Team 17. Check out the video below for some 70s cop […]

  • We have $500 of Steam Wallet funds to giveaway!

    We’re giving away 10 Steam Wallet prizes worth $50 each to VG247 readers, courtesy of Bundle Stars. All you need to do to be in with a chance of winning $50 Steam credit is to enter your details below. Join the Bundle Stars Steam group for entry in the sweepstake, and gain extra entries for […]

  • Lapsed Final Fantasy 14 players tempted back with 10 day freebie

    Square is offering lapsed FF 14: A Realm Reborn players a chance to come back to the game for 10 days worth of free adventuring. Provided you’ve already bought and registered an account you’ll be able to play free of charge from Feb 27 to March 9. Square wants you to sample the new content […]

  • Advanced Warfare: Sledgehammer looking at “opportunities” to recreate classic Call of Duty maps

    Sledgehammer Games has told VG247 it’s looking at opportunities to recreate classic Call of Duty maps in Advanced Warfare. According to co-founder Michael Condrey, players of the latest Havoc DLC are asking how Exo abilities and verticality can be added to classic franchise maps. “We’re taking a look at some opportunities to really highlight the […]

  • GTA Online reader playlist week 7: and the winner is…

    Stuff was shot. But only one player emerged victorious. GTA Online player e031271 won last night’s VG247 reader playlist, beating myself, Matt and regulars solidorwot and Revolting. Congratulations, Mr e031271. A deserved victory. We play a GTA Online playlist in an open session every Wednesday on PS4, because it’s both funny and fun. Anyone’s welcome […]

  • Leaked screens reveal The Reef as Destiny’s new “social space”

    A handful of leaked Destiny screens seem to confirm that The Reef location will be the new social space in Destiny. The new addition is likely to be revealed as part of the upcoming House of Wolves expansion. Reddit user Megamanexe4 dropped the screens on the site earlier this morning, along with grabs that reveal […]

  • Darksiders creator teases Battle Chasers game

    Joe Madureira, creator of Darksiders, has released art that strongly suggests a Battle Chasers game is in the works. Battle Chasers was a comic book from the late 1990s that suffered notorious production problems between issues and was never finished. Madureira formed Airship Syndicate after the collapse of THQ, where he co-created Darksiders. His latest […]

  • Infamous video nasty Axe recreated in GTA 5

    The trailer for notorious horror movie Axe has been recreated in GTA 5. The shot for shot remake is the work of gigerbrick who has previously recreated exploitation flicks like Machete and Hostel using Lego. The original Axe movie was banned in 1984 in the UK but passed with cuts in the late 1990s. Movie […]

  • Payday 2 for PS4 and Xbox One includes “a year’s worth of paid DLC” for free

    Payday 2: Crimewave Edition will include a year’s worth of paid DLC from the PC version of the game for free. The new-gen version of the game will be available June 2015, and includes almost all of the paid and free DLC released so far for Overkill’s popular first-person shooter. That DLC includes The Big […]

  • Yes, Mortal Kombat X will require Xbox Live Gold or PS Plus

    Mortal Kombat X won’t bypass Microsoft and Sony’s premium online play requirements. Reports that Mortal Kombat X wouldn’t require PS Plus or Xbox Live Gold started circling earlier this week thanks to a communications error. Answering fan questions on Twitter, producer Shaun Himmerick accidentally gave the impression that premium console subs would not be required […]

  • This is what Destiny players most want next

    Destiny patch 1.1.1 has resolved or at least addressed a number of complaints voiced by the community, but there are plenty more. des Destiny community manage David “Deej” Dague has put out a call for Guardians to share their concerns – or rather, what they think the community is most concerned about. “Set aside your […]

  • Google AI can play games now, so we’re probably all going to die

    Google has brought us one step closer to our inevitable slaughter or enslavement by machine overlords. Google has developed an AI that can learn to play video games and devise brand new strategies. Let me just rephrase that: Google has created an AI that can teach itself new skills, including how to play video games. […]

  • First footage of Renowned Explorers: International Society surfaces

    Renowned Explorers: International Society is a turn-based strategy game from the team behind Reus, and it looks great. Renowned Explorers was announced almost a full year ago, but has been pretty quiet since then. Developer Abbey games has now announced that the game has hit alpha, and will be open to select testers soon. You […]

  • Cities: Skylines developer commits to mod support

    Cities: Skylines will fully support the modding community. Hailing from famously mod-friendly publisher Paradox, Cities: Skylines is a no-brainer for mod support – especially as a lack of mod support is one of the things SimCity was so heavily criticised for when it firts launched. In the developer diary below, Paradox’s Jakob Munthe is joined […]

  • Nosgoth update adds Vanguard, many fixes

    Nosgoth, the free-to-play multiplayer brawler set in the Legacy of Kain universe, has been given a significant makeover. The major feature of the latest Nosogth game update is a new playable human character called the Vanguard. “Equipped with mighty throwing axes and a shield, the Vanguard can take more punishment than any human class that […]

  • Xbox Live Gold 12 month sub $40 on Microsoft store

    Microsoft is offering $20 off 12 month Xbox Live Gold subscriptions at the moment. An Xbox Live Gold 12 month subscription will normally set you back $60, but a Microsoft Store promotion has it on offer for $40. The offer is restricted to the US store. Although you can opt to grab your sub as […]

  • Tomb Raider movie script to be penned by TMNT writer

    Tomb Raider will be Evan Daugherty’s second reboot of an established universe. The Tomb Raider movie reboot has signed on a writer and a distributor. Deadline reports Teenage Mutant Ninja Turtles, Divergent, Snow White And The Huntsman and G.I. Joe 3 writer Daugherty will write the film. Additionally, Warner Bros. has signed on to distribute, […]

  • Shelter 2 pre-orders open, launch trailer debuts early

    Shelter 2 is a game in which you are a mother lynx and must protect a den of kittens. Yes, it’s delightful. Shelter 2 is coming to Mac and PC on March 9. Pre-orders are now available on Steam at 10% off or on GOG.com with a free skin and soundtrack, or 20% off if […]

  • That Batman: Arkham Knight trailer is full of codes

    Batman: Arkham Knight’s trailer is like a Transformer – there’s more than meets the eye. The new Batman: Arkham Knight trailer contains a number of codes. Eagle-eyed users have spotted four so far, and work on cracking their meaning is progressing. According to an /r/games thread rounding up results so far, the codes pertain to […]

  • Assassin’s Creed haystacks won’t save you from a fall

    Assassin’s Creed fans, don’t try this at home. Assassin’s Creed characters can survive falls of almost any distance as long as they aim for the haystacks scattered handily throughout the environment. As you probably deduced from your familiarity with common sense, this isn’t a real thing: falling from heights kills you, the same way a […]

  • Why are people buying PS4 and not Xbox One?

    PS4 is outselling Xbox One – but why? A new report may have the answer. Last month, the PS4 outsold the Xbox One in the US again, returning it to the top of the charts after just two months away. Why? What has caused this reversal in fortunes in Microsoft’s home territory? According to a […]

  • Toejam and Earl are back with a new Kickstarter

    The early 90′s are alive and well in a new bid to bring back Toejam and Earl. Toejam and Earl released for Mega Drive (Genesis, Americans) in 1991, and the eponymous characters went on to count among Sega’s best-known characters. They appeared in a platformer, a light gun shooter and finally a 2002 Xbox game […]

  • New Wander trailer shows off Azertash form

    Wander is a collaborative, non-combat MMO in which you can take on a number of unique forms. Wander players begin as an ambulant tree called an Oren and can progress through several different bodies as they explore the environment, learning its secrets. One of these, which we’d not seen before this trailer, is the amphibious […]

  • SOMA approaching beta phase on PC and PS4

    SOMA, the new horror game from the Amnesia: The Dark Descent crew, is getting close to playable. Frictional Games has apologised for its recent silence over the project, but said it’s focused on reaching beta. Sorry all for the silence! We're closing in on Beta and everyone's working hard to get there. Once that's done, […]

  • Square Enix does not condone Final Fantasy: Mystic Quest HD Remaster

    Square Enix has said it’s not involved with a fan remake of Final Fantasy spin-off Mystic Quest. 1992 SNES game Final Fantasy: Mystic Quest is being remade by Dark Design as Mystic Quest HD Remaster. The developer is even taking pre-orders for the project. Unfortunately, it looks like it is in no position to be […]

  • New Hunger teaser released by LittleBigPlanet Vita co-developers

    LittleBigPlanet Vita co-developers Tarsier Studios have released a teaser trailer for Hunger, which was announced in May 2014 at the Nordic Game Conference. The game has been rumored to be the firm’s unannounced Sony project since 2010. Platforms are still to be announced, but the studio became a first-party SCE developer a few years back, […]

  • Here’s two Mario Party 10 overview videos, one featuring amiibo

    Overview videos for Mario Party 10 and the amiibo which work with the title have been released by Nintendo Japan. Obviously each one is in Japanese, but you get the gist all the same. Mario Party 10 releases on Wii U March 20 in North America and Europe. Thanks, AGB.

  • Clan Raids announced for Call of Duty: Advanced Warfare Companion App

    Activision has announced a new Clan Raids mode will be made available through the Call of Duty: Advanced Warfare Companion App. According to the CoD community blog, raids are time-based challenges where success earns you a spot on the Clan Raids leaderboards and new Clan Raid-exclusive in-game gear like the Equilibrium set. Clan members will […]

  • Play Battlefield Hardline starting March 12 through EA Access

    Xbox One users with an EA Access subscription will be able to play 10 hours worth of Battlefield Hardline starting March 12. EA Access members will are being granted access to the game five days before the street date, with full multiplayer and all saves transferring over into the main game. It was announced yesterday […]

  • This video summarizes the contents of Destiny patch 1.1.1

    With Destiny patch 1.1.1 now available, here’s a video summary of what to expect. In the video above, Arekkz Gaming gives you a rundown of the important bits in the update. Subscribe to Arekkz Gaming for more Destiny tips and trick through the link.

  • Destiny 1.1.1 patch notes out, update is live

    Destiny’s 1.1.1 patch arrives today, so if you have been kicked from activities, it means you will need to download the patch now that it’s live. We will be pushing the 1.1.1 patch for Destiny shortly. Players will be kicked from activities and required to download the patch. — Bungie Help (@BungieHelp) February 25, 2015 […]

  • Payday 2 packs based on Hotline Miami 2: Wrong Number coming

    Starbreeze has announced another collaboration with Dennaton Games which will see masks based on Hotline Miami 2: Wrong Number appear in Payday 2. The collaboration consists of two free updates when you acquire Hotline Miami 2 or its deluxe version on Steam from February 25. The two updates, called Hotline Miami Mask Pack and Jacket […]

  • Velocity 2X making its way onto Linux, Mac, PC and Xbox One

    Velocity 2X will be released on Linux, Mac, PC and Xbox One Futurlab has announced. The developer is in charge of the port, which will be published by Sierra. According to Futurlab, the deal with Sierra came about when self-publishing proved to be difficult due to spending “more time doing PR and marketing on Velocity […]

  • Hotline Miami 2: Wrong Number finally has a release date

    A release date for Hotline Miami 2: Wrong Number has been announced, finally. The game will arrive on Linux, Mac, PC, PlayStation 3, PS4 and Vita March 10. It is now available for pre-order on GOG, Humble and Steam for 10% off for $13.49/£10.99. There’s also a Digital Special Edition available which includes tracks from […]