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Criterion Games staff reduced to 17 as 60-65 people move over to Ghost Games

Saturday, 14 September 2013 14:19 GMT By Stephany Nunneley

Criterion Games has had its staff numbers reduced to 17 people total working at the Guildford-based studio, as the majority of the studio has now moved over to Ghost Games, according to various tweets which surfaced overnight.

According to Criterion creative director Alex Ward he has “a small team now,” and that between 60 and 65 of his staff are now working with Ghost Games on Need for Speed: Rivals.

Ward said the remaining staff members will be working on projects other than racing games.

“We still exist. We chose not to continue making NFS games,” Ward tweeted. “I wouldn’t worry at all. NFS is in safe hands. And it’s all about making great games. It’s all positive.

“We’re still Criterion and that is what matters. We are backed by a huge and successful wider company, Electronic Arts. We’re in fine form actually.”

Ward went on to say Criterion is currently working in a project he was not at liberty to discuss at the moment.

Ghost Games took over the Need for Speed franchise earlier this year.

The franchise’s development had previously been shared by Black Box and Criterion, with Ghost Games studio head Marcus Nilsson stating that the franchise bouncing between studios and producing different game types wasn’t “consistent”.

Need for Speed: Rivals will release on PC, PS3, and Xbox 360 November 19, and will be a next-gen launch title.

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33 Comments

  1. YoungZer0

    “We are backed by a huge and successful wider company, Electronic Arts.”

    Yeah, well, apparently you’re not.

    #1 2 years ago
  2. Biscuitpants

    wtf…

    #2 2 years ago
  3. Dimaco

    Darn… make a true Burnout comeback (next gen?) and you’ll earn your fame back!

    #3 2 years ago
  4. The_Red

    So in other words, new NFS is still a Criterion game. Just under a new moniker.

    #4 2 years ago
  5. AngryConsumer

    RIP Criterion & Burnout.

    #5 2 years ago
  6. II-WAR-STEINER-II

    Morons… Go and lick EA’s balls

    Shame on you

    “We are backed by a huge and successful wider company, Electronic Arts. We’re in fine form actually.”

    I don’t think so…

    #6 2 years ago
  7. Keivz

    @4 – Exactly! Stay out of my NFS Criterion!

    #7 2 years ago
  8. SplatteredHouse

    @5 Damn Burnout hybridisation/diluting of NFS was half of the problem!
    @7 Absolutely. All the bits of Criterion can go make its own game, put in all the Burnout they will!

    “The high customisation and personalisation from the Underground series and the original Most Wanted is what made me enjoy it more than most racers. Since then it’s just turned into ‘just another racer’, it lost it’s identity that helped make it popular in first place. I want that identity back. “ credit: http://www.videogamer.com/ps4/need_for_speed_rivals/news/need_for_speed_underground_3_if_it_can_sell_15m_copies_wed_make_that_game_says_ghost.html

    #8 2 years ago
  9. DSB

    Very sad how EA has managed to take the spark out of Bioware, Popcap and Criterion.

    #9 2 years ago
  10. SplatteredHouse

    @9 They surely managed to take the “spark” out of Bullfrog/Westwood, as well.
    As well as shutting down BIG (that one still annoys me – we haven’t seen the likes of that stuff since, and frustratingly, that shutdown took place shortly before the Wii/Casual boom, to where less simulation, more action-led sports could have easily helped boost the broadness of EA’s selection.)

    Instead, their F2P ambitions extend to little more than reusing whatever active brands they have, under a different moniker. :( Oh, and that Simpsons cow-clicker on mobiles, which my guess would be that that originated from a satellite studio.

    #10 2 years ago
  11. absolutezero

    It’s not like this is coming as a surprise, the studio will be closed soon. Just another team killed by EA.

    Theres a hell of alot of them now though. I mean Jesus Christ stop it please EA. Please stop.

    I want Pandemic back :(

    #11 2 years ago
  12. SplatteredHouse

    RIP, Mercenaries. :(

    #12 2 years ago
  13. GrimRita

    EA – tearing the heart out of gaming since 1985

    #13 2 years ago
  14. Fin

    Hm

    #14 2 years ago
  15. DSB

    Definitely with you on that. The BIG era was really one of the very best in EAs history. And The Saboteur wasn’t far off from being a really great game. I enjoyed it a lot, even in its unfinished state.

    The Pandemic thing was just the lowest of the low. First Ricitiello “supports them” for years and sells them to EA, then he heads up EA and kills them like it was nothing. I wouldn’t buy a carton of milk from that scumbag.

    #15 2 years ago
  16. fihar

    @10
    Oh God, BIG!
    I love NBA Street.

    The sad thing is, EA was actually the one who made Burnout/Criterion into what it is now.
    The first two Burnouts were fundamentally good, but the presentation was rather bland and it all changed with Takedown, hands down one of the most fun I’ve ever had from a game.
    Amazing soundtrack, slick presentation and an empowered sense of personality was the things that won me over and I suspect EA was quite instrumental in achieving that.

    Takedown and Paradise won them more acclaim than NFS could ever hope for and it’s a huge shame to see Criterion’s talent wasted on a franchise that obviously didn’t mesh well with their pedigree.
    It all went downhill from there and it’s sad to say that this news isn’t surprising in the slightest.

    #16 2 years ago
  17. Ireland Michael

    Sounds like Ghost Games is essentially just going to be Criterion under a new name. That’s fine by me. Their Need for Speed games have been great, so that gives me plenty of faith in their future titles.

    #17 2 years ago
  18. SplatteredHouse

    Takedown was truly a beautiful game, @16. You’re speaking a great deal of truth.

    #18 2 years ago
  19. mistermogul

    Well done EA – another studio bought to its knees…

    Add it to the list of talented teams you have successfully sucked to non-existence.

    Bravo, you imbeciles…

    #19 2 years ago
  20. Ireland Michael

    Criterion has been making successful games for EA for almost 10 years, and most of its staff i/ (obviously intentionally) now part of a new studio dedicated to racing games. That is hardly a studio “brought to its knees”.

    If the quality is there, who cares if the name is slightly different?

    #20 2 years ago
  21. DSB

    What’s quality though? Hot Pursuit is really high on the list of the dumbest, most base racers I’ve ever played. There’s barely any gameplay there. It’s “Press button to drive” and “Turn left or right occasionally if you like – or don’t – it doesn’t really matter much”. It treats you like a retard who really just wants to see shit go by really fast, rather than someone who wants a rewarding ride.

    NFS was CoD before CoD was CoD.

    #21 2 years ago
  22. Ireland Michael

    @21 I love Burnout Paradise. It’s one of my favourite games of this gen, but that game was far more generous when it came to screwing up than Burnout Hot Pursuit ever was. I found plenty of the races in that game to be challenging after the few levels.

    #22 2 years ago
  23. DSB

    @22 Paradise was the death knell to Burnout for me. Admirable to try the open world thing and all, but the level design just didn’t even try. You had a lot of quantity with none of the sweet tracks that actually made the previous games great.

    #23 2 years ago
  24. mistermogul

    @20 – I agree with DSB, is their output really that quality compared to their earlier games like Burnout 2? (In my opinion their best game to date).

    Also I would argue it certainly seems the name “Criterion” has been brought to its knees, yes. A team of 17 from what was 100′s?

    It’s undeniable fact that Westwood and many other studios have met the fate of death from EA in the past and it looks like it is happening again that’s all…

    #24 2 years ago
  25. sg1974

    Another great UK dev reduced to a shadow of its former self by a US owner.

    Anyone remember Rare? (Yes yes I know, it’s called sarcasm.)

    #25 2 years ago
  26. fihar

    @23
    Paradise was a great open-world racer. The complete freedom to pick your own route was great, especially on the longer races. If you’re one to explore, there’s a plethora of alternative path available to utilize in the game.

    Compared to the exciting locales that was offered in previous Burnouts, Paradise City might not seem much but it’s still quite a city.

    Have to agree with you on Hot Pursuit 2010 though, that game was boring. Lots of great cars and the Autolog was great but that’s it.

    @24
    Burnout 2 was bland. The gameplay was there but there’s barely any effort made on the presentation. Takedown was arguably superior compared to that.

    #26 2 years ago
  27. TheWulf

    I loved Paradise, my favourite Burnout game by far. Perhaps the only one I played for more than 20 minutes or so. Mostly because it almost felt like a platformer game, one in which your player avatar was a car rather than a hedgehog or a chubby plumber. It worked for me, and I dug it. Plus, there was always this bizarre sensation that the world existed in some kind of simulation revolving around sentient car-beasts, as there were no humans or drivers anywhere. That was genuinely surreal.

    I don’t know. I don’t often go in for reality-based racing games, but I played a nontrivial amount of Paradise.

    #27 2 years ago
  28. Cobra951

    @27: Same here. Paradise was one of my favorite racers ever. I could spend hours going like a bat out of hell around the open world. Track racers feel confining after that experience.

    #28 2 years ago
  29. TheWulf

    @28

    That was probably it. Other than in kart racers, I guess I’ve never done so well with tracks. I keep wanting to pull off and explore, but there are invisible walls everywhere. So that was probably a big draw, for me.

    #29 2 years ago
  30. Cort

    B:P is tied with Uncharted 2 as game of the generation for me. I got 150 hours and my first Platinum out of that game. Loved every minute. The car handling was perfect – just the right amount of arcade fun with a small sprinkling of real world physics. And being allowed to pick your own routes and be rewarded for good planning and choices was great. And never has a game been better supported by the dev and publisher with both free and paid DLC.

    There’s a reason EA have done this and I suspect I won’t like it. If it is still going to be exactly the same studio then why create a new name when you have one of the most recognised and respected brands in gaming?

    Be careful EA, remember what you said earlier this year when voted the biggest corporate assholes (or whatever it was)….

    #30 2 years ago
  31. tenthousandgothsonacid

    BP was great because it was 60fps. Haven’t enjoyed their 30 fps NFS games.

    #31 2 years ago
  32. DSB

    @26 I respect that. I just wasn’t that impressed with it. Sometimes you’d go up, sometimes left, sometimes right, but it was never really “true” freedom, it was really just options. It didn’t blow me away.

    I forget whether it was Burnout 2 or Takedown, but I just remember that game having outstanding tracks. It was a real skill game, and I especially remember the time trials being designed so you pretty much had to be in turbo 90% of the time, and you really had to slice every corner just right. It was so tight, they pretty much nailed it.

    For me that whole experience was sorely missing from Paradise.

    I’m pretty sure it was Burnout 2?

    #32 2 years ago
  33. fihar

    @33
    You’re talking about Burning Laps, which was started on Takedown I believe.

    I actually had an argument about this a couple of months ago. Paradise isn’t just about the racing anymore. Somewhere along the way, it turns into more of a sandbox game, ergo the Freeburn challenge and that new area DLC, whose name I completely forgot.
    This was further emphasized in MW 2012, where doing Challenges turns out to be a lot more fun than the actual races and, God forbid, Speedtest.
    I mean, collectively jumping off a ship over and over again might be pointless, repetitive and a tad idiotic but it was also deliriously fun.
    Sure, the addition of Autolog means it is still about who’s fastest of them all but the focus has shifted a little bit.

    I still long for the day Criterion makes another traditional racer and build upon what Takedown managed to achieve (Sorry, I don’t count Revenge and HP 2010) but I also appreciate what Criterion tried to do (and succesfully achieved I might add) with Paradise and Most Wanted.

    We are the same people who wants triple-A games to not always stick to a formula remember?

    #33 2 years ago

Comments are now closed on this article.

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    GTA 5 modders have made a dream come true, adding a gravity gun to your arsenal of mayhem-causing weaponry. GTA 5 isn’t ready for this. It looks like a heck of a lot of fun, but the poor old Los Santos po po can’t deal with the resulting carnage at all. If Rockstar were ever […]

  • “Mod makers should be able to make money from their creations,” says DOOM creator

    DOOM co-creator John Romero has weighed in on the paid mods debate. Paid mods are a hot issue right now. For years, Valve has been enabling content creators to make money from their work on Counter-strike: Global offensive, Dota 2 and Team Fortress 2, but when it partnered with Bethesda to offer the same for […]

  • Watch WRC driver Kevin Abbring smash through a DIRT Rally challenge

    WRC driver Kevin Abbring has been participating in Dirt Rally’s daily events – and kicking ass. Dirt Rally seems to have ticked one of the most difficult to attain boxes of racing development – creating something professional drivers like to play, and which rewards their years of experience. Codemasters published the video below showing Hyundai […]

  • Mortal Kombat X patch to bring PC version up to console standard

    Mortal Kombat X PC will be fixed tomorrow, NetherRealm has promised. The PC version of Mortal Kombat X has come under fire for poor performance, including stuttering frame rate and bugs as plenty. About 45 minutes into a recent Twitch stream, NetherRealm boss Ed Boon said an update will drop tomorrow to address many of […]

  • Destiny House of Wolves: all new Crucible maps detailed

    Destiny’s House of Wolves DLC will add four new maps to the Crucible, the game’s competitive multiplayer mode. Let’s take a look at all of them. Alex brings you new footage showing all of the four maps that will drop with House of Wolves. He goes over the layout, landmarks, gameplay styles, and other important […]

  • Custom Xbox One Star Wars controllers look very tempting

    Microsoft is celebrating May 4 by showing off concept designs for Star Wars-themed Xbox One controllers. May 4 is of course Star Wars Day and the controller concepts you’re about to see are just that, concepts. Or at least that’s what they said they are. There are four designs and they don’t look very practical. […]

  • Project Cars launch trailer is an anthology of race cars, set to the beats of Deadmau5

    Project Cars comes out this week and there’s just enough time for one last trailer. Project Cars, Slightly Mad Studios’ ambitious racer that has been in development for ages, is finally coming out this week. The racer received plenty of changes throughout its development based on community feedback and the final product will be in […]

  • Star Wars Battlefront dev reveals planet Sullust

    Sullust, a planet that has not been previously shown, will be featured in one of Star Wars Battlefront’s maps. Star Wars Battlefront developer DICE revealed today that planet Sullust will be one of the game’s locations. The planet was mentioned in the films and other Star Wars works, but was only shown today. DICE posted […]

  • Destiny House of Wolves: Tower vendor changes

    House of Wolves will change the inventory of some of Destiny’s vendors and add new roles to others. Here’s everything that has been announced so far. You know that House of Wolves will bring a new social space to the game in the form of The Reef. But did you also know that the good […]

  • Nintendo apologises for Amiibo shortages, will reissue some out-of-stock figures

    Nintendo released a statement today to apologise for fan’s frustrations in finding some Amiibo figures and promised to handle distribution better going forward. Nintendo has been criticised recently for its lack of communication when it comes to new Amiibo figures. Something which has lead fans to not know if certain figures are limited to some […]

  • Halo: MCC “a black eye for us,” Halo 5 won’t suffer the same fate, says franchise director

    The development of Halo: The Master Chief Collection was of an “outrageous complexity,” which was one of the reasons it suffered a horrible launch. None of that will happen with Halo 5: Guardians, according to Frank O’Connor. Frank O’Connor, Halo franchise development director opened up to Xbox Achievements about the difficult task of developing The […]

  • Destiny House of Wolves: weapon Reforging explained

    When House of Wolves drops in a couple of weeks, you’ll be able to change the stats of some in-game weapons. This process is called ‘Reforging’. Alex goes over all the details Bungie revealed about the new Reforging system. This covers the materials you need, the weapons that can be reforged and much more. Make […]

  • GTA 5 PC: control the in-game phone with your iPhone using this mod

    GTA 5′s latest mod lets you control the in-game phone with your real-life iPhone. Reddit user Planetleak wanted to see if he would succeed in getting his iPhone to control the phone in GTA 5. He did it and has a video to prove it. It’s not a mod per-se, but it emulates mouse and […]

  • SoulCalibur dev wants to know fans’ favourite characters for “something huge”

    SoulCalibur developers are probably working on a new game, because they’re asking fans to vote on their favourite characters. Project Soul, the longtime developer of the SoulCalibur series is soliciting feedback on fans’ favourite characters. The developer said as much in a post on its Facebook page. “Calling all SoulCalibur Fans! Project Soul would like […]

  • Jason Voorhees doesn’t look out of place in new Mortal Kombat X trailer

    Jason Voorhees comes to Mortal Kombat X starting tomorrow and it’s time to celebrate his arrival. Jason Voorhees, the first DLC character for Mortal Kombat X has been given the trailer treatment. Jason is part of the game’s Kombat Pack, owners of which can start using him tomorrow, May 5. Being an iconic horror character, […]

  • Dragon Age: Inquisition – Dragonslayer DLC announced, free to all this week

    Dragon Age: Inquisition is getting a multiplayer expansion this week. BioWare has announced that all owners of Dragon Age: Inquisition will receive a new multiplayer expansion, for free. The expansion is called Dragonslayer and it’s centred around fighting dragons, hence the name. Three new playable characters will join the roster as you explore an all-new […]

  • Sonder is still happening, and this is the best news of the week

    Sonder is a really interesting-looking new indie adventure, which I am quite excited to remember exists. We first heard about Sonder in late 2013, when its debut trailer introduced us to a Kamai Media’s ambitious vision. In the intervening months Kamai has been hard at work on its space station management sim slash non-linear narrative […]

  • Twitter axes playable Internet Archive embeds

    The dream has died: Twitter has disabled Internet Archive game embeds. Remember how for a few days you could tweet a link to an a game on the Internet Archive and it was playable direct from that tweet? Well, Twitter has cancelled that. All those tweets now just show links. GamesIndustry suspects it has something […]

  • Lords of the Fallen, Divinity: Original Sin developers will reveal new games at E3 2015

    Lords of the Fallen developer Deck13 and Divinity: Original Sin developer Larian Studios have new projects in the works which will be revealed at E3 2015. Publisher Focus Home Interactive is behind both new games. In a French press release [PDF] spotted by RPG Codex, Focus said it will show off the two unrevealed titles […]

  • Rare game announce expected at E3 2015

    Rare’s new game will be shown off at E3 2015, apparently. Rare hasn’t announced a reveal, and neither has Microsoft, but it looks like the news has slipped out anyway. IGN cites a tweet from Rare creative director Simon Woodroffe in which he says that a new project from Rare designer Gregg Mayles will be […]

  • Batgirl expansion included in $40 Batman: Arkham Knight season pass

    Here’s what you get in the $40 Batman: Arkham Knight season pass. Batman: Arkham Knight’s season pass was announced last week, but apart from the news that it would cost a whopping $40/£33, we didn’t get many details of what it would include. Thankfully, Warner Bros. has since acknowledged the clamour this caused, as players […]

  • Star Wars Day Xbox sale discounts Force Unleashed, Lego games

    Star Wars Day is upon us, and here’s an Xbox sale to mark it. Microsoft is offering discounts on Xbox 360 games to celebrate May 4. From my desk here in Australia the sale is a bit light on content – two Lego games, plus The Force Unleashed and its DLC packs. Your mileage may […]

  • Here’s hoping this tease means we see Mass Effect at E3 2015

    Mass Effect boss Mike Gamble has shared a teaser image, which we’re more than happy to draw speculative conclusions from. The new Mass Effect game in the works at BioWare Edmonton is a mysterious beast. Judging by how long it’s been in development, it feels like we’re about due for a proper reveal, to clear […]

  • Watch almost a whole hour of Wolfenstein: The Old Blood

    Wolfenstein: The Old Blood is almost here. Are you ready for old-school shooter action? Wolfenstein: The Old Blood publisher Bethesda livestreamed almost an hour of the Machine Games shooter recently, and has now uploaded the archive to YouTube. Check it out below: Wolfenstein: The Old Blood launches digitally on PC, PS4 and Xbox One on […]

  • Splatoon lacks voice chat to promote a positive online experience

    Nintendo’s multiplayer game Splatoon will not contain a voice chat option in order to “focus on the positive aspects” of online gaming. Speaking in the latest issue of Edge magazine (thanks, GamesRadar), Splatoon co-director Yusuke Amano said personal experience with negativity in online voice chat was one of the main reasons for excluding the feature. […]

  • D4 on PC: differences from Xbox One version, system specs announced

    D4: Dark Dreams Don’t Die – Season 1 is coming to PC, and Access Games has provided a list of features different from the Xbox One version. We’ve pulled most of the changes off the game’s website and posted them below, along with the PC specs. D4 on PC Kinect gesture input controls replaced with […]

  • The Megalodon returns to Battlefield 4 with the latest CTE patch

    The Megalodon Easter Egg in Battlefield 4 may have been removed earlier this year from Naval Strike, but it has since resurfaced on the CTE with the latest patch. I’d make a Jaws reference, but it’s been done to death. The shark is shown in the video on the Paracel Storm map which was where […]

  • Survival horror game Kodoku has a new work-in-progress trailer

    Kodoku, the survival horror title from Carnivore Studio, has a new work-in-progress video available, showing you how the game is coming along. Announced for PlayStation 4 and Vita back in 2013, the game is slated for release sometime this year, and tasks the player with avoiding mythical Japanese ghosts using only magic and stealth. Thanks, […]

  • Current HoloLens prototype has noticeably “tighter” FoV compared to January build

    Microsoft’s augmented reality headset HoloLens is still very much in the prototype stage, according to various reports out of the Build Conference. Microsoft hasn’t discussed technical specs with the press yet as nothing is set in stone, but during a hands-on at Build, Ars Technica noticed the prototypes had a “x86 processor, 2GB RAM, 802.11ac […]

  • Silent Hills petition asking Konami to continue development has over 50,000 signatures

    A petition to save the Silent Hills game has been formed by fans in the hopes Konami will change its mind and bring the collaboration with Guillermo del Toro back from the dead. Konami confirmed on Monday the Silent Hill remake from film director Del Toro and Metal Gear’s Hideo Kojima had been cancelled, but […]

  • Attack on Titan has a US release date, title changed in EU over copyright claim

    Attack on Titan: Humanity in Chains will be released under a different title in Europe, according to the publisher, and while a release date has been set for North America, the same cannot be said for fans across the pond. According to Atlus, a copyright claim in Europe has forced the company to publish the […]

  • Yooka-Laylee meets final Kickstarter Stretch Goal in less than 24 hours

    The Kickstarter for Playtonic’s Yooka-Laylee sailed beyond its final £1 million ($1.5 million) Stretch Goal overnight, which will allow for a simultaneous release on all announced platforms. Once funded, Yooka-Laylee was slated for release on Linux, Mac, PC, PlayStation 4, Wii U, and Xbox One; however, a simultaneous release on all platforms wasn’t guaranteed unless […]

  • Not a Hero will miss its May 7 release date, but not by much

    Not a Hero will miss its May 7 release date, according to an announcement from Roll7. Not to worry though, it’s only by a week. According to the developer, the delay is due to “having undergone super-secret upgrades to crank shit up to 60fps.” The extra week will provide the additional time needed for tweaking […]

  • Assassin’s Creed, The Crew, Far Cry 4, other Ubisoft titles on sale through the Humble Store

    Ubisoft has put a number of its games on sale through the Humble Store. Franchises Assassin’s Creed and Far Cry are on discount as are single release titles. The list of games on sale are below. For pricing in your region, head over to the Humble Store. Anno 2070 Complete Edition Assassin’s Creed 3 Assassin’s […]

  • Payday 2: Repeater rifle, Peacemaker pistol introduced with The Butcher’s Western Pack

    Overkill Software released the 21st DLC pack for Payday 2 yesterday, titled The Butcher’s Western Pack. The pack will run you $4.99/€4.99 and other digital distribution channels. “For our 21st DLC we go back in time to visit the Wild West and the arsenal it was known for,” said the developers. “With it we’re introducing […]

  • The Yooka-Laylee Kickstarter just launched and has already met its funding goal

    Playtonic Games launched the Kickstarter campaign for Yooka-Laylee at 5pm UK, and in just over 30 minutes it already hit its $270,000 funding goal. You can watch the funding counter continue to roll over through the link. Yooka-Laylee is a 3D platformer where the characters use special moves such as Yooka’s tongue grapple and Laylee’s […]

  • Batch of hi-res Persona 5 screenshots released by PlayStation Japan

    A set of screenshots have been released for Persona 5, and while you’ve seen these before in magazines and on the official website, these are high-res versions. Some will even look familiar to those who watched the first gameplay trailer back in February. The shots were posted over on the PlayStation Japan Persona 5 game […]

  • Is Alien: Isolation getting HTC Vive support?

    Placeholder images for SteamVR icons have been found and it looks like there may be support for Alien: Isolation, so if you enjoy soiling yourself, get psyched! NeoGAF members found a thread on Reddit, where a little rooting around in a Steam directory unearthed the images. The list includes both games and apps, and as […]

  • Xbox Live multiplayer is free this weekend on Xbox 360

    Xbox 360 players in all Xbox Live regions can play multiplayer online for free this weekend. If you are a Silver member, this means you are Golden from May 1-3 and can play multiple games online with your buddies. All you have to do is log-in to Xbox Live.

  • Assassin’s Creed actor Michael Fassbender confirms film production starts September

    The Assassin’s Creed movie will start production this fall, actor Michael Fassbender (Prometheus, 300, X-Men:First Class) as confirmed. Speaking with ComingSoon.net, Fassbender said filming will start in September, which is inline with Ubisoft’s announcement in February. The actor will star in the film alongside Oscar-winning actress Marion Cotillard, both reuniting with their MacBeth director Justin […]

  • Eve Online boss states VR won’t be as big as we think next year

    I don’t think I’m the only one who wants VR to hurry up and manifest into a Sword Art Online-esque reality. Unfortunately, the chief executive officer at the studio behind Eve Online doesn’t think that will be happening any time soon. Talking to Venture Beat, Hilmar Veigar Pétursson touched on his excitement at the prospects […]

  • The Last of Us: Left Behind goes standalone in May on PS3, PS4

    Naughty Dog has announced that The Last of US DLC Left Behind will be released as a standalone experience next month. It can be purchased for both PlayStation 3 and PS4 through the PS Store and a two-hour demo of the Factions multiplayer will also be made available. “The Left Behind standalone game will have […]