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Criterion Games staff reduced to 17 as 60-65 people move over to Ghost Games

Saturday, 14 September 2013 14:19 GMT By Stephany Nunneley

Criterion Games has had its staff numbers reduced to 17 people total working at the Guildford-based studio, as the majority of the studio has now moved over to Ghost Games, according to various tweets which surfaced overnight.

According to Criterion creative director Alex Ward he has “a small team now,” and that between 60 and 65 of his staff are now working with Ghost Games on Need for Speed: Rivals.

Ward said the remaining staff members will be working on projects other than racing games.

“We still exist. We chose not to continue making NFS games,” Ward tweeted. “I wouldn’t worry at all. NFS is in safe hands. And it’s all about making great games. It’s all positive.

“We’re still Criterion and that is what matters. We are backed by a huge and successful wider company, Electronic Arts. We’re in fine form actually.”

Ward went on to say Criterion is currently working in a project he was not at liberty to discuss at the moment.

Ghost Games took over the Need for Speed franchise earlier this year.

The franchise’s development had previously been shared by Black Box and Criterion, with Ghost Games studio head Marcus Nilsson stating that the franchise bouncing between studios and producing different game types wasn’t “consistent”.

Need for Speed: Rivals will release on PC, PS3, and Xbox 360 November 19, and will be a next-gen launch title.

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33 Comments

  1. YoungZer0

    “We are backed by a huge and successful wider company, Electronic Arts.”

    Yeah, well, apparently you’re not.

    #1 1 year ago
  2. Biscuitpants

    wtf…

    #2 1 year ago
  3. Dimaco

    Darn… make a true Burnout comeback (next gen?) and you’ll earn your fame back!

    #3 1 year ago
  4. The_Red

    So in other words, new NFS is still a Criterion game. Just under a new moniker.

    #4 1 year ago
  5. AngryConsumer

    RIP Criterion & Burnout.

    #5 1 year ago
  6. II-WAR-STEINER-II

    Morons… Go and lick EA’s balls

    Shame on you

    “We are backed by a huge and successful wider company, Electronic Arts. We’re in fine form actually.”

    I don’t think so…

    #6 1 year ago
  7. Keivz

    @4 – Exactly! Stay out of my NFS Criterion!

    #7 1 year ago
  8. SplatteredHouse

    @5 Damn Burnout hybridisation/diluting of NFS was half of the problem!
    @7 Absolutely. All the bits of Criterion can go make its own game, put in all the Burnout they will!

    “The high customisation and personalisation from the Underground series and the original Most Wanted is what made me enjoy it more than most racers. Since then it’s just turned into ‘just another racer’, it lost it’s identity that helped make it popular in first place. I want that identity back. “ credit: http://www.videogamer.com/ps4/need_for_speed_rivals/news/need_for_speed_underground_3_if_it_can_sell_15m_copies_wed_make_that_game_says_ghost.html

    #8 1 year ago
  9. DSB

    Very sad how EA has managed to take the spark out of Bioware, Popcap and Criterion.

    #9 1 year ago
  10. SplatteredHouse

    @9 They surely managed to take the “spark” out of Bullfrog/Westwood, as well.
    As well as shutting down BIG (that one still annoys me – we haven’t seen the likes of that stuff since, and frustratingly, that shutdown took place shortly before the Wii/Casual boom, to where less simulation, more action-led sports could have easily helped boost the broadness of EA’s selection.)

    Instead, their F2P ambitions extend to little more than reusing whatever active brands they have, under a different moniker. :( Oh, and that Simpsons cow-clicker on mobiles, which my guess would be that that originated from a satellite studio.

    #10 1 year ago
  11. absolutezero

    It’s not like this is coming as a surprise, the studio will be closed soon. Just another team killed by EA.

    Theres a hell of alot of them now though. I mean Jesus Christ stop it please EA. Please stop.

    I want Pandemic back :(

    #11 1 year ago
  12. SplatteredHouse

    RIP, Mercenaries. :(

    #12 1 year ago
  13. GrimRita

    EA – tearing the heart out of gaming since 1985

    #13 1 year ago
  14. Fin

    Hm

    #14 1 year ago
  15. DSB

    Definitely with you on that. The BIG era was really one of the very best in EAs history. And The Saboteur wasn’t far off from being a really great game. I enjoyed it a lot, even in its unfinished state.

    The Pandemic thing was just the lowest of the low. First Ricitiello “supports them” for years and sells them to EA, then he heads up EA and kills them like it was nothing. I wouldn’t buy a carton of milk from that scumbag.

    #15 1 year ago
  16. fihar

    @10
    Oh God, BIG!
    I love NBA Street.

    The sad thing is, EA was actually the one who made Burnout/Criterion into what it is now.
    The first two Burnouts were fundamentally good, but the presentation was rather bland and it all changed with Takedown, hands down one of the most fun I’ve ever had from a game.
    Amazing soundtrack, slick presentation and an empowered sense of personality was the things that won me over and I suspect EA was quite instrumental in achieving that.

    Takedown and Paradise won them more acclaim than NFS could ever hope for and it’s a huge shame to see Criterion’s talent wasted on a franchise that obviously didn’t mesh well with their pedigree.
    It all went downhill from there and it’s sad to say that this news isn’t surprising in the slightest.

    #16 1 year ago
  17. Ireland Michael

    Sounds like Ghost Games is essentially just going to be Criterion under a new name. That’s fine by me. Their Need for Speed games have been great, so that gives me plenty of faith in their future titles.

    #17 1 year ago
  18. SplatteredHouse

    Takedown was truly a beautiful game, @16. You’re speaking a great deal of truth.

    #18 1 year ago
  19. mistermogul

    Well done EA – another studio bought to its knees…

    Add it to the list of talented teams you have successfully sucked to non-existence.

    Bravo, you imbeciles…

    #19 1 year ago
  20. Ireland Michael

    Criterion has been making successful games for EA for almost 10 years, and most of its staff i/ (obviously intentionally) now part of a new studio dedicated to racing games. That is hardly a studio “brought to its knees”.

    If the quality is there, who cares if the name is slightly different?

    #20 1 year ago
  21. DSB

    What’s quality though? Hot Pursuit is really high on the list of the dumbest, most base racers I’ve ever played. There’s barely any gameplay there. It’s “Press button to drive” and “Turn left or right occasionally if you like – or don’t – it doesn’t really matter much”. It treats you like a retard who really just wants to see shit go by really fast, rather than someone who wants a rewarding ride.

    NFS was CoD before CoD was CoD.

    #21 1 year ago
  22. Ireland Michael

    @21 I love Burnout Paradise. It’s one of my favourite games of this gen, but that game was far more generous when it came to screwing up than Burnout Hot Pursuit ever was. I found plenty of the races in that game to be challenging after the few levels.

    #22 1 year ago
  23. DSB

    @22 Paradise was the death knell to Burnout for me. Admirable to try the open world thing and all, but the level design just didn’t even try. You had a lot of quantity with none of the sweet tracks that actually made the previous games great.

    #23 1 year ago
  24. mistermogul

    @20 – I agree with DSB, is their output really that quality compared to their earlier games like Burnout 2? (In my opinion their best game to date).

    Also I would argue it certainly seems the name “Criterion” has been brought to its knees, yes. A team of 17 from what was 100′s?

    It’s undeniable fact that Westwood and many other studios have met the fate of death from EA in the past and it looks like it is happening again that’s all…

    #24 1 year ago
  25. sg1974

    Another great UK dev reduced to a shadow of its former self by a US owner.

    Anyone remember Rare? (Yes yes I know, it’s called sarcasm.)

    #25 1 year ago
  26. fihar

    @23
    Paradise was a great open-world racer. The complete freedom to pick your own route was great, especially on the longer races. If you’re one to explore, there’s a plethora of alternative path available to utilize in the game.

    Compared to the exciting locales that was offered in previous Burnouts, Paradise City might not seem much but it’s still quite a city.

    Have to agree with you on Hot Pursuit 2010 though, that game was boring. Lots of great cars and the Autolog was great but that’s it.

    @24
    Burnout 2 was bland. The gameplay was there but there’s barely any effort made on the presentation. Takedown was arguably superior compared to that.

    #26 1 year ago
  27. TheWulf

    I loved Paradise, my favourite Burnout game by far. Perhaps the only one I played for more than 20 minutes or so. Mostly because it almost felt like a platformer game, one in which your player avatar was a car rather than a hedgehog or a chubby plumber. It worked for me, and I dug it. Plus, there was always this bizarre sensation that the world existed in some kind of simulation revolving around sentient car-beasts, as there were no humans or drivers anywhere. That was genuinely surreal.

    I don’t know. I don’t often go in for reality-based racing games, but I played a nontrivial amount of Paradise.

    #27 1 year ago
  28. Cobra951

    @27: Same here. Paradise was one of my favorite racers ever. I could spend hours going like a bat out of hell around the open world. Track racers feel confining after that experience.

    #28 1 year ago
  29. TheWulf

    @28

    That was probably it. Other than in kart racers, I guess I’ve never done so well with tracks. I keep wanting to pull off and explore, but there are invisible walls everywhere. So that was probably a big draw, for me.

    #29 1 year ago
  30. Cort

    B:P is tied with Uncharted 2 as game of the generation for me. I got 150 hours and my first Platinum out of that game. Loved every minute. The car handling was perfect – just the right amount of arcade fun with a small sprinkling of real world physics. And being allowed to pick your own routes and be rewarded for good planning and choices was great. And never has a game been better supported by the dev and publisher with both free and paid DLC.

    There’s a reason EA have done this and I suspect I won’t like it. If it is still going to be exactly the same studio then why create a new name when you have one of the most recognised and respected brands in gaming?

    Be careful EA, remember what you said earlier this year when voted the biggest corporate assholes (or whatever it was)….

    #30 1 year ago
  31. tenthousandgothsonacid

    BP was great because it was 60fps. Haven’t enjoyed their 30 fps NFS games.

    #31 1 year ago
  32. DSB

    @26 I respect that. I just wasn’t that impressed with it. Sometimes you’d go up, sometimes left, sometimes right, but it was never really “true” freedom, it was really just options. It didn’t blow me away.

    I forget whether it was Burnout 2 or Takedown, but I just remember that game having outstanding tracks. It was a real skill game, and I especially remember the time trials being designed so you pretty much had to be in turbo 90% of the time, and you really had to slice every corner just right. It was so tight, they pretty much nailed it.

    For me that whole experience was sorely missing from Paradise.

    I’m pretty sure it was Burnout 2?

    #32 1 year ago
  33. fihar

    @33
    You’re talking about Burning Laps, which was started on Takedown I believe.

    I actually had an argument about this a couple of months ago. Paradise isn’t just about the racing anymore. Somewhere along the way, it turns into more of a sandbox game, ergo the Freeburn challenge and that new area DLC, whose name I completely forgot.
    This was further emphasized in MW 2012, where doing Challenges turns out to be a lot more fun than the actual races and, God forbid, Speedtest.
    I mean, collectively jumping off a ship over and over again might be pointless, repetitive and a tad idiotic but it was also deliriously fun.
    Sure, the addition of Autolog means it is still about who’s fastest of them all but the focus has shifted a little bit.

    I still long for the day Criterion makes another traditional racer and build upon what Takedown managed to achieve (Sorry, I don’t count Revenge and HP 2010) but I also appreciate what Criterion tried to do (and succesfully achieved I might add) with Paradise and Most Wanted.

    We are the same people who wants triple-A games to not always stick to a formula remember?

    #33 1 year ago

Comments are now closed on this article.

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    The North American end of the PlayStation Store is hosting a Flash Sale a beefy list of indie games and some films. The sales includes titles such as Resogun, Shadow Warrior, The Unfinished Swan, FEZ, Costume Quest 2, Joe Danger, Brothers: a Tale of Two Sons, and more for up to 80% off. The full […]

  • The Witcher 3 Twitch stream to show 15 minutes of new gameplay footage

    New The Witcher 3: Wild Hunt gameplay footage will be shown Monday, January 26 on GOG.com’s Twitch channel. Along with the footage, the developers will be answering questions from the community as well as providing commentary on the gameplay being shown. Live questions posted via Twitter chat will be answered by senior gameplay designer Damien […]

  • Borderlands 3 information teased for tomorrow’s Gearbox PAX South panel

    During PAX South this weekend, Gearbox Software is hosting a panel titled Inside Gearbox Software which will provide “the latest news and updates on Borderlands and upcoming Gearbox titles.” Yesterday during Gearbox’s panel called Question and Answer Time, CEO Rady Pitchford was asked “when or if” fans can expect Borderlands 3. “I’ll tell you what,” […]

  • Best Buy cancels multiple pre-order units of Limited Edition Majora’s Mask New 3DS XL

    Multiple sources reported overnight Best Buy has cancelled some pre-orders for the Limited Edition Majora’s Mask New 3DS XL. As of press time, it appears to only affect those who pre-ordered more than one system. Only one system was allotted per order, so the cancellation notices were sent out to comply with the restriction. Those […]

  • Rob Huebel is your KillCameraman in this CoD: Advanced Warfare video

    A live-action video for Call of Duty: Advanced Warfare – Havoc has been released by Activision. Subtitled: Randall Higgins: KillCameraman gives you a look at the action from a different perspective. In the video, Higgins is played by comedic actor and writer Rob Huebel (Children’s Hospital, Parks and Rec, The Mindy Project). The first DLC […]

  • Xbox App features included with Windows 10 January build outlined

    The January build of the Windows 10 Technical Preview includes a basic version of the Xbox App announced earlier this week. With the initial preview release, the team at Microsoft wanted to only include the basics such as high resolution monitor support along with keyboard and mouse input. Additional functionality will be released with each […]

  • Standalone version of DayZ has sold 3 million units

    The standalone version of DayZ sold 3 million units, Bohemia Interactive has announced. Release Just over a year ago on Steam Early Access, the milestone was hit yesterday. The standalone version was created by Dean Hall as a Arma 2 modification which has been updated 24 times since its initial release. In 2014, the development […]

  • The Witcher 3: Wild Hunt video shows gameplay clips, global hands-on events

    CD Projekt has released a video for The Witcher 3: Wild Hunt, giving a glimpse of gameplay and noting that hands-on impressions of the game will be bombarding the Internet next week. We’ll have extensive coverage of The Witcher 3 on Monday Jan 26 at 3pm GMT. The Witcher 3: Wild Hunt is coming to […]

  • Microsoft looking into possible HoloLens support for PC, Xbox One

    Microsoft’s HoloLens may be a dedicated device, but the company is obviously looking into how it could be used with PC and Xbox One. Speaking with Polygon, Xbox boss Phil Spencer said should the stand-alone product become a success, “specific scenarios” on how it could be used with Xbox One are already being brainstormed. “We […]

  • Final Fantasy Type-0 HD video compares PSP graphics to PS4, Xbox One

    A video for Final Fantasy Type-0 comparing the upcoming console version of the game to the original PSP version has been released by Square Enix. While comparing PSP graphics to those of PlayStation 4 and Xbox One seems rather unfair, it’s worth a watch anyway. Final Fantasy Type-0 HD releases March 17 in North America […]

  • Payday 2′s The Bomb Heists and Dragan Character Pack released

    In case you forgot, The Bomb Heists and Dragan Character content packs for Payday 2 were released yesterday. The new heist pack is available for $6.99/€6.99/£4.99 and the Dragan character will run you $4.99/€4.99/£3.99 through Steam and other digital distribution sites. Here’s the details: The Bomb Heists A new contact, called the Butcher, brought to […]

  • Rockstar offers tips on scaling GTA Online creations to support 30 players

    Rockstar has posted a tutorial of sorts on how to edit your GTA Online’s creations to support up to 30 players. According to the developer, when selecting Load Creation, users will be able to access any previously published Jobs and edit them in any way they wish. Users can also increase the Maximum Players races […]

  • Video for Life is Strange shows you how to rewind time

    If you could rewind time, would you change the events of your day or leave things be? In Life is Strange, you will make this choice. In the developer diary below, Dontnot Entertainment touches upon the main character’s ability to rewind time. How Max’s ability works and originated is also discussed. The first episode of […]

  • Take a look at one of the historical battles in Total War: Attila

    The Creative Assembly has revealed historical battles for Total War: Attila and shown off one of them. In the latest episode of Rally Point, developer Creative Assembly takes a look at one of the nine historical battles that will be included in Total War: Attila when it launches next month. But before you see the […]

  • ARMA 3 video lists 33 of its features, teases upcoming expansion

    ARMA 3 is an impressive military simulator, but that’s not the only thing impressive about it. In fact, this video lists 33 of the game’s most notable features. ARMA 3′s latest video gives you a tour of many of its strengths. It goes over the number of vehicles, weapons and playable area. But that’s not […]

  • No Man’s Sky dev explains what you actually do in the game

    No Man’s Sky is simultaneously the most intriguing mystery and the most scary. Developer Hello Games is asked some questions and gives some solid answers. Eurogamer asked Hello Games’ Sean Murray a number of questions that are on everyone’s mind when they think about No Man’s Sky. The biggest one being, what do you actually […]

  • Dying Light physical release set for February 27, Be The Zombie mode goes free

    The release date for the physical version of Dying Light has been confirmed for Europe, along with the release dates for all regions. Dying Light developer Techland has confirmed that the PC version of the game will release digitally, worldwide, on January 27. The physical version and the digital PS4 and Xbox One versions will […]

  • Guild Wars 2 is $10 this weekend

    ArenaNet is offering Guild Wars 2 for $10 this weekend only, and hosting a double XP event during the same period. The regular and Digital Deluxe editions of Guild Wars 2 are both offered at 75% off this weekend. The regular edition can be yours for just $10 while the Deluxe is $15. The offer […]

  • Cyberpunk 2077 development still going, but the focus is on The Witcher 3, says dev

    If you’re dying to hear anything about CD Projekt Red’s Cyberpunk 2077, you’ll be waiting a while still. The focus is on The Witcher 3 right now. Ever since Cyberpunk 2077′s announcement all the way back in 2012 developer CD Projekt Red has been really quiet about the sci-fi RPG. We’ve not seen any gameplay […]

  • Digital pet Animin gamecards get May release

    With AR being all the go, it might be worth checking out virtual pet Animin for iOS and Android. Game-cards for Animin, the virtual pet for iOS and Android, are set to appear at UK retail this May, the developers have announced. Animin sits on your touch device and does cute stuff. The little dude […]

  • You won’t need a new GPU for DirectX 12, except for some features

    Microsoft has clarified that while you’ll need a new GPU to get the full potential of DirectX 12, existing hardware will support it just fine. Microsoft’s Mike Ybarra said in a press meeting following the Windows 10 event that you will need a new graphics card to get “the full benefits” of DirectX 12. “There […]

  • Assassin’s Creed Victory: fans speculate over characters and locations

    Ubisoft has not yet started talking about Assassin’s Creed: Victory, so some eager fans are speculating about everything they can just from those leaked screens. A very popular thread right now on the Ubisoft forums attempts to gather fans’ specualtion about characters, events and story of Assassin’s Creed: Victory. What followed was quite a lot […]

  • This is what co-op looks like in Dying Light

    Dying Light’s cop-op mode has been given a short demo by developer Techland. Dying Light supports drop-in/ drop-out co-op for up to four players. The entire campaign is playable in co-op, and there are special co-op challenges. Watch as four members of developer Techland take on the game’s zombie apocalypse. Dying Light is out January […]

  • Get Saints Row 2, Saints Row: The Third and all DLC for $5

    Bundle Stars’ latest bundle packs Saints Row 2 and the complete Saints Row: The Third for $5. The Saints Row bundle is priced $5. It is live now and for another 14 days. It comes with Saints Row 2, Saints Row: The Third – The Full Package, which is basically the game plus all the […]

  • Destiny: Xur location and inventory for January 23, 24

    Xur: Agent of the Nine has made the trek to Destiny’s Tower for another week of business. Destiny’s Exotics vendor, Xur: Agent of the Nine has arrived at the Tower as per the weekly schedule. Xur will sell you Exotic weapons and armour pieces if you have the Strange Coins to afford it. He also […]

  • Bloodborne is getting two special edition PS4s in Japan

    Sony will launch two limited-edition, Bloodborne-themed PlayStation 4 bundles in Japan. Two bundles are available, one in black and another in white, complete with a controller and a headset. The hard disk cover is engraved with the title and the cover shot. Both bundles come with the collector’s edition release of the game, which was […]

  • Best Destiny videos of the week – Xur vs Cryptarch rap battle

    Destiny has once more produced a slew of entertaining, educational and occasionally baffling videos. Destiny players have repeatedly sparked crazes by exploiting the game’s little foibles – Sparrow surfing is one example. This latest one is kind of mysterious; I don’t know how it’s done, or why you would want to, but Hidden Reach has […]

  • The Sims 4 free for 48 hours with Origin Game Time

    The Sims 4 is the latest game to be offered free through Origin’s Game Time promotion. The Sims 4 is now free to download from Origin, granting you a 48 hour window to try it out and see if you want to pay for the full game. The free time starts counting as soon as […]

  • Check out Destiny’s new PvP mode, Doubles

    Destiny Crucible players can enjoy a new kind of PvP action with Doubles. Destiny may not be as PvP focused as some Halo fans were hoping, but Bungie is slowly ramping up Crucible support, starting with better Iron Banner events. Some time ago the developer promised to introduce experimental game modes, and the latest Bungie […]

  • Halo: New Blood novel launching digitally in March

    A new Halo novel will explore the backstory of Gunnery Sergeant Edward Buck. Halo: New Blood is a digital-first short novel launching on March 2. The 60,000 word novel was penned by Matt Forbeck, an award-winning author of many licensed fantasy and sci-fi publications. It’s an all-new story, but fans of Halo 3: ODST will […]

  • Destiny players purchased 1.1 million Ice Breakers last week

    Destiny players know what’s hot, and Exotic sniper rifle Ice Breaker is definitely warm. Destiny vendor Xur offered Ice Breaker for sale last weekend, much to the delight of everyone yet to find this terrific bit of gear. According to the latest Bungle Weekly Update, Xur sold 1,143,320 Ice Breakers. He left the tower with […]

  • Dragon Age: Inquisition nets GLAAD special recognition award

    Dragon Age: Inquisition has been honoured for its diverse representation by LGBT advocacy body GLAAD. Dragon Age: Inquisition will receive a special recognition award for “the many complex and unique LGBT characters prominently integrated throughout the game”. GLAAD doesn’t normally honour video games (maybe one day, if we ever have enough that deserve it), but […]

  • The Order: 1886 AR game is full of puzzles

    The Order: 1886 has spawned a new promotional website with lots of info to ferret out. Called The Order Exposed, the new site pertains to be the blog of a missing researcher, who had been hoping to uncover the secrets of the alternate history. This on its own is quite interesting but it’s also full […]

  • Grow Home is the next game to follow Child of Light, Valiant Hearts

    Ubisoft has announced another small passion project in the wake of the success of recent releases. Child of Light, Valiant Hearts: The Great War and Far Cry 3: Blood Dragon are all the products of a new initiative at Ubisoft where the publisher lets key developers rest after big triple-A projects by working on something […]

  • What mysterious reveal is Xbox teasing for May 4?

    Xbox is teasing something we’ll be waiting quite a while to learn more about. Xbox community manager Raj Patel tweeted the following earlier today: Hmm… pic.twitter.com/4wBGu6xsDc — Raj Patel (@Rajio) January 22, 2015 NeoGAF users spotted the morse code in the background of the image, which translates as follows: “Presented by Xbox, 10am PDT, 1pm […]

  • 2011 PSN hack class action settlement claim forms available

    PlayStation Network members affected by the 2011 hack and downtime can now claim part of a $15 million settlement. The PSN was down for months on end in 2011 following a major hack, which resulted in user details being compromised. Sony apologised and provided free games as compensation, but unhappy gamers banded together in a […]

  • Final Fantasy 15 has a true open world

    Final Fantasy 15 doesn’t just have “open world gameplay”, it has a true open world – one continuous stretch of environment. “The world is connected by continuous land,” director Hajime Tabata told Gamespot. “If those areas were disconnected, it would feel distant from reality. You’ll find that you’ll be able to walk or drive or […]

  • Suikoden, Suikoden 2 EU PSN release date locked down

    Suikoden and its first sequel will be available via the European PlayStation Network soon. Suikoden publisher Konami has confirmed a February 4 release date for the two RPG classics. CONFIRMED! #Suikoden I & II EU #PSN release date is FEB 4TH! http://t.co/ObOIvZDJAK pic.twitter.com/aM760R2Gez — Konami UK (@KonamiUK) January 22, 2015 It’s been a long wait […]

  • Dying Light physical release set for February 20, says Gamestop Italy

    Dying Light’s physical release has been delayed, but at least one European retailer thinks it knows what’s going on. Dying Light’s physical release date is February 20, according to Gamestop Italy. According to Tmag (Italian, via Google Translate), there’s been no response from local representatives of publisher Warner Bros. Although the digital release will take […]

  • Free online multiplayer update now available for Trials Fusion

    Online multiplayer is now available as a free update to Trials Fusion. The online component includes three new four to eight player multiplayer modes on PC, PS4 and Xbox One and up to four players on Xbox 360. These are the three new gameplay modes included with the update can be found through a previous […]

  • This video for indie survival horror Monstrum features all in-game footage

    Monstrum launches on Steam Early Access January 29 and today, you can have a look at a video for it featuring all in-game footage. Developed by Team Junkfish the survival horror game set on a derelict cargo ship which combines roguelike elements, such as procedurally generated levels and permadeath thanks to AI driven predators. Monstrum […]

  • Here’s quick look at Dead Rising: Watchtower starring Rob Riggle

    A short look at the film adaptation of Dead Rising has surfaced. Transformers director Lorenzo di Bonaventura headed the project and it was directed by Zach Lipovsky. It stars comedy actor Rob Riggle as Frank West, along with Academy Awards nominated actress Virginia Madsen (Candyman, Sideways), Dennis Haysbert (24), Meghan Ory (Once Upon a Time), and […]

  • A Kickstarter for Underworld Ascendant will launch next month

    OtherSide Entertainment, an independent games studio fronted by Paul Neurath, has announced it’s developing Underworld Ascendant. Neurath is the founder and CEO of the new studio ad his resume includes franchises such as Thief, System Shock and 1992′s Underworld Underworld. The studio hopes Underworld Ascendant will “innovate and revitalize” the fantasy genre. More details will […]

  • APB Reloaded heading to PS4 and Xbox One during Q2 2015

    APB Reloaded will indeed be heading to PlayStation 4 and Xbox One during late Q2 this year, which puts its release sometime around the end of June. Reloaded Productions announced in September 2014 it was working on bringing the free-to-play PC title to consoles during the Digital Media Wire event in New York City. The […]

  • Game of Thrones: Episode 2 -The Lost Lords arrives in February – video

    Release dates for Game of Thrones: A Telltale Games Series have been announced. A new video offering a “first look” has also appeared. Below is the story synopsis, which you may want to skip if you haven’t played Episode One. House Forrester is in disarray. Their liege lord and his heir are dead, and Ironrath […]

  • The open beta for Nosgoth has gone live

    Consider this a friendly reminder: the Nosgoth open beta has started. Announced last week, the open beta can be accessed through the official website. Once you link your Steam account, just log into the service and start downloading the client. Everyone that plays the tester will receive double XP through January 28. More information is […]