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Titanfall: Respawn breaks free from Call of Duty’s shadow

Wednesday, 28 August 2013 08:05 GMT By Dave Cook

Titanfall was the talk of gamescom last week. VG247′s Dave Cook plays it on PC and interviews Respawn Entertainment producer Drew McCoy to learn more about life after Call of Duty.

Titanfall

Developed by Respawn Entertainment, Titfanfall is an online-only twitch shooter.

It’s coming to PC, Xbox One and Xbox 360 in 2014.

Despite its online nature, Titanfall will not have microtransactions.

Respawn released a new gameplay trailer during gamescom that showed off the Angel City map in action. You can watch the footage here.

Respawn Entertainment is a new studio, yet it has already found itself under immense scrutiny from the gaming press and players alike. Formed in 2010, the Californian outfit was comprised largely of former Infinity Ward staff, the same team that achieved worldwide success through its Call of Duty franchise.

With such a profound legacy, there was always going to be pressure for Respawn to deliver another hit and in Titanfall I’m already convinced that the team is poised for success. It’s a twitch shooter that handles like Call of Duty at base level, but benefits from the added scope that both free-running and giant Titan mechs provide.

It’s a format that works on so many levels, throwing great verticality, speed and urgency into a shooter cocktail that many CoD-weary players have grown tired of quaffing. I’ve been asked if Titanfall is ‘just Call of Duty with mechs’ many times, and to describe the title so simply is to do it a disservice. It’s one of few next-gen titles of gamescom that actually felt fresh, innovative and that embraced the power of new technology.

And it was all achieved through unconventional means. For starters, Titanfall’s producer Drew McCoy told me that the game doesn’t even have a design document, and the premise came organically as developers tinkered around with PC mods and figurines, rather than boardroom meetings and brainstorming over expensive lunches. It smacks of rogueish, guerrilla game development, just like the Infinity Ward of old.

“This game was completely conceived after Respawn became a company,” He replied when I asked if Titanfall was conceptualised while the company was on Activision’s dollar. “We had no idea what we wanted to do. We were a blank slate and it was a really long process to get here. We went through a lot of iterations on different things we wanted to try, we didn’t really nail this down … we were making things and pieces that we are still using, but our pre-production prototype phase was really long. It came about over the course of a year or two.”

McCoy explained that Titanfall came naturally with great collaboration across the Respawn payroll, and it started with the team asking itself what kind of games or mechanics it has personally been excited about in the past, or that were executed well. There wasn’t even a guarantee that the studio would work on a shooter as its first project. Nothing was ruled out, and everything was open to consideration, all without a whiff of focus-testing or market research.

The end format is an online-only shooter that weaves its sci-fi narrative into multiplayer sessions. You can choose to play each chapter sequentially in the ‘Campaign Multiplayer’ playlist and drink in a chronological account of the plot, or focus purely on your competitive career. My first hands-on PC session with Titanfall took place in Angel City, and saw the IMC and M-Cor factions battle it out in Attrition mode, which is Respawn-speak for ‘Team Deathmatch’.

Watch some Angel City gameplay from gamescom here. It’s representative of the sessions I played last week.

If you’ve played any twitch shooter then you already know how Titanfall handles at its core, but once you start double jumping, wall-running and hoisting across Angel City’s playground of rooftops, billboards and open windows, you start to think very differently about how you move. Free-running is performed without a button-press and is executed by jumping into any vertical surface at an angle. I managed to combo my way across the map without touching street level once.

The parkour mechanic works well and turns the Call of Duty format on its head. However, it was inspired by a most unlikely source: Half-Life 2. “I don’t remember who suggested it, but I remember when it first happened, “McCoy recalled. “This happened three years ago, and we weren’t even using the Source Engine yet, we were still evaluating engines at the prototyping phase. We had an evaluation version of the Source Engine and one of the programmers had put a really early, rudimentary wall-running mechanic in Half-Life 2.

“There’s a scene early on where you’re in a tight hallway where a Combine soldiers stops you and starts beating you with a stick. I watched him just stick to the wall, run over him, look down at him and shoot him as he went over him. I was like, ‘Oh my god that was amazing,’ because I’ve played that over a dozen times in the last six years since Half-Life 2 came out and it totally re-arranged how I thought about things you should do. I’ve been playing game forever. I was a big Quake guy so I’m used to mobility and stuff, but to see that sort of stuff put into a mode modern style shooter was like, it really changed a lot.”

If athleticism adds pacing then Titan mechs surely pile on urgency. After a few minutes you gain the ability to call in your stomping robot of death from orbit, and seeing it hurtle to street level to the words “standby to Titanfall” is a moment of true empowerment. Once you jump inside a Titan cockpit for the first time you feel like a colossus, but the reality is that these rigs don’t break the game’s balance as they are easily destroyed by anti-Titan weapons, which are wielded by each player in their third gun slot.

Titans can’t jump, although they can execute a short rocket dash. It ensures that they are big, lumbering targets for everyone to turn on in a heartbeat. You won’t go unnoticed and you will likely be destroyed, but when you do you’ll get to try out Titanfall’s eject move. I managed to blast out of my crippled mech another 20-feet above the map while hip-firing at an enemy robot below. I landed on its head and hitched a ride on its back. With my one free hand I shot it in the back of the head before it blew up in front of me. This empowerment is why Titanfall is so exciting.

“The Titans themselves were a process,” McCoy told me. “It’s wasn’t like ‘Hey cool we’ve got these 20-foot tall robots that you can get inside of and do cool stuff. It actually started … our lead artist created these 12 or 14-inch tall ‘mechettes’, like, he would go and buy wood, wire and plastic and he created these super-detailed characters. He had made some regular looking soldier dudes and then he made what is now the Atlas Titan.

“It was originally envisioned to be more of a power suit, maybe eight or nine feet tall, like a person could just fit right inside of it. We were talking about it and one of the things we were doing was, we wanted to work on survivability in a multiplayer game, because if you play Battlefield or Call of Duty and you get head-shotted from across the map, you have no idea what happened. You’re instantly dead and it’s terrible.”

McCoy added that Respawn’s model-maker then put a small three-inch soldier figure next to his mech statue and asked for the team’s opinion. Visually, that comparison of scale, or as he put it, a “Big versus little” design philosophy was born, but for it to work the studio knew that whether in a Titan or as a pilot on-foot, every player had to be given the same chance to succeed. Get a pack of pilots together with their ‘Archer’ anti-Titan rocket launchers or chain-guns and you can reduce a mech to scrap in moments.

Teamwork does exist here and this extends to the solider bots you’ll fight alongside during each battle. Human-controlled Titan Pilots aside, AI grunts will spawn into the map and charge into the fight. They’re easily killed and offer small XP gain but they really do enforce the idea that you’re fighting a full-scale war. They run along walls and respond to enemies convincingly, yet they never feel over-powered or unfair. They aren’t set on Call of Duty’s ‘Veteran’ difficulty tier that’s for sure.

McCoy explained, “We’ve got a logical spawning system that does a lot of figuring out where to spawn players as well as AI. They come in from dropships, they zip-line down based on where action is happening. We have this concept in the levels of frontline spawning so the AI knows where the action is happening: where friendlies are, where enemies are, where the AI are and it’ll try and spawn you accordingly.”

You always seem to spawn far away enough from the battle that spawn-killing isn’t an issue, there are no killstreaks, no annoying aircraft dominating the skies, no grating perks like Ghost or Last Stand and you also take a fair few shots before you die. It’s a middle-ground between Halo’s health system and the quick deaths in Call of Duty. It never feels cheap, and your load-outs are relatively small, with a primary, secondary and anti-titan weapon in tow, along with frag and support devices.

Think about any gripe you have with Call of Duty’s balancing and you’ll find that Titanfall addresses it. There were many next-generation titles on show at gamescom last week, but many of them felt like better-looking versions of experiences we’ve seen before. In the end Respawn stuck with a shooter – it is the team’s bread and butter after all – but McCoy and his team asked themselves the right questions about what it would take to make that archetype relevant once more.

“We didn’t have say, ‘We’re making a shooter,’” McCoy stressed. “People pitched ideas that ranged the gamut. It literally was, ‘We’re going to make what we’re going to make’, and we hadn’t decided as a group what we were going to do, which at times was hard. We had 40 guys who all were very experienced game developers, and all having an equal voice, so how do you reconcile that into one singular vision that everyone’s excited to work on?”

It’s a tough question for sure, but just a few rounds of Titanfall prove that Respawn has rested on a template that works. It has an intense pace, chaos erupting all around the players and the tools to give rise to insane feats of emergent skill, such as the Titan hijack I mentioned earlier. These are the moments Xbox One DVR and YouTube let’s plays were made for. The studio’s desire to give you fewer, yet more profound weapons and support gadgets shows great restraint and it stops the game’s balance from being wrecked.

The end-round ‘epilogues’ are also superb. On Angel City, the losing team must run to a random evac zone and wait for a drop-ship to appear. When we lost, our team members double-jumped and wall ran their way to the escape point where we had to defend the position until our ship arrived. The other team started trying to hunt us down and stop us from escaping. If you survive and make it to the ship you net an XP bonus, die and you’re out, which gives your killer a similar reward.

It’s a thrilling last-chance dash to the exit that serves as a mini-game mode within a game mode. These elements may sound simple on paper, but this is the first time in a long time I’ve played a twitch shooter that offered something new, along with impressive visuals and technical features that truly felt next-gen, rather than just a aesthetic touch-up of worn ideas.

Returning to its upstart roots seems to have worked wonders for the former Infinity Ward crew, and it highlights a studio liberated; freed from the bi-yearly expectations of new Call of Duty titles and given the chance to let its creativity run riot. It’ll be interesting to see how Titanfall fares against Activision’s franchise when it launches in 2014.

For now, what’s your take?

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18 Comments

  1. deadstoned

    Hope to see Respawn do well and cannibalise some COD sales. I lost all respect for COD with MW2, no dedicated servers, Activision kicking out West, Zampella and eventually alot of the other leads leaving too.

    Just hope to see Titanfall release on PS4 eventually after a few months/year of Exclusivity. I hate 3rd party exclusives… 1st party absolutely, but 3rd party feels cheap, despite the massive cheque Microsoft most likely wrote them. Microsoft use that cheque book to make more of your own games next time! Stop buying stupid exclusive content for 3rd party stuff! Grrrrr! Make a fresh new IP instead! Then you can use the word “innovate” without everyone scoffing.

    #1 2 years ago
  2. VibraniumSpork

    @1 Agreed! Hoping they release a Titanfall XB1 bundle when the game drops though (they’d be fools not to, right?) – that’d be awful tempting…not sure I’ll be able to wait for this to hit PS4.

    #2 2 years ago
  3. deadstoned

    True Titanfall’s definitely the best looking game on xb1 at the moment. How about the PC version? I expect it’ll come with some TF2 hats. Hats! Yey =D

    Just hope they release on all announced platforms simultaneously or only a month or two after the Xb1 release.

    #3 2 years ago
  4. Dave Cook

    @3 I suspect that all footage so far is from the PC build. It’s what I played it on. So much fun though, seriously great so far.

    #4 2 years ago
  5. Aullah

    @3 This will be on Origin, so no hats :(

    #5 2 years ago
  6. AmiralPatate

    I grew tired of Call of Duty with Modern Warfare because of all the perks, weapons, killstreaks and whatnots. I grew tired of Battlefield thanks to BF3 because it felt just bland, easy without complexity.
    I’d like a game with a simple gameplay but difficult to master, a game without all the COD ridiculousness. TitanFall looks like that game.
    Plus it has mechs, though no hover tanks à la BF2142, but I’ll take it :P

    Also, I spotted that : “you start to thing very differently about how you move.”
    Second line below the first video. I guess it should be “think” instead.

    #6 2 years ago
  7. Dave Cook

    @6 thanks bud, fixed :)

    Yeah it’s very straight up, no bull-shit play that has great pace and urgency. The class load-outs wee curbed however so who knows? Maybe there is bullshit around the corner, but for now it works a treat.

    #7 2 years ago
  8. mistermogul

    I’m moving to Sony’s camp next gen so this is not on my radar though it does look good.

    I might pick it up one day on 360, PC (or eventually PS4?) but tbh the lack of single player campaign puts me off a bit…

    #8 2 years ago
  9. AmiralPatate

    @7 I can deal with a bit of bullshit. But I think if they had that kind of thing, they’d be showing it, like DICE and IW did.

    #9 2 years ago
  10. zme-ul

    how is TitanFall not just another COD? because has robots!??!?!

    #10 2 years ago
  11. MCTJim

    This game is going to rock. I cannot wait to get my hands on it :)

    #11 2 years ago
  12. Dave Cook

    @10 Because it does many things differently.

    @11 It’s insanely good. So much fun :D

    #12 2 years ago
  13. MCTJim

    @12 sure rub it in LOL

    #13 2 years ago
  14. Arcnail

    Disclaimer: Not being a fan boy here as I’ll probably get both consoles but..

    http://www.gamespot.com/news/titanfall-developer-tackles-xbox-one-cloud-confusion-6410672

    Sounds to me, as Sony sits right now, they’ll never get Titanfall without a cloud (cheap hosting) solution. Sure dude could be just saying that cause MS paid them well, but still, it’s hard to argue the dedicated server vs player hosted server + the other supposive benefits.

    #14 2 years ago
  15. silkvg247

    I’ll give it a go, I am in need of a decent FPS.

    #15 2 years ago
  16. luv1138

    Titanfall = CoD w/ robots

    #16 2 years ago
  17. TheWulf

    I kind of wish they’d gone further from Call of Duty. More sci-fi and more colour, more risks, instead of it just being Call of Duty with jetpacks and robots.

    #17 2 years ago
  18. Lance Corporal USMC

    Since MDW2 (One of the best FPS games in my opinion,) I have not seen anything new, a few improvements but mostly just a game that lacks new vision and seeks to improve the gamers experience.

    Clearly Respawn Entertainment has done a wonderful job and I had hoped they would after leaving Infinity Ward.

    I look forward to purchasing this game because after seeing this, it reminds me of how wonderful and creative MDW2 was. I look forward to this game and all future games from Respawn Entertainment

    #18 2 years ago

Comments are now closed on this article.

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  • Call of Duty: Black Ops 3 “Ember” teaser video released ahead of full reveal

    Activision has released a Call of Duty: Black Ops 3 teaser video titled “Ember” and you can watch it right here. Here’s the video blurb: “In the next 50 years, technological advancements will lead us into a world where only those who risk going too far, will find out how far we can actually go.” […]

  • Dragon Age Keep update includes more customizability and control

    Bioware has updated Dragon Age Keep after listening to community feedback. The update includes more customization and control over heroes, world states, career and more. Players can now customize hero portraits or delete Dragon Age: Inquisition heroes from the Hero section. They can also remove playthrough states from the World State Manager and keep up […]

  • Here’s a look at some Conker community creations in Project Spark

    Conker’s Bug Reunion releases today, and below is a video showing some of the community creations you will be able to download using the creation pack. Project Spark is a free download on Xbox One and Windows 8.1, and you can download the Conker Creation Pack today. It contains 350 assets in order for users […]

  • Rainbow Six: Siege video shines spotlight on the British Counter Terrorist Unit

    Ubisoft has released a Rainbow Six: Siege video which gives you a look at the British Counter Terrorist Unit which features “the best of the Army, Navy, and Air Force.” The firm said that over the next few weeks it will introduce the public to each of the units in the game. Rainbow Six Siege […]

  • Mario Kart 8 DLC and Mewtwo for Super Smash Bros. headline eShop update in North America

    Nintendo has updated the North American end of the eShop with an update and new DLC for Mario Kart 8 and the Mewtwo DLC for Super Smash Bros. Other highlights include Mario Kart DS on Wii U Virtual Console, the continuation of International StreetPass Week and more. Full update is below. Nintendo eShop Mario Kart […]

  • Square Enix host E3 2015 conference this year on June 16

    With Final Fantasy 15, Rise of the Tomb Raider and Deus Ex: Mankind Divided on the horizon, it should come as no surprise to learn that Square Enix will be hosting a dedicated E3 2015 conference this year. The presentation will take place Tuesday, June 16 at 9am PDT/12pm EDT/5pm UK. It will be broadcast […]

  • Final Fantasy 4: The After Years 3D remake releasing on Steam next month

    Final Fantasy 4: The After Years has been given a makeover and will be released on Steam of PC next month. You can now pre-order it on Steam and take 10% off for the time being. The game will be released on the digital service May 12 and will include trading cards and achievements. Thanks, […]

  • This Project Cars video shows off the racer’s multiplayer

    Project Cars developer Slightly Mad has released a new video giving you a look at the game’s multiplayer. The game is out next month, and if you would like to refresh yourself on the tracks included,  give this a look. While you are clicking links, here’s the minimum and recommended PC specifications which dropped last […]

  • Looks like Logitech is getting out of OEM mouse production business [Clarification]

    Logitech will no longer produce “low-end” mice, citing a decline in PC accessories. This story has been updated to include a clarification. According to a Reuters report, per MCV, the firm will instead focus on video accessories and streaming music, as its wireless Bluetooth speakers are now its best-selling product rage. This will help offset […]

  • Win! We have 1,000 Heroes of the Storm beta keys to give away

    Must have more MOBA? Win one of our 1,000 Heroes of the Storm beta keys and see if you’re more Blizzard than LoL. Can’t wait for June 2? Of course you can’t. We have 1,000 closed beta keys for Heroes of the Storm to give away this week, allowing you access before Blizzard’s MOBA goes […]

  • Xenoblade Chronicles X Nintendo Direct airs tomorrow, April 24

    A Nintendo Direct devoted entirely to Xenoblade Chronicles X will air this Friday, April 24. The video showcase will start at 11am PDT/2pm EDT/7pm UK. After the showcase, a new Nintendo Treehouse: Live presentation featuring the game will air. This is the second Xenoblace Chronicles X Nintendo Direct, but the first in English. The first […]

  • Blizzard will have 500 game stations set up at gamescom 2015

    Blizzard is heading to gamescom 2015 in August and it will have 500 game stations set up for attendees to get their hands on five of its titles. The developer will be set up in Hall 7 and those who stop by will be able to get hands-on with the latest content for Heroes of […]

  • PS4 price cut to £299 in UK

    Sony has dropped the price of the PS4 in the UK. For a limited time only, you can grab the console for £299.99 from Argos, Game, Tesco and Very. Go to Amazon.co.uk and you’ll get it for £289. You’ve only got until April 28, then it goes back up to £349. Go, go, go. For […]

  • Mad Max: first ever gameplay footage revealed

    Today, we get to finally take our first look at gameplay from Mad Max. Avalanche and Warner Bros. have shown off the first gameplay trailer for Mad Max today. The trailer below offers a look at melee combat, car combat, customisation and much more. Give it a watch below: There are a few new screenshots […]

  • Overlord: Fellowship of Evil has four-player co-op like we figured

    Codemasters has pulled the veil back on the next Overlord game, and its a four-player co-op game called Overlord: Fellowship of Evil. Rhianna Pratchett is back to write the story. The game may be co-op at its core, but it can still be played single-player. Each of the four playable character have strengths and weaknesses, […]

  • Update now available for Pokemon Omega Ruby and Alpha Sapphire, Pokemon X and Y

    Pokemon Omega Ruby and Alpha Sapphire along with Pokemon X and Y are being updated by Nintendo to fix a few bugs and in-game text. There’s also the possibility of a few hacks and exploits being fixed. Per Nintendo Life (via Serebii), both patches are 250-270 blocks in size, and it’s a mandatory update which […]

  • Side-scrolling cover shooter Not a Hero gets a demo

    Not a Hero, the upcoming game from OlliOlli developer Roll7, has received a demo. The demo for Not a Hero was made available today on Steam. In the game, you play as Steve, the campaign manager for BunnyLord. A time-travelling rabbit who’s running for mayor of London. Think this is an absurd premise? This trailer […]

  • You have until April 30 to export your Green Day: Rock Band tracks to Rock Band 3

    Harmonix has announced that those looking to export their song collection from Green Day: Rock Band into Rock Band 3 can only do so until the end of the month. April 30 will be the cutoff date for anyone who wants to export tracks from Green Day: Rock Band into their Rock Band 3 library, […]

  • Batman: Arkham Knight minimum, recommended, and ultra PC specs revealed

    Batman: Arkham Knight is looking like it’s going to be quite a taxing game. Nvidia has released a list of the minimum, recommended, and ultra PC requirements for Batman: Arkham Knight. Here’s the full thing: Minimum OS: Win 7 SP1, Win 8.1 (64-bit Operating System Required) Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom […]

  • Bloodborne patch 1.03 is live, reduces loading times, fixes suspend/resume bugs, more

    Patch 1.03 is now live for Bloodborne. The patch reduces loading times, adds item descriptions to loading screens, and fixes other various bugs. From Software has pushed update 1.03 live to all Bloodborne owners. As promised, it reduces loading times by approximately 5 to 15 seconds. Another new addition is showing item descriptions instead of […]

  • Battlefield 4: first look at Community Map in action

    Get your first look at the map designed by the community of Battlefield 4. Battlefield 4′s community-designed map is a reality. DICE has recently updated CTE to include an early version of the map. It’s not fully textured as Westie is about to show you, but the layout is nearly finalised. Westie goes over the […]

  • Microsoft apologises for uploading misleading Witcher 3: Wild Hunt footage

    Xbox’s YouTube channel uploaded a video of The Witcher 3: Wild Hunt yesterday that was captured from the PC build. The most recent gameplay video for the The Witcher 3: Wild Hunt appeared on the Xbox YouTube channel and showed a quest from the game’s opening section. A few minutes after it had gone live, […]

  • Assassin’s Creed creator’s new game is Ancestors: The Humankind Odyssey

    Ancestors: The Humankind Odyssey is the game Assassin’s Creed creator Patrice Desilets has been working on. Patrice Desilets has just announced that the next game his indie studio Panache Digital Games is making is called Ancestors: The Humankind Odyssey. The announcement comes from Desilets’s keynote at the Reboot Develop event in Croatia. The trailer started […]

  • Bloodborne: Cathedral Ward closed door mystery solved

    The mystery of the locked door at the bottom of the Cathedral Ward in Bloodborne has been solved. Bloodborne, like earlier From Software games, is filled with doors that don’t open the first time you try them. Some will give you “locked” messages, others “does not open from this side”. Some of these will open […]

  • Assassin’s Creed creator Patrice Desilets is revealing his next game now [UPDATE: ended]

    Patrice Desilets, one of the original creators of Assassin’s Creed is hosting a presentation where he’s expected to talk about his next project. Patrice Desilets has emerged once again. This time he’s attending development conference in Croatia. Desilets is giving a live keynote and there’s a good chance we’re going to hear about his next […]

  • Destiny House of Wolves: everything you need to know about gear upgrades & The Reef

    Bungie revealed plenty of important details in last night’s Destiny stream. Let’s go over everything. Alex wants to make sure you don’t miss any of the information revealed yesterday. Most of it affects all Destiny players too, even those who don’t intend on buying House of Wolves. During the first stream, Bungie explained the armour […]

  • Mod-friendly Galactic Civilizations 3 will leave Steam Early Access in May

    Galactic Civilizations 3 will leave Steam Early Access next month for a full release, Stardok has announced. The developer called the game the “largest and most diverse strategy sandbox to date,” as players have a variety of tools such as diplomatic treaties to resource exchanges, and United Planets resolutions to hundreds of research directions for […]

  • Ys 6: The Ark of Napishtim is out next week on PC – here’s the pre-order trailer

    Ys 6: The Ark of Napishtim will be released next week on PC, and today, we have a pre-order trailer for you. The game will be made available on April 28 for $19.99/€17.99/£13.99 on GOG, the Humble Store and Steam. Along with improvements over the original PSP version, it will contain less backtracking, controller support […]

  • Destiny: House of Wolves – full gear set up to level 34 in PvP and PvE, upgrades, more

    The Destiny: House of Wolves livestream this afternoon was chock full of information. Read onward for our full report. According to Bungie, Petra Venj, who serves the Queen, is the main story agent who leads the player through the main series of quests. Players who complete bounties will be able to level up in her […]

  • Destiny: House of Wolves – watch the livestream right here

    Bungie will host a Destiny: House of Wolves livestream at 2pm EDT today, and you can watch it right here. Watch live video from Bungie on www.twitch.tv The stream will introduce the new social space, The Reef, as well as gear upgrade paths. House of Wolves contains new Strike missions, The Prison of Elders three-player […]

  • FIFA Ultimate Team: week of April 22 team includes Barcelona, Chelsea players

    This week’s FIFA 15 Team of the Week is now available for FIFA Ultimate Team players. Each team member, as with previous weeks, is selected base on the previous weekend’s matches. Here’s the list of players now available: Starting GK: Claudio Bravo – FC Barcelona (Spain) CB: Leonardo Bonucci – Juventus (Italy) CB: Ömer Toprak […]

  • Sony’s Spring Fever Sale winds down with Shovel Knight and Call of Duty discounts

    It’s the final week of Sony’s Spring Fever Sale which means more games have been added to the mix. Shovel Knight, which launches today is one offer, and the rest are all Cal of Duty titles. The Taken movie series is on sale as well. With Shovel Knight available today on PlayStation 3, PS4 and […]

  • Drivers for Xbox controllers, voice messages, more features available in Xbox One preview

    Microsoft has announced new features coming to Xbox One and the Xbox App on Windows 10 through the preview program this month. Some of the new features have been requested by the community for both Xbox One and Xbox One SmartGlass. Here’s what to expect, straight from the horse’s mouth: Xbox on Windows 10 Game […]

  • Total War: Warhammer has been announced for PC, Mac, SteamOS

    Total War: Warhammer has been announced after previous teases from The Creative Assembly touched upon it. The game will contain “gigantic monsters, flying creatures, legendary heroes and storms of magical power.” It is also the first in a trilogy which includes two additional standalone titles and extra content packs. It will feature thousands of warriors […]

  • This video for The Witcher 3: Wild Hunt features a quest from the prologue

    A new video for The Witcher 3: Wild Hunt has been released, showing off the Precious Cargo quest contained in the game’s prologue. The quest tasks Geralt with helping a merchant retrieve a mysterious box from the swamps. The scene looks familiar, but we’ve seen so many videos for the game it’s hard to tell […]

  • Limited public beta for The Elder Scrolls Online kicks off tomorrow on consoles

    The limited public beta for The Elder Scrolls Online: Tamriel Unlimited will launch on PlayStation 4 and Xbox One tomorrow, and Sony has provided details on the tester for those who’ve been invited to participate. The beta test contains the full version of the game and will run from April 23-27, and will start and […]

  • Dying Light debuts in second place on Media Create charts

    Techland’s Dying Light made its debut in Japan lats week, coming in a respectable second place behind Nintendo’s Girls Mode 3: Kirakira Code. The zombie shooter sold 25,530 units on PlayStation 4, while the top earner for the week moved a little over 55,000 units on 3DS. Another western release when landed on the chart, […]

  • Lord of Magna: Maiden Heaven will release in the west this June

    Lord of Magna: Maiden Heaven has been given a release date by XSEED Games, which announced the localization back in February. The title will launch for 3DS in North America on June 2 digitally and through retail. It will be an eShop only title in Europe and Australia when it releases on June 4. A […]

  • This Overlord video teases four new faces of evil

    A new Overlord game is in the works, going by the previous teasing and this video – which teases the possibility of four-payer co-op. Or just four characters to choose from. We don’t know just yet – all we know is the team is asking you to “join the fellowship.” A new entry in the […]

  • GTA movie will star Daniel Radcliffe as Rockstar’s Sam Houser, the BBC confirms

    The GTA movie Game Changer will star Daniel Radcliffe as Rockstar co-founder and president Sam Houser, theBBC has confirmed. The BBC also confirmed Bill Paxton will play Jack Thompson, a role Paxton already confirmed last week when speaking with Deadline. Here’s the synopsis per the BBC: “Conceived for an adult audience, this special 90-minute drama […]

  • Take a look at Etrian Odyssey 2 Untold’s Classic Mode

    Etrian Odyssey 2 Untold’s Classic Mode has received a trailer today. Etrian Odyssey 2 Untold will come with two modes, Classic and Story. Classic Mode was trailered today and in it, you’ll get to make your party by choosing from 13 classes. You’ll be able to customise them too using the character creation tool. Revamped […]

  • Shovel Knight: Plague of Shadows to come with new challenge mode

    Shovel Knight’s upcoming expansion Plague of Shadows will bring with it a new challenge mode. Shovel Knight developer Yacht Club Games has revealed the challenge mode, one of the new additions coming to the game with the free Plague of Shadows expansion. “Are you more into digging than distillation? Already have your Feats book long […]

  • Nvidia releases complete graphical guide for GTA 5

    Those with GeForce cards will be happy to know that Nvidia has released a comprehensive graphical tweaks guide for GTA 5. Nvidia usually produces graphical guides for the big AAA games, and GTA 5 is no different. Their guides offer in-depth coverage of each in-game setting, how much they affect framerate, if they can be […]

  • Cthulhu voodoo: why Bloodborne is the best Lovecraftian game

    Sherif Said tackles Bloodborne’s links to Lovecraftian horror, explaining why you should face the madness and immerse yourself in its lore. Spoilers inside. No other game could commit to its themes so religiously without feeling the need to compromise its vision and veer towards accessibility. Bloodborne stands tall above any game that dares attach itself […]

  • WWE 2K15 is coming to PC this year

    WWE 2K15 will make its way to PC this spring. WWE announced that WWE 2K15 will make its debut on PC in the spring. The game will be based on the PlayStation 4 and Xbox One versions, both of which came out in November. MyCareer and 2K Showaces modes are included, as well as all […]

  • GTA 5 PC: new mod adds snow to GTA Online

    If you’re looking to get some snow in your GTA Online, someone figured out a way. Modder ECB2 created a mod that works with GTA Online on PC. The mod is called “Snow in GTA Online” and it does what it says on the tin. YouTube channel imperfectplayers captured a video showing it in action. […]

  • Deals with Gold: Call of Duty edition

    Xbox Live Deals with Gold for the week of April 20 are now live with mostly Call of Duty games. Various Call of Duty games are on sale on Xbox One and Xbox 360 through Xbox Live this week. Indie games Never Alone and We Are Doomed managed to sneak in as well. With the […]

  • Mortal Kombat X: PSN sign in problems fixed in new patch

    Patch 1.03 is now live for Mortal Kombat X and it brings an end to the aggravating sing in issue encountered by some users on PS4. Mortal Kombat X 1.03 patch has been released. The patch fixes bug CE-34878-0, which affected the PlayStation 4 version. The bug caused users to have to log in and […]

  • GTA 5 PC: new patch fixes Windows Media Player issue, getting stuck in the clouds

    GTA 5 has received a new patch on PC to fix issues caused by the lack of Windows Media Player and getting stuck between online matches. Patch 335.1 is now available to all owners of GTA 5 on PC. The strange issue that affected those who didn’t have Windows Media Player installed, has been fixed. […]