The Bureau: XCOM Declassified was “announced too early”

Monday, 19th August 2013 01:01 GMT By Brenna Hillier

2K Marin has shed further light on the transformation of first-person shooter XCOM into third-person squad manager The Bureau: XCOM Declassified. The executive summary is: 2K shouldn’t have opened the oven door before the cake had time to rise.

Five members of 2K Marin took part in a Reddit AMA this weekend where the topic of the upcoming shooter’s notable transformation was broached several times. Asked why 2K Marin had ever though a FPS game was a good fit for the XCOM universe, lead narrative designer Erik Caponi said that it turns out the team did not think that.

“Game development is a process. You don’t have an idea, plonk it down, and then build what you had in your head. You try things. You see what works. You put stuff on the screen and see how it plays. It’s something that non-developers don’t realize. For everything you see on the screen in a shipping game, there was a ton of stuff that was tried and thrown away,” he said.

“So, the interesting thing about the history of the earlier version of The Bureau, is that you guys got to see behind the curtain a bit and see some of that sausage being made. The game (and full disclosure, that version of it was before my time here), was announced too early, before the process had really been seen through to the best and most credible version of the game.”

“In 2010 and 2011 the devs were still fine tuning the concept for what an XCOM shooter really is. It’s hard to consistently tell fans what to expect of a game when the concept for that game is still being baked,” senior product manager Nik Karlsson added.

“Once we knew The Bureau was a very challenging, very tactical, very calculated third-person shooter we went to work telling the world about it. I feel like we’ve finally overcome the education hurdle that was in front of us, for the most part people understand that this game is no longer a FPS, and it’s no longer a detective game, it’s a tactical third-person shooter that’s reflective of the core XCOM tenants.”

As for the ins-and-outs of the genre shift, lead UI artist Pat Guarino said going from first- to third-person wasn’t easy.

“You suddenly go from a character who is essentially hidden 100% of the time to a character who is constantly on screen. That means modeling, texturing, and a significant amount of animation work,” he said.

“There also needs to be a complete revamp of the camera system. A camera that used to be tied to a single perspective is suddenly out in the world bumping into geometry and clipping through walls.”

Creative director Morgan Gray thinks it was worth it, though.

“Third person gave us a lot in terms of gameplay benefits. With the focus on tactical combat third person let’s you see yourself, your team, the enemy, and grok the battlefield all in a single eye scan. But it was a hard change, the chief difficulties came from work done on cover mechanics, and player animations,” he said.

“There is lot more to create when you are moving away from disembodied hands holding guns. The other major benefit, is it let us put our main character, William Carter, front in center all the time, which helped cement him as a proper character in the game world and in the narrative.”

The full AMA contains some interesting discussion of how the game fits into the XCOM canon, why it has the enemies it does, and much more. The Bureau: XCOM Declassified arrives on PC, PlayStation 3 and Xbox 360 in North America on August 20 and in Europe on August 23.



  1. YoungZer0

    I remember hearing that the negative reception to The Bureau was the reason why we got Enemy Unknown. We might not have EU if it wasn’t for the early announcement.

    Unless that story is bullshit.

    #1 1 year ago
  2. Ireland Michael

    It wasn’t announced too early. It was announced under the wrong genre.

    I would have thought the outcome for Syndicate would have been enough for any developer to realise you can’t just slap an old brand on a first person and have a success.

    Meanwhile, Enemy Unknown managed to be just what people wanted… and they bought it. Crazy, huh?

    #2 1 year ago
  3. Jerykk

    @2: It’s not up to developers, really. The publisher says “we want to make an FPS using this license” and the developer says “okay” because they need money to keep their studio alive. If Starbreeze had said “no, we’re going to make an isometric, squad-based tactical combat game,” EA would have simply rejected their pitch and given the project to a different developer.

    #3 1 year ago
  4. Ireland Michael

    @3 That doesn’t stop it from being a bad idea. As good as the intentions of the developers are, this is going to plummet hard. It’s probably gone way overbudget at this point.

    #4 1 year ago
  5. TheWulf

    And yet they’ve done all the wrong things with it. After all the feedback, what did they do? They changed the art style to one more boring, bland, and unappealing. The original, more stylised style would have looked better and aged better. Instead they went with the same generic thing everyone is doing now, that uncanny valley almost-real stuff. Meh.

    And of course, they could have made this its own thing, but they had to keep XCOM there just because.

    Damn shame.

    I could see potential, there, but it’s squandered. And that really is a damn shame.

    #5 1 year ago
  6. Edo

    @5 The uncanny 50′s style looking game?I kind of like those…

    #6 1 year ago
  7. frostface

    I must be the only person on here looking forward to this game at the end of the week. I loved Enemy Unknown, it was my introduction to the series. And everything I’m seeing for The Bureau looks fun to me. They may of made a mistake announcing it as a FPS in the beginning but they changed out since then and I can’t wait to play it.

    #7 1 year ago
  8. Biscuitpants

    @7 nah i am as well, game looks class

    #8 1 year ago
  9. YoungZer0

    @7,8: Me too. I’m not too attached to the brand, so I don’t care what they call it. It looks like a solid game.

    #9 1 year ago

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