Thief: Xbox One version isn’t just about “pushing more polygons”, says dev

Wednesday, 7th August 2013 10:34 GMT By Dave Cook

Thief is heading to current and next-gen formats, suggesting there will be some sort of technical difference between versions. However, producer at Eidos Montreal Stephane Roy has cautioned that the Xbox One build isn’t just about adding more polygons into the mix.

Speaking with OXM, Roy said, “It’s not a question of pushing more polygons, but convincing you that you are part of this city,” suggesting that creating a dynamic play-space that feels populated is part of the technical advance afforded by Xbox One.

That said, Roy suggested that technical limitations can also work in a studio’s favour. He said the biggest thing he’s learned while working on the game is, “That sometimes technical limitation can be a good thing.

“A long time ago, it was either dark or light. Today, it’s real life. But it does make things more complicated for us. We have to create a [world] you have to be able to read, but if it’s too black and white you won’t believe in it.”

So it seems that Roy is saying that while creating an organic world where anything seems possible is appealing, studio’s have to be careful to keep things fluid, clear and and practical.

Is that a notion you subscribe to? Let us know what you think below.



  1. Belazur

    Typical 3rd Party comment for the next gen systems.
    Don’t say one system is clearly more powerful than the other.
    (See Carmack, Ubisoft, etc.)
    But this time, he’s clearly admitting it!
    “Isn’t just about “pushing more polygons”

    Yep, I know what you want to say:
    “PS4 —> XBone but but but the XBone version is ok, too. Buy it, XBone fans.”

    #1 1 year ago
  2. TheVoiceOfReason

    @1 I doubt you have ever pushed a polygon to a screen in your life let alone be in a position to criticize a professional developer. I think your PS4 shaped bridge is in need of someone to take a toll, god knows Sony could do with the money.

    #2 1 year ago
  3. Keivz

    Indeed. In fact what he actually said sounded closer to gibberish than anything coherent. A fanboy’s brain can interpret however they want, but in truth he said essentially nothing.

    Carmack, however, was very clear and sounded sincere enough to me. The proof is ultimately in the pudding and thus far it seems that he’s been correct. We’ll have to wait and see though won’t we.

    #3 1 year ago
  4. GwynbleiddiuM

    The Pudding is A Lie!

    #4 1 year ago
  5. fihar

    He wasn’t even comparing the PS4 version with the X1 version.
    He’s mainly talking about the differences between the current gen and the next gen systems and how the next gen version won’t be just the prettier one.

    #5 1 year ago
  6. schnide

    At first I was confused as to why the Xbone version was specifically mentioned being a next gen title and not PC or PS4.. but then remembered it was for Official XBM, so of course it will be.

    #6 1 year ago
  7. bradk825

    I played Thief on PC years ago. It was one of the first stealth games I played where the stealth a more inventive than “There is a guy there, don’t walk around the corner yet. Ok, he’s gone, walk around the corner, watch for other guys.”

    You had the light and dark, the loud and quiet floors, the NPCs that can find bodies and get freaked out, the special arrows to put moss on the floor or put out fire, or make a noise to distract. It was just awesome gameplay. I really look forward to seeing what they can do in modern day.

    #7 1 year ago
  8. TheWulf

    So it’s not only about more polygons, but it’s about more shader and partice spam, too. And likely no tessellation. Got’cha.

    I’ll remind everyone who called that, later.

    And I’ll go on record now saying that TheDarkMod is going to be an objectively less flawed and superior game, and likely a subjectively more enjoyable one for a lot of people than this triple-A effort. If you don’t have the non-BFG version of Doom 3, then I’d suggest nabbing it and checking out TheDarkMod. It’s really quite good.

    See for yourself:

    This is the state of the world, today. A group of modders can create a far superior product compared to what a triple-A studio can offer. And this is why indies are so successful, because what indies are putting out has a greater degree of quality and polish, with more imagination and innovation than the mainstream ever has.

    And with a Thief game, the modders seem to understand what makes it work. These developers, here? Not so much.

    #8 1 year ago

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