Dead Rising 3’s ‘Nightmare Mode’ adds classic time-sensitive events

Tuesday, 23 July 2013 11:15 GMT By Dave Cook

Dead Rising 3 doesn’t follow the painful time-sensitive system of the first two games, that demanded you be in certain places at set times, but Capcom Vancouver has revealed that you can turn schedules on in Nightmare Mode.

Speaking with AusGamers, Dead Rising 3 producer Josh Bridge said of Nightmare Mode, “We purposely built a non time-restrictive mode and a completely time-restrictive mode – both following the same storyline.

“So if you want to, it’ll completely hand your ass to you with Nightmare Mode where the time-limit is going to be pushing you along a schedule – you’re going to have to meet and finish the missions at a certain time or you’re going to miss them; you’re going to miss the optional content; you’re going to run out of time – a bomb is going to likely nuke the whole area.

“You can only save in Washrooms and it [just] keeps that classic pressure,” he went on. “But if you want to have the freedom to explore… we have a bigger world and there’s even more stuff to do in it than any other Dead Rising, and if you want that and to take it all at your own leisure, that’s there for you. You can even hop between both modes if you want – it all goes to the one profile and saves all your experience points.”

This will come as good news to those who like the time-pressures of the original Dead Rising games, and the confirmation of XP sharing across both modes on one profile means you wont start from scratch if you decide to dabble in Nightmare Mode.

Bridge confirmed that you’ll meet survivors in Dead Rising 3 who will need rescuing, but added that players can also give them perks and issue commands using Kinect.

What do you think? let us know below.

Thanks OXM.