Outcast IP back with Appeal, announcement expected soon

Wednesday, 3rd July 2013 06:06 GMT By Brenna Hillier

Belgian developer Appeal has recovered the rights to open-world adventure Outcast.

Destructoid reports Appeal founders Yann Robert, Franck Sauer, and Yves Grolet have signed off an agreement with Atari Europe SAS returning the IP to its creators.

Appeal has “started the revival of the franchise and will soon announce further developments”, apparently.

Outcast released in 1999 and made a bit of a splash with open world action adventure gameplay. A third-person affair, it was controlled entirely with directional controls and the mouse.

One of the best bits was riding around on a Twon-Ha rather than using the teleport gates, but it had some neat ahead-of-the-curve mechanics like an NPC disposition system with consequential dialogue; the necessity of leading with firearms; interesting enemy AI; and the ability to reduce enemy capacity in various areas through quests.

Anyway, don’t take my word for it; it’s $3 on



  1. jedieagle

    Kickstarter!!! I called it :D

    #1 2 years ago
  2. Ercarret

    Amazing news. I don’t necessarily believe so much in Appeal as a developer – the original Outcast game was fantastic, but I haven’t heard much from them since – but it’s nice to see the IP alive and (kinda) kicking again. It’ll be interesting to see what happens now. I think that a sequel would be too big a project to be crowdfunded, if they aim to keep it a third-person action adventure game set in a pretty open world. But I’ll hold my thumbs.

    #2 2 years ago
  3. FriendlyFiend

    Fantastic news. Outcast is still one of my favourite games and was way ahead of its time. Can’t wait to see what happens next. Like jedieagle, I’m thinking Kickstarter.

    #3 2 years ago
  4. TheWulf

    This is one of the memories I have of the ’90s still being a new frontier when you couldn’t turn in any given direction without encountering something both weird and wonderful. Anyone who was there knows that that isn’t an exaggeration, and GoG’s bazaar of peculiarity has only but a small sample of how profoundly odd those games were. It was a time of raw, flowing creativity before everything settled into the triple-A mush of today.

    Outcast was one of those strange games. Holy crap was it odd. You wouldn’t be able to sell that to the mainstream, today, even if you exclaimed about the lead character being a military man. The entire game is just… so out there. The world you’re dropped into genuinely feels alien in a good way. It was fantastic.

    I’d love to see a sequel, but I worry about the commercial viability of a sequel. I hope they just don’t do a generic first person shooter with the name slapped onto it.

    Still, if they do do a Kickstarter for this as a true sequel, keeping what made the game great… Well, I am so there.

    (Also, hooray for Brenna liking Outcast! I remember the AI too, Brenna. It was a jerkbag of evilness, but I miss the time when AIs could be exactly that and the developer could get away with it.)

    #4 2 years ago

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