Japanese developers take less risks than western studios, says Mikami

Monday, 1 July 2013 15:59 GMT By Dave Cook

The Evil Within creator Shinji Mikami has suggesting that Japanese studios take less risks than those in the West, and that you won’t find many publishers in Japan investing over $30 million into one title.

Speaking with about the different strategies employees in the East and Western markets, Mikami said, “Games have become big projects, requiring a lot of resources both to create and market. Games have become more risky.

“Japanese companies don’t take those kinds of risks like Western developers do. In the past, what the Capcom president [Kenzo Tsuijimoto] told me was that game development is becoming more and more expensive and many Japanese publishers won’t be investing $30 million or more in a game.”

He believes that Western studios are, “working harder,” and added that “if we can invest $30 million into a game, we can win,” suggesting that the Japanese market could overtake the West if it too pumped more money into projects.

Part of the problem, he added, is that Japanese studios seem reluctant to employ Western tech into their projects. “As for the organizational structure of companies,” he continued. “I think it would be good if companies would be more flexible about incorporating foreign technologies.”

What do you make of the differences between development in the East and West? Is the divide purely about money and tech, or are there bigger issues at play? Let us know below.


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  1. manamana

    But is it really the goal to invest $30mio plus?

    #1 2 years ago
  2. Francis O

    Western Studios take “more risks”? I didn’t know making shooters over and over and over was taking a “risk”

    Western Studios also close down more than Japanese studios as well.

    #2 2 years ago
  3. DreamCleaver

    Probably meant that the western publishers take more financial risks.

    #3 2 years ago
  4. Lengendaryboss

    It must be generalization day oh wait no its hate shooter day: Not every western studio makes shooters so your point is moot, what you mean to say is the majority. You wouldn’t know what a risk is. Western Studios shut down because more money is invested than japanese studios, amongst other factors.

    #4 2 years ago
  5. Blue Oni

    He probably hasn’t played Demon’s Souls.Or Dark Souls.Or Valkyria Chronicles.Or Dragon’s Dogma.Or…well you get the idea.

    Western devs may be investing in bigger budget games but they play it as safe as possible in order to get their money back.

    #5 2 years ago
  6. Francis O

    @4 Legendarychump

    I never said every Western studio only makes shooters.

    #6 2 years ago
  7. Clupula

    Nintendo certainly aren’t taking any risks, I’ll tell you that. Their games are very comfort food.

    I can say that continuing work on the Last Guardian, over at Sony, certainly is a risk. If that were Microsoft, they would have abandoned the game long ago, simply because it’s not exactly going to be doing Halo numbers and you can’t sum it up in a Mountain Dew commercial.

    Besides that, though, Sony of America take way more risks than Sony of Japan. Stuff like Beyond: Two Souls and Heavy Rain were certainly risks, as is their constant stream of new first party ips.

    Capcom…probably the safest company ever when it comes to what games to make. Ono has said for a while that he would like to do Darkstalkers, but how long have they held him back on that? Not to mention, making, GASP, a new fighting game ip.

    Konami…Kojima is allowed to take risks with what he does WITHIN Metal Gear, but it appears to only be him, and he’s still allowed to leave that particular box.

    Sega of Japan, though, definitely seem to be unafraid of risks. Sega of America, though…total opposite.

    #7 2 years ago
  8. Lengendaryboss

    And neither did this article or person mention shooters, you just thought of shooters out of thin air. In addition you said “Western Studios” theres was no “all” “every” “some” attached anywhere.

    #8 2 years ago
  9. Dark

    Well said mikami.

    Capcom , From Software , PG , atlus , Level5 , Kojipro and maybe SE
    the rest are mediacore developers at best.

    #9 2 years ago
  10. Lengendaryboss

    Don’t bring Ninty into this, you will start a full scale argument :)

    #10 2 years ago
  11. Clupula

    Oh dear, that would be off-putting.

    #11 2 years ago
  12. Gnosis

    SE pumps tons of money in their games and then declares them a failure, because they sell “only” 3,5 mil. More money =/= automatic success AND first and foremost =/= good game. I’d rather prefer a creative, small budget indie game over a mediocre million dollar project.

    #12 2 years ago
  13. manamana

    #5 +1

    @7 you forgot Grasshopper Manufacture and Rain or Soul Sacrifice from SCE Japan …
    #9 you can hardly be serious, are you?

    #13 2 years ago
  14. Ireland Michael

    @2 No more of a risk than creating yet *another* anime styled RPG for the Japanese market, full of every tired cliched in the genre, run into the ground… again, and again, and again.

    @5 Those are the exceptions, not the rules. There is a craptonne of stuff that never even reaches these shores, mainly because there’s not much market here for creepy, oversexualised high school magic girl drama.

    #14 2 years ago
  15. Clupula

    @13 – I did forget Grasshopper. As for the Sony of Japan stuff, though, I’m not really sure a PSN title and a Vita-exclusive “darker” version of Monster Hunter are really that much of a bunch of risks, though.

    #15 2 years ago
  16. Clupula

    @12 – Ah, but those games you are talking about are from their Western division.

    #16 2 years ago
  17. Clupula

    @14 – Okay, we get that you don’t like Japanese games. Move on. Jesus, you’re as bad as Francis is when it comes to first person shooters.

    I hate the Halo games, but can you show me the last Halo article I posted in? I’ve made no secret on E3 threads that I found Titanfall boring as all hell, but do you see me going on Titanfall articles to shit on people’s enthusiasm about it?

    #17 2 years ago
  18. Gnosis

    @16: Their loss started with the FF series. They put an insane amount of money in Fabula Nova Crystallis and XIV, which was a complete failure.

    #18 2 years ago
  19. Francis O


    A lot of western companies make boring bland shooters…they take no risks. Sorry, that’s just my opinion.

    @Clupula, you should spend more time getting subs on your YouTube, instead of making yourself sound stupid on VG247 message boards.

    #19 2 years ago
  20. Lengendaryboss

    Again no-one but yourself brought shooters into the equation, but thank you for stating its your opinion rather than continually (and annoyingly) asserting as if it were fact.

    Oh and change “chump” if your going to make personal digs, at least keep it fresh.

    #20 2 years ago
  21. Francis O

    I’ll stick with Lengendarychump.

    Western studios make shooters…..they take no “risks” nor do they “work harder” than Japanese studios.

    When you think of Western games, what genre does everybody think of? Shooters, so that’s why I brought it up.

    Now stop comment stocking me chump.

    #21 2 years ago
  22. YoungZer0

    @14: To be fair Valkyria Chronicles and Persona 4 also falls under the anime style RPG’s.

    Both great games, but it’s telling; even though they stand out they are still the same.

    With the exception of Persona, I avoid all other Anime inspired RPG’s. This leaves only a handful of JRPG’s and right now I do not care about Final Fantasy.

    The truth is: Japanese developers simply aren’t that good anymore. They have their niche genres but they still don’t manage to break out of their monotony. It’s mostly the art-direction, other times the gameplay. It just doesn’t feel as redefined and fluid as their western counterparts.

    Remember when we thought that MGS1 and Tenchu were actually good STEALTH games?

    Here are a few links with pictures of upcoming Japanese games:

    Can you tell them apart? They all look the same to me. Nothing really stands out.

    Here are some characters from sci-fi game:

    Don’t they just scream space exploration? That’s what you get when you never follow a red line in your art-direction. Every character could exist in every game, no matter the time and genre and that is a bad thing. They should try to limit themselves and make the best of it.

    Example: Look any mainstream japanese game that’s supposed to take place in history, like the Edo period, look at what the characters are wearing. Doesn’t fit.

    Compare those games, games like Samurai Warrior and Sengoku BASARA to Assassin’s Creed. Sure the protagonist looks different, but every guard, every citizen, every historical figure looks the part.

    Remember when Soul Sacrifice was announced? Just a few artworks and it was enough to get most of us hyped. Why? The art-direction.

    @17: You do continue to cry everytime DmC is mentioned.

    #22 2 years ago
  23. Lengendaryboss

    Second sentence: No proof: even Shinji Mikami disagrees with you even if he is referring to some studios it still stands. Again you don’t work in the industry (do you?) both of us know exactly what “risks” means (whether its finically viable, whether it has long term support etc. etc. ) Third sentence: No proof: no-one but yourself brought it up so that means you thought of it, also western games don’t equal shooters thats just an opinion and the majority think of shooters not everybody.

    All your doing is generalising: Give this a read and get back to me: Even this i can partly disagree with.

    #23 2 years ago
  24. Francis O


    Actually, I do work in the industry of video games, just not on the development side, I’m a journalist. And lots of people would disagree with what Mikami says.

    Western developers take no risks and they mostly make boring shooters.

    #24 2 years ago
  25. Clupula

    @19 – Seriously, Francis, while you’re out caring about how many subs you have on your Youtube channel, I’m getting laid. I don’t care about things like subscribers on my channel. It makes you ridiculous that you actually think that somehow makes you important.

    It makes you about as important as the kid with the best Magic: The Gathering card at a local comic book store. Trying putting all those virtual subscribers into one hand while shitting into the other. Can you guess which hand will fill up quicker?

    #25 2 years ago
  26. Lengendaryboss

    The developmental side was what i was referring to not your Playeressence job. You didn’t look at the links did you. Seriously go back and look at the links. Because they prove my point rather than me repeating myself.

    Ok how about this you alternate between “clown” and “clump” and think of a third name?

    #26 2 years ago
  27. Clupula

    @25 – Ooooh…Legendaryloss! That would work! It’s a lot better than “chump.” Nobody says “chump” except henchmen in 1960′s comic books.

    #27 2 years ago
  28. DrDamn

    How do you define a shooter? FPS? TPS? Action game which has guns in it? Any game with something you shoot in it? On what basis are you saying “Western developers … mostly make boring shooters”.

    #28 2 years ago
  29. Francis O

    @Clupula … that the best you got? You’re getting laid so that’s why you got no subs, or you don’t care about subs?

    How about doing both? That’s just an excuse for being horrible at discussing video games. You should take all your stupid opinions you lay out here and put that on YouTube. You’ll get a lot of jackasses to sub your channel.

    @Legendarychump – I like the name. It fits you. So I’m sticking with it chump.

    #29 2 years ago
  30. Gnosis

    @27: Well, he referred to Infamous: Second Son as a shooter, so… yeah…

    #30 2 years ago
  31. Lengendaryboss

    Any game with guns in it, i think. It mainly what i said at 22 with the links.

    #31 2 years ago
  32. Lengendaryboss

    Typed in Chump in google images and this is the first thing i saw.

    We had this conversation before: virtual strangers has no impact on you life it shouldn’t be used for virtual popularly when that has absolutely no meaning, its sad.

    #32 2 years ago
  33. DrDamn

    OK so that would include stuff like, Metroid then. Which apparently sucks like all shooters.

    #33 2 years ago
  34. Clupula

    @32 – That picture brings up more questions than it answers.

    #34 2 years ago
  35. stealth

    Hes backwards. Money doesnt mean risk. Japan still makes the best games

    #35 2 years ago
  36. Clupula

    @29 – Really?!?

    #36 2 years ago
  37. Clupula

    @28 – No, what I’m saying is that it’s a lot more important to me to pursue real world things than care about virtual followers on any forum.

    In fact, I regularly purge my personal Facebook whenever I feel there’s too many people I don’t know in real life on there. Have no need of faceless strangers.

    #37 2 years ago
  38. Gnosis

    @35: Yup:
    I guess, it was because he can shoot fireballs out of his hand.

    #38 2 years ago
  39. Lengendaryboss

    So now he’s extending it into a game where you can shoot fireballs, but isn’t a shooter.

    #39 2 years ago
  40. Francis O

    Infamous controls just like a third person shooter does it not? And there is a reticule…. just replace the guns with fireballs from your hands. And regular grendades with shock grenades.

    It’s a third person shooter.

    #40 2 years ago
  41. Fin

    Japanese game design definitely has not evolved and improved at the rate of western dev – look at Nintendo’s games, Zelda games, Final Fantasy games – they’re essentially the same format as 20 years ago.
    Compare that to Rockstar, Valve, Bethesda, Ubisoft.

    Mario has lives for god’s sake.

    #41 2 years ago
  42. Lengendaryboss

    Oh you need help my friend: its open world action-adventure video game not a shooter it has a third person camera.

    You really need help with your terminology.

    #42 2 years ago
  43. DrDamn

    So Metroid sucks?

    #43 2 years ago
  44. Lengendaryboss

    Only when it suits him :D

    #44 2 years ago
  45. deathm00n

    Just come here to say that I can’t believe anyone believe you win a argument by how much virtual people supports you. It’s like saying I’m the most beautiful man in the world because my girlfriend said so.

    #45 2 years ago
  46. Ireland Michael

    @17 “Okay, we get that you don’t like Japanese games. Move on. Jesus, you’re as bad as Francis is when it comes to first person shooters.”

    Japanese games easily make up half or more my games collection.

    My favourite developer is Platinum Games.

    My favourite game ever is a Japanese title.

    #46 2 years ago
  47. Lengendaryboss

    Exactly the point i made, when this came up before.

    #47 2 years ago
  48. YoungZer0

    @40: Guess the Ocarina of Time is also a Third Person shooter then, right?

    #48 2 years ago
  49. Clupula

    @44 – But, you guys don’t get it, My Mom says I’m special, alright?!?

    #49 2 years ago
  50. JGMR

    Western games and risks? You gotta be joking! If there are lazy and uncreative developers out there, then they’re of Western origins. Not all, but 9.9/10 are.

    #50 2 years ago
  51. Metroid455

    God dammit im sick of hearing Makami-San wine about Japanese games, just shutup already. Outside of Square/Capcom etc the Japanese gaming scene doesn’t need to invest in stupid amounts of money to make a profit AND satisfy the fanbases especially with the Otaku crowd.

    I’d be lucky if I buy one big budget game a year because I don’t need nor want everyone making all these stupidly expensive Graphic-whore type AAA games, Im perfectly happy with my favourite devs and the niche lower budget games they put out.

    #51 2 years ago
  52. JGMR

    Nothing more to add, Metroid455. *thumbs up*

    #52 2 years ago
  53. YoungZer0

    @51: His name is Mikami and there’s no need to use ‘san’ at the end of his name. You’re not in Japan. You don’t use Herr or Señor either, do you? So what’s the point here?

    Anyway, I wish Japanese developers would invest in indie as much as the western developers do. But I guess they don’t want to see anything new and interesting on the market.

    They play it as safe as possible.

    #53 2 years ago
  54. Ireland Michael

    @50 Thats great. Doesn’t change the fact that the Japanese gaming market has shrunk significantly in the last few years, and in a firstly poor state both financially and creatively.

    The current Japanese gaming market right now is as safe, uninspired and creatively barren as they come. There are exceptions… there always are. But they are not the majority of Japanese titles. Those are only the ones we get in the west.

    Saying that western development is nothing but AAA first person shooters is pretty hilarious, and is an incredibly narrow view of the industry.

    @Clupula, nice avoidance on your invalid accusation.

    #54 2 years ago

Comments are now closed on this article.

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    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]