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Fez 2 – Polytron has no plans to release it on Microsoft consoles

Thursday, 20th June 2013 21:22 GMT By Stephany Nunneley

Phil Fish has said there are no plans to bring Fez 2 to Xbox One or Xbox 360.

Speaking with Polygon, when asked which platforms the indie sequel would be released on he replied: “not Xbox.”

Fish has spoken previously about the difficulties and expense in patching Fez on XBL Arcade, stating that had the game been released on PC, the game would have “been fixed two weeks after release, at no cost to us.”

The inability to self-publish on Microsoft consoles is also a problem for Polytron, he said.

“With Microsoft they’ve made it painfully clear they don’t want my ilk on their platform,” he said. “I can’t even self-publish there. Whereas on PS4, I can. It’s that simple. Microsoft won’t let me develop for their console. But Sony will.”

As far as creating a sequel as opposed to something new entire, this is what Fish had to say on going with Fez 2.

“It is an entirely new game. FEZ 2 is to FEZ 1 what Zelda 2 was to Zelda 1, but more different,” he said. “The biggest reason is that I just wanted to go back to that world. I want to expand on my little world and its mythology. It’s not a case of wanting to recycle ideas we didn’t get to put in FEZ 1.

“Since the games are going to be so different, there’s not a whole lot that could just carry over.”

Breaking news

36 Comments

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  1. SlayerGT

    I think Indies will enjoy being on PS4. New audience with little extra work involved to get to em? Why not?

    #1 10 months ago
  2. Joe Musashi

    I guess the self-publish thing is something else Microsoft can review as things proceed. I think they’ve set a healthy precedent – showing that they will consider change if they’re convinced its needed.

    JM

    #2 10 months ago
  3. SlayerGT

    @2 Yeah but where the DRM business cut into the PUBLISHERS wallet, self publishing cuts into MS’s wallet. Apparently.

    #3 10 months ago
  4. aseddon130

    you guys (and gals) at vg247 are enjoying the Microsoft / Xbox ONE bashing aren’t you???

    #4 10 months ago
  5. SlayerGT

    “Like any publisher, Microsoft Studios takes more from you than a simple platform revshare. In addition to their publisher cut, Microsoft Studios also requires at minimum a timed exclusivity, so you won’t be able to release on other platforms day one.

    “They feel that if they’re publishing your game, they want to be the end-all-be-all publisher. They want to publish all platforms, even those which you could self-publish on. Long story short, this means that on all other platforms, you’re needlessly giving a chunk of your revshare to a publisher for nothing more than the ability to get your game onto Xbox and the freedom to release on the other platforms, which you can already self-publish on, at the same time.”

    http://www.vg247.com/2013/06/20/retro-city-rampage-dev-sheds-light-on-microsofts-restricted-approach-to-indies/

    #5 10 months ago
  6. SlayerGT

    @4 MS brings it on themselves with their business practices. I don’t enjoy anything other than value out of the money I spend on my hobby.

    #6 10 months ago
  7. Joe Musashi

    @3 I don’t know the specifics of the business model. Whatever is more meaningful to the platform holder will win out in the end, I assume.

    If indie games become the big draw of next gen, in the way that banner FPS franchises were for this gen, then that could force a re-think. Ultimately, I think we all know what the best platform for fostering indie games is. Right? ;)

    JM

    #7 10 months ago
  8. Froseidon

    @4 – Its an news website, this is news, what do you want?

    On article, oh well, the guy who created Fez is a prick anyways.

    #8 10 months ago
  9. ps3fanboy

    Polytron is doing the right thing when they leave the CRAPBOX!

    #9 10 months ago
  10. actuallyisnotafox

    lol :’)

    tbh id buy a ps4 just for this reason, i love most indie games more than 3rd party or first ones so im excited :)

    #10 10 months ago
  11. monkeygourmet

    Yeah….

    I do hate a lot of Indie devs who choose consoles, then bitch about shit after…

    It just smacks of naivety and childish misunderstnding of what shitty hoops companies will want you to jump through…

    But, if your chasing cash dollar; then in all honesty, you deserve to be reemed by the big corporate rod…

    #11 10 months ago
  12. taternuggets

    “been fixed two weeks after release, at no cost to us.”

    Here’s an idea… don’t release a buggy piece of shit that requires fixing two weeks after release.

    #12 10 months ago
  13. Froseidon

    @11 – Yep, I don’t know why people put so much in indie games. Too be honest, there are many out there and very few are good.

    @12 – Again, true, but then again, Phil Fish is a prick, so I’m not surprised. He thinks himself god, and when everything that goes wrong is someone else’s fault.

    #13 10 months ago
  14. Stephany Nunneley

    @4 I had a feeling someone would come out of the woodwork and say this at some point today. It’s not our fault a lot of this stuff is in the news lately. We can either report stuff or not. We choose to report it. So, yeah. And no I personally don’t “enjoy” bashing anything – as a matter of fact – I don’t bash anything on here and never have.

    #14 10 months ago
  15. monkeygourmet

    @14

    What is your position on the ‘Archbishop of Canterbury’? If he made a statement on promoting draconian DRM and illegal used game policies…

    would you…

    ‘Bash the Bishop’?

    :D

    #15 10 months ago
  16. Froseidon

    @15 – Well that killed the seriousness :P

    @14/general – I’ve seen this website have to defend itself twice today =/ It’s a shame that the gaming community is so fickle, but there’s no pleasing everyone unfortunately.

    #16 10 months ago
  17. MCTJim

    wait the pc version would have been patched at no cost? I am not sure I understand the article. So the game was released broken? So you release a broken game and then complain about the cost to fix it…odd..someone familiar with the story wanna fill me in about this please.

    #17 10 months ago
  18. Froseidon

    @17 – They released a patch which broke save games (a patch that breaks stuff, funny eh?). MS pulled the patch due to the issues with save corruption and Polytron was given the option to redo the patch fixed or re-apply the old broken patch. They chose to re-apply the broken patch complaining about the costs to fix it.

    #18 10 months ago
  19. manamana

    I don’t see any problems here. Microsoft is strict as f%ck and PC/PS4 welcomes indies. Where does Fish (the prick) go? Yes, my dear fanboys and girls, he choose *not* to go to Xbox. Oh wonder! Oh wonder!

    That is of course news. And while Microsoft are on a roll right now, the gaming news media is, oh wonder, printing news about Microsoft, which are the only one to blame for their PR- and Marketing clusterbomb they drop on a daily basis. And, oh wonder, indie developers feel absolutely screwed by the policies of Microsofts Xbox publishing model. Which in return made them make some newsworthy statements on Microsofts belongings.

    Is that simple? Yes. Is it a hard time beeing a Microsoft fanboy these days? Probably. Has it really got to do with Steph? No.

    Edit: who ever has created a piece of software/a program, knows exactly that it’s never ready for publishing but must get out of the door ASAP. That’s why bugs exist. Nobody has time and money and a team of testers to eleminate all bugs. They happen in wildlife. As gamers you should know and respect that. Nothing to bitch about, business as usual.

    #19 10 months ago
  20. SlayerGT

    @14 “I don’t bash anything on here and never have.”

    Just anti-vg247 commenters eh Steph? :P

    #20 10 months ago
  21. MCTJim

    well..its still makes no sense..release a patch that breaks the game..i get it sometimes crap happens.., then MS retracts the patch, gives the dev an option to fix it the right way and they still re-release the broken patch?

    something does not add up on this dev’s story….what am I missing?

    #21 10 months ago
  22. manamana

    Just read this and decide for yourself, if spending $40k would’ve been worth it…
    http://arstechnica.com/gaming/2012/07/microsoft-comes-under-fire-for-five-figure-xbox-360-patch-fee/

    Here is an excerpt:
    “The issue started on June 22, when Fish released a patch intended to fix some outstanding gameplay and performance issues with Fez. That patch gave rise to new problems for some players, though, by causing their save files to appear as corrupted, in effect erasing their progress through the game.

    Microsoft pulled the initial patch for the game mere hours after it first went up, to prevent the bug it contained from spreading too far. But even though Fish initially described the issue as “fairly widespread,” he now says he estimates the progress-destroying problem only affects the less than one percent of players that have already completed the game (or come very close) before installing the patch.

    So rather than pay Microsoft “such a large sum of money” to approve a new patch that would fix the small issue (Double Fine’s Tim Schaefer pegged the cost of submitting an Xbox 360 patch at $40,000 in an interview with Hookshot Inc. earlier this year), Fish has decided to put the initial, slightly error-prone patch back up on Microsoft’s servers.

    This entire saga would be a non-issue if Fez wasn’t exclusive to Microsoft’s system, Fish said. “Had Fez been released on Steam instead of [Xbox Live Arcade], the game would have been fixed two weeks after release, at no cost to us,” Phil writes in a recent post on the Polytron blog. “And if there was an issue with that patch, we could have fixed that right away too!”

    Fish offered his sincere apologies to the small number of dedicated players he says are “screwed” by the first patch, saying it broke his heart to leave them with a broken game. But paying what Fish calls “a ton of money” to fix such a minor issue “just doesn’t make any sense, especially when Microsoft itself considers the current patch “good enough,” according to Fish.

    “We already owe Microsoft a LOT of money for the privilege of being on their platform,” he said. “People often mistakenly believe that we got paid by Microsoft for being exclusive to their platform. Nothing could be further from the truth. WE pay THEM.”

    #22 10 months ago
  23. Froseidon

    @19 – All thats being talked about recently is XBO/MS. They played the PR/media right. No one is talking about PS4. Its been XBO for ages. In a way, bad press is good press.

    @21 – You missed out the cost of fixing the patch, but they shouldn’t have released a broken patch anyways, should have tested it more.

    #23 10 months ago
  24. MCTJim

    ah..I get it now..release a patch that effectively broke the saves on a game..thanks

    they should have tested it before releasing it, but what is done is done. I see both sides…

    #24 10 months ago
  25. Froseidon

    @24 – They did test it, just not efficiently enough (as shown by problems).

    #25 10 months ago
  26. manamana

    “they should have tested it before releasing it” they shure did, but as always, you can’t test everything on any given matter. At least, if you don’t have indinite amount of time, personnel and money. That’s why even a large corporation like Sony releases firmware updates that can even cause bricked units. They don’t do that on purpose. It has been tested. But as I mentioned before, some things happen first when they are out in the wild. For indies and for huge corporations alike. Thats why there are bugs and ever will be.

    #26 10 months ago
  27. DSB

    Well on one hand you have people praising Microsoft for their amazing “thuper” certification, which is totally worth the time and money it costs.

    And then you have a broken game like Fez which Microsofts amazing engineers obviously didn’t poke and prod too carefully.

    I’m all for some level of certification, but I’m even more for letting people fix their mistakes in due time without having to drop 10 grand to do it.

    #27 10 months ago
  28. sg1974

    And literally dozens of upgrading XBoxers are disappoint.

    #28 10 months ago
  29. Kanok

    Because Mattrick suck!!!

    #29 10 months ago
  30. pcbros

    Indie games are fun but I’m not buying a next-gen console to play last-gen style games. So while I would love to see MS help out the indie scene, it’s not a breaking point.

    I’m not paying $400-500 for Ouya 2.

    Plus, for indie games, Steam is the best for me. Great deals constantly.

    #30 10 months ago
  31. Cobra951

    @17: The factor that you’re missing is that Microsoft demands a hefty fee for deploying console patches. PC patches don’t have this extra cost. Sure, developing a patch costs money, but that’s not what Phil was talking about. He meant the 4 figures he has to shell out just to deploy the patch on Xbox Live.

    #31 10 months ago
  32. TheWulf

    @31

    Yeah, but the reason for that is because the PC is an open platform. Even with the PS4 there will be some hoops to jump through and some costs involved, it just won’t be as many. With the PC, and Android alike, you can just land software on it and do as you like. And Valve/Steam have gone out of their way to make sure that this kind of flow continues with their storefronts on the PC.

    This is just a common thing with proprietary platforms, really. And it’s why I don’t like them. A proprietary platform puts way, way too much control in the hands of one person. Be that person Microsoft or Sony. Yet with a computer, you have options.

    If Microsoft screws Windows up, you have other options.

    If Valve screws Steam up, you have other options.

    What this means is that a company has to be competitive if they want to remain relevant. With a proprietary system, you have one company owning it in its entirety. It exists within a vacuum, and there can be no competition and no other options available, you take what they deem worthwhile to give you and that’s that. Whereas if you feel dissatisfied with a provider on an open platform, then you switch to another provider.

    The reason why things are so good on open platforms opposed to closed ones is because of that competition. On an open platform, a provider has to do better than their competitors. If Steam isn’t pushing patches through fast enough, or hosting cheaply enough, then the game developer has many, many other options for selling their game. So Steam has to stay on top of that.

    Look at Origin. EA has said that they hate sales, they despise them. Yet Origin on the PC gets sales. Why? It has to stay competitive if it wants to remain relevant, it has to offer what Valve does, otherwise it’ll be forgotten (aside from perhaps the odd exclusive release).

    These are all artifacts of a closed platform. This is why I’m not surprised that developers prefer open ones. Plus, another thing? Those fees? A proprietary platform holder can put ridiculous fees and levies on their system. They can have a fee on entry, and a fee on every sale. Yet with an open platform, if a storefront is doing that then you can seek out a better storefront for your game. There isn’t a monopoly.

    This is why I’m hoping eventually an open platform console will overtake the others, so that console users will be treated with the same dignity that PC owners are.

    #32 10 months ago
  33. TheWulf

    Also, I love it when you have someone who’s that ignorant that they believe that all bugs can be discovered before you land a product. You can spend years polishing a product, and then have someone break it minutes after release by doing a certain chain of things you couldn’t have predicted, and you won’t even understand why that breaks it.

    This leads to sleepless nights of debugging, and then figuring out how to work around the problem. That’s fun. What’s worse is when a proprietary system wants to charge unfeasible amounts of money to then land the fix you’ve finally found.

    Yes, it’s all well and good to say “They should have fixed it before release!” but you can only say that if you have absolutely no idea of how anything works.

    It is statistically impossible to find all the bugs in a piece of software before launching it.

    #33 10 months ago
  34. TheWulf

    @20

    I don’t actually see the need to be anti-VG24/7. There are some sites out there which are snide, cult of popularity shitfests where the article writer is always right. Where they will actively take the piss out of a person or groups of people and encourage their users to do the same. This is one of the things that gave rise to the current trend of PC elitism.

    The VG24/7 folks are really nice, though. They’re not even passive-aggressive and I value that. I don’t get angry at them because they don’t give me cause to, they’re just relaying the news or their own opinions without feeling the need to brown nose or engage in one-upmanship. I’m actually glad that they’re journalists for once.

    You can tell when a blogging site is all about cliques and blog author worship, or just giving us gaming news. VG24/7 does the latter. Frankly, I’d give them a medal if it was within my power to do so.

    #34 10 months ago
  35. TheWulf

    @19

    The only prick I see at this moment in time, at this particular moment, is you. Needed to be said. See, the thing is is that everything you’ve said about Fish counts for Double Fine. Tim Schafer has been pretty pissed off at Microsoft in the past for exactly the same things.

    In fact, it was Microsoft’s bullshit-laden policies that drove Double Fine back to the PC, where they were welcomed with open arms.

    Are you willing to say the same negative things about Double Fine’s games?

    #35 10 months ago
  36. Gigabomber

    When is the inevitable backlash against indie publishers coming? Soon, hopefully.

    @35 many of doublefines new batch are boring, although quite experimental.

    #36 9 months ago