Sections

Call of Duty: Ghosts – skipping Modern Warfare setting was a “long decision,” but not a hard one

Wednesday, 29th May 2013 17:15 GMT By Stephany Nunneley

Infinity Ward made the decision early on when developing Call of Duty: Ghosts, that it wasn’t going to be another Modern Warfare title.

Speaking with MCV, executive producer Mark Rubin said the idea for Ghosts came about during a brainstorming session after Modern Warfare 3 was finished. He said the decision to branch off from the series was a “long decision,” but not a hard one.

“We don’t get a chance when making a game to think about the next one until we are done actually making that first game,” he said. “When we finished Modern Warfare 3, we had this big brainstorming session that lasted for weeks. Everybody gets to come up with ideas of what we want to do, not just what game we want to do, but moments in games.

“We all really knew we wanted to continue making Call of Duty. We could have done something else, but we wanted to make Call of Duty, and we wanted to create a new universe, or a new story at least. We wanted new characters and new experiences.

“The easy thing would have been – as we had finished the arc of Modern Warfare 1, 2 and 3 – to start a new arc within that same universe. That was the first step. But due to a lot of the changes we wanted to make with this new world, it really dictated out that we needed to make something that wasn’t Modern Warfare.”

Call of Duty: Ghosts’ setting is apocalyptic, not post-apocalyptic mind, and is being written by Oscar winner Stephen Gaghan known for Syriana and Traffic.

The game will be released on PC, PS3 and Xbox 360 November 5 and is slated for release on PS4 and Xbox One as well.

It has dog buddies this time out, and you know they are going to get killed, right?

Latest

22 Comments

  1. Lengendaryboss

    You know the old saying a dog is a warriors best tool :D I wonder if we can feed the little warrior after a hard day of doggly duties :D or play fetch perhaps :D

    #1 1 year ago
  2. YoungZer0

    Wonder if they realize that it doesn’t really matter since it still looks like the previous games.

    #2 1 year ago
  3. Ireland Michael

    @1 There’s also another old saying about dogs that seems rather appropriate to this franchise…

    I bet nobody can guess what it is.

    #3 1 year ago
  4. ps3fanboy

    yah yah… now they added peaking arounds corners, i guess they want more of them campers and snipers in their games…

    NOW WHERE IS THE NEW XBONE FUCK UP ARTICLES?… THEY ARE LACKING…

    #4 1 year ago
  5. MidlifeAxe

    ‘We all really knew we wanted to continue making Call of Duty. We could have done something else, but we wanted to make Call of Duty’

    Oh gee, I’m sure Activision were really nice enough to give you that choice.

    #5 1 year ago
  6. Djoenz

    Same engine same ol’ crap…
    Although bo2 is still fun.

    #6 1 year ago
  7. deadstoned

    Looks identical to their previous games…

    #7 1 year ago
  8. CaptPierce

    Every dog has its day!

    Sorry, we still doing dog puns? :P

    #8 1 year ago
  9. CaptPierce

    @7 So did every other game since 2009 (2007 if you just don’t like anything after COD4).

    New name, same guns, enemies, character types, predictable plot and 6-8 hour story. I’ve personally been done with series since MW3. That was just high octane overkill for me. Like they threw every idea at the wall to see what sticks and any throwback to the original they could find.

    #9 1 year ago
  10. Lengendaryboss

    @Capt
    Cannot believe i didn’t think of that :D

    #10 1 year ago
  11. RocknRolla

    I do not believe it was a long decision because you released freaking MW3 a week ago don´t remember?? oow ok :P Anyway could´t have been a tough or a long decision because you guys release games as often as a bird takes a shit on my car ffs.. and that happens a lot .. here in sweden.. lots of trees you know :D

    #11 1 year ago
  12. AHA-Lambda

    “We could have done something else, but we wanted to make Call of Duty”

    LOL yeah right!

    #12 1 year ago
  13. redwood

    i would love to be a fly on the wall of that meeting room, where they had this great “brainstorming” session whether to not do the same game again.

    #13 1 year ago
  14. Lengendaryboss

    @Redwood
    I Hardly think its optional what devs work on the same thing for years and say “We could have done something else, but we wanted to make Call of Duty, and we wanted to create a new universe” Does we refer to the Dogs On Duty Ghost Teams :D or moneysucking leeches Activision or both?.

    #14 1 year ago
  15. redwood

    true true.. it’s really not up to the devs, cause acti signs their paychecks. but man! who are they kidding with this sort of PR crap.. I mean they know that we know..and the type of gamers who don’t know, don’t really read gaming blogs. so why the hell are they trying to kid?

    #15 1 year ago
  16. Kyle Jackson

    They’re far too busy getting to grips with that *new* engine, lo :)

    #16 1 year ago
  17. redwood

    @16 lol :) it must be hard

    #17 1 year ago
  18. sg1974

    Like it matters.

    New CoD. Same as the old CoD. I gave up buying the same game every year about three identikit titles ago.

    #18 1 year ago
  19. Da Man

    Please refrain from feeding the angry CoD obsessed troll (I already read his comments so I suggest ignoring them as blatantly anti-Activision).

    Our team will prevail. On to the infinity and beyond digital art.

    #19 1 year ago
  20. fearmonkey

    https://twitter.com/CollarDuty – The best thing about the new Call of Duty.

    #20 1 year ago
  21. fengato

    @IRELAND MICHAEL

    You can bet that many reviews will ask the question of whether an old dog can learn new tricks. Think we know the answer to that one.

    #21 1 year ago
  22. RobsStang

    lol – You haters make me laugh – I’ll be at the midnight release for the biggest game of 2014 – You kids have fun with your Japanese RPG that sells 10 copies – lol

    #22 1 year ago

Comments are now closed on this article.