Thomas Was Alone’s PSN publisher unhappy with Xbox One’s indie strategy

Thursday, 23rd May 2013 11:04 GMT By Dave Cook

Curve Studios has issued a statement expressing disappointment in Microsoft’s approach to indie games on Xbox One. They’re the same team that brought Mike Bithell’s Thomas Was Alone to PS3 and PS Vita recently, and they’re not best pleased.

It follows Microsoft’s decision to scrap Xbox Live Indie Games on Xbox One, and remove the distinction between core and Xbox Live Arcade titles on the system’s dash. Many indie devs have since slammed the move.

Curve’s managing director Jason Perkins said in his statement, “XBLA was a trailblazer last generation, so it’s sad to see Microsoft not announcing dedicated support for independent developers on the Xbox One. Refusing to concentrate on easier submissions and discoverability leaves the way clear for Sony to capture the most innovative market in gaming right now.

“Sony’s show of support for developers, including showing independent releases not only front and centre on their store front but also during the PlayStation 4 reveal is creating a more open, co-operative market for independent games to enter the living room on a level playing field.”

What do you make of the above? Is Microsoft playing silly buggers with its arcade and indie approach? Let us know below.



  1. monkeygourmet

    Is this actually true?

    What about what the guy / gal posted yesterday:

    “Please get your facts straight before posting misleading articles. Here is a snippit from the original article that all of these BS articles have derived from.

    When asked if developers will still need a publisher to get content onto Xbox Live, Matt Booty, general manager of Redmond Game Studios and Platforms, told us that “as of right now, yes. We intend to continue to court developers in the ways that we have.”


    Basically it’s a big game of “Telephone”, where everyone is reposting this article and what we are starting to read does not accurately represent the true message that was originally said. Moral of the story, what was REALLY said is that microsoft continues to support Indie developers the same as they always have (which means a dedicated Indie marketplace section)”

    I haven’t really looked into it properly, PBlight posted a link which was a good read, but there seems to be lots of conflicting info…

    Basically, do they or do they not have an Indie section?

    Also, I’ve never understood when Indie games become bigger, aren’t the just the same as commercial releases? How do you keep ‘small’ when dealing with Sony / MS and millions of players…?

    It’s like an un-signed band appearing at glastonbury and still saying they are ‘underground’…

    #1 2 years ago
  2. rbevanx

    They are not having a indie or even an arcade section.

    It’s all in one section “games” with a “trending” section on the dashboard.

    I think it was on the Sessler interview but they are scrapping the arcade and indie sections at the very least.

    #2 2 years ago
  3. monkeygourmet


    But it will have Indie games? Just not self-published, is that right?

    More restrictive but with potentially higher rewards. I still prefer Sony’s approach so far.

    #3 2 years ago
  4. redwood

    “trending” must have categories.. or else it will be just COD, or fifa or some other AAA title all the time.

    #4 2 years ago
  5. rbevanx

    @3 Correct but the sections we are used too are gonna be no more. I would imagine trending will work similar to twitter, which will be what most people are doing and be very basic.

    #5 2 years ago
  6. monkeygourmet


    Thats what I was thinking.

    I have a feeling this is being blown out of proportion a bit. After watching Indie game movie, I can see the fustration dealing with MS regarding some XBLA game dev’s, but, overall, the system is very solid.

    I think MS are just hard-nosed when it comes to business which scares a lot of bedroom developers when they realise what it’s like dealing with strict deadlines and company exec’s.

    If thats hard to handle, there is always PC or Sony / Nintendo to work with.

    There are many success stories too, so it’s not all bad. I don’t think for one second the PS4 will have that many more Indie / PSn / XBLA type games on it.

    #6 2 years ago
  7. rbevanx


    Yeah if I was starting out I would make a game for one platform first anyway and that would be Steam. I’m not sure how their patch system works but MS’s is very expensive from what I have read.
    I think Steam might even be free but don’t quote me on that :P and the greenlight section is brilliant never would have known about Routine otherwise and can’t wait for it.

    #7 2 years ago
  8. monkeygourmet


    Exactly, I would start with Steam then go Xbawks or Sony / Nintendo after that.

    I think alot of dev’s start with MS, realise how hardcore business actually is, then shit their pants when they get a reality check.

    Then they complain about it after! lol

    #8 2 years ago
  9. Tech-N9ne

    On XBox Live right now people complain that Indie Games are hidden and on the last page in the games section.
    Now MS says (not confirmed) that there will be only one section for everybody people complain. Seriously?
    Good games will always shine through, and I’m sure there will be ways to filter by genre, ratings and so on.

    #9 2 years ago
  10. pukem0n

    a developer for Sonys network is unhappy with microsofts doing?

    get outta here

    #10 2 years ago
  11. Phoenixblight

    MS is not looking for Indies they want them to be published by a 3rd party which defeats the purpose of going indie.

    #11 2 years ago
  12. Clupula

    Hilarious to see people so up Microsoft’s ass that they’re turning on Jonathan Blow, like he’s never actually had experience with Microsoft before.

    #12 2 years ago
  13. fearmonkey

    I don’t get why MS and Sony just don’t have an “App store” front end?
    Some of these Android/iOS games are great, and could easily be ported over, into a caged environment so that it doesn’t open any real bugs or security holes.

    #13 2 years ago
  14. scottishwildcat

    @4: That’s not how “trending” works, though. Trending is to popularity as acceleration is to speed — one tells you the rate of change of the other, so games that are consistently popular shouldn’t usually trend. Though they may see a popularity spike (when new DLC is released or something) which would not unreasonably cause them to trend for a short while afterwards.

    If done correctly, trending would basically show you which games are significantly more popular today, this week or this month than they were yesterday, last week or last month. (For some definition of “popular”, and that definition is the key to whether it works well or not — and if you’ve seen Twitter’s algorithm for figuring out what’s trending, @5, you’ll know it’s anything but “very basic”.)

    #14 2 years ago

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