4A Games has stated on the Steam forums that a HUD update for Metro: Last Light will be released “in the next few days”.
According to the post, implementing a FOV slider for Metro: Last Light “was not as simple a thing to implement.”
“The main reason for maintaining a fixed FOV is because we have 3D elements like the watch and weapon ammo that need to remain visible, said spokesperson Professor Pew.
“In addition, all the game’s first-person cut scenes and cinematics and each and every animation involving Artyom’s hands – idle weapon animations, reloads, ladder climbing, melee attacks etc, – were created assuming the same, fixed field of view. Changing the FOV would break all the cut-scenes and animations – you would be able to see inside Artyom’s arms, or they would appear to float in the air in front of you. Or worse.”
4A considered offering three FOV pre-sets, it would have required a significant re-work of all the animations, and adjustments to the HUD and UI and “other seemingly small but incredibly time consuming tasks.”
“Even with a wider but still fixed field of view, Artyom’s hands would look too far away. We know – we tried,” he said. “Game performance is also tied to FOV – the amount of geometric detail we put in each scene has been partly determined by this set FOV, and setting a wider FOV would have a performance impact.”
Still, the team is looking at possible solutions, and the next title update, due in the next few days, will allow users to directly change the FOV in the .cfg files; however, it “may well trigger a number of issues listed above.”
Metro: Last Light is out now in North America, and released in the UK on Friday, May 17.
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