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Metro: Last Light FOV solution coming with title update “in the next few days”

Wednesday, 15th May 2013 16:07 GMT By Stephany Nunneley

4A Games has stated on the Steam forums that a HUD update for Metro: Last Light will be released “in the next few days”.

According to the post, implementing a FOV slider for Metro: Last Light “was not as simple a thing to implement.”

“The main reason for maintaining a fixed FOV is because we have 3D elements like the watch and weapon ammo that need to remain visible, said spokesperson Professor Pew.

“In addition, all the game’s first-person cut scenes and cinematics and each and every animation involving Artyom’s hands – idle weapon animations, reloads, ladder climbing, melee attacks etc, – were created assuming the same, fixed field of view. Changing the FOV would break all the cut-scenes and animations – you would be able to see inside Artyom’s arms, or they would appear to float in the air in front of you. Or worse.”

4A considered offering three FOV pre-sets, it would have required a significant re-work of all the animations, and adjustments to the HUD and UI and “other seemingly small but incredibly time consuming tasks.”

“Even with a wider but still fixed field of view, Artyom’s hands would look too far away. We know – we tried,” he said. “Game performance is also tied to FOV – the amount of geometric detail we put in each scene has been partly determined by this set FOV, and setting a wider FOV would have a performance impact.”

Still, the team is looking at possible solutions, and the next title update, due in the next few days, will allow users to directly change the FOV in the .cfg files; however, it “may well trigger a number of issues listed above.”

Metro: Last Light is out now in North America, and released in the UK on Friday, May 17.

Thanks, Rumrod.

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8 Comments

  1. silverstorm

    Hope they or AMD does something about the shitty graphic performance too. My 6950 is not amused :/

    #1 2 years ago
  2. Edo

    @1 Same here,I got better performance in Metro:2033 and that’s on higher settings.

    #2 2 years ago
  3. Takeshi

    Luckily the machine I am planning on playing Metro with has a nVIDIA card albeit it’s only a laptop.

    #3 2 years ago
  4. Noelemahc

    @2 it’s normal for Game #2 of a series to be slower running than Game #1 of a series due to graphical enhancements. Wait on driver updates. It’s usually nVidia cards that get badly shafted by new releases, and we wait every time and the nextest driver update usually fixes everything. Or almost everything *cough*DragonAgeII*cough*

    #4 2 years ago
  5. Feydakin

    Here’s a thought; When developing a game for PC that should have FOV options, develop it with FOV options in mind from the beginning…

    #5 2 years ago
  6. Takeshi

    ^this. It honestly does sound a bit like a bad excuse A4 Games should know how important a FOV slider is for gamers.

    #6 2 years ago
  7. YoungZer0

    Total Biscuit mentioned that there are people who have trouble playing games with a low FOV, people literally get sick from that.

    Can someone explain to me why?

    #7 2 years ago
  8. mortyfillimeter

    @7 Honestly I’ve always thought I was immune to stuff like that but Metro 2033 and Last Light proved me wrong. All the screen movement you have to do (usually in indoor areas with lights, the solo stealth section in the Reich come to mind) it’s just too much with the motion blur and lighting. My eyes unfocus, I get queasy and I have to pause and take a breather for a second.

    #8 2 years ago

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