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Cyberpunk 2077 won’t be a “dark and hopeless world” like Blade Runner

Wednesday, 1 May 2013 15:59 GMT By Stephany Nunneley

Cyberpunk 2077 won’t rely on the pen and paper mechanics inherent in the Cyberpunk 2020 table top game it’s based on, because according to CD Projekt Red, mechanics such as those don’t work when translated into video games. In fact, such mechanics would make the game “super boring.”

Speaking with IGN, Cyberpunk’s game director Mateusz Kanik said the original system based on dice rolls doesn’t work when translated into an action RPG full of shooting and “a lot of explosions.”

“We want to make it more action-like – there will be a system that lets you use active skills actually in the gameplay in a shooting sequence or something like that, rather than just passive skills like in the books,” he said. “But also it’s important to still keep the mood and the original feel of Cyberpunk – we don’t want to just create a science-fiction game. It’s easy to do that.

“We still want to balance it with those main features and the mood from the Cyberpunk original. This is a huge task, I think.”

According to Cyberpunk 2077′s creative director Sebastian Stepien, the game also won’t just use the term cyberpunk as aesthetic. Instead, it will harbor the actual philosophy behind the term, and allow players to create their own story within the genre with characters imbued with their own personality.

“This is very, very important. The style and mood and atmosphere of this world, what you do at the bar, what do you drink, how you react with other people, what dialogue you choose –all these things let us keep the Cyberpunk atmosphere all the time,” said Stepien.

“There are lots of cyber games around, but there’s not a lot of punk in those games,” Mateusz added . “We want to put more punk into ours. We do not want to make a dark and hopeless world. We are not doing Blade Runner. It will be full of rock and roll.”

“It’s more like a Tarantino approach,” added Sebastian.

Cyberpunk 2077 is a ways off, and expected on PC sometime in later 2015 or possibly 2016. Or whenever it’s ready.

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12 Comments

  1. Edo

    Slightly worrying but OK…there is still a long way to go,I don’t think we’ll see any actual gameplay this year.

    #1 2 years ago
  2. The_Red

    The “Won’t be a dark and hopeless world” part is OK.
    The “doesn’t work when translated into an action RPG full of shooting and a lot of explosions… We want to make it more action-like” part is NOT.

    #2 2 years ago
  3. Stephany Nunneley

    @2 He just means that in the context of traditional dice rolls associated with pen and paper games.

    Imagine, if you implemented similar mechanics in a game where you shoot things is all he’s saying.

    #3 2 years ago
  4. UuBuU

    I don’t see why dice rolls and stat checks cant or shouldnt work.

    If I shoot at someone in an RPG, whether I hit them or not should be determined by my character’s skill the weapon, as well as a small element of chance. It should also determine which part of the body I hit, with locational damage as well as the power of the weapon i’m using determining if the hit is a kill or not.

    It should NOT be an action game where accuracy is purely determined by player skill and the only variable is damage dealt. That’s just not good enough for an RPG in my opinion. I dont care if kiddies whine because enemies arent dying even though they ~ the player ~ are firing on target.

    The only compromise between the two is to have bullets go where the player aims, but make it physically harder for them to aim on target with a low skill character. For instance ~ a low skill character may experience gun swaying, or the crosshair may be larger and less precise than it would be with a high skill character. But even then, I still think there should be ~ some ~ dice rolls involved.

    #4 2 years ago
  5. Erthazus

    “I don’t see why dice rolls and stat checks cant or shouldnt work.”

    They work and they are already done in the best Bioware work to date: Neverwinter nights 1

    #5 2 years ago
  6. GwynbleiddiuM

    *shudders* I.. I trusted you CDP. And what is this nonsense about it not being Dark and hopeless? Why the fuck not?

    @UuBuU Although I’m not particularly supper excited about more shooters with RPG elements, I think a lot of people wouldn’t understand how you could miss shots in point blank range due to poor luck with RNGs. That would make them frustrated and unhappy.

    They are not making a turn-base isometric like Shadowrun Returns, I think what they’re making is Mass Effect 3/Dues Ex: Human Revolution than even Deus Ex. More action/shooter than anything else in terms of combat.

    #6 2 years ago
  7. Stephany Nunneley

    @4 I agree with you on some points as a P&P player myself. Trap checks, accuracy, etc. And I agree with @6 on some of this as well.

    Also I think the game will be gritty enough, and depending on how you play it, it may be a bit “dark and hopeless”. I am more worried about the “Tarantino approach” which tends to be cheesy sometimes.

    It’s a long ways off though and I’m giving CDP the benefit of the doubt.

    #7 2 years ago
  8. YoungZer0

    … but the night is dark and full of terrors. I don’t think Blade Runner is too dark/hopeless to be honest. I love the art-direction of the film and I am still baffled that so few developers took inspiration from it. Hard Reset looks fantastic because it was so heavily inspired by Blade Runner.

    I like Punk, I do not like Tarantino. Not at all.

    But anyway, this is CDP we’re talking about here. No matter what the result will be, it will probably be good.

    Hopefully better than the teaser.

    #8 2 years ago
  9. GwynbleiddiuM

    @YoungZero Oh great, another one of these guys who think they have found the true God…

    The only Tarantino movie I liked was Django, even then I thought it was overrated, still Christoph Waltz and DiCaprio were both bloody marvelous.

    Anyway, Even though I agree with you I thought the teaser was actually great.

    #9 2 years ago
  10. TheWulf

    It’s hard to know how to open a comment like this, really. If you consider, it’s dealing with stagnation and comfort zones. People are familiar with the dystopian cyberpunk future and they tend to disregard so many settings which weren’t actually bleak at all. Not even remotely.

    And it’s to the point where people are outright remembering wrong. Deus Ex wasn’t even remotely bleak, it’s no more so than today and our current world issues. And the writers of Ion Storm’s favourite ending, Helios, is actually incredibly uplifting. It deals with the notion of a transhumanist future where the needs of every individual are noted as an individual, rather than just catering to the generality (the mainstream).

    To say that Deus Ex was ever dystopian is just projected bullshit. You may have wanted it to be, but the games always rewarded you for not buying into that. Stealth playthrough? Rewarded. Non-lethal playthrough? Rewarded. Right up until the very end with the Helios ending. What I think is happening is that a more simple mind perceives ‘set at night’ as ‘bleak.’ That’s really not true at all.

    That’s purely an aesthetic choice, they wanted a MYSTERIOUS atmosphere. Not a bleak one. Deus Ex was actually an incredibly positive experience. Every Deus Ex game had a positive, uplifting ending. You can force Deus Ex to be a crapsack world, but that’s your choice with the ending. It’s like Mass Effect — okay, sure, you can destroy the Reapers and screw over the galaxy by handing a ruined world, sans Geth (who can resist mind control) over to the Leviathans and that’s going to be shitty. That’s going to be a crapsack reality.

    But you can also choose Synthesis and create a new era of peace and understanding. You can free the Reapers from their enslavement, you don’t have to kill the Geth, synthetics get emotional maturity and understanding, organics get upgrades (even immortality) and everything is beautiful. You can choose destroy, but that’s just your own nihilistic attitude.

    Separate PROJECTION from OBJECTIVITY, please.

    Deus Ex was exactly the same as ME3 in many regards — it could be bleak or optimistic depending on the person projecting at it. Deus Ex was never objectively bleak. Not remotely. In fact, Deus Ex was the absolute proof of how cyberpunk settings don’t have to be bleak. Let’s have one that’s actually interesting and uplifting, and treats transhumanism with actual fucking emotional and intellectual maturity (rather than approaching it with the mindset of a sulking child). I’m sure that some of you would LOVE to stagnate, and I just don’t get that.

    Oh, I want the same thing over and over. Cyberpunk MUST be bleak. Fantasy MUST be swords and dragons. Sci-Fi CAN’T contain magic.

    You’re so fucking limited.

    —Edit—

    That it isn’t just the same old, same old bleak nonsense puts this on my map.

    #10 2 years ago
  11. zinc

    Sounds good. Actually sounds very good!

    Nothing worse than some cyborg supermodel, weeping into his drink over the unfairness of having pneumatic pile-drivers for arms.

    Let’s inject some fun into the genre :)

    #11 2 years ago
  12. FrayJoker

    I once had an experienced GM describe two groups of players when it comes to Cyberpunk. There are Black Suits and Pink Mohawks.

    Black suits like to run their campaigns like clockwork. They go into every job with every contingency in mind, and hit a place like ghosts. Unless you knew what they were after, you’d have no idea they were there. These role players liked bleaker settings where their actions could have a heavier impact on the world around them. They want heavy consequences for screwed up jobs and to feel like everything has meaning.

    Pink Mohawks are reactive. They like to barge into things single-mindedly, and for each thing that then happens next, they try to work out what will keep them alive. They want unsubtle car chases in the streets, they want shootouts with cops with high body counts. They don’t really care about what happens to anyone but them.

    Players who like one of these styles of play don’t see the appeal in the other style of play. Certainly both styles of play are conducive to a cyberpunk setting. Black Suit play is more grounded in plot and atmosphere, which are important to CDP. I think what’s actually being said here is that they want to make sure there’s enough Pink Mohawk in there to help with actual gameplay.

    While I’m positive they can hit a balance, I can see why a “Pink Suit” game would be divisive.

    #12 2 years ago

Comments are now closed on this article.

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    The first print run of Rodea the Sky Soldier on Wii U will come with the Wii version packed in, NIS America has confirmed. The publisher confirmed today in a press release that anyone who buys the first run of the retail version of Rodea the Sky Soldier on Wii U will find the Wii […]

  • Unreal Tournament 4 lets modders sell cosmetic items to players

    Unreal Tournament 4 is a game built with the help of the modding community. So it’s only natural that it will feature a marketplace where all cosmetic items can be sold. Epic Games has confirmed that it will allow modders from the community to sell the cosmetics items they’ve created on the game’s marketplace. The […]

  • D4: Dark Dreams Don’t Die is coming to PC – rumour

    SWERY 65 has shown off D4: Dark Dreams Don’t Die running on PC at GDC this week, teasing that a possible port may be on the way. D4: Dark Dreams Don’t Die is SWERY 65′s latest project. An episodic detective affair, D4 came out on Xbox One last September and utilised Kinect as its main […]

  • Valve’s Lighthouse, VR controllers and more explained

    Valve’s less-talked about prototype VR controllers and its Lighthouse technology have been shown in more detail. When HTC announced Vive, the VR headset it’s working on with Valve, it mentioned “base stations” and ergonomic controllers. Now we know what they meant by that. The controllers are still in prototype phase, and will look better when […]

  • Listen to two professional Counter-Strike players explain why Dust2 is so popular

    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]