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Thief: opening the door to the next generation

Friday, 5 April 2013 16:37 GMT By Stace Harman

Thief gives Stace Harman a first-hand glimpse into the spectacle of next-gen games, but underlines how even with extra power behind them, some things never change.

Thief

2014’s Thief will mark the return of master pilferer Garrett, ten years after he last appeared in Thief: Deadly Shadows on Xbox and PC.

Thief supports pacifist playthroughs, but game producer Stephane Roy goes further to suggest that “technically speaking, avoiding conflict is actually the main goal of this game.”

Thief will take place in The City, an unnamed locale in a period that’s described as being “Victorian, on the verge of industrial revolution.” The game is being built using a heavily modified Unreal Engine 3.

Thief’s first-person viewpoint will occasionally switch to third-person to aid with environmental traversal and “offer a different flavour of play”.

Thief is being developed by Eidos Montreal and is set for release on PC, PS4 in 2014.

Watching Eidos Montreal’s Thief demo on PC, I’m struck by two things. The first is the aesthetically pleasing display of dynamic lighting, volumetric smoke, god-rays and weather effects that’s being delivered to my eyeballs. The second is just how completely it is undermined by the simple act of opening a door.

The play-through I’m watching is that which was concisely described by Dave a little while back.

In it, master thief Garrett scales the rooftops of a darkened cityscape in order to orientate himself, prior to hot-footing across town to reach the House of Blossoms brothel before the clock strikes 12.

Eschewing the heavily guarded front door of the pleasure house for a conveniently overlooked hole in the wall, Garrett slips inside, incapacitates a guard, burglarises a strongbox and pick-pockets a patron.

All actions are expertly carried out without raising suspicion as Garrett surreptitiously extinguishes light sources to facilitate his slinking through the shadows. It’s atmospheric, moody and watching Garrett ply his illicit trade provides an undeniable frisson of excitement.

And then he opens a door and my brain pulls a sad face.

We’ve all seen it play out a thousand times before: player gets within a few feet of a conventional door, player presses button on controller, door swings open without being touched by avatar. It’s a very familiar scenario and that’s precisely the cause of my consternation.

Where is Garrett’s natural caution? Why doesn’t he ease the door open and peek round it? Why is the door either wide open or shut tight? There’s an immediate sense of disconnect between player, avatar and game-world that’s caused by such mundane trifles as having a door swing open without being touched.

It’s something that we’ve grown used over the years but equally it’s something that could become increasingly difficult to accept or ignore as we move toward the brave new world of next-gen.

Putting this to Thief producer Stephane Roy elicits a thoughtful pause before he delivers an unexpected answer, “It’s a tradition, if I may call it that, that’s known throughout the video game industry: doors are a pain in the arse.”

“In terms of the AI understanding the role that doors play, how to navigate them, how they affect the layout of a room … in real life opening a door is nothing but in a game it’s more complicated. Then there’s the animation of the action and the angles from which a player can perform it; it’s a lot of work. That said, I agree, this is next-gen and the idea that there is some kind of magic door that just swings open is not good.

“The most important thing for us is immersion and that you believe in this world. This type of detail can undo that. I cannot promise you anything but I am certainly putting some pressure on people on my team to find solutions to these kinds of problems.”

Of course, the opening of a door is merely representative of a host of accepted conventions and immersion-breaking problems to be addressed by Thief and its next-gen brethren. Guards incapable of looking up, amnesiac AI outfoxed by breaking its line of sight, gimmicky super-powered vision that highlights objectives and provides solutions to puzzles.

There are a lot of things that we’ve gotten used to seeing in our games that developers of next-gen titles are going to have the power to address. The question is: will they?

Sumptuous visuals aside, it’s disappointing to see a next-gen game being played in exactly the same way as a current-gen title. However, what’s more encouraging is the conversation that I have with Roy afterwards in which he addresses many of these concerns.

For example, he speaks of how the increased processing power of next-gen machines allows for AI to be managed on many more levels than is currently possible and how it will facilitate a more seamless transition between states of awareness.

What’s more, veteran guards can display more complex behaviour patterns than low-level rookies, meaning that tricks that work against some AI entities won’t necessarily work in the same way against others.

“For us, the big thing with the next generation is how it will allow us to really concentrate on creating an immersive experience,” Roy reiterates. “We’re having a lot of conversations internally about how to address issues and ensure that the world feels believable.”

It’s at this point that I bring up Focus, Garrett’s vision-altering power that will be familiar to players of Tomb Raider, Batman, Hitman, Assassin’s Creed and a host of other games. Here, Focus is a limited resource that can be used to highlight objects, aid pickpocket and lock-picking attempts, and facilitate takedowns during combat.

Thief director Nicholas Cantin has previously stated that use of this power will be “completely the player’s choice”, but in the level I watch, Garrett uses it to uncover hidden glyphs to solve a mission-critical puzzle and there really doesn’t appear to be any other way to achieve that without using Focus.

“The Focus is really linked with the story, something happens at the beginning of the story that makes sense of it … we’ve worked very hard to make sure that it doesn’t feel like a video game gimmick and having said that its use will be optional, we have to work very hard to make sure of that,” Roy explains. “If we have a puzzle that all of the people in this city cannot solve [without Focus], then we have to be able to explain why that is.”

Reading between the lines it seems likely that, as things stand, the use of Focus during moment-to-moment game play will be optional but that Garrett’s reliance on it in other instances is inextricably tied to the narrative.

In truth, this first 30-minute look at Thief raises more questions than Roy has time to answer. He promises future demos will better illustrate how the AI behaves and how myriad approaches will affect the way a level plays out, but that will have to wait for another day.

In the meantime, it’s exciting to imagine how light and shadow, a contrast that has always played a fundamental role in Thief series, might affect game play. The possibilities that could be explored through clever use of dynamic light-sources, real-time shadows and genuine reflections could fundamentally enhance the Thief experience beyond anything that is currently possible on PS3 and 360.

Of course, video game conventions are not going to change overnight. It’s going to be a while before we find out whether Thief, or indeed any of the first-wave of next-gen exclusive titles, will offer a genuinely new experience or, at the very least, more than just a shiny new wrapper.

To paraphrase Roy, for me the next gen is less about the number of polygons being pushed around the screen and more about what those polygons are doing. I just hope that extends to how they open doors.

Thief will launch on PC, PS4 and “other next-generation consoles” in 2014.

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19 Comments

  1. _LarZen_

    We have next gen hardware and next gen graphics. What we need now is next gen games.

    #1 2 years ago
  2. SameeR_Fisher

    The Door, I wish developer would play Splinter Cell Chaos Theory -which is kinda the king of stealth games, at least to me- Sam Fisher holds the door, he can swing it open, or control how much of it he opens to peak around corners, I really miss such attention to details.

    Focus, again Splinter Cell, they introduced the trifocals goggles, you could use the Thermal Vision to see the finger prints in a keypad in SAR, or see mines, or sometimes see guards behind thin wall -rarely-, it was REALISTIC, but now ?!, it is all about supernatural vision and tracking and BS.

    Thanks Stace for actually being worried and seeing faults that other would generally just let go.

    #2 2 years ago
  3. fearmonkey

    I think it’s great Stace that you called them on the door thing. That is a good call, hopefully they listen to your feedback and implement something. I could see where an animation evertime a door was opened would be annoying, especially if they have a ton of doors. Having that animation could affect level design. I applaud bringing it up :)

    #3 2 years ago
  4. Stace Harman

    @1 +1

    @2 @3 Thanks, folks. We’ve waited a long time for the next gen and I’m keen for devs to prove that it’s been worth it.

    Also, @2, the Splinter Cell example is a great one. If you’re heavily invested in stealth, things like how your avatar interacts with a door has a big effect on the game play experience.

    #4 2 years ago
  5. cw5th

    Another thing that crossed my mind as i was reading through this article. What about creaking doors/doorhandels?

    That would be one of the worst things a Thief can come across i would assume.

    The whole house is dead silent, no one is making a noise. Garret opens a door and “eeeeeeeeeeeeeeeeeeeeeeeeeeh”… “shit”.

    It would be quite difficult and the player has to time the opening of a door with a loud noise(which belongs into the natural sound of the scene(Clocktower or something like that)), but it would be so aweome if it works out…

    Just a thought.

    #5 2 years ago
  6. apollyonbob

    @4 Yeah, it has a huge effect. And yes, doors are a pain in the ass. But it’s kind of like … what have they been doing? I would think that “making stealth work” and AI would be, you know, kind of priority #1 and #2 respectively.

    Instead, they’ve probably been working on … what, the graphics?

    #6 2 years ago
  7. TheWulf

    I completely agree about the door.

    I remember that Penumbra, in some ways, felt like a very natural evolution of thief. So did Amnesia. What I want to happen, what I desperately want to happen… what should happen… The Amnesia devs need to make a spiritual Thief successor. No, really. They do.

    Penumbra got that feeling of caution right, and Amnesia refined it. It was for survival horror rather than thievery of course, but if you play Penumbra and Amnesia, and look past the horror, the feeling of a thief game is very much present. That’s what I want from a Thief game, not PUSH BUTAN SWING OPEN DOOR.

    This is pretty much off my list, but at some point… I’m hoping someone shows the mainstream how it’s done.

    But right now I kind of want to go and follow around Frictional Games like a lost puppy with my plaintive pleas of ‘oh please won’t you use that brilliant engine of yours to make a true Thief successor? Oh please

    I want another Thief game. But this isn’t it. Come on, Frictional, I know you have it in you.

    #7 2 years ago
  8. TheWulf

    Plus! The atmosphere of Amnesia/Penumbra is absolutely perfect for a Thief game, it’s very reminiscent of the older ones. The older Thief games had an atmosphere that you’d need a good steak knife to carve through, it was something that could get your heart beating. Plus, there were more… disturbing elements of Thief.

    Really, Frictional Games would be my dream Thief designers. They have the atmosphere down, the disturbing elements, the art, the gameplay (that feeling of caution and building fear)… why are these guys doing what Frictional could do so much better? If I had money, I’d throw it at Frictional to do a Thief successor just to spite them.

    Almost tempted to shoot a mail Frictional’s way rambling about this.

    #8 2 years ago
  9. SameeR_Fisher

    @4Stace: that’s exactly why I am kinda against mainstreaming in Stealth games, the devs begin to lose focus on the important little stuff, sure they can make a balanced games, but the stealth would never compare to a pure stealth title.

    It is sad times we are living in where mainstreaming is a must, I would love to see a Splinter Cell title or any new IP in the vein of Chaos Theory.

    Thief -as far as I know- is the first stealth game in next gen, so alot of pressure on it, I want it to deliver, I want it to try and remain as stealthy and hardcore as possible, we need a strong pure stealth titles alongside the balanced mixed stealth/action titles.

    #9 2 years ago
  10. RandomTiger

    Great stuff Stace, not sure if the door thing in itself is a good or bad idea, I would have to playtest it. But developers need to understand that next gen is an importunity to step up more than just the graphics.

    #10 2 years ago
  11. karma

    I just can’t be excited for this reimagining. No way in hell they are gonna make a faithful to the original Thief game in this day and age of dumbed down, mass market appeal games. It just won’t be Thief. Just antoher stealth action game that isnt half as immersive as the original.

    I mean, come on they got qte like combat encounters, no Stephen Russel as Garrett, increased focus on combat, Mirrors Edge style free running and the worst of all a third person climbing camera? Did they learn nothing from Ion Storm’s Deadly Shadows?

    Sorry but as a big fan of the original 2 games, this doesn’t interest me.

    Maybe if Deus Ex: HR had felt more like the original DE, then i’d give em a chance, but it felt so watered down by comparison.

    #11 2 years ago
  12. Jerykk

    While it would be nice to be able to open the door in various ways (ala Chaos Theory), what’s more important is that the AI recognize that the door has been opened. The AI should remember the default state for environmental objects like doors, so if a door is closed by default, they should get suspicious if they see it open. They did this in NOLF2 and it was pretty awesome.

    Speaking of memory, the AI should have it. In every stealth game I’ve ever played, the AI has extremely short-term memory. They can notice a series of suspicious occurrences but as long as you space them out appropriately, the AI will always return to its idle state as if everything is fine and dandy. The size of the suspicion increments should increase with each subsequent event. So, the first time a guard hears a weird noise, his suspicion increases by 10. The second time he hears something, it increases by 50. The third time, 100.

    #12 2 years ago
  13. reask

    Excellent article Stace and my reason for visiting this site on a daily basis upon other great journos like Dave and Sam to mention but a few.

    Nail on the head was nailed in this article.
    Stop with the pretty games and bloody work on the actual game please.

    God of war 1 and 2 for example, I mean solid gameplay doing the job over cosmetics.
    THIS IS WHAT WE YEARN FOR DEVS SO PLEASE PLEASE PLEASE TAKE NOTE.
    Kindest regards Reask.

    #13 2 years ago
  14. Kuwabara

    Different animations can be used depending on the angle and speed you approach the door. How about being able to drop down and in first person view look under the door for feet or shadows, or be able to put your ear against the door to hear the vibrations of sound from the other end. There’s plenty of ways to do this and it can add some exciting gameplay elements.

    #14 2 years ago
  15. DarkElfa

    So basically, what is happening in this next generation is the Uncanny Valley of in-game movements.

    As things become more real, the animations become far more noticeable and distracting. While they can almost make the models and textures look photo-realistic, the actual movements and interactions of models are far behind the curve.

    A living being makes random movements that are rarely duplicated, but that is almost if not straight out impossible to do in-game.

    Until true AI is achieved and computers can create things like random movement on the fly, it’s a valley that cannot be traversed.

    #15 2 years ago
  16. Phoenixblight

    @15

    Only way to counter the uncanny valley is with 3d scanners and mo cap much like Fox Engine. But in reality it is quite a cost up front to do this and smaller studios and publishers won’t be able to pull it off. THis is generally why I like stylistic approach it makes the game timeless and not as obvious being outdated.

    #16 2 years ago
  17. manamana

    Bravo Stace! The attention to the door “detail” tells the whole story of sluggish game developement and why immersion of a gaming world will fall apart without attention to such details considering the context of the game.

    #17 2 years ago
  18. Erthazus

    So it’s a Thief for a console gamer.

    Great. Just great. I’m sure that Thief community will be pissed so much about this. that’s what i’m talking about. With a small controller that has 16+ buttons and crappy “AIM” you can’t make a decent stealth game. It’s going to be stealth action game with cut scenes and stupid AI because most of the console gamers will not use gadgets, think or wait some time to do things… but will start killing them with a bow… In Deadly Shadows you could actually kill a person with a dagger but that was hard as F. If you didn’t know how to do it you would die in 3 hits.

    There was a reason why Thief 1 and 2 were never released on a console. Now, good bye to stealth games.. welcome to another shitty Action game with a bow.

    Why making a stealth game for a community that Does not like stealth games at all? Just for the sake of making it an action game and sell to idiots? F. that.

    #18 2 years ago
  19. GwynbleiddiuM

    @18 Last stealth game Eidos produced clearly shows where the company stand on the subject, each feet on the side of the genre in a dock position, splashing poop all over it.

    #19 2 years ago

Comments are now closed on this article.

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  • EA Sports moves Rory McIlroy PGA TOUR release date to July

    EA Sports has announced Rory McIlroy PGA TOUR will be released in July. Originally announced for June, the golf game will now release the same week as the Open Championship at St. Andrews, on July 14. EA also provided some more color on gameplay features such as the ability to customize the game by borrowing […]

  • Jason Voorhees joins Mortal Kombat X in May, Kombat Pack owners get first dibs

    Jason Voorhees will arrive for Mortal Kombat X players in May, NetherRealm Studios announced today during the latest Kombat Kast. Jason will be shown for the first time on Monday, May 4 during a special Kombat Kast. According to EventHub which watched the livestream, the developer will also show off the character’s move and Variations. […]

  • The Witcher 3: Nvidia heads to Poland for a behind-the-scenes look – video

    A video for The Witcher 3: Wild Hunt has been released, taking you behind-the-scenes with CD Projekt RED. Nvidia’s GeForce crew went to the firm’s studio in Poland to talk with the game’s executive producer John Mamais, who provides a look at the PC version of the upcoming RPG. CD Projekt, according to the video […]

  • Microsoft notes decline in Xbox unit sales for Q3 FY15 to 1.6 million

    Microsoft reported its Q3 FY15 earnings today, citing growth in Xbox Live usage as one of the contributing factors to the firm’s reported revenue. However, the firm noted a decline in units sales for its Xbox consoles during the quarter. Microsoft Q3 2014 (yoy comparison) Microsoft Q1 fiscal 2015 Microsoft Q2 fiscal 2015 The firm […]

  • Powerplay is a new feature included in the Elite: Dangerous May update

    The next update for Elite: Dangerous is coming next month and it includes a new feature called Powerplay. According to Frontier Developments, Powerplay allows players to participate in an ongoing battle that “enhances every aspect” of the game. Players can become allies with a number of galactic Powers and guide their strategy, pursue objectives in […]

  • Facebook says it’s “too early” to discuss large-scale shipments of Oculus Rift

    Facebook has said it is “too early” to discuss large-scale shipments of Oculus Rift as the VR headset is still in the development stages. Speaking during a call to investors, Facebook CFO David Wehner said the company had nothing to announce regarding the amount of stock it expected to ship. “We have not announced any […]

  • Battlefield Hardline’s first patch and rental server program hits next week

    Battlefield Hardline’s first patch has a release date for both consoles and PC. PC & Console patch and RSP for Consoles coming April 28th. Fixes include TDM spawns and more: http://t.co/BZYJeomPlr pic.twitter.com/27TCiY8hmf — Battlefield (@Battlefield) April 23, 2015 The update will include fixes to Punkbuster, Nvidia DirectX drivers, TDM spawns, contains weapon balance tweaks and […]

  • Modders can now earn money through Steam Workshop starting today with Skyrim

    Valve has introduced a new functionality within Steam Workshop which will allow mod makers to earn money for their creations, starting with Skyrim. The update will allow content such as mods, items, or maps to be sold through Steam Workshop for titles which have the feature enabled. A new “streamlined process for listing” has been […]

  • Play Skyrim for free this weekend on Steam and take 75% off while you’re at it

    Skyrim is free this weekend on Steam providing wanna-be Dragonborns who have procrastinated on wetting their blades with Stormcloak blood the perfect opportunity to give the RPG a try. Head over to Steam and download the game and play for free until April 26 at 1am PDT. The game is also 75% off if you […]

  • Call of Duty: Black Ops 3 “Ember” teaser video released ahead of full reveal

    Activision has released a Call of Duty: Black Ops 3 teaser video titled “Ember” and you can watch it right here. Here’s the video blurb: “In the next 50 years, technological advancements will lead us into a world where only those who risk going too far, will find out how far we can actually go.” […]

  • Dragon Age Keep update includes more customizability and control

    Bioware has updated Dragon Age Keep after listening to community feedback. The update includes more customization and control over heroes, world states, career and more. Players can now customize hero portraits or delete Dragon Age: Inquisition heroes from the Hero section. They can also remove playthrough states from the World State Manager and keep up […]

  • Here’s a look at some Conker community creations in Project Spark

    Conker’s Bug Reunion releases today, and below is a video showing some of the community creations you will be able to download using the creation pack. Project Spark is a free download on Xbox One and Windows 8.1, and you can download the Conker Creation Pack today. It contains 350 assets in order for users […]

  • Rainbow Six: Siege video shines spotlight on the British Counter Terrorist Unit

    Ubisoft has released a Rainbow Six: Siege video which gives you a look at the British Counter Terrorist Unit which features “the best of the Army, Navy, and Air Force.” The firm said that over the next few weeks it will introduce the public to each of the units in the game. Rainbow Six Siege […]

  • Mario Kart 8 DLC and Mewtwo for Super Smash Bros. headline eShop update in North America

    Nintendo has updated the North American end of the eShop with an update and new DLC for Mario Kart 8 and the Mewtwo DLC for Super Smash Bros. Other highlights include Mario Kart DS on Wii U Virtual Console, the continuation of International StreetPass Week and more. Full update is below. Nintendo eShop Mario Kart […]

  • Square Enix host E3 2015 conference this year on June 16

    With Final Fantasy 15, Rise of the Tomb Raider and Deus Ex: Mankind Divided on the horizon, it should come as no surprise to learn that Square Enix will be hosting a dedicated E3 2015 conference this year. The presentation will take place Tuesday, June 16 at 9am PDT/12pm EDT/5pm UK. It will be broadcast […]

  • Final Fantasy 4: The After Years 3D remake releasing on Steam next month

    Final Fantasy 4: The After Years has been given a makeover and will be released on Steam of PC next month. You can now pre-order it on Steam and take 10% off for the time being. The game will be released on the digital service May 12 and will include trading cards and achievements. Thanks, […]

  • This Project Cars video shows off the racer’s multiplayer

    Project Cars developer Slightly Mad has released a new video giving you a look at the game’s multiplayer. The game is out next month, and if you would like to refresh yourself on the tracks included,  give this a look. While you are clicking links, here’s the minimum and recommended PC specifications which dropped last […]

  • Looks like Logitech is getting out of OEM mouse production business [Clarification]

    Logitech will no longer produce “low-end” mice, citing a decline in PC accessories. This story has been updated to include a clarification. According to a Reuters report, per MCV, the firm will instead focus on video accessories and streaming music, as its wireless Bluetooth speakers are now its best-selling product rage. This will help offset […]

  • Win! We have 1,000 Heroes of the Storm beta keys to give away

    Must have more MOBA? Win one of our 1,000 Heroes of the Storm beta keys and see if you’re more Blizzard than LoL. Can’t wait for June 2? Of course you can’t. We have 1,000 closed beta keys for Heroes of the Storm to give away this week, allowing you access before Blizzard’s MOBA goes […]

  • Xenoblade Chronicles X Nintendo Direct airs tomorrow, April 24

    A Nintendo Direct devoted entirely to Xenoblade Chronicles X will air this Friday, April 24. The video showcase will start at 11am PDT/2pm EDT/7pm UK. After the showcase, a new Nintendo Treehouse: Live presentation featuring the game will air. This is the second Xenoblace Chronicles X Nintendo Direct, but the first in English. The first […]

  • Blizzard will have 500 game stations set up at gamescom 2015

    Blizzard is heading to gamescom 2015 in August and it will have 500 game stations set up for attendees to get their hands on five of its titles. The developer will be set up in Hall 7 and those who stop by will be able to get hands-on with the latest content for Heroes of […]

  • PS4 price cut to £299 in UK

    Sony has dropped the price of the PS4 in the UK. For a limited time only, you can grab the console for £299.99 from Argos, Game, Tesco and Very. Go to Amazon.co.uk and you’ll get it for £289. You’ve only got until April 28, then it goes back up to £349. Go, go, go. For […]

  • Mad Max: first ever gameplay footage revealed

    Today, we get to finally take our first look at gameplay from Mad Max. Avalanche and Warner Bros. have shown off the first gameplay trailer for Mad Max today. The trailer below offers a look at melee combat, car combat, customisation and much more. Give it a watch below: There are a few new screenshots […]

  • Overlord: Fellowship of Evil has four-player co-op like we figured

    Codemasters has pulled the veil back on the next Overlord game, and its a four-player co-op game called Overlord: Fellowship of Evil. Rhianna Pratchett is back to write the story. The game may be co-op at its core, but it can still be played single-player. Each of the four playable character have strengths and weaknesses, […]

  • Update now available for Pokemon Omega Ruby and Alpha Sapphire, Pokemon X and Y

    Pokemon Omega Ruby and Alpha Sapphire along with Pokemon X and Y are being updated by Nintendo to fix a few bugs and in-game text. There’s also the possibility of a few hacks and exploits being fixed. Per Nintendo Life (via Serebii), both patches are 250-270 blocks in size, and it’s a mandatory update which […]

  • Side-scrolling cover shooter Not a Hero gets a demo

    Not a Hero, the upcoming game from OlliOlli developer Roll7, has received a demo. The demo for Not a Hero was made available today on Steam. In the game, you play as Steve, the campaign manager for BunnyLord. A time-travelling rabbit who’s running for mayor of London. Think this is an absurd premise? This trailer […]

  • You have until April 30 to export your Green Day: Rock Band tracks to Rock Band 3

    Harmonix has announced that those looking to export their song collection from Green Day: Rock Band into Rock Band 3 can only do so until the end of the month. April 30 will be the cutoff date for anyone who wants to export tracks from Green Day: Rock Band into their Rock Band 3 library, […]

  • Batman: Arkham Knight minimum, recommended, and ultra PC specs revealed

    Batman: Arkham Knight is looking like it’s going to be quite a taxing game. Nvidia has released a list of the minimum, recommended, and ultra PC requirements for Batman: Arkham Knight. Here’s the full thing: Minimum OS: Win 7 SP1, Win 8.1 (64-bit Operating System Required) Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom […]

  • Bloodborne patch 1.03 is live, reduces loading times, fixes suspend/resume bugs, more

    Patch 1.03 is now live for Bloodborne. The patch reduces loading times, adds item descriptions to loading screens, and fixes other various bugs. From Software has pushed update 1.03 live to all Bloodborne owners. As promised, it reduces loading times by approximately 5 to 15 seconds. Another new addition is showing item descriptions instead of […]

  • Battlefield 4: first look at Community Map in action

    Get your first look at the map designed by the community of Battlefield 4. Battlefield 4′s community-designed map is a reality. DICE has recently updated CTE to include an early version of the map. It’s not fully textured as Westie is about to show you, but the layout is nearly finalised. Westie goes over the […]

  • Microsoft apologises for uploading misleading Witcher 3: Wild Hunt footage

    Xbox’s YouTube channel uploaded a video of The Witcher 3: Wild Hunt yesterday that was captured from the PC build. The most recent gameplay video for the The Witcher 3: Wild Hunt appeared on the Xbox YouTube channel and showed a quest from the game’s opening section. A few minutes after it had gone live, […]

  • Assassin’s Creed creator’s new game is Ancestors: The Humankind Odyssey

    Ancestors: The Humankind Odyssey is the game Assassin’s Creed creator Patrice Desilets has been working on. Patrice Desilets has just announced that the next game his indie studio Panache Digital Games is making is called Ancestors: The Humankind Odyssey. The announcement comes from Desilets’s keynote at the Reboot Develop event in Croatia. The trailer started […]

  • Bloodborne: Cathedral Ward closed door mystery solved

    The mystery of the locked door at the bottom of the Cathedral Ward in Bloodborne has been solved. Bloodborne, like earlier From Software games, is filled with doors that don’t open the first time you try them. Some will give you “locked” messages, others “does not open from this side”. Some of these will open […]

  • Assassin’s Creed creator Patrice Desilets is revealing his next game now [UPDATE: ended]

    Patrice Desilets, one of the original creators of Assassin’s Creed is hosting a presentation where he’s expected to talk about his next project. Patrice Desilets has emerged once again. This time he’s attending development conference in Croatia. Desilets is giving a live keynote and there’s a good chance we’re going to hear about his next […]

  • Destiny House of Wolves: everything you need to know about gear upgrades & The Reef

    Bungie revealed plenty of important details in last night’s Destiny stream. Let’s go over everything. Alex wants to make sure you don’t miss any of the information revealed yesterday. Most of it affects all Destiny players too, even those who don’t intend on buying House of Wolves. During the first stream, Bungie explained the armour […]

  • Mod-friendly Galactic Civilizations 3 will leave Steam Early Access in May

    Galactic Civilizations 3 will leave Steam Early Access next month for a full release, Stardok has announced. The developer called the game the “largest and most diverse strategy sandbox to date,” as players have a variety of tools such as diplomatic treaties to resource exchanges, and United Planets resolutions to hundreds of research directions for […]

  • Ys 6: The Ark of Napishtim is out next week on PC – here’s the pre-order trailer

    Ys 6: The Ark of Napishtim will be released next week on PC, and today, we have a pre-order trailer for you. The game will be made available on April 28 for $19.99/€17.99/£13.99 on GOG, the Humble Store and Steam. Along with improvements over the original PSP version, it will contain less backtracking, controller support […]

  • Destiny: House of Wolves – full gear set up to level 34 in PvP and PvE, upgrades, more

    The Destiny: House of Wolves livestream this afternoon was chock full of information. Read onward for our full report. According to Bungie, Petra Venj, who serves the Queen, is the main story agent who leads the player through the main series of quests. Players who complete bounties will be able to level up in her […]

  • Destiny: House of Wolves – watch the livestream right here

    Bungie will host a Destiny: House of Wolves livestream at 2pm EDT today, and you can watch it right here. Watch live video from Bungie on www.twitch.tv The stream will introduce the new social space, The Reef, as well as gear upgrade paths. House of Wolves contains new Strike missions, The Prison of Elders three-player […]

  • FIFA Ultimate Team: week of April 22 team includes Barcelona, Chelsea players

    This week’s FIFA 15 Team of the Week is now available for FIFA Ultimate Team players. Each team member, as with previous weeks, is selected base on the previous weekend’s matches. Here’s the list of players now available: Starting GK: Claudio Bravo – FC Barcelona (Spain) CB: Leonardo Bonucci – Juventus (Italy) CB: Ömer Toprak […]

  • Sony’s Spring Fever Sale winds down with Shovel Knight and Call of Duty discounts

    It’s the final week of Sony’s Spring Fever Sale which means more games have been added to the mix. Shovel Knight, which launches today is one offer, and the rest are all Cal of Duty titles. The Taken movie series is on sale as well. With Shovel Knight available today on PlayStation 3, PS4 and […]

  • Drivers for Xbox controllers, voice messages, more features available in Xbox One preview

    Microsoft has announced new features coming to Xbox One and the Xbox App on Windows 10 through the preview program this month. Some of the new features have been requested by the community for both Xbox One and Xbox One SmartGlass. Here’s what to expect, straight from the horse’s mouth: Xbox on Windows 10 Game […]

  • Total War: Warhammer has been announced for PC, Mac, SteamOS

    Total War: Warhammer has been announced after previous teases from The Creative Assembly touched upon it. The game will contain “gigantic monsters, flying creatures, legendary heroes and storms of magical power.” It is also the first in a trilogy which includes two additional standalone titles and extra content packs. It will feature thousands of warriors […]

  • This video for The Witcher 3: Wild Hunt features a quest from the prologue

    A new video for The Witcher 3: Wild Hunt has been released, showing off the Precious Cargo quest contained in the game’s prologue. The quest tasks Geralt with helping a merchant retrieve a mysterious box from the swamps. The scene looks familiar, but we’ve seen so many videos for the game it’s hard to tell […]

  • Limited public beta for The Elder Scrolls Online kicks off tomorrow on consoles

    The limited public beta for The Elder Scrolls Online: Tamriel Unlimited will launch on PlayStation 4 and Xbox One tomorrow, and Sony has provided details on the tester for those who’ve been invited to participate. The beta test contains the full version of the game and will run from April 23-27, and will start and […]

  • Dying Light debuts in second place on Media Create charts

    Techland’s Dying Light made its debut in Japan lats week, coming in a respectable second place behind Nintendo’s Girls Mode 3: Kirakira Code. The zombie shooter sold 25,530 units on PlayStation 4, while the top earner for the week moved a little over 55,000 units on 3DS. Another western release when landed on the chart, […]

  • Lord of Magna: Maiden Heaven will release in the west this June

    Lord of Magna: Maiden Heaven has been given a release date by XSEED Games, which announced the localization back in February. The title will launch for 3DS in North America on June 2 digitally and through retail. It will be an eShop only title in Europe and Australia when it releases on June 4. A […]

  • This Overlord video teases four new faces of evil

    A new Overlord game is in the works, going by the previous teasing and this video – which teases the possibility of four-payer co-op. Or just four characters to choose from. We don’t know just yet – all we know is the team is asking you to “join the fellowship.” A new entry in the […]

  • GTA movie will star Daniel Radcliffe as Rockstar’s Sam Houser, the BBC confirms

    The GTA movie Game Changer will star Daniel Radcliffe as Rockstar co-founder and president Sam Houser, theBBC has confirmed. The BBC also confirmed Bill Paxton will play Jack Thompson, a role Paxton already confirmed last week when speaking with Deadline. Here’s the synopsis per the BBC: “Conceived for an adult audience, this special 90-minute drama […]

  • Take a look at Etrian Odyssey 2 Untold’s Classic Mode

    Etrian Odyssey 2 Untold’s Classic Mode has received a trailer today. Etrian Odyssey 2 Untold will come with two modes, Classic and Story. Classic Mode was trailered today and in it, you’ll get to make your party by choosing from 13 classes. You’ll be able to customise them too using the character creation tool. Revamped […]

  • Shovel Knight: Plague of Shadows to come with new challenge mode

    Shovel Knight’s upcoming expansion Plague of Shadows will bring with it a new challenge mode. Shovel Knight developer Yacht Club Games has revealed the challenge mode, one of the new additions coming to the game with the free Plague of Shadows expansion. “Are you more into digging than distillation? Already have your Feats book long […]

  • Nvidia releases complete graphical guide for GTA 5

    Those with GeForce cards will be happy to know that Nvidia has released a comprehensive graphical tweaks guide for GTA 5. Nvidia usually produces graphical guides for the big AAA games, and GTA 5 is no different. Their guides offer in-depth coverage of each in-game setting, how much they affect framerate, if they can be […]