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Metal Gear Rising: Jetstream Sam DLC gets slash-happy screens

Monday, 25th March 2013 14:03 GMT By Dave Cook

Metal Gear Rising: Revengeance publisher Konami has released a new batch of screens for its incoming Jetstream Sam DLC. The content lets you play as antagonist Sam while slicing up fools with his red katana.

We’ve also got a trailer of Sam in action here.

Thanks AGB.

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18 Comments

  1. YoungZer0

    As if it wasn’t enough that they reused some of the levels in the full game, now they are going to do the same with the DLC.

    #1 1 year ago
  2. xAKUM3TSUx

    @#1- heh, Typical YoungZer0 response. Anyone else think these screens are awesome. I cant wait to get my hands on Sam! He’s by far my favorite villain (or so) in this game. I just wish his background was more fleshed out. Maybe we’ll get that in this DLC. Either way I’m cutting things up!

    #2 1 year ago
  3. YoungZer0

    “Anyone else think these screens are awesome.”

    Is ‘Anyone’ your real name? And why would you speak in third person about yourself?

    “He’s by far my favorite villain (or so) in this game. I just wish his background was more fleshed out.”

    Ain’t that a funny comment. A guy with little to no background is your favorite villain of the game. That says a lot about the game, doesn’t it?

    #3 1 year ago
  4. Greek God

    YoungZero still salty about DmC’s failure biddy diddy bombiddy BOMB

    xAKUM3TSUx@
    About Sam listen to some codecs in MGR you will learn a lot more about him.
    Cant wait for Sam’s dlc he is awesome!

    #4 1 year ago
  5. YoungZer0

    Having actually played and finished it on the hard difficulty, I gotta say Ninja Gaiden 3 suddenly doesn’t look so bad.

    #5 1 year ago
  6. Clupula

    @4 – Did we expect him to say anything else about it?

    #6 1 year ago
  7. YoungZer0

    I expected a good game. I did not find it. Unlike you however, I actually played the game I criticise.

    The many high scores for this game make me really question some reviewers. To say it’s rough around the edges would be an understatement.

    Too bad I can’t get the 4 euros back.

    #7 1 year ago
  8. lexph3re

    I actually really enjoyed it Young and I went in nuetral about it from sheer hatred of the direction. But, then again I spent a lot of time on Codec learning about the characters. The gameplay was also very enjoyable.

    I think if you listen to the codecs and get Sams backstory you get an idea on how awesome of a character he is. And, I really hope they bring him back for a sequel since he is the only person who didn’t get completely destroyed by Raiden.

    He also had like zero alterations to him which makes me wonder how he will be if they bring him back full Cyborg.

    Overall the game was a lot of fun and hope the dlc isn’t asking for an obscene amount to play it.

    #8 1 year ago
  9. salarta

    It’s always hard for me to get back into a game I’ve mostly moved on from for the sake of DLC. I’ll still be buying and enjoying this, but it’ll feel awkward doing it.

    I still wish Naomi would’ve been in the game, but I’d also expect a big reveal of her returning or something to that effect would have to be in main entries of the series, since she was made such a big player in MGS4. Still, it’d be nice if she came back in some alternate universe or VR DLC.

    #9 1 year ago
  10. YoungZer0

    Oh yeah, I listened to a lot of the codec conversations, I think they were the best part about the game. Funny and charming, some times stupid and pointless, but that’s Metal Gear for you. They were way better than the codec conversations in MGS4.

    Still don’t think that the things said about Sam were too important. There was some background story, but nothing about him really.

    I didn’t like the gameplay. Maybe I overplayed the demo a bit, but after finishing the second level, I felt kind of bored already. It was lacking depth. Button mashing is encouraged and I even managed to finish the final boss with it.

    Cutting things felt boring after a while and cutting the environment is pointless. It hurts enemies, but doesn’t kill them. Besides, there aren’t many sections where you could use the environment to your advantage.

    Ninja Run is down right broken. There is no wall running, and it always feels inaccurate and loose. Even Prototype 1 did it better. Same goes for the jumping mechanics.

    The camera is one of the worst cameras in vghistory. It was the most difficult enemy in the game and you could never beat it.

    Speaking of, the difficulty was all over the place, easy at the beginning, hard in the middle, easy at the end and insane at the last boss fight.

    I only died once before (fucking cheap QTE) I met the last boss. Then I died like 10 times. For some reason the game stopped giving you health packs right around the end. I was all out of health packs when I met the last boss. No bubble gum and no health packs.

    There were some cheap shots from the boss, like attacking you twice in row, so if you manage to avoid the first attack, the second would follow. If you don’t manage to avoid the first attack, you get two at once and 40% of your health is gone.

    Normal was – with the exception of the final boss – fine.
    Hard was hard.
    Easy practically played itself.

    The story was pure trash. Like Grindhouse trash. I felt stupid watching the cutscenes. The appearance of the Senator introduced some unwanted slapstick humor for kids and his speeches had more swearing in them then DmC as a whole. People were extremely outraged by Vergil killing a demon baby, but nobody had a problem with Raiden (The GOOD GUY) cutting a boy in half?

    Please correct me If I’m wrong, but didn’t Raiden use a throwing knife to save the boy just minutes earlier? He still had it with him when he attacked the scientist, so why didn’t he use it then?

    But who cares? The boy loves his new robo-body. Everybody is happy.

    The voiceacting was also all over the place. With Raiden switching between professional, to emo, to laughing maniac in a matter of seconds.

    I didn’t like the music either. Never was a fan of bands like Hoobastank and Breaking Benjamin.

    The game is fucking ugly. No lens flare, ashes or anything else could hide that. The models looked ugly, the facial animation was cheap, childish and ugly, the color palette was uninspired (brown/grey) and looked pretty disgusting (blue filter over a black body with yellow highlights creates GREEN highlights you morons!) and all of the environments were pretty much forgettable.

    All in all, I’d say it’s a pretty mediocre game. I hope if they are going to do another one I hope they hire a different team of artists, but I doubt it. They did the best they could with the limited time they had, but I still think the first trailer of the game looks better than what we have now.

    #10 1 year ago
  11. salarta

    @10: Wall of wall is wall.

    WAAAAAAAAAAAAAAAAAAAAAAAALL!

    #11 1 year ago
  12. stockops3

    Wow zero who the hell cares? Your negativity is just boring keep your opinions to your self and stop trying to make everyone think its a bad game just because you hate it…

    #12 1 year ago
  13. Lengendaryboss

    I can’t wait for MG Rising Revengeance (alongside a gift Craps Ops Declassified) to arrive later in the week, as for DLC i will await my impressions on the game itself before deciding to shell out money on DLC.
    @10 The only point i can agree with at this point in time is the bit about the first trailer that is what caught my attention initially and then i just lost interest and then i gained interests with high reviews and watching some gameplay videos which changed my opinion on the game.

    #13 1 year ago
  14. xAKUM3TSUx

    @YoungZer0: Typical YoungZer0 reply. It’s funny how much negativity comes from you (troll*cough cough*) but hey, I can’t really say anything to someone who’s known for being so biased. I mean, were you waiting for news of MGR? Dont lie, we all know you were (or at least I did)

    Well I guess I’ll chill out. I got nothing against you personally…(well maybe a few things) Say what you will, I’m done here.

    @ #4: Just when I thought I got all the codecs…Argh!!! Thanks fellow human!
    @ #11: Ikr…

    #14 1 year ago
  15. YoungZer0

    @12: Your positivity is just boring keep your opinions to your self and stop trying to make everyone think its a good game just because you love it…

    @10: Yeah, I had the same feeling about it. Loved the first trailer, hated the second trailer by platinum games, liked their third trailer, hated the fourth trailer, loved the demo, didn’t like final product. It only gets worse after the first level.

    @14: I’d love to say some things about you, but I don’t know who you are. Have we talked before?

    I wanted to write in the forums about it today, as I played it on Saturday. The news happened to come across, might as well take the chance.

    #15 1 year ago
  16. lexph3re

    I don’t mind Youngs opinion at all. He knows what he likes and states it, I personally liked the original MGSR presentation as well.

    But, I became sympathetic to the team behind it from their mini documentary explaining what happened. The end result was enjoyable to me but I personally feel it’s a template that the team can now build on with or without platinum. They can now refine this into whatever they want it to be for a sequel. That’s what matters most to me.

    @Young that’s one reason I don’t overply demos anymore. I usually pick them up see if I can get into the flow and then delete them. Did the same thing with NG3RE too. But, I feel most of the mechanics worked for MGR. So I don’t share all of the sentiments you explained.

    #16 1 year ago
  17. YoungZer0

    @16: The full game might change your opinion. It changed mine. There are only a few parts where you have to be precise with the running and walking and this where you notice just how rough the controls are. I think we should be thankful that most of the time the game doesn’t require precise controls, but when it does, you’ll notice.

    There are just too many elements not fleshed out.

    I think for the sequel they should take a step back and look at what worked, take that with them and start from scratch with all the other things. That means motion capture, controls, camera, graphics, art-direction, music, voiceacting and storyline.

    They definitely NEED a better art-team.

    They should try to make the game less like a Ninja Gaiden rip off and more like a mix between Ninja Gaiden and Tenchu/Shinobido, but with even more emphasis on stealth. Maybe introduce the old school stealth technology, that you can use for a short period of time and that drains your energy.

    Imagine a crowd of soldiers in front of you. To your left is a wall, you turn on your stealth tech, use ninja run and run on that wall past them. that would be cool. The levels need to be bigger too.

    The first mission was absolutely insane and absolutely awesome, the rest of the game completely fails in comparison.

    #17 1 year ago
  18. lexph3re

    @17 I own the game and beat it, I honestly feel my playthrough was just personally. I am always for improvements of any kind but I truely think it was limited due to being on multiple system.

    I think what would honestly help it next time is becoming exclusive to one or the other and focusing on that consoles particular strength for their design. I would say the stealth could use refinement but that’s only if they wanted to focus on it.

    The primary focus appears to be solely on action which I felt did it right. I think a next gen sequel exclusive is the honest way to go with this. Then again I believe a lot of 3rd party companies need to stop trying to do multiplatform with low attach rates. Just go back to exclusives

    #18 1 year ago

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