Dishonored developer Arkane Studios is rather pleased with PS4′s 8GB of GDDR5.
Speaking with Eurogamer at the BAFTA awards, with lead designer Christophe Carrier said this was “a joy,” to hear, as many times developers have to cut content to meet internal memory requirements.
“We need memory, you know? As a level designer we are struggling against memory every day,” he said. “We cut things, we remove things, we strip things, we split the levels, we remove NPCs from levels because there’s not enough memory.
“So knowing that memory is something that is going to be improved in the next generation of consoles: to us, it’s a joy. It’s something that we were waiting for. We were PC gamers at the beginning.
“We love PC games, and we had to make games on consoles. But the main problem was memory. The processors are good, but the memory, for our games, is the most important. So it’s great.”
Dishonored took top honors at the British Academy Games Awards Tuesday night with the award for Best Game.