AMD’s TressFX hair tech shown in new Tomb Raider gameplay video

Monday, 4th March 2013 17:09 GMT By Dave Cook

Tomb Raider is the first game to benefit from AMD’s TressFX hair tech. The company has put together a Tomb Raider gameplay clip with the option turned on, showing Lara’s dark locks swinging as she battles through the start of the game.

We’ve also got a big gallery of TressFX images here.

What do you think?

Thanks AGB.



  1. wlodi

    Looks very… flappy and there’s some collision problems. Hmm.

    #1 2 years ago
  2. fearmonkey

    A little too much swaying on the hair….. The more realistic hair is nice but the motion is too exaggerated.

    #2 2 years ago
  3. Eregol

    It’s way too animated.
    Nice to see so many individually rendered hairs. But they don’t behave realistically at all.

    #3 2 years ago
  4. HauntaVirus

    This is for the PC version only right?

    #4 2 years ago
  5. Phoenixblight


    Yes only for the PC version.


    No one is going to put collision on hair, the PC would catch on fire for such a thing but yes the hair seems to have no weight and that is probably a setting on the developers side that they forgot to mess with.

    #5 2 years ago
  6. Arkorvo

    @4 Yeah and apparently you need quite a beefy card to run it smoothly.

    And yeah the hair has collision:

    #6 2 years ago
  7. Mike W

    Yea it’s not enough for me to purchase this over the consoles.

    #7 2 years ago
  8. mistermogul

    Wow they should have exaggerated the hair movements a little more!

    #8 2 years ago
  9. Phoenixblight


    I know how to works. But that is not the collision I was talking about. THe hair does not collide with the world is what I meant. It only reacts with the character.

    #9 2 years ago
  10. xxJPRACERxx

    @7 And what about 1080p @ 60 fps?

    #10 2 years ago
  11. Mike W


    I’m not a “fps” whore. As long as the game is good, I’m good.

    #11 2 years ago
  12. Arkorvo

    @9 Well they already did the hard work getting it to work on a skinned character, moving that over to static environmental objects should be simple.

    #12 2 years ago
  13. Edo

    @10 Even if it’s a slideshow?Good man.

    #13 2 years ago
  14. Phoenixblight


    There are plenty of plug ins that work with hair even Maya Ncloth can do the same thing with enough tweaking. You can simulate in a software package like Maya or 3ds max and then just bake the simulation to the joints. And no they wouldn’t have it collide with the environment because then the engine and the PC would have to then calculate collision for every strand of hair which would bog the machine down tremendously.

    #14 2 years ago
  15. Arkorvo

    @14 Yeah but baking in Maya/Max removes the the physics altogether since it’s then an animation and not physically simulated in-engine.

    I’m pretty sure they don’t physicalise every strand, but rather clumps to save on computations.

    It’s still easy to work out the collision on say a static wooded pole over a animated, moving body.

    #15 2 years ago
  16. NeoSquall

    @Dave: change the video embed, the original poster flagged AGB’s one because he felt “robbed”.

    Kids these days.

    #16 2 years ago
  17. Sini

    the real test of this tech will come when a nude patch comes out and she doesn’t shave.

    #17 2 years ago
  18. Phoenixblight


    “Yeah but baking in Maya/Max removes the the physics altogether since it’s then an animation and not physically simulated in-engine.”

    Absoultely right.

    “It’s still easy to work out the collision on say a static wooded pole over a animated, moving body.”

    I personally don’t think its needed but yeah you are correct. My only gripe is when she goes in the water the hair moves the same way which is very light and unrealistic. No weight I would rather go with baked simulation than this.


    You won’t be able to do that since you have to have access to the software which is proprietary.

    #18 2 years ago
  19. Phoenixblight


    #19 2 years ago
  20. Sini

    preorder cancelled.

    #20 2 years ago
  21. nollie4545

    I buy games because of the hair effects on the characters. ITS ALL ABOUT THE HAIR, GOT IT?!

    Meanwhile, in the real world, people lol’ed and bought something else.

    Seriously, AMD, get your sh1t together, and start doing something people give a monkeys abot.

    #21 2 years ago
  22. _LarZen_

    @21 Have you seen the hair in games now days? It looks like crap, so if AMD wants to improve something that looks like crap..then I am all for it.

    #22 2 years ago
  23. salarta

    @17: Tangled and greasy hair, oily skin and massive armpit hair or no buy. We’re trying to make this series more “realistic” after all!

    #23 2 years ago
  24. nollie4545

    Well I can’t say I have had my gaming experience ruined by bad hair but hell maybe one day I will be and so I can only agree with you and hereby commend AMDs effort in the computation of hair behaviors.

    Maybe designing a decent range of CPUs which don’t suck balls was deemed too straight-forward and so they elected for the hair option instead.

    Can you imagine an AMD board meeting?

    CEO: ‘so, Smith, what have you and your physics modeling department been working on for the last 8 months? You’re as pale as musk-rats from hiding in that office of yours all day and the accountants tell me your expenditure on donuts and coffee is at unprecedented levels, you must have something truly epic to tell us?

    Smith: ‘hell yes sir! My guys and I have been working 24/7 as like inmates in a north korean work camp, and we have done it sir, something NEVER, EVER seen before in the videogaming world, This is gonna B.L.O.W you away!

    CEO: ‘glad to hear it Smith, I knew it wasn’t a mistake to have you on the team, so what is it?

    Smith: ‘well sir, we call it, TRESS-FX’.

    CEO: ‘Sounds tasty, the customers will love that, can you elaborate?

    Smith: ‘Absolutely, this is a big one. This makes Cry engine look like burger and PhysX look like merde. This is it: REAL TIME HAIR PHYSICS!!! For the Win!

    CEO: ‘What the cronk!? You just spent a hundred million dollars on freaking HAIR?! Get the hell out. NOW.

    #24 2 years ago
  25. Phoenixblight

    “Maybe designing a decent range of CPUs which don’t suck balls was deemed too straight-forward and so they elected for the hair option instead.”

    Completely different departments. THey have a side that does CPU and another that does GPU. I know it s hard to wrap your head around.

    #25 2 years ago
  26. manamana

    The main question is: what shampoo does Lara use?

    #26 2 years ago
  27. lama

    physx story once again!

    #27 2 years ago
  28. salarta

    @27: “Maybe she’s born with it, maybe it’s pig grrreeease!”

    I’m scared to find out what kind of Herbal Essences spinoff reaction she has with it. Does she start sobbing in the shower, or does she start gnashing her teeth with bloodlust?

    #28 2 years ago
  29. _LarZen_

    The devil is in the details :)

    Little things as hair physics can improve immersion in a game, just like the little but immersive effect in Assasin’s Creed 3 when you sink down in the snow instead of walk on top of it like in all other games.

    The little but important details.

    #29 2 years ago
  30. manamana

    ^ right. Like bouncing boobs in DOA? ;-)

    #30 2 years ago
  31. Gekidami

    Video doesnt work but going off the screenshots its make little sense why Lara apparently took a bottle of Head’n Shoulders to have such clean shiny hair but not a bar of soap to wash all of that dirt and blood off of her.

    #31 2 years ago
  32. manamana

    @29 in the console version she might be using “Dapper Dan” grease, seeing her hair isn’t as articulated …

    #32 2 years ago
  33. manamana

    #Gekidami has a point. It’s like those actors went through hell and back but the lipstick and eyeliner still perfect. Yepp, the little but important details.

    #33 2 years ago
  34. Rafa_L

    Come on, it’s not that great or realistic but it’s definitely improvement.

    #34 2 years ago
  35. _LarZen_

    @31 Hehe, oh yeah! Bouncing boobs is the best thing that happened in gaming technology for years! :)

    #35 2 years ago
  36. Tavarish

    Kinda hate to piss on yours parade, but that video has been removed by the user. Heh.

    #36 2 years ago
  37. _LarZen_

    Video of TressFX here, starts at end.

    #37 2 years ago
  38. Hunam

    Looks all glitchy and shit :(

    #38 2 years ago
  39. Kabby

    Aye it does.

    #39 2 years ago
  40. salarta

    VG247: your prime source for tech demos of miraculously immaculate hair. :D

    Frankly, I’m waiting for a news report about the wide array of noses the team considered putting on Lara.

    #40 2 years ago
  41. Bomba Luigi

    Yeah, they flying around way too much. That must get better, but hey, its the god damn first Game to use TressFX. Give it Time.

    #41 2 years ago
  42. roadkill

    Um, I don’t know why no one mentioned this yet but Alice’s hair in Madness Returns looked pretty wicked to me. Better than this really. Maybe not in terms of colors and textures but definitely in terms of animation.

    #42 2 years ago
  43. Phoenixblight


    THat would because of PHysX which you need an Nvidia Card for.

    “Maybe not in terms of colors and textures ”

    That wouldn’t be because of the tech but because of the artist who did it.

    #43 2 years ago
  44. xxJPRACERxx

    What about pubic hair?

    #44 2 years ago
  45. salarta

    @45: They shall have pubic lice, to maximize the realism and suffering on display. That’s right, Lara’s pubic hair is a they now, they have thoughts and feelings of their own!

    #45 2 years ago
  46. nollie4545

    Err AMD, one big company, yeah? One R&D pot, shall we spend this on new CPUs or…. hair physics modelling?

    Nvidia should definitely market PhysX as being the answer to all boob physics. Card sales would soar… lol

    #46 2 years ago

Comments are now closed on this article.