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Sledgehammer hiring for PS3, Xbox 360 Call of Duty title

Monday, 19 November 2012 14:17 GMT By Dave Cook

Call of Duty: Black Ops 2 might have only just launched last week, but as you know by now, the production cycle never stops, and MW3 cohorts Sledgehammer Games has posted up a job ad for a new Call of Duty game on PS3 and Xbox 360. Is it the much-rumoured Modern Warfare 4, or something else?

NowGamer reports on the Sledgehammer job, which is for Senior Environment Artist.

The advert was posted on Gamasutra, and a project descriptor reads, “We are actively recruiting top talent for our Call of Duty development team. If you are passionate and driven to do your best work, and have a desire to work on the most successful FPS franchise in the history of video games, please apply online.”

The advert also states that the successful candidate, “Will be expected to create single player and multi-player levels under the direction of the art director and the creative director.” Under the role’s core duties, the studio has also asked that candidates, “Will insure that the level works on all relevant platforms, Xbox 360, PS3.”

It’s no surprised that a new Call of Duty is being developed somewhere right now, and recent rumours suggest that game is Modern Warfare 4.

But with gamers shouting from the rooftops about the need for a new engine and a move to next-gen, the line about Xbox 360 and PS3 might be a sore point for disheartened followers of the series.

Fan fatigue could be setting in already, as suggested by today’s announcement that Black Ops 2 is the new UK number one. Good news for Activision indeed, but the game has sold 1.7 million units so far in the UK, which is lower than MW2, MW3 and 300,000 units below the original Black Ops.

VG247′s own appraisal of the Black Ops 2 campaign said that while it was another slice of enjoyable action flick stupidity, the series is starting to feel like something of a skipping record. What’s your take?

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28 Comments

  1. Mike W

    It seems the UK is smarter than us yanks when it comes this fucking COD trash.

    #1 2 years ago
  2. Dave Cook

    @1 I love CoD, no lie :)

    #2 2 years ago
  3. Moonwalker1982

    Oh sure…even more CoD. A new CoD a year is not good enough, why not milk it even more?

    #3 2 years ago
  4. zinc

    The fact their making it for the PS3/360 would be a sore point, IF I thought new console were close to release.

    As it is, I don’t think think we’ll see Sonys or MS next gen till 2014.

    But even if I’m wrong & next gen arrives around the time of MW4 (if that’s what this is), it still makes sense for Activision to release it on the PS3/360, as not everyone will upgrade ASAP.

    For all we know, their could be a secret team working in a secret bunker, on the secret next-gen CoD.

    #4 2 years ago
  5. Erthazus

    There will be horses with arcade shooting and stinger?

    #5 2 years ago
  6. ManuOtaku

    If there was another developer involved in this series besides infinite, trechyard and sledgehammer, i would said that we will have COD every six months, two per year, imagine if they double that number we will be getting a COD every month, no need for more DLC, that will be good in my eyes ;)

    #6 2 years ago
  7. sonny

    This is getting ridiculous…

    I really loved MW1 (SP and MP) and played it a lot.
    I also enjoyed World At War but it already felt wrong that this came out just one year after MW1, which I was still playing then.
    When I played MW2, I began to realize that I do not want a new game (with minor changes) EVERY DAMN YEAR –> That was my last COD game.

    Last year I bought BF3, which I love even more than I loved MW1 back then (bigger maps, more tactical MP, better graphics etc.).
    I will hopefully be playing BF3 for at least another year now.

    Please ppl, do not support this annual COD milking fest any longer!

    #7 2 years ago
  8. zinc

    ^ I’ll stop buying CoD when a viable & better quality shooter is offered.

    #8 2 years ago
  9. G1GAHURTZ

    “Please ppl, do not support this annual COD milking fest any longer!”

    You mean you want me to stop doing something that I enjoy, just because you don’t like the fact that it’s released on an annual basis?

    That’s like me asking everyone to stop going to Dominos’s, because I had too much Pizza yesterday.

    How about you just stop buying it, and forget about whether other people do or not?

    #9 2 years ago
  10. Dave Cook

    @9 Damn right. I love Call of Duty and wish people would stop giving me shit for that fact.

    Don’t like it, don’t play it, simple as that.

    #10 2 years ago
  11. TheBlackHole

    Yearly updates using the same developer is milking a franchise. FIFA, F1, etc.

    Taking 2 years, alternating developers and spending eight figures on development to develop a good game is not milking anything.

    I don’t think CoD is the second coming, but I enjoy it. Everyone else can go suck a fuck.

    #11 2 years ago
  12. Dave Cook

    @11 +1

    #12 2 years ago
  13. OlderGamer

    I know fans of the game won’t be able to see it, but this type of thinking hurts the industry. Period. And it isn’t just CoD, Acti did the samething with GH, TH, and about to start doing the samething with Skylanders. And yes EA does it too. Even platformholders(Sony with UC, GOW, PBP and MS with Gears, Fable, Forza, and Halo and even nintendo to a lesser degree(Why lesser?) because they don’t put out yearly releases)

    It is what megapubs do. They raise franchises/brands and ride them into the ground for as long as the ride lasts. But it devalues the game experience.

    People will leave the traditional trip A console market looking for fresher, more inovative (and often cheaper) experiences. And they have. Indies are huge today, from Minecraft to Braid. From Mobile to PC.

    But again CoD fans will see, even this post, as bitching, whining and tell me I shouldn’t be bothered with a game I don’t enjoy. Fair play, I guess. But there is a real chance that next gen consoles will fail to grow beyond the dedicated core aundiances. And if you don’t believe me, read around. I am certianly not the only one saying it. I am just the one you read all of the time.

    Th end result will be less games, bigger names, less choice, less inovation, and less reasons to care. Next gen could well be the first gen that loses audiance.

    But hey so long as you can play CoD 17, it is all good.

    #13 2 years ago
  14. NocturnalB

    Retail game shops are going to start treating CoD games like they do sports games.. They won’t buy one from the previous year.

    #14 2 years ago
  15. sonny

    @13 +1 Thank you! That was exactly what I was trying to say. It’s not that easy for me as english is not my native language, sorry..

    @8,9,10,11
    If you still like it that much, I’m absolutely fine with you buying and playing it guys ^^.
    It’s just that I don’t see what’s so special about it anymore.
    You don’t have to explain yourselves, but could anyone of you maybe tell me what exactly it is, that makes you still buy it every year?

    #15 2 years ago
  16. TheBlackHole

    “But again CoD fans will see, even this post, as bitching, whining and tell me I shouldn’t be bothered with a game I don’t enjoy.”

    Firstly, you’re making assumptions about an audience you’re clearly only addressing a subset of. You know that already though, I think.

    Secondly, this generation has spawned more innovation and independent development than any before it. What makes you think that trend will lessen in the future?

    The fact is that as gaming grows as an entertainment medium, so will budgets, sales figures and repetition (just look at movies and music). Revenues and profits will increase, and (generally speaking) it will be the most generic, samey, safe-bet titles that bring in the most money. Your FRANCHISES. However, it’s those franchises that ultimately fund the rest of the industry. It’s what allows developers and publishers to fund new, riskier developments in the first place.

    Skylanders didn’t start as a safe bet. It was a huge investment and a risky one at that – on a next-to-dead old franchise don’t forget.

    Modern Warfare was a risk Acti almost didn’t take, but they believed in the dev’s ability and funded it.

    Every big franchise starts as a new, unknown, usually risky development. And if people want more of that once they’ve experienced it, why shouldn’t they be given it?

    Consumers will always decide what they want. I don’t care how good a game is ‘artistically’, if it’s not fun, not interesting, not compelling, consumers will leave it be. Equally, if it’s broken, ugly, but fun and interesting, consumers will reward it with support (Minecraft, DayZ etc).

    I could go on about this for hours, as this is woefully under-argued, but while I usually appreciate your comments OG, this one seems poorly judged, especially by your standards.

    #16 2 years ago
  17. Moonwalker1982

    The CoD games give several developer a clear example that you don’t really need to do much and come with new ideas when it comes to game development. There’s no way to deny that. I just hope that won’t be the case eventually though.

    #17 2 years ago
  18. matts92

    To me this just screeeeaaaams:

    Full MW4 developed by Infinity Ward for next-gen / PC.
    &
    Lesser COD title assembled by Sledgehammer for PS3, Xbox 360; relevant platforms.

    2013 release for all.

    #18 2 years ago
  19. OlderGamer

    Well first up, I am not going to be a poster child for anti CoD on this site. If you like the game buy it. That is the way it should work anyways. However:

    “Secondly, this generation has spawned more innovation and independent development than any before it. What makes you think that trend will lessen in the future?”

    I think you need to seperate a couple of things firstly CoD(and Acti in general, even mega pubs in general) aren’t the samething as “The Industry”. They are part of it and a major force in it. But Acti, EA, MS didn’t make Minecraft, for example. However the constant rehash and bleeding of franchises(like CoD) has created an industry where gamers are hungry and thirsting for creative and frsh gameplay experiences. And that isn’t why Minecraft was made, but it is why millions of gamers are playing it.

    So, while some folks like to point out at minecraft exsitance and claim everything is fine, they fail to realize that Minecraft even exsisting(and in its indie form) is creedance that the mega pubs are failing to deliver diverse, inovative and fresh gameplay experiences. And that is bad.

    Because as high as CoD has gotten it can not sustain it’self or the industry for the long hual. How is Guitar Hero doing these days? How about Tony Hawk? Keeping a long term brand name viable requires a lot more then yearly rehashes. See what MS did with Forza? Genius. The industry didn’t need another same old formula Forza. Mixing it up is vital. But even mixing it up, there is a high risk of brand fatigue, if the games pop out too frequently. Look at Mario, even mixing in 2D sidescroller with 3D Galaxies with Paper Marios the brand can feel overdone. Samething with NFS.

    Sometimes less is more and making an aundiance actual miss your franchise instead of jaming it down their throats is a healthy way of managing things. But of course if it sells…why stop?

    Because after time it becomes all about what sells. How many CoD “killers” are out there? How many of them actual out sell CoD? But every time a mega pub(I am looking at you EA) fund another game they hope to knock CoD off of the top of the hill, another game, genere, game type, experiences gets pushed aside infavor of more OMP Shooting. Before long it begins to feel like you have an industry offering the same experiences. And really, you do, within the generes.

    So you alienate legions of gamers. Those gamers leave. They leave the trip A space. They land on XBLA, Wii, PSN, 3DS, iOS, Andriod, and PC. So what you end up with with trip A space that contans fewer diverse experiences. CoD still sells, but there is room for fewer games, and fewer generes in that space.

    And that is where we get the likes of Minecraft. It is a reminder and a warning to the mega pubs. But sometimes it seems they are too busy cranking out this years version of the CoD Killer to notice.

    And trust me Minecraft is only one example, a mainstream high profile example so I used it.

    #19 2 years ago
  20. G1GAHURTZ

    For the record, Guitar Hero was always an unsustainable product. A fad.

    It lasted 5 years. Four under Activision.

    CoD has been around since 2003, and is a version of a gaming genre that has been around since the very early 90′s.

    The two are not comparable.

    This ‘my games are worse because game X is too popular’ idea is stupidity, and nothing short of petty envy and jealousy.

    #20 2 years ago
  21. OlderGamer

    “This ‘my games are worse because game X is too popular’ idea is stupidity, and nothing short of petty envy and jealousy.”

    I am sure you feel that way G1GA. Would hold more weight if I was the only feeling the way I do.

    #21 2 years ago
  22. zinc

    Why is the games industry expected to act differently to, well, EVERY other form of media?

    Books & films both follow a simple pattern. If something is successful, it’s milked dry. Then they move on to the next big thing.

    And last time I checked, theirs no shortage of innovative, new & or independent films & books being sold next to all the big budget blockbusters.

    #22 2 years ago
  23. OlderGamer

    Zinc I think it is a flawed comparison. Imagine for a second if hardcover and softcover books didn’t exsist. Imagine if the only way you could read a book was to buy a Kindle and download the book. The book would be dependant on the hardware and vica versa.

    Now imagine that Kindle mostly only had a crime novels. Every crime novel you could think of, but only a small offering of anything else, it is after all a closed platform(in this imagination we have set up). If you enjoyed Crime novels, you aren’t seeing much a problem. But what if you, while liking a good Crime novel once in awhile, favor a SciFi book? Would you find enough reasons to own a Kindle and read books there?

    Crime novels sell really well, infact, looking at the data, new pubs would be looking for Crime novel authers. After all that is what is selling. And if it gets to a point where the non-crime novel offerings become so small that they nearly don’t exsist and they become pushed aside for the mega selling crime novels…you lose users.

    That is the game industry, console trip a side of things. The scope of new trip A experiences is narrowing all of the time. Great if you like Crime Novels(err OMP Shooters or Sports games), but not much else. The power brokers in this space are the mega pubs and the platform holders themself. They control what you play. It is a closed ecosystem and they have the power. Like the Kindle in our example.

    But they lose people(the industry has been in decline scince 2008). So instead of staying on Kindle, people start looking for new places to read their books. That is Mobile and PC. The indie games. They have a lot more going for them then just crime novels. Once in awhile one of these indie games hit a major smash, like Minecraft, and the Platform Holders (who now are grasping what I am saying) latch onto it. They understand that there needs to be more then just a few big fish in their pool to keep people coming back. They understand they have to sell more then Crime Novels regaurdless of how well crime novels are selling.

    That is about as good as I can do Zinc. I think there definitive differences between the Games industry and other media. If you go to walmart and buy a movies, the manufacter of the DVD player you watch it on doesn’t matter. I can download a song and play it on any number of devices. And more importantly, if I am an auther(and I am btw) I could get my work in front of my audiance any number of ways. Even if no publishing houses want to print me. If need be I can blog the stuff. You Tube is loaded with hopeful artists trying to promote their music and/or films. In those situations there isn’t some all powerful platform holder denying them access. I have recently watched a documentary on indie game development. It had the Minecraft guys, Braid guys, and Fez guys and a few others. They laid out the crap they had to go through when dealing with MicroSoft(mostly). It is amazing anything from folks like them even gets published to begin with.

    And that is why Games is different from other media. It is just a different beast. And because, in part, to the intense narrow focus of both brands and experiences that are in the current trip A console space, a lot of support is out there for non(kindle)console gaming. Be it social, mobile, f2p, indie, PC, whatever.

    I know to some I must sound like a gloom and doom quake that should have hung up my controlers years ago. That is fine. But I think with age comes wisdom ;)

    #23 2 years ago
  24. zinc

    ^ Your are sounding a bit of a sad panda at the mo tbh ;-)

    You need to be more optimistic. Have faith in the human need for change & variety. It’s why their’ll always be more than crime novels on kindle, and why one type of game will never suffocate the games industry.

    After all artistic expression is a weed, not a delicate flower. People will always find a way to make & play the games they like.

    #24 2 years ago
  25. Gadzooks!

    Good lord not this again.

    OG, you’d have a point if there wasn’t variety up the wazoo in gaming. There is though, so annual franchises aren’t really hurting anything.

    Play ‘em if you like ‘em, play the huge number of alternatives if you don’t.

    #25 2 years ago
  26. OlderGamer

    I agree with ya Gad, no worries. Play what you like. Alot of times people think I am the bitching, I am not. I could put 25+ links on this post about industy crashing, losing money, studios closing, publishers failing, game stock falling, etc etc etc. To not see the writting on the wall, imo, is like sticking your head in the sand.

    I think that if gamers and esp industry leaders don’t take some notice they could wake up one day and wonder what the hell happend. It is less that I pinning for industry failure and more that I am looking to engage in talking about it. Get conversation going. But who the hell am I in the grand scheme of things ya know? I am just one gamer, with admitidly off beat tastes.

    But just because I don’t love the mega flavor of the day doesn’t mean I should get pushed aside either. I used to be a 400usd/month gamer. I was the number 2 over all yearly customer for my local Gamestop. Now I buy a few games a year, rent more then buy, and hate more games then I love. It might just be that I am indeed getting older. I doubt a 22 year old sees anything wrong with the curent games market, for example.

    But then again, I think I also represent a demographic that is set to explode in the near future…aging, well, OlderGamers. Hitting 50 doesn’t mean you stop playing. But it does mean you feel pushed aside sometimes. And that too(the importance of an aging, or even emerging, demographic), I would like to discuss.

    Trust me, I am not some angry old coot, sitting in my rocker on the front pouch yelling at anyone walking by. But I do see things a little differently then most of the other gamers here. The question is, how will you see things in a few more years?

    #26 2 years ago
  27. Ali

    Not sure why are u mad at this ? Nothing is changing. U r getting your own yearly CoD. Technically this is better. Adding a 3rd developer would only give the other two an entire year to work more on polishing the game.

    On a practical way, this is just your yearly CoD with additional developing time.

    PS: Not a fan of CoD , but I enjoy their Flashy Campaigns (Mainly Treyarch’s).

    #27 2 years ago
  28. Ireland Michael

    @26 The slippery slope is rarely slippery. Or a slope. In fact, it usually doesn’t exist at all.

    You just bought a Wii U. You are not lacking in variety or innovation. And even with yearly Call of Duty releases, we are still being swamped with countless innovation and quality, the vast majority of it having nothing to do with modern first person shooters at all.

    #28 2 years ago

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  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]

  • White Night launch trailer is a noir thriller trip

    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]

  • Here’s an indie VR game made with Unreal Engine 4

    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]

  • Syndicate is the latest free game download on Origin

    The latest free title to be added to EA’s Origin service is 1993′s Syndicate. For a limited time, you can download the game for free and keep it, much like previous titles such as Theme Hospital. The isometric, real-time, tactical-action game was developed by Bullfrog Productions and released in June 1993. It is a favorite […]

  • Ancient Labyrinth DLC for Lords of the Fallen now available

    The Ancient Labyrinth DLC for Lords of the Fallen is now available for PC, PlayStation 4, and Xbox One. It will run you $7.99 and builds upon the existing lore, characters, and storyline. Have a look at some new screenshots in the gallery below.

  • Shadowrun Online gets a name change and release date

    Shadowrun Online developer Cliffhanger Productions has announced the game’s name has been changed to Shadowrun Chronicles: Boston Lockdown and a release date for April has been set. The new title was formed via the developer and its Kickstarter backers, with the goal being to let those unfamiliar with the game know by the title alone […]

  • Amazon hosting Rockstar and 2K Games sale

    Amazon is hosting a Rockstar Games and 2K Games sale with discounts Max Payne titles, Bully and more. Here’s just some of the offerings listed: Manhunt 2 PC Download $3.00 Max Payne 3 PC Download $4.00 Bully: Scholarship Edition PC Download $3.00 LA Noire Xbox 360 $2.95 L.A. Noire: The Complete Edition PC Download $6.00 […]

  • Destiny weekly reset video shows off Inferno Crucible gameplay

    We have a gameplay video featuring Inferno Crucible gameplay featured in the Destiny weekly reset for you. In it, Arekkz Gaming gives you a look at Inferno Crucible and goes over the various intricacies. You can read up on the weekly reset through the links.

  • Resident Evil: Revelations 2 Episode 2 available from today

    Episode 2 for Resident Evil: Revelations 2 is now available. If you’ve purchased the Complete Season, you’ll be able to download Episode 2 on PS3, PS4 and Xbox One. Steam players should see the episode go live around 9-10pm PST, and Xbox 360 owners should be able to download very early tomorrow morning, per Capcom […]

  • Here’s a sneak peek video for Warhammer: End Times – Vermintide

    Fatshark Games has released a sneak peek video for its upcoming Games Workshop title, Warhammer: End Times – Vermintide. Vermintide is a FPS, co-op action title coming to PC, PlayStation 4 and Xbox One, and its set during the End Times of the Warhammer universe in the city of Ubersreik. Warhammer: End Times – Vermintide […]

  • Call of Duty: Advanced Warfare video shows Ascendance DLC early access weapon

    As you know, Xbox Season Pass holders now have early access to the Ascendance DLC Pack bonus weapons for Call of Duty: Advanced Warfare. Now you can watch a trailer for the weapon. The OHM directed energy hybrid weapon can switch between an LMG and Shotgun “on the fly,” and it also includes the OHM-Werewolf […]

  • March PS Plus games include OlliOlli 2, Oddworld: New ‘n’ Tasty, more

    March PlayStation Plus titles have popped up on the PS Plus page. Noticed by NeoGAF user skynidas, the titles include: OlliOlli2 (PS4/VITA) Valiant Hearts: The Great War (PS4) Oddworld: New ‘n’ Tasty (PS4) Counterspy (PS4/PS3) Papo & Yo (PS3) Sherlock Holmes: Crimes and Punishment (PS3) A notice has also been posted on the EU PS […]

  • Sci-fi horror game Caffeine will release on Xbox One, PS4 alongside PC – new trailer

    Caffeine creator Dylan Browne has announced the Unreal Engine 4 game will be released on Xbox One. The game will be published through Microsoft’s Indie Program. As previously announced, it is also coming to PC and and now PlayStation 4. Caffeine is a sci-fi horror game which stars a young boy who has been abandoned […]

  • Xbox 360 Preview program invites going out this month

    Much like the Xbox One Preview program, starting early this month, invites for the Xbox 360 Preview program will start rolling out. Select invitees will be able to join program directly from their Xbox 360. A special Xbox Live message will be sent, directing users to head over to their Settings page. Further instructions are […]

  • Tron: Legacy director in negotiations for Gran Turismo film

    Tron: Legacy director Joseph Kosinski is said to be in early negotiations to direct the Gran Turismo film. This is according to the Hollywood Reporter, which states Michael De Luca is still slated as one of the producers alongside Matt Milam, Dana Brunetti, Josh Bratman, DeVon Franklin and Elizabeth Cantillon. Plot details are still unknown […]

  • Fifth add-on pack for Alien: Isolation is available for download

    The Trigger, which is is the fifth add-on pack for Alien: Isolation, is available to download from today. In it, players will “compete against the clock” across three new maps in Survivor Mode. Set before the events of the main game, players step into the shoes of Sevastopol Station’s Ricardo who will do what he […]

  • HBO Go app now available on PlayStation 4

    Sony has announced the HBO Go app will be made available for download later today for PlayStation 4. The app works just like the PS version. Now you can watch True Detective, Game of Thrones, Veep and more through your console. Information on installation is available through the PS Blog.

  • Skyrim mods no longer restricted to 100MB in size

    Bethesda has announced a beta for Creation Kit update 1.9.33, lifts the 100MB size restriction for Skyrim mod makers. The beta is for both Skyrim’s PC launcher and the Creation Kit which will allow for unlimited file sizes. Here are the notes: Creation Kit 1.9.33 Update Creation Kit now supports unlimited file sizes for mods […]

  • Mad Max release date set for September, PS3 and Xbox 360 versions canned

    Mad Max from Just Cause developer Avalanche Studios has been given a September release date, along with the new of a last-gen cancellation. The axing of the PlayStation 3 and Xbox 360 versions were announced via Game Informer. Mad Max is the magazine’s featured game for the April issue. Avalanche, according GI, nixed development on […]

  • MGS 5: The Phantom Pain out in September, Kojima “closing the loop” on saga

    Metal Gear Solid 5: The Phantom Pain will be released in September, according to an IGN Italy video, which also features Hideo Kojima discussing “With Metal Gear Solid 5, I’m finally “closing the loop” on the Metal Gear saga. The video has since been removed, but an image cap of the date is posted above. […]

  • Forza Horizon 2 Rockstar Energy Car Pack now available

    The Rockstar Energy Car Pack for Forza Horizon 2 for Xbox One is available now, alongside the free car for March. The free car is the Acura Integra Type-R, and the Rockstar pack included the following vehicles: 2014 Volkswagen Beetle GRC 2015 Subaru WRX STI 1996 BMW 850CSi 2015 Jaguar XFR-S 1970 Volkswagen #1107 Desert […]