Sir, You Are Being Hunted gameplay footage explains stealth

Monday, 19th November 2012 16:02 GMT By Dave Cook

Sir, You Are Being Hunted is the mad Kickstarter game from UK developer Big Robot. It sees your human character hunted across a randomly generated British countryside by killer robots. Sound, visibility, approach – all of these things are important if you want to survive the metallic hunters out for your squidgy pink flesh. Watch the alpha gameplay footage below.

The game has been full backed on Kickstarter now, raising £66,760
of its £40,000 with 12 days left to spare. If you want to back it, head over to the game’s official project page.

Thanks PC Gamer.



  1. roadkill

    OK. I’m going to be honest! I love this game. :)) They have to tweak the interface and how you interact with objects but I like the general feel of the game. I think they’ve nailed it. :)

    #1 2 years ago
  2. TheWulf

    I just wish they’d hired an artist. I can accept graphical fidelity being low because I’m not a graphics whore. I can accept the textures being as blurry as those one would find on an N64. But the proceedings aren’t imaginative at all, the visuals are dull and uninspired. I’d even go so far as to call them depressing.

    I suppose this is for the more actuary-minded people among us, the sort who care about numbers and not at all about aesthetics. I’ve been watching this game and kind of hoping it would improve, as I usually support indies. But I just can’t get over how bad it looks.

    It feels cynical. Like they’re taking advantage of kitsch, popular things (steampunk robots) in order to sell a very average and mundane looking game. That’s what bothers me about it. It’s got an aura of schlock to it, like the Slenderman games. I’m not getting ‘this is a game that we’re passionate about,’ as I’ve gotten from other recent indie titles (like Fly’n).

    They could have avoided the schlocky feel by getting an artist on board to help them. But I can’t look at this and say that it doesn’t look and feel like the Slenderman games, it does. The environments look cheaply thrown together. That’s not to say it won’t sell well, it probably will. It’ll likely sell like hotcakes. People like schlock.

    But I look at this and I wonder why they didn’t think it was at all important enough to get an artist on board. If this was a movie license game we’d be tearing it a new one for lacking both artistic vision and graphical fidelity.

    I mean, look at the gun from the still of the video… it looks worse than GoldenEye on the N64.

    #2 2 years ago

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