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A history of violence: Harada on his Tekken career

Thursday, 15 November 2012 08:17 GMT By Dave Cook

Tekken has been a fighting institution since the series launched across arcades in 1994. Dave Cook speaks with chief producer Katsuhiro Harada on the series’s birth and evolution.

The original Tekken is the reason many gamers bought their first PlayStation. Namco’s fighter helped to drive a wedge between 16-bit consoles and Sony’s juggernaut, proving that the age of SNES and Mega Drive was coming to a close.

While Sega and Nintendo scrambled around with CD add-ons, Super FX Chips and 32X ports, Sony and Namco were forging a partnership that would see the Tekken series become one of the PlayStation’s flagship brands.

Today the series boasts six core instalments, a handful of movie tie-ins and a dedicated fan base. Namco’s most recent release Tekken Tag Tournament 2 launched in September, and at the start of November Namco revealed that it had sold close to a million copies.

There’s clearly a lot of love for the series out there today, so VG247 spoke with Namco’s chief producer of fighting games Katsuhiro Harada to discuss Tekken’s legacy, and how he helped mould it into one of the most iconic brawlers of our time.

Polygon consideration

Harada truly is one of those ‘rockstar’ developers that the gaming populace knows by name and face alone. He frequents fighting tournaments, speaks with fans regularly over Twitter, and of course he really does know his fighting games.

Things didn’t always start out this way for the developer. In fact, the original Tekken started out as an experiment into modelling with polygons and was never intended to be a fighting game at all. That decision only came after Harada and the team saw the potential of the arcade tech it was working with.

Harada recalled, “Originally, Tekken was not assumed to be a fighting game in modern times. but it had more of a meaning in investigating ’3D model animation control’ and ‘shaping human body polygons’ that would be needed in the years to come, since at that time we were still in the pre-dawn of polygons.

“For that reason, many human resources came together at Namco and started to do basic research, which was the catalyst.” That ‘catalyst’ would see Tekken created for arcades and launched in December 1994, and by this point Harada and his team had already been tinkering around with the brand new PlayStation hardware in order to create a home port for release in 1995.

“Technology wise, we couldn’t do the scaling for the lower body of Jack, so that is why his upper body is so big with such a small lower body. In addition to that, he has an infinite combo. That’s not even fixed. Don’t you think that’s awful?”

“Namco was originally a development company for arcade games,” Harada explained. “Before the PlayStation console was released, we were co-developing the arcade board called SYSTEM 11 with Sony and already had the arcade working, so I could say that the change to PlayStation was smooth.

Harada added, “The technological challenges were that it was the first fighting game using texture on the polygons, and 60FPS portrayals,” underlining that Namco was – at the time – working at what was the bleeding edge of early PlayStation technology.

Visuals and high frame rate are one thing, but as Harada suggests, his team weren’t yet the fighting game maestros they are today, and as such character creation proved problematic, “As for the adjustment in the characters, we didn’t have any know-how at that time, making it disastrous. So it could be said that none of the characters were fun and all of them were difficult.”

One character in particular caused Harada and his team a lot of grief, “Actually, technology wise, we couldn’t do the scaling for the lower body of Jack, so that is why his upper body is so big with such a small lower body. In addition to that, he has an infinite combo. That’s not even fixed. Don’t you think that’s awful? Mostly all the characters had a combo that made the opponent instantly down.”

Ah the dreaded infinite combos. Even then they were a thorn in Namco’s backside. But regardless Harada and his team were confident that Tekken would be a big success, and Sony was backing them every step of the way. “Everyone was feeling the new era,” Harada recalled. “Especially for the polygon technology, Namco was one or two steps ahead of everyone in the world, and both Sony and Namco understood that.

“A while later, Mr. Kutaragi – who was president at Sony at that time – wrote in his book that one of the three keys in making PlayStation a success was to collaborate with Namco. That was probably true indeed.”

Tekken take two

After Tekken proved to be a big hit on PlayStation, while seeing less-than-expected returns in arcades, it was clear to Namco and Sony that the series should remain on the console. Harada’s team was commissioned to create a sequel as soon as work wrapped on the original, and then ambition for the franchise started to run hot.

With Tekken 2, Harada started to put his understanding of the fighting genre to the test. He explained, “The goal was to gain status as a fighting game, as well as aiming for a benchmark title to prove development and technological power, putting in as much new technology as possible.

“As for the hardware, we were used to it. We had more trouble compressing the data or placing the data on the CD when porting it onto console, since the arcade version came with a board with lots of memory.”

When Tekken 2 launched in 1996 it raised standards considerably with an expanded character roster of 25, more detailed arenas and command lists that boggled the mind. Take cop Lei Wulong for example: his multi-stance move set delivered incredible depth that was foreign to the fighting genre at the time.

“When we were porting Tekken Tag Tournament, which we developed on SYSTEM 12 at that time, we even portrayed each of the teeth in the human models’ mouths with polygons.Thinking back, it was a total waste of polygons.”

Few can deny that in Tekken 2, Namco had delivered a sequel that far surpassed the original game. But it was only when the Tekken 3 home port launched in 1998 that the developer’s mastery of the PlayStation format reached a peak.

The game was a technical marvel and received widespread critical acclaim for its outstanding visuals, immense depth and new fighters including Hwoarang, Xiaoyu, Jin and Eddy Gordo. Each figher delivered diverse move sets and styles, but tweaks made to existing fighters proved that Harada’s team were becoming experts in the field of fighting games.

Harada stressed that the game’s development was troublesome, “It started from an advanced board that has even more memory than PlayStation at that time called SYSTEM 12, so it was even more difficult to port than ever.

With many Namco employees leaving the company to pursue new roles elsewhere, Harada’s team shrunk, and competition from Sega’s technically accomplished Virtua Fighter series was heating up. Regardless, the developer finished the job, and a PlayStation hit was born.

“When we finished porting Tekken 3 to consoles, the title became a tremendous hit, creating many records and receiving praise from many people. However, the development team actually had mixed feelings like, ‘It’s not 100% ported, and there were many things that we could have still done, but why is it receiving such high ratings from everyone?”

It’s quite heartwarming to see that Harada and his team weren’t bullish in their approach to make a leading brawler, and despite the fact that Tekken 3 entered Sony’s Platinum/Classics range, he still views it as an imperfect release.

Tekken Tag Tournament 2

Individual teeth

But something big was brewing at Sony and it wasn’t long after Tekken 3′s release that Namco were given a taste of PlayStation 2 hardware. The plan to create a Tekken game for the launch of PS2 saw Harada running wild on polygon counts and detail.

Porting Tekken Tag Tournament was both liberating and challenging said Harada, “We had an envious dilemma where we were wondering where we should use the over-abundant capability, since the hardware’s capability had improved so much.

“We were suddenly told that the number of polygons we could use had increased, and we could overlap translucence as much as we wanted,” he explained, “So when we were porting Tekken Tag Tournament, which we developed on SYSTEM 12 at that time, we even portrayed each of the teeth in the human models’ mouths with polygons.

“Thinking back, it was a total waste of polygons. That is why the game models in Tekken 4 have a higher perfection level than the game models in Tekken Tag Tournament, even though the number of polygons are less.”

Harada’s teeth anecdote is interesting because it shows that visuals aren’t everything – especially in fighting games – and with so much raw power to play with, Harada’s franchise needed more than just better visuals to hold the interest of gamers.

“Everyone was feeling the new era. Especially for the polygon technology, Namco was one or two steps ahead of everyone in the world, and both Sony and Namco understood that.”

With Tekken 4 Harada and his team started to experiment with new gameplay mechanics such as wall slams in an attempt to shake up the format. Harada understands that reaction to the game was mixed and believes that the feedback was not always constructive, comprised of gamers reacting harshly without suggesting improvements.

Regardless Tekken 4 could be viewed as the most ambitious outing of the series, and saw the narrative expanded considerably – something that few fighting games delivered at the time. Since the series started there was a sense of accomplishment that came with completing the game and viewing each character’s ending cinematic.

Are such stories vital to fighting games? We pose the question to Harada, “The main character of a fighting game is always the player community, but as for us, unless the characters in the game has a strong will and fighting spirit, we thought that they will be less represented.”

At this point we simply had to ask Harada which of his treasured characters has wound up being his favourite. The answer was more than unexpected, ” I normally answer ‘Heihachi’. But did you know that the character popularity is fairly different among the countries? But what’s interesting is that there is a character that is always lowest in popularity worldwide over the 17 years. It’s Ganryu. Thus, I have decided to answer ‘Ganryu’ whenever I am asked which is my favorite character.”

Harada x Ono

Part of Harada’s fan-facing popularity comes with his collaboration with Street Fighter director Yoshinori Ono, another prominent character on the fighting game circuit. At events the two appear to be the best of friends, so we asked Harada if this image accurately represents reality.

“We have known each other from more than ten years ago. We had a near miss at game shows and there were many opportunities to see each other for Japanese game magazines. However, it was only four or five years ago that we became friendly and started talking. Until then, we had never exchanged words.

“As Ono viewed it, he said I looked like a ‘Very grumpy and abrupt person indeed’. The first time we spoke to each other was at a stage event within a game show somewhere. Publicly, we are said to be similar types, but Ono and I are actually completely opposite of each other.

“I do like Capcom’s games. I especially like Street Fighter. As for how they treated the Tekken characters, I believed in them from the beginning and I like how they are being treated this time. It’s really interesting when another company is using your character.”

“What’s interesting is even if both of our answers is ‘A’, when we talk about the process of concluding to the answer ‘A’, we completely differ with one another. Despite his looks, Ono is what I’d call an ‘overwhelming back calculation type’ whereas I am more of an ‘instinct type’”.

Seeing the captains of two of the world’s greatest franchises – and thereby direct competitors collaborating in such a manner has given both developers a chance to bounce ideas off each other and of course to combine their respective games in Capcom’s Street Fighter x Tekken, which Harada revealed was conceptualised over dinner.

“It was fast. Doing the collaboration itself was decided within the two hour meal we had together. Everything is in an instant. There was almost no discussion or fuss. We both respect the good part of the others’ company.”

Speaking of respect, Harada applauded the way his creations were treated by Capcom in the crossover, and he never had any doubt that Ono would mistreat the Tekken roster “I do like Capcom’s games. I especially like Street Fighter. As for how they treated the Tekken characters, I believed in them from the beginning and I like how they are being treated this time. It’s really interesting when another company is using your character.”

We ask Harada for his approach to Ono’s Street Fighter roster when developing the next cross-over between both franchises Tekken x Street Fighter. But as predicted he was careful not to reveal too much, “The progress of Tekken x Street Fighter is a secret. The philosophy behind involving the Street Fighter characters? It’s simple, we are huge fans of Street Fighter in the first place. Thus, we only need to polish it so that the fans will be satisfied and happy.”

Nobody’s perfect.

To cap off our conversation we ask Harada for his thoughts on why he feels the Tekken series has remained as popular as it has over the years, and for a run-down of his proudest moments so far. First, he expressed regret over Tekken 4, and argued that changing something just because fans say so is wrong. he believes you need to really look at the reasons behind complaints before making a change.

“I believe that we have failed at times and are not always succeeding. Especially for Tekken 4, the sales were high but the player rating was bad. What’s important is how the user feedbacks are taken in. Stopping what the users say ‘no’ to, or erasing what they say they dislike, looks correct at first glance, but is actually not correct.”

And about those proudest moments? Harada has it pinned down, “The achievement in [Tekken] sales in arcades and the sales on consoles have recorded number one in the world. This means that, whether the rating is good or bad, the fact is that many games are being looked at.”

Tekken Tag Tournament 2: Wii U Edition is Harada’s next release, due across Europe from November 30th.

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4 Comments

  1. Gheritt White

    Fucking LOVE Tekken, and I can honestly sa that Tekken Tag 2 is the best game in the series yet.

    #1 2 years ago
  2. Ireland Michael

    “Take cop Lei Wulong for example: his multi-stance move set delivered incredible depth that was foreign to the fighting genre at the time.”

    Shun Di and Virtua Fighter 2 says hi.

    Nice review though. Humility in the gaming industry iis something you don’t see half enough of anymore.

    #2 2 years ago
  3. MadFingerz

    ^Tekken 2 didn’t come out that long after Virtua Fighter 2, it is possible that Lei’s concept was thought out before VF2′s release. That or he simply meant that few games had multi-stanced characters at the time.

    I loved Tekken 3 and played it to death. Unfortunately I never get back to Tekken after that. Playing alone stops being fun after a while..

    #3 2 years ago
  4. Ireland Michael

    @3 Point was, the game was nowhere near as technical (and never has been) as Virtua Fighter. Even the first Virtua Fighter had more depth. Harada pretty much admitted that the first one was a technical mess with next to no depth.

    And the paragraph stated that it showed a degree of depth that “was foreign to fighting games *at the time*”. Its refferring to what was on the market there and then. Regardless of who thought up what first, that’s simply untrue.

    #4 2 years ago

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    Destiny players regularly compare the size of their Grimoire Points. Learn how to make yours the biggest. Destiny guide: how to earn Grimoire Points In Destiny, earning most Grimoire cards is just a matter of playing the game, maybe a little more attentively than usual. You’ll either need to complete a certain number of actions […]

  • Shovel Knight: Plague of Shadows will let you play as a baddie

    Shovel Knight owners will benefit from the generosity of Kickstarter backers quite soon. Because Shovel Knight was overfunded during its Kickstarter campaign, developer Yacht Club Games committed to releasing free content updates. The first of these, Plague of Shadows, has now been detailed. The expansion stars baddy Plague Knight, who turns on his former allies, […]

  • GTA controversies, from Hot Coffee to PR manipulation

    GTA has a long history of controversy. The latest Did You Know Gaming tells the full stories behind the sensational headlines. Grand Theft Auto is such a byword for controversy that it’s easy to forget the full context of what actually happened to bring mainstream press, politicians and interest group awareness to the Rockstar series. […]

  • Infamous 2 one of five new PlayStation Now additions for March

    PlayStation Now will expand to the tune of five new games this month. The March PS Now additions are Infamous 2, Twisted Metal, R-Type Dimensions, Alone in the Dark: Inferno and Operation Flashpoint: Red River. PS Now will set you back $20 per month or $45 for a three month subscription. It offers all you […]

  • Final Fantasy 10/10-2 HD Remaster gets PS4 release date

    Final Fantasy 10/10-2 HD Remaster hits PS4 in May. The PS4 release date for Final Fantasy 10/10-2 HD Remaster is May 12 in North America and May 15 in Europe. Gematsu reports a special pre-order bonus calendar with art by Yoshitaka Amano is available through the Square Enix Store and participating retailers. In Europe, pre-ordering […]

  • Call of Duty: Advanced Warfare getting 15 new Prestige levels

    Call of Duty: Advanced Warfare players can now aspire to the ranks of Grand Master Prestige. Advanced Warfare developer Sledgehammer Games will add 15 more Prestige levels to the latest Call of Duty, giving players at max XP a chance to grow even further. According to the Sledgehammer Games blog, when you enter Master level […]

  • Destiny: Crota’s End recreated in Minecraft

    Destiny’s toughest challenge gets even nastier if you throw Creepers into the mix. The ultimate Destiny challenge – for now – is the Crota’s End raid. Taking place in an alternate dimension accessed through the Hellmouth on the Moon, the Raid takes Guardians through a pit of darkness to the resting place of Crota himself. […]

  • Xenoblade Chronicles 3D trailer introduces the Heir to the Monado

    Xenoblade Chronicles 3D protagonist Shulk is the Heir to the Monado, his distinctive red sword. Let this trailer fill you in on what that means. Xenoblade Chronicles 3D releases for New 3DS on April 2 in Europe and April 10 in North America. As well as all the content of the Wii original, it has […]

  • The Elder Scrolls: Total War mod covers Morrowind, Oblivion and more

    The Elder Scrolls: Total War is a terrific mod allowing you get get intimately involved with the history of Bethesda’s detailed fantasy universe. The first release of The Elder Scrolls: Total War dropped on the weekend, giving players their first chance to try out LoRdNazgu1‘s creation. This version runs from 3E 427 to 4E 45, […]

  • Five Nights at Freddy’s 3 out now on Steam

    Five Nights at Freddy’s 3 is out now. Yes, we’re surprised too. You can grab Five Nights at Freddy’s 3 on Steam for $8. Developer Scott Cawthon really doesn’t mess about; the game was only announced in early January. Here’s the blurb: Thirty years after Freddy Fazbear’s Pizza closed it’s doors, the events that took […]

  • EVE Online heister makes off with $13,000 worth of goods

    EVE Online is a hotbed of villainy, espionage and backstabbing, but one intrepid corporate thief has made waves even in this setting. The thing about EVE Online is that it’s a true sandbox: the game’s rules are very loose, and allow players to make careers out of theft, piracy, assassination and espionage in addition to […]

  • Marth Amiibo getting a stock refresh in North America

    Nintendo of America has announced a fresh supply of the difficult to find Marth Amiibo. The Marth Amiibo will be back in stock in the US in late April, the platform holder said on Twitter today. Planning to pick up Code Name: S.T.E.A.M. and don’t have a Marth amiibo? More are headed to stores in […]

  • Skyrim beta update upgrades creation kit file size

    Skyrim has been granted a new beta update – more than three years after launch! – to improve the experience for modders and those who use them. The Elder Scrolls V: Skyrim released in November 2011. I think that’s worth noting before we discuss the beta update that dropped today, even as Bethesda is working […]

  • Paradox’s next epic RPG is, uh, Knights of Pen & Paper 2

    Knights of Pen & Paper 2 is very serious business so please enjoy this very serious trailer. “Return to the dicey world of Knights of Pen & Paper for a new turn-based adventure, where players get to take on the role of players, and also of the game’s encounter-designing, rules-laywering GM in a fully customizable […]

  • Amplitude looks amazing in new gameplay trailer, has a team multiplayer mode

    Amplitude may have been delayed but we still get something this March: a fine new gameplay trailer. Amplitude is coming to PlayStation 3 and PS4 sometime in northern summer. It’s a reprisal of Harmonix’s classic rhythm action game, a forerunner to its later efforts with Guitar Hero and Rock Band, and was crowdfunded. Update: Turns […]

  • DayZ creator’s “crazy”, “esoteric” next game developed with Improbable

    DayZ creator Dean “Rocket” Hall has dropped the first vague details of his new game project. “I do not want to make safe games. I do not want to make games the way we have been making them. What if the most experienced video game staff in the world collaborated on the most esoteric and […]

  • Battlefield Hardline will support AMD’s Mantle

    AMD has confirmed what most Battlefield fans thought. Battlefield Hardline will indeed support Mantle. Battlefield Hardline will support Mantle, AMD has confirmed. Some players weren’t sure whether the retail version of the game will support AMD’s API, due to its absence from the recent PC beta. AMD did not say whether the feature will be […]

  • Unreal Engine 4 GDC 2015 sizzle reel shows what the tech can do

    Unreal Engine 4 is a pretty versatile bit of tech, as this new sizzle reel shows. As one of the more ubiquitous engines, Unreal will be on show at GDC this week. Developer Epic produced the following sizzle reel to quickly demonstrate what it can do – cutting edge graphics (there are very few games […]

  • Survarium’s latest patch removes limit on battle ammo, rebalances experience gain

    The latest Survarium patch has readjusted the value of experience and reputation points gained and removed the limit to the maximum amount of ammo you can use in combat. Survarium developer Vostok Games has released patch 0.27a to the public, having recently finished testing it. The patch is a major one and covers changes to […]

  • The Hunt Begins in new Bloodborne TV spot

    Bloodborne is so close you can almost smell its coppery tang on the wind – and also you can watch commercials for it. Bloodborne arrives on PS4 at the end of this month (March 24 North America, March 25 Europe, March 27 UK) so excitement is starting to build. Sony isn’t helping keep us calm […]

  • World of Warcraft: you’ll soon be able to buy game time with gold

    Blizzard will soon allow World of Warcraft players to exchange in-game gold for game time and vice versa. Blizzard has announced a new system that will launch soon for World of Warcraft. The system is called WoW Token. Using this system, players will be able to buy game time using in-game gold. Here’s how it […]

  • 3D Realms’ Bombshell returns with the first gameplay trailer

    Remember 3D Realms’ Bombshell? The isometric ARPG that was announced last year? Well, it’s back, and we get to see gameplay footage. The game stars Shelly “Bombshell” Harrison, a bomb technician turned mercenary with a mechanical arm. She will embark on a quest to rescue the president and save Earth, all while shooting aliens. The […]

  • Unreal Engine 4 is now free for everyone to use

    Epic Games has made Unreal Engine 4 available for anyone to download and use, for free. Unreal Engine 4 is now free. Anyone can download it and start using it, the developer announced today in a blog post. The download features the the full set of tools used by Epic, and includes 100% of the […]

  • Call of Duty European Championship winner announced

    The winner of the European round of the Call of Duty Championship has been announced. This past weekend, 28 teams representing UK, France, Germany, Spain, Italy, Netherlands, Sweden, Finland, the rest of Europe and Middle East attended the final of the European round of the Call of Duty Championship. UK team Epsilon eSports was crowned […]

  • GOG brings back Insomnia sale with discounts up to 90% off

    GOG.com is bringing back its Insomnia sale event with even more games. GOG’s Insomnia sale is back with double the amount of games. This year, there will be two sets of games available at once. The sets are seasoned classics and fresh new titles. Each set will feature games with discounts up to 90% off, […]

  • 2K is shutting down NBA 2K14 online servers, won’t affect career save files

    2K will be shutting down the servers for NBA 2K14 this month. The publisher revealed yesterday that online servers for NBA 2K14 will be turned offline on March 31. “You will no longer be able to play ranked games/online association,” reads the announcement. NBA 2K14 relied on online servers to store save files for MyCareer […]

  • One Dead or Alive tournament organiser is proposing ban of “over-sexualised” costumes

    A Dead or Alive tournament organiser has suggested a soft ban on some of the game’s “over-sexualised” costumes, and not everyone is happy. Tournament organiser “The HuBBs” took to the FreeStepDodge forums to suggest a list of rules that other offline tournaments can follow. The list goes over stages, characters, moves, which is certainly in […]

  • Destiny: all the news from Bungie’s open house Q&A

    Bungie hosted an open house Q&A session with the community last week and lots of exciting news have come out of it. Arekkz Gaming has gathered all the information that came out of Bungie’s open house Q&A in one handy video. The list is massive, going over Exotic weapon balance, upcoming events, PVE, Crucible rewards, […]

  • Elite: Dangerous and Star Citizen to honour Nimoy with in-game memorials

    Developers behind space exploration games Elite: Dangerous and Star Citizen will honour the memory of Leonard Nimoy through in-game memorials. The develops of both games have confirmed separately that in-game memorials will be established to honour the memory of the late Star Trek actor, Leonard Nimoy, famous for playing Spock. Elite: Dangerous executive producer Michael […]

  • Deal: get a PlayStation 4 + three exclusives for $399

    Amazon’s latest PlayStation 4 deal is not one to miss. With purchase of a PlayStation 4 console from Amazon in the US, the online retailer will throw in digital codes for Infamous Second Son, Killzone Shadow Fall and The Last of Us: Remastered, all for the same MSRP of $399. The Last of Us Remastered […]

  • Destiny: this is how one player predicted House of Wolves details and Xur’s inventory

    The method one Redditor possibly used to leak some details from Destiny’s House of Wolves was the same one he used to predict the inventory of Xur: Agent of the Nine. Last week, Reddit user Megamanexe4 leaked a few pieces of House of Wolves expansion content. The leaks included strikes, new Crucible mode, and a […]

  • Mortal Kombat X is coming to iOS… as a card-battler

    Mortal Kombat X will be releasing on mobile devices in some form, just not the one you except. Mortal Kombat X is coming to Android and iOS devices as an extension of the main game. It will launch in April alongside the console versions. The mobile game will be part card collecting and part fighting […]

  • Metal Gear Solid 5: The Phantom Pain announcement coming this Wednesday

    Kojima Productions will unveil something about Metal Gear Solid 5: The Phantom Pain this Wednesday. Metal Gear Solid fans should standby for a Phantom Pain-related announcement on Wednesday, March 4. According to developer Kojima Productions’ Twitter, there’s going to be an announcement at 2pm GMT on Wednesday. The developer posted the following image. The image […]

  • Reader survey: time to let us get to know you better!

    We’d really appreciate it if you could fill in this survey about the websites you read and the games you buy. It massively helps! You can fill out the survey right here and obviously all the information you supply is confidential. It helps us build a better picture of the people who read our site […]

  • Battlefield Hardline Premium: here’s everything you get for $50

    Battlefield Hardline’s Premium membership will give players access to 4 new features, early access to expansion packs and more. EA detailed the offer today – it costs $50 in total (£40 in the UK) and gives players a whole bundle of new gear and content. Check it all out in handy list form below: Masks […]

  • Hayter’s gonna hate: the voice of Solid Snake wouldn’t answer my Metal Gear question

    Voice actor and Hollywood writer David Hayter discusses the differences between movies and games. And politely declines my leading question. “It might be fun to do a crazy, over-the-top film version of Saint’s Row.” Yeah, that headline is a bit cheap but you’re reading the work of a man who once asked the maker of […]

  • Xbox One bundle gets £100 price cut in UK

    Microsoft has knocked up to £100 off Xbox One bundles in the UK. The Xbox One with Kinect Assassin’s Creed bundle is now £100 cheaper and comes with a free £20 voucher to be spent on the official Microsoft online store. Over on the Xbox online store there’s a £70 price cut on the white […]

  • Pokemon Shuffle downloaded 1m times, free stuff given out to celebrate

    Free-to-play 3DS title Pokemon Shuffle has been downloaded over 1 million times. As a reward for playing the match-3 puzzle game Nintendo has gifted players a Complexity -1 item for free. The item reduces the difficulty of a level, according to Eurogamer. By all accounts Pokemon Shuffle is a cynical game with poorly implemented microtransactions. […]

  • Trine 3: The Artifacts of Power sure is pretty

    FrozenByte Games has revealed Trine 3, due for release in 2015 And what better way to reveal a new side-scrolling adventure than with a very pretty trailer full of gameplay? The latest in a series that has already sold 7 million copies is earmarked for PC and “other” formats. Trine 2 released on PS3, PS3, […]

  • Dying Light takes UK number one

    A month since it was released on digital platforms, Dying Light’s physical release has topped the UK charts. Techland and Warner’s zombie survival game has proven to be one of the big hits of the year so far. It was released on digital formats a month ago but has only just been released on good-old […]

  • GTA 5: that’s some seriously accurate grenade throwing

    Think you can take down a jet plane with a grenade throw? This guy can. In fact, he can do it twice. This is in a variation on the player-created deathmatch “Stunters Versus Snipers” which seem to be all the rage in GTA Online at the moment. One team has a sniper rifle (and grenades) […]

  • Metal Gear Solid 5: Mother Base turns pink in the morning sun

    The Phantom Pain looks nice even when Kojima just takes a quick pic with his phone. Look at that beauty. We get nice reflection in pink at the first gray of dawn. pic.twitter.com/aERTBoZT9z — HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) March 2, 2015 The game doesn’t have a release date yet, which makes us a bit nervous for it […]

  • Dying Light: Underpant Gnomes and 9 other secrets you missed

    Dying Light still has legs – maybe because it’s crammed full of secret things to discover. Ten of those have been highlighted by TerraMantis’ latest YouTube video, including reference to the Underpant Gnomes, guitar lessons, farting zombies and well, we don’t want to spoil it for you. Even if you think you’ve seen everything in […]

  • Resident Evil: Revelations 2 Raid Mode dance gestures are deadly

    Why blind ‘em with science when you could kill ‘em with dance moves? revelations raid When I say Resident Evil: Revelations 2‘s Raid Mode dance gestures are deadly, I’m not being figurative. If you finish the first chapter of Revelations 2 you can unlock Gina for use in Raid Mode. All characters can use gestures […]