Outlast is more about running away than fighting the horrors you’ll encounter, so it’s appropriate that it draws on one of the best games about running.
A comparison between the survival horror game and DICE’s Mirror’s Edge was suggested by GamesBeat but embraced by Red Barrels co-founder David Chateauneuf.
“Mirror’s Edge was definitely a good inspiration. We definitely like that feeling that you are actually the main character and not feeling that you’re just a camera floating in the air with a gun at the bottom of the screen,” he said.
“We definitely want [players] to feel more immersed by the experience. So by having to interact with the environment, we’ll put the player more close to the action. For us, it was really important. Really touching the walls, and interacting with different things. That’s something that we want to bring to the game.”
This is a slightly different message from previous interviews, in which the horror effort was described as more of a stealth affair than a parkour sim, but with Uncharted and Assassin’s Creed veterans on the team, it was probably inevitable.
Outlast is currently confirmed only for PC, but with other platforms on the cards, in the third quarter of 2013.
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