Beyond: Two Souls writer David Cage wishes that players could play it without any prior knowledge for more of an impact, staying that if it were up to him, he’d “Say nothing and show nothing.” Why? Find out below.
Speaking with PS Blog EU, Cage distanced Beyond and Heavy Rain’s control methods and stated that he’d like to see people approach his game without presumptions.
Cage explained, “I think there should be no preparation for Beyond. You must go into the game trying to learn as little as possible. Like other game creators, I wish I could say nothing and show nothing, and put a plain black cover on the shelves so that players start the game completely blank, with no information from trailers.
“This is something that is obviously not possible, unfortunately. For people who trust us and who loved Heavy Rain – we will surprise you, we will give you something you expect without even knowing that you were expecting it.
“I think it will be a real experience. We believe in it and we’re working hard for it. We are really surprised every day to see the game being born on the screens; it’s a real treat and a real surprise. I hope it has the same effect on the players.
VG247 interviewed David Cage about the themes, plot, gameplay and development of Beyond: Two Souls. You can check out what he had to say here:
Beyond: Two Souls hits PS3 in 2013.
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